Believe me, I know your pain. Pack 1 pick 1: Restless Vinestalk. Pack 2 pick 1: Gruff Triplets. 3 fauns, a Troyan, Up the Beanstalk, plenty of mid-game and top-end threats. Went 0-3. My draw never worked out, and k was immediately run over multiple times. (I did also just do another U/G ramp deck splashing for some removal and Lord Skitter and went 7-1, so I don't think the archetype can be counted out)
I went 7-2 with a U/G deck that had 0 rares. But it had some quality removal, ramp, and big things to ramp into, as well as 3 copies of Welcome to Sweettooth. No Up the Beanstalk or Troyan though. Either I got lucky, or the archetype can work with the right balance of everything.
Drafted Troyan twice. First time I forced a little too hard and didn't "get there" and went 1-3. Second time I was able to draft a much better deck and went 5-3
I lost a game earlier cause the Bargain on thunderous debut didn't "light up" at all, and i couldn't cast EITHER option (i cast it off fight rigging so i had an enchantment, and couldn't even click the regular cast)
That last bitterblossom game was hard to watch. Just holding back a fairy or two each attack for no reason made no sense when you had blocks, could have had your opponent below 10 2 turns earlier (regardless of the weord choice to not chump a 1/1 worth a life for 4 when you didn't even attack with it the next turn..)
I love Limited. The Alchemist is such a terrible card (that once-per-turn clause is so unnecessary)... But in CONTEXT of this Limited format, it's more than solid 😂 Before the format, I thought Blue in general looked effing awful (like usual), but pleasantly surprised at the balance. Egg on my face.
Beluna's Gatekeeper seems pretty bad in WOE, between adventure creatures and all the different token making cards the bounce half of the card doesn't seem to have a lot of good targets and then you're left with a sub par creature. Bounce effects in general are bad in this set.
It doesn't appear to be bad based on the win-rate. Sometimes the bounce side isn't great, but most of the time you've got something to bounce that is worthwhile.
Believe me, I know your pain. Pack 1 pick 1: Restless Vinestalk. Pack 2 pick 1: Gruff Triplets. 3 fauns, a Troyan, Up the Beanstalk, plenty of mid-game and top-end threats.
Went 0-3. My draw never worked out, and k was immediately run over multiple times.
(I did also just do another U/G ramp deck splashing for some removal and Lord Skitter and went 7-1, so I don't think the archetype can be counted out)
I went 7-2 with a U/G deck that had 0 rares. But it had some quality removal, ramp, and big things to ramp into, as well as 3 copies of Welcome to Sweettooth. No Up the Beanstalk or Troyan though. Either I got lucky, or the archetype can work with the right balance of everything.
Drafted Troyan twice. First time I forced a little too hard and didn't "get there" and went 1-3. Second time I was able to draft a much better deck and went 5-3
I lost a game earlier cause the Bargain on thunderous debut didn't "light up" at all, and i couldn't cast EITHER option (i cast it off fight rigging so i had an enchantment, and couldn't even click the regular cast)
RW, UR, now UG… enemy pairings with consecutive drafts sharing a color, so BG is next? Interesting pattern and good content as usual Nizzahon!
You need to trade and chump when you have an engine like bitter blossom in play.
That last bitterblossom game was hard to watch. Just holding back a fairy or two each attack for no reason made no sense when you had blocks, could have had your opponent below 10 2 turns earlier (regardless of the weord choice to not chump a 1/1 worth a life for 4 when you didn't even attack with it the next turn..)
I love Limited. The Alchemist is such a terrible card (that once-per-turn clause is so unnecessary)... But in CONTEXT of this Limited format, it's more than solid 😂
Before the format, I thought Blue in general looked effing awful (like usual), but pleasantly surprised at the balance. Egg on my face.
Beluna's Gatekeeper seems pretty bad in WOE, between adventure creatures and all the different token making cards the bounce half of the card doesn't seem to have a lot of good targets and then you're left with a sub par creature. Bounce effects in general are bad in this set.
It doesn't appear to be bad based on the win-rate. Sometimes the bounce side isn't great, but most of the time you've got something to bounce that is worthwhile.
cast more adventures.
You got somewhat flooded in these games.
premiere draft is so rigged with colluders. Quickdraft, i easily 7-0 and dont' see multiple copies of on theme cards in the opponent's deck.
First!