Scape and Run Parasites (1.9.6 - 1.9.8 Updates) | Part 2/2 | Minecraft Mod Update

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  • Опубликовано: 9 ноя 2024

Комментарии • 563

  • @CrimsonGamingMC
    @CrimsonGamingMC  Год назад +37

    As of today (1/11/23) the SRP Patreon page has been launched! With a monthly subscription you will have access to special mod content, depending on your membership level. Go check it out!
    Official SRP Patreon Page: patreon.com/srpparasites?Link&
    NOTE: The revenue generated from this page will be split *evenly* across the dev team!

    • @buraktural3572
      @buraktural3572 Год назад

      In the mode, the creatures do not attack the villagers, they only attack us. Can you fix this?

    • @Horhaywastaken
      @Horhaywastaken Год назад

      Can you review minecraft chocolate quest repoured mod for 1.12.2, great mod.

    • @Coffster
      @Coffster Год назад

      What shader are u using

    • @0qmahmut987
      @0qmahmut987 Год назад

      @@buraktural3572At first phases of evolution of parasites, parasites will doesn’t attack to passive mobs (like Villager Pig Sheep etc.)

    • @Multi1
      @Multi1 Год назад

      I think they should focus on Aquatic-based Parasite developement.

  • @boi2192
    @boi2192 Год назад +363

    I hate that they are making it possible for parasites to become immune to fire, them being nearly powerless against it was a cool gimmick and a huge plus for me since a big weakness like that fits this kind of mod. Also i still think that parasites should at least try to escape the nether as soon as they for some reason get there since it would fit the whole fire weakness thing while also giving u a - depending on the parasite phase - safer or more dangerous, but still parasite free place with more limited resources. Really hope they revert the adapting to fire cuz its gonna make the mod less fun.

    • @CrimsonGamingMC
      @CrimsonGamingMC  Год назад +96

      I wouldn't mind having *one* parasite that could adapt to fire

    • @boi2192
      @boi2192 Год назад +61

      @@CrimsonGamingMC ye but it should be limited to the parasite biome so the nether stays parasite free.

    • @AurelianSkies
      @AurelianSkies Год назад

      @@boi2192 I think they have a "progression system" planned for parasites to be able to invade other dimensions once they conquer one. That would likely include the nether.

    • @mdbgamer556
      @mdbgamer556 Год назад +33

      At the very least, it should be a config option that's disabled by default.

    • @brokenmirror3911
      @brokenmirror3911 Год назад +64

      "make the mod less fun" seems to be the general design philosophy with Scape and Run.

  • @thelunchking4069
    @thelunchking4069 Год назад +209

    There is a difference between difficult and unfair
    The whole concept of their weakness to fire damage was like the only saving grace you could have
    Taking that away would ruin the experience

    • @Pizza_Dude1920
      @Pizza_Dude1920 Год назад +27

      Yeah, I’m just hoping they’re smart enough to keep that because if they remove the one saving grace of scape and run parasites I don’t think there’s going to be many people staying on board for this mod.

    • @juanelgamer4569
      @juanelgamer4569 Год назад +3

      they already know pretty good its unfair, (yeah they think its unfair, not difficult) but thats kind of the style of the mod for now, until they implement a proper way to fight them

    • @mosshivenetwork117
      @mosshivenetwork117 Год назад +8

      @@juanelgamer4569 the only way is to use other mods that are op.

    • @thegrimreaper9552
      @thegrimreaper9552 Год назад +1

      @@mosshivenetwork117No not really

    • @zombieboss5178
      @zombieboss5178 Год назад +1

      @@Pizza_Dude1920 I feel like they could add certain parasites that are more resistant to fire, and maybe they could make them extremely vulnerable to water, they could also add other things you can use to combat them other than just fire lol

  • @arkane1732
    @arkane1732 Год назад +418

    I hope that armour gets implemented ASAP, god knows we need it

    • @yakuriyakumo
      @yakuriyakumo Год назад +5

      No way in hell its gonna get implemented

    • @yakuriyakumo
      @yakuriyakumo Год назад +6

      Its says scape and run parasites for a reason its made to be impossible to fight back so all you can do is just scape run

    • @yakuriyakumo
      @yakuriyakumo Год назад +4

      Well they could add it if they make the difficulty harder so even if you had that armor had every buff possible in 'later' world stages you still get folded and need to run and scape

    • @vaderkurt7848
      @vaderkurt7848 Год назад +27

      @@yakuriyakumo Time to use cheats and guns.

    • @arkane1732
      @arkane1732 Год назад +32

      @@yakuriyakumo
      Lol.
      I'd rather have armour that actually allows me to both survive as long as possible, and actually let me 'scape and run' in the later phases.
      ._.

  • @Kodaiva
    @Kodaiva Год назад +388

    As if the actual parasites weren’t bad enough, the mod literally makes you unable to protect yourself from them 💀

    • @yerfriendlyneighborhoodsco3337
      @yerfriendlyneighborhoodsco3337 Год назад +14

      kinda the point, your not meant to fight them like their some random ass zombies

    • @LoinkLoink
      @LoinkLoink Год назад +130

      @@yerfriendlyneighborhoodsco3337 Then where's the game at? If every encounter leads to death, then all it really seems like is Minecraft but you die over and over and over and over and over.

    • @italiankidspaghetti2383
      @italiankidspaghetti2383 Год назад +5

      Just like in real life i Guess

    • @Pecora0ra
      @Pecora0ra Год назад +29

      @@LoinkLoink you’re meant to fight parasites by thinking outside the box. You’re not supposed to view them as a zombie-like creature.

    • @LoinkLoink
      @LoinkLoink Год назад +37

      @@Pecora0ra Maybe this mod just isn't meant for me then. Because I want to play a game where you get to fight against the infection, maybe even have the occasional hero moment here and there. Not die like you're playing Happy Wheels if you so much as go outside.

  • @steelscarecrow8491
    @steelscarecrow8491 Год назад +141

    Such a shame the mobs are so cracked and the player is so weak, this is one of the best, if not the absolute best, mods. I wish it was more balanced.

    • @CrimsonGamingMC
      @CrimsonGamingMC  Год назад +41

      I wish it was feasible to play the mod in vanilla, but player-buffing mods are a must have

    • @countercomeback5504
      @countercomeback5504 Год назад +3

      Wouldn't that erased the reason why it was made for?

    • @weet294
      @weet294 Год назад +38

      @@countercomeback5504 good, the reason sucks

    • @hironexus
      @hironexus Год назад +16

      Yeah it's unfortunate.. Although the modders have stated the mod isn't created to be played vanilla, I truly wish to see a "Difficulty Slider" available in settings rather than having to go through the entire config, in the future.

  • @kazekami7313
    @kazekami7313 Год назад +305

    This mod becomes playable with : ice and fire, forbidden and arcanus, some enchantment mods, and random loot mod.

    • @Jay2480
      @Jay2480 Год назад +39

      I usually add tinkers and spartan

    • @kazekami7313
      @kazekami7313 Год назад +11

      @@Jay2480 Oh, yea let's not forget those

    • @Overlyamplified
      @Overlyamplified Год назад +6

      ​@@kazekami7313 Yeah and tetra, lee's creatures!

    • @desuvult8463
      @desuvult8463 Год назад +4

      @@Overlyamplified ngl whenever i have tetra i rarely ever use it because i have tinker’s, any tips on what it’s benefits are?

    • @Overlyamplified
      @Overlyamplified Год назад +6

      @@desuvult8463 Its awesome for early game, later on ofc you are going to use tinkers and ae for storage. It can completely shape your tool differently, thats why I want to add it, I would like for mod that Im working on to be complete different gameplay.

  • @thatoneoctopus7494
    @thatoneoctopus7494 Год назад +57

    this entire mod feels like a spit in the face. Not only did they make the mobs piss off OP but they gave them all these new effects to match. If only the devs didn't hate their playerbase and add some stuff to help us out (yes I know about the armor but come on its been MONTHS and no crafting recipe) this mod could be great

    • @yerfriendlyneighborhoodsco3337
      @yerfriendlyneighborhoodsco3337 Год назад +1

      i swear people refuse to have a mod where the point is your not meant to be able to fight back, you are meant to fucking run,as mod name implies past the early stages not much your meant to be able to do

    • @aeronskycaps7214
      @aeronskycaps7214 Год назад +41

      @@yerfriendlyneighborhoodsco3337 it gets to the point that you can't run anymore or even fight.

    • @justarandomperson6906
      @justarandomperson6906 Год назад

      @@aeronskycaps7214 add mods to combat the parasites, there's a ton of really cool mods that scale very well with scape and run.

    • @Nba2k20ishere
      @Nba2k20ishere Год назад +20

      @@justarandomperson6906 if it gets to the point where we have to ADD OTHER MODS you know it's bad

    • @justarandomperson6906
      @justarandomperson6906 Год назад +1

      @@Nba2k20ishere well I usually play mods together, but for people who play mods standalone I could see how it could be super annoying.

  • @Buglin_Burger7878
    @Buglin_Burger7878 Год назад +191

    A lot of people are talking about the difficulty for this mod... I have some really bad news.
    Things won't get easier.
    The devs have spoken about this in various ways at times.
    I want to preface this I rarely die to Assimilated Endermen yet I believe they should be nerfed. The response by those on the project was "don't fight unless you're prepared" which doesn't work for a teleporting entity that also puts 20 mobs near you and does high damage. They then let them crawl after so using 2 block tall spots won't protect you.
    They even have a damage cap on the parasites that if you hit gives the parasite a buff.
    They even have a minim damage to deal to you.
    They want this mod to be impossible, that is their intent. Without using Add-ons or counter balance mods it is likely impossible in the full mod and the devs are very likely to be hostile to those mods which balance things by implementing caps.
    This mod is very unlikely to get easier and that sucks since this means it is in your best interest to make lures and keep it at phase 0-1 for the entire game. It is best to build in places entities won't spawn. It is best for you when playing the mod to not participate.
    The difficulty would be completely fine for phase 8, breaking blocks with mob griefing off, slaughtering the player, this is the fail state. The fail state is general happens around phase 4. This is normally the phase where your base gets destroyed.

    • @thorveim1174
      @thorveim1174 Год назад +32

      at the same time, i'm quite happy that there is a mod where you fight the clock like this (though going to other dimentions freezes it), mainly because that mod gives a purpose to the many, many mods out there with nigh overpowered weaponry and armors. its more fun to be able to make the doom BFG or broken tinker's construct weapons if you know that you will NEED these.
      basically its perfect for a more endgame combat experience with an added element of arms race against the parasite that vanilla or SRP itself dont support.

    • @Scrufus
      @Scrufus Год назад +70

      This decision on the developers' behalf is outright laughable, might aswell make it so spawning in a new world with the mod installed just deletes your save.
      Now listen, I'm all for games being difficult, but the big difference with this mod and difficult games is that in this mod there is basically no way to counter or even mitigate 99% of the threat with the exception of uninstalling the mod, right? I feel like this mod would work way better on a high risk-high reward system, where the extreme threat of parasites lets you get your hands on some extreme countermeasures. If fire is their weakness, you should be able to utilize that to the maximum, I know you can enchant a sword with fire aspect and bow with flame, but that really isn't enough to give you a fighting chance. The mod does introduce some weapons, but not only are they insanely hard to craft, given that you NEED to kill these abominations to get the required ingredients, but they're also insanely weak considering what it takes to get your hands on them.
      I'm going off the premise that this mod should be a complete gameplay experience, which a lot of people think it should be. But when your best option to survive is to not engage with the game at all, there's some serious design flaws.

    • @thorveim1174
      @thorveim1174 Год назад +10

      @@Scrufus really past the very early game its not that hard to keep the parasite phases low. Just pop a lure or 2 made with cobble and stuff you get from killing parasites once every 20 min when the phase goes up. At this point letting phases go beyond 1 (phase 0 isnt as good for harvesting materials) become a personal choice. This is because once the phase goes up, there is a 20 minutes period during which the parasites cannot gain evolution points, meaning you are free to lower it by using the weakest of lures and wont see it go up again for a while even though likely only 1 evolution point is missing.
      And the devs of the mod make it pretty clear that the mod is NOT balanced around Vanilla, and that you should play it alongside other mods that increase your power and have a wider array of weapons (important with how adaptation works)
      With how many mods increase player power, i find it nice there is a mod that does the opposite job and creates really strong enemies that make said increase in power justified instead of just overkill.

    • @Scrufus
      @Scrufus Год назад +41

      @@thorveim1174 By making it so you pretty much HAVE to play this mod with other mods that increase your strength, we completely miss out on the possible player-oriented side of THIS mod. Making the parasites weak to fire to a point where you can do something meaningful with that weakness, such as slowing them down by, say, 25%, or making them panic & lose aggro while they are on fire (right now the increase in the damage they take from fire is there but it's really not that helpful) and giving players more ways to manipulate fire would be great. Of course you could just download a mod that gives you a flamethrower or something stupid like that, but the parasites would still have literally zero exploitable weakness, even with other mods.

    • @Scrufus
      @Scrufus Год назад +42

      @@thorveim1174 Also, having to rely on the evolution phase being super low in order to survive is like... Why even play the mod if 90% of the content is absent? It would make sense for the last phases to be literal hell to survive in, but considering that survival becomes pretty much impossible come phase 4, it's literally just bad design

  • @parkerbrown4104
    @parkerbrown4104 Год назад +91

    Srp had got to be one of my favorite mods out there, it’s just so interesting and unique, but Jesus Christ without help from some other op mods it’s unplayable

    • @greenrifleman2969
      @greenrifleman2969 Год назад +3

      Yeah, like Vic's modern warfare or Flan's mod.

    • @alvinmokhram
      @alvinmokhram Год назад

      @@GuidoMistaJJBA my man is really makin Scape and run parasite more harder. Than the whole RLcraft💀

  • @pltchamp7240
    @pltchamp7240 Год назад +63

    Its about time they added some way to combat these guys without dying almost instantly. I dont think thats what the mod authors want, since they need us to be terrified of parasites. But this is kind of out of hand now, isnt it

    • @CrimsonGamingMC
      @CrimsonGamingMC  Год назад +37

      I feel like people will stop playing the mod unless something is added for the player

    • @stagnant-name5851
      @stagnant-name5851 Год назад +4

      @@CrimsonGamingMC Ilike it as it is th perfect combination with HBM nuclear tech mod reloaded. Which normally makes you s powrfull you cantd ie anymore but it scales well with SRP.

    • @vkgamimg8493
      @vkgamimg8493 Год назад +2

      @@stagnant-name5851 Yes, balance out eldritch Parasites with Nuclear arms.

    • @codythefriendlyskunkboy1780
      @codythefriendlyskunkboy1780 Год назад +11

      @@CrimsonGamingMC That's what Im saying
      I get it, they want their mod to be a challenge
      But if they make it too hard, people will grow to hate them and stop playing their mod for being outright stupid with the difficulty
      Now yes, hard difficulty doesn't instantly make a mod bad
      Unless its really stupidly difficult with nearly no ways to counter it-
      I love the idea of parasitic apocalypses with mutated creatures and stuff
      Halo with the Flood, Fallout games with their mutants, Metro series, I just like apocalypses with mutated people and creatures to be such an awesome idea, especially parasitic stuff, The Thing is perfect
      And if any of y'all know a really cool parasite apocalypse game fucking tell me I want to play it-

    • @Pizza_Dude1920
      @Pizza_Dude1920 Год назад +3

      One of the main things keeping scape and run parasites of flow is, this is, of course, the incredible scare factor. Basically all the parasites are NIGHTMARE FUEL which people they keep coming to the mod. But when they keep killing you instantaneously, you’re not even scared of them anymore you’re just annoyed at them.

  • @LoinkLoink
    @LoinkLoink Год назад +158

    At this point, someone should make a mod specifically designed to balance the Scape and Run mod. I imagine there would be a ton of downloads.

    • @CrimsonGamingMC
      @CrimsonGamingMC  Год назад +53

      I'd download it lol

    • @raijinwolf2248
      @raijinwolf2248 Год назад +28

      Neocranium has been pouring hours upon hours into building a Scape and Run server where depending on how well you prepare, playing into stage 5-6 is actually feasible and only the real nasty variations will give you trouble. He's currently got server stability and Nether active with over 50 players.

    • @Garykem8
      @Garykem8 Год назад

      @@raijinwolf2248 ay I play in that server

    • @pancakes8670
      @pancakes8670 Год назад +23

      From what I've heard, the Devs have been really hostile towards that idea, it would likely cause a lot of drama. But personally, I don't give a shit.

    • @harrietr.5073
      @harrietr.5073 Год назад

      The problem is, they have an entire team looking for add ons like that.
      Let's make a mod addon anyway!

  • @lerobot6180
    @lerobot6180 Год назад +106

    It would be nice if the game dev made the mod actually playable one day 🗿

    • @countercomeback5504
      @countercomeback5504 Год назад +2

      Good luck, your opinion need it with how Minecraft going without anything interesting about it. The mods exactly like this is the only thing keeping it alive

    • @observer9008
      @observer9008 Год назад

      @@countercomeback5504 stop being a pretentious dick and realise that the developers have no sense of balance at all, it isn't fun and they're far too petty and aggressive to listen to any sort of feedback

    • @shwingleman
      @shwingleman Год назад

      ​@@countercomeback5504 are you ignorant on purpose?

    • @C.A.O.N
      @C.A.O.N Год назад +1

      @@countercomeback5504 Huh? Are you saying that their opinion is bad or good?

    • @kakashi6957
      @kakashi6957 Год назад +6

      @@countercomeback5504RLcraft litteraly does the same thing this is done except add more content well also keeping it balance
      There’s a difference between kicking your players every time they make progress by adding new features and going as far as to make the only weakness they have be immune within a few evolution cycles vs making a challenging game before playable and enjoyable

  • @jaddot8915
    @jaddot8915 Год назад +83

    srp is probably one of the most unique and complex mods i have ever stumbled across, great job covering everything such in depth!

    • @lechking941
      @lechking941 Год назад +15

      but sadly its still to early to be playable in any fair way unless ya mix in some heavy hitter mods

    • @friendlyneighborhoodmemer18
      @friendlyneighborhoodmemer18 Год назад +4

      @@lechking941 before i play this mod i always get mods to help me like turret mods and new items wofl armor etc etc.

    • @yakuriyakumo
      @yakuriyakumo Год назад

      ​@@lechking941well have you read the name lol its says scape and run

    • @Kodaiva
      @Kodaiva Год назад +5

      @@yakuriyakumo that’s doesn’t mean anything

    • @lechking941
      @lechking941 Год назад

      @@yakuriyakumo that done mean shit boi, did you not read i say its to early because right now you have not eather items or tricks in the bag to try and avoid the parasites or they are so strong no fucking god can save you minus creative modeing the shit out of a base in day -1 and hoping to hell you can murder hobo all the mobs near you. because in order to fight the basics you need diamond gear full enchanted. now if you add as someone noted ice and fire you have some both ppowerful pets but also gear this can help survive but you need a ton of other tihngs to live. there is just to much power to the parasites in a solo this vs vanilla ya cant live even in netherite with maxed enchantments into broken levels.

  • @adudeontheinternet8246
    @adudeontheinternet8246 Год назад +42

    It's good that they're finally adding in armor but with the rate they're adding mobs, status effects and mechanics I don't think it'll matter. There's too much to keep track of and they just won't stop buffing or adding in new insanely overpowered mechanics. Cool mod, but I'm not really sure if it's a playable mod.

  • @koboldcrusader
    @koboldcrusader Год назад +56

    tbh, i used to be pretty interested in this mod, but it's just kinda gone overboard at this point, the concept of having this tug-of-war or constant back-and-forth siege with an ever-evolving enemy like this was a really neat concept, but it's at the point where there's no real good way to fight against it. any damage you do eventually becomes ineffective or outright useless thanks to adaptability and the *insane* health values, half these things have abilities that kill you either within seconds or just instantly, armor or not, and you might as well not even build defenses since these things can just destroy huge swaths of blocks at once. what's the point of even attempting a challenge when it's completely rigged, y'know?

    • @tabithal2977
      @tabithal2977 Год назад +2

      If you're still looking for a mod where you have a tug of war again an enemy that changes tactics as you fight it, try checking out the Mi Alliance mod. Its possible with completely vanilla stuff, but the mod dev says that Mi Alliance is best used with mods that add powerful weapons and gear Tinker's Construct and Ars Nouveau but in those mods you never have a use for them.
      its also made for 1.18.2 if you like some of the more modern features of minecraft.

    • @MR-bl8hs
      @MR-bl8hs Год назад +2

      @@tabithal2977mi alliance being based

  • @purplehaze2358
    @purplehaze2358 Год назад +104

    I feel like the debuffs this mod adds are often more annoying than the enemies that inflict them themselves.

    • @CrimsonGamingMC
      @CrimsonGamingMC  Год назад +31

      Fear, needler, and corrosion are my least favorite

    • @derrickhageman1969
      @derrickhageman1969 Год назад +5

      @@CrimsonGamingMC on btw fear has a 70% chance to: fail to place blocks etc I forgor about the other two but they are extremely experimental features

    • @fabroski7113
      @fabroski7113 Год назад +15

      Fear is, hands down, the worst game mechanic I’ve ever seen in anything

    • @derrickhageman1969
      @derrickhageman1969 Год назад +5

      ​@@fabroski7113along with viral for the very simple yet annoying fact that both debuffs are stupidly common and the fact they are both damage multiplication debuffs

  • @Scaevola9449
    @Scaevola9449 Год назад +68

    This mod really strongly reminds me of Draconic Evolution. On one side you have the cool factor, on the other you have the devs being massive spergs about the fact it's an unbalanced shitshow.

    • @beastmaster0934
      @beastmaster0934 Год назад +17

      And they apparently don’t like it when people make and/or download mods that make survival against the parasites easier.

  • @ウルフリーゼ
    @ウルフリーゼ Год назад +48

    8:12 It's so cursed to hear "quality of life" with this mod.

  • @Overlyamplified
    @Overlyamplified Год назад +26

    I was thinking about mod that overhauls dimension system, electricity and magic. This is definitely going on my list! I will try to make modpack as good as possible and notify you when it cones out!

    • @infinityheart_tm9270
      @infinityheart_tm9270 Год назад +4

      RLCraft does something smart called stuffing this mod into a separate dimension as an optional challenge.

  • @shadowking7920
    @shadowking7920 Год назад +131

    They need to make a mega purifier for Parasites biomes

    • @CrimsonGamingMC
      @CrimsonGamingMC  Год назад +17

      Yes please!

    • @asian_slav1851
      @asian_slav1851 Год назад +9

      Sure but it will probably cost you a couple of emerald blocks, diamond blocks etc.

    • @redman7775
      @redman7775 Год назад +7

      That's called a hydrogen bomb

    • @jwx9509
      @jwx9509 Год назад

      @@redman7775 At this point, that's like the only fitting answer. Just nuke the entire earth. Can't infect anything when there is nothing.

    • @MangoesMan10
      @MangoesMan10 Год назад

      Installs nuke mod

  • @ayanokoujikiyotaka3857
    @ayanokoujikiyotaka3857 Год назад +49

    Finally, new armor in development and other various items! Seems like gear is slowly but surely getting worked on. God knows just how many people will start playing again because some balancing will be implemented sooner or later. But god, the new debuffs are just...no. Hope one of the new armor sets can or has an affect that makes it so you don't get them,or atleast resists to them. Also props to you my guy, you do an amazing job on telling bout so much in such little time with nearly, if not all the details. Keep it up!

    • @bruhgod123
      @bruhgod123 Год назад

      there was gear in this but they prob removed it in favor of making the mod more unfair

  • @huhwhatwhy
    @huhwhatwhy Год назад +16

    Glad to see you're still keeping your youtube dream going. You seem to have a good foothold, keep it up man

  • @boomer5977
    @boomer5977 Год назад +13

    Can't wait for this mod to be implemented in an up-to-date and worth developing for version of MC!

  • @amandahodgetts7409
    @amandahodgetts7409 Год назад +30

    The marauder looks a lot like a flood juggernaut

    • @TidalFang
      @TidalFang Год назад

      Ain't the only one who thought of that!

    • @shiguriyamamo6730
      @shiguriyamamo6730 Год назад

      Not to mention the needler effect.
      Where it explodes and does a buncha damage.
      And the supposed Gravemind like Entity that's been hinted at causing the infection in the first place.

    • @justmovedin
      @justmovedin Год назад

      Definitely an inspiration iirc

  • @CrimsonGamingMC
    @CrimsonGamingMC  Год назад +55

    Now that I think about it, these changes at 7:48 could be more impactful than I original thought 🤔

    • @sledger2066
      @sledger2066 Год назад +3

      Interesting

    • @totalorganfailuregaming3252
      @totalorganfailuregaming3252 Год назад +8

      Also i think you missed the most broken thing they have added ever, which is viral affecting mínimal damage on 1.9.8, which basicly makes any parasite able to two shot you no matter your armor, like a funny green grunt can two shot you with an armor set 3 times better than diamond, while also being enchanted with prot 4

    • @randomsomewhat-kinda-quasi1065
      @randomsomewhat-kinda-quasi1065 Год назад +3

      Kinda random, but love to get some info on the blocks in the parasite biome. I have never seen anyone cover those before

    • @mdbgamer556
      @mdbgamer556 Год назад +3

      @@totalorganfailuregaming3252 That's busted as hell. I really hope they add something that allows players to resist that...

    • @agraelusdion7374
      @agraelusdion7374 Год назад +2

      can i mix this mod with my favorite "thermo-nuclear bombs' mod?

  • @marlene5578
    @marlene5578 Год назад +6

    I liked the landscape in the intro with a pixel Crimson wearing a Santa hat. My favorite addition is the biome fog. I hope Buglins can come out of the ground during this event. That would be a crazy superzal.

    • @CrimsonGamingMC
      @CrimsonGamingMC  Год назад +3

      I changed my Minecraft character for Christmas! Biome fog is both cool and annoying, makes it really hard to see

  • @ambassadorofbadtaste
    @ambassadorofbadtaste Год назад +7

    Talking about weapons and armor. I think that creators are working at the mobs and everything else first, and then they will work on weapons and armor. Like... they want to show us the whole parasite shit before giving us a small light of hope of surviving in this now God forsaken world

  • @SuitorASMR
    @SuitorASMR Год назад +2

    if i was the Mod Creator i would add a few Parasite themed items that specifically deal fire Damage (and should be craftable semi-easy)
    plus maybe add a "Panic" effect to the parasites (atleast the Non Boss varients) meaning while on fire they lose aggro and run away (like a pig that you punched)
    while this would still not "Balance" it completely it would give you a fighting chance

  • @dwerical
    @dwerical Год назад +13

    This is so freaking amazing. Loving every little detail of this

  • @gabrieloviedocasanas4977
    @gabrieloviedocasanas4977 Год назад +21

    Okay, we get it, the parasites are meant to be powerful and dangerous... But Holly Shit the developers REALLY want us to suffer. Like, without additional mods that adds powerful weapons, armor, or enchantments, there is no way to even fight back once they start to evolve.
    I know the mod is still in development and that we have addons to mitigate this but... Don't get me wrong! I love the mod and what it intends to accomplish, but it kinda bugs me everytime I try to play with...

    • @Insidiouskiller
      @Insidiouskiller Год назад +13

      I'd say we should just wait until the armor is implemented, i think its gonna be a gamechanger.

    • @cvk4488
      @cvk4488 Год назад +2

      @@Insidiouskiller but, unfortunately they look like they're gonna make it extremely rare (to find it or craft it)

  • @Nizhyii
    @Nizhyii Год назад +1

    I love this mod. It's so unbalance and OP that it makes it fun and challenging to counter them with other OP mods and survival mods. HBM's extended, bauble mods, robotic parts, techguns, icbm, tons of enchantment mods, inventory pets, tons of tech mods and adventure/rpg mods, tough as nails, darker nights, lost cities, etc. Me and my friends be having on a full sets of Lunar gear from HBM's with modifications and enchantments on it, 35+ hearts with enchanted golden apple, enchanted baubles with all slots full, splashing potions, and still be taking massive damage. This is phase 8 WITH colonies on AND in a biome. It's nice because you're OP but the parasites are also OP so it balances each other out with makes it really fun. Some of the most intense moments I've had in Minecraft.

    • @CrimsonGamingMC
      @CrimsonGamingMC  Год назад +1

      It's nice to not be able to walk over everything once you get certain items/gear, makes the game more fun that way

    • @noob-su3xs
      @noob-su3xs Год назад +1

      maybe for you but many people pc cannot handle that and people who also like to play the game not with a dozen mods (literally ME)

  • @foundationx4374
    @foundationx4374 Год назад +10

    I played this mod, u really getten every detail, its one hell of a difficult mod

    • @lechking941
      @lechking941 Год назад +1

      the worse part is the fact shaze the mad man of RLcraft added it into the mod in its own demention.

    • @foundationx4374
      @foundationx4374 Год назад +1

      @@lechking941 wait there's a dimension for it in rlc???

    • @lechking941
      @lechking941 Год назад +3

      @@foundationx4374 ya in the RLcraft wiki it tell ya everything ya need to know (idk why my old reply is not here were i linked it. eh) but its endgame content like even more end game then most of the pack

  • @sledger2066
    @sledger2066 Год назад +8

    Minecraft mods are getting terrifying good

  • @gameknight504
    @gameknight504 Год назад +5

    I wonder if the armor and weapons will have their own adaptation effect, where the armor will give certain effects depending on how long you've been using it and higher tiered armors give you much better effects.
    As for the weapons maybe it'll have the effect of giving status ailments and have it so that the parasites can't adapt to it as fast like the vanilla weapons and the highest tier of it makes it so the parasites can't adapt to it.

    • @platinumgames1314
      @platinumgames1314 Год назад +1

      Like we somehow create a helpful strain of the parasite... Virus? Organism?
      I can dig it

  • @TheThundercow
    @TheThundercow Год назад +2

    Honestly I like that this mod is so busted, it gives a good challenge when all my other mods make me too overpowered

  • @bowlofsoup7721
    @bowlofsoup7721 Год назад +4

    Finally, the armor I was talking about last video.
    Hopefully they have some op buffs or eliminate those pesky debuffs. Plus, I hope the armors have an organic, Guyver appearance; just to match the creepy, biological design of the enemies.

    • @derrickhageman1969
      @derrickhageman1969 Год назад

      As of now there is a description on what both armor sets do,they grant the user access to the adaptation system living armor can learn 5 damage sources sentient armor can learn 7 damage sources

  • @justa_user
    @justa_user Год назад +1

    2:38 I never thought id hear someone very formally say "This tunnel will periodically crap out buglins" today.

  • @aarter2913
    @aarter2913 Год назад +1

    Man this mod has been on one hell of a journey huh. So much new stuff has shown up. Tho idk if I'll be up for with how things are getting harder. There have been other mods showing up with their own "mobs spread and take over the minecraft world" mechanics tho that have been fun to mess with while waiting for Scape and Run to be more complete, and maybe it'll end up being a warm-up to S&R. I've mainly played Mi Alliance in 1.16 (currently porting to 1.18) which is not technically infection but more like some government nation of white slimes is spreading by occupying territory by building bases of their own. The models leave something to be desired but the ai is impressive and you can use their items to make your own army against them. A more recent mod called Sculk Horde in 1.16 I haven't had much time with but it seems promising and is more "infection" related. There's also some kind of hivemind ai feature but I don't understand it works yet.

  • @BVasquezp
    @BVasquezp Год назад +7

    Would rather have dificulty options to adjust depending of supporting mods.

  • @signalsnowtop1746
    @signalsnowtop1746 Год назад +2

    It's a hard thing to balance. It's clear the authors want a mod that will always be a challenge, will always kick you hard without mercy. Which in its own way, is awesome. But this is where the balance needs to come in. You can keep the mod a scary mofo, but still add in ways for the players to fight back. Methods of protecting your base until certain phases perhaps, encouraging active player management, specific tools to deal with specific parasites perhaps? I kinda picture this mod would be epic with a Witcher style combat system, if yall get what I mean.

  • @GoHe1
    @GoHe1 Год назад +8

    when 1.20 comes out fully, can you review 1.20 vanilla friendly mobs?

    • @CrimsonGamingMC
      @CrimsonGamingMC  Год назад

      I'll probably do another mod list but I can't promise it will be vanilla friendly themed

    • @GoHe1
      @GoHe1 Год назад

      @@CrimsonGamingMC ok thanks!

  • @Thor_the_Doge
    @Thor_the_Doge Год назад +1

    Holy crap, I don't know how purifiers worked previously as I didn't test them, but l am really glad that they now work against infestations even when they haven't infested an entire biome.

  • @coolice5786
    @coolice5786 Год назад +6

    Wouldn't it be very coold if they added cool skills or effects for each weapon type? So that we can have atleast a fighting chance against the parasites?

    • @CrimsonGamingMC
      @CrimsonGamingMC  Год назад +3

      I hope the armor sets give buffs (like rage) to the player. If I remember correctly, the living weapons apply bleeding and the sentient weapons apply....viral?

    • @coolice5786
      @coolice5786 Год назад +1

      @@CrimsonGamingMC Oh I see! Maybe in the near future, they might focus more on the equipment and some ways to obtain them without getting overrun by the parasites!

  • @Steriosystem15
    @Steriosystem15 Год назад +5

    Just when I thought things couldn’t get any worse… this is gonna hurt 😖

  • @GoldenBreEze
    @GoldenBreEze Год назад +3

    I am in love with this mod, and you do a great job covering it. Awesome.

  • @cvk4488
    @cvk4488 Год назад +3

    I wonder if the mod updates to 1.19, how would we fight them. Like there are many new mobs in the game added like the pillagers, ravagers,bees, piglins, hoglins,warden etc. Whether they jave assimilated versions especially the assimilated warden which would kill u with one shot even with prop 4 netherite Armor

  • @sledger2066
    @sledger2066 Год назад +3

    2:38 his wording tho

  • @nassatanatsu
    @nassatanatsu Год назад +2

    the biome: full of fog that hides the most horryfing, cruel creatures
    also the biome: *JUAN*

  • @bobukcs3353
    @bobukcs3353 Год назад +7

    i know the mod is called Scape and Run and all but what's the point of making sick ass parasite designs when you DONT wanna throw hands with them on instinct because their damage is so ridiculous? players need a one-up on these things at least!

    • @CrimsonGamingMC
      @CrimsonGamingMC  Год назад +4

      We can't appreciate the parasites' textures, models, or mechanics because we die in seconds

    • @koronx058
      @koronx058 Год назад +3

      Or more so the fact that you will never see half of them because some random enderman teleports an ecosystem on top of you in phase 1.

    • @the_phantom_cat7912
      @the_phantom_cat7912 11 месяцев назад

      Hell, you can't even really run, they'll just keep spawning on you constantly, or teleport to you

    • @bobukcs3353
      @bobukcs3353 11 месяцев назад

      i wish they'd make a 1.16.5 version or something :(

  • @loganwallace101
    @loganwallace101 Год назад +2

    I have found this mod a lot of fun to play if you add in some flans mod weaponry like guns, explosives and flamethrowers hehe, of course they are difficult to craft though so it balances pretty well

  • @lucenslupus968
    @lucenslupus968 Год назад

    little late to the show but i like the idea of it being impossible to stop. So you build up you try to slow it down but one day it just gets to hard and you have to move to the nether or something, a place that's hard to get to and survive for the parasites. Ad a few mods that give you more utilities to use against them. Nothing over powered. basically you end up surviving in a safe haven, (even if its not nice) until the devs add a way to save your world or someone makes a mod that allows you to reverse the effect, or you just survive there sneaking into the overworld to cause some damage and to hunt for food or items or something you need.
    or you can just have a last heroic stand and pretend a ship full of the remaining survivors is counting on you to hold them off idk

  • @AmazingLoop
    @AmazingLoop Год назад +9

    You should add gun/ammo
    Or mounted turret
    Imagine with your friends inside the wall defending the base while amount of parasite horde attacking the base

  • @natannick8308
    @natannick8308 Год назад +3

    This mod is a no joke those parasites don't play around

  • @WASTOIDSUPREME
    @WASTOIDSUPREME 9 месяцев назад

    I actually love how cartoonishly difficult this mod is. It's got a charm to it.

    • @CrimsonGamingMC
      @CrimsonGamingMC  9 месяцев назад +1

      I gotta say this comment is a breath of fresh air, everyone else is complaining💀

    • @WASTOIDSUPREME
      @WASTOIDSUPREME 9 месяцев назад

      @@CrimsonGamingMC I honestly don't even know why people are complaining when nearly everything is highly configurable. You can change everything from adaptation levels, to how much damage the mobs do, to even disabling them entirely. Besides, not every mod needs to be balanced around vanilla minecraft. There's plenty of "diamond sword does 100 damage" mods out there to give you an advantage.

  • @illuminous7937
    @illuminous7937 Год назад

    I just think a genuine challenge is one of the appeals of this mod and while yeah, it does remove the more casual crowd i just enjoy that there is finally an apocalypse mod and that feels like a apocalypse.
    Where you have to think tactfully about your actions to stay alive and change your behaviour when its installed.

    • @elishafollet5347
      @elishafollet5347 Год назад +1

      And gives u a good excuse to use other mods that give insane over powered shit. Altho I think it would be wise to add difficulty options for players since allot of these buffs to the parasites seem like they'r starting to become a tad bit unfair

    • @illuminous7937
      @illuminous7937 Год назад

      @@elishafollet5347 I mean i would much rather have something "unfair" that you could disable through the mod menu then have the whole mod be so bland, boring and forgettable that i dont see a point to install it in the first place

    • @illuminous7937
      @illuminous7937 Год назад

      @@elishafollet5347 Plus they already talked about the next big update being for armour which will boost survivability a ton

    • @jezza8823
      @jezza8823 10 месяцев назад

      The idea that the horrific monsters of the apocalypse are beatable is retarded.

  • @deadfrontier99
    @deadfrontier99 Год назад +2

    With how scary this mod keeps getting I'm going to need to have someone update the ICBM mod to nuke the parasites

  • @Pizza_Dude1920
    @Pizza_Dude1920 Год назад +1

    Hopefully that armor gets implemented. Basically a normal Playthru of scape in one parasites without 700 mod packs will just make it a miserable experience.

  • @sunnyd6519
    @sunnyd6519 Год назад +3

    yeesh. this looks borderline unplayable at this point without extra mods, I get the parasites are supposed to be scary, but the fact that they hit hard, super fast, have oppressive debuffs, and can become immune to damage….including their main weakness?!

    • @CrimsonGamingMC
      @CrimsonGamingMC  Год назад

      You're crazy if you try to play this mod in vanilla

  • @justarandomabandonedchannel
    @justarandomabandonedchannel Год назад +3

    4:00 imagine curing a parasitic infestation with milk

    • @CrimsonGamingMC
      @CrimsonGamingMC  Год назад +1

      Well when you put it like that....

    • @C.A.O.N
      @C.A.O.N Год назад +1

      Imagine curing blindness with milk.

    • @bruhgod123
      @bruhgod123 Год назад +1

      imagine curing withering to death with milk

  • @lechking941
    @lechking941 Год назад +4

    I SEE THE ASSIMULATED DRAGON DINNERBONED!!! 8:48

    • @CrimsonGamingMC
      @CrimsonGamingMC  Год назад

      YES!!!

    • @lechking941
      @lechking941 Год назад

      @@CrimsonGamingMC only question, why did ya make the poor thing that way.

  • @CyberVonCyberus
    @CyberVonCyberus Год назад +7

    Good lord, how are you even supposed to do anything when they shit out so many debuffs that are unremovable ?

    • @CrimsonGamingMC
      @CrimsonGamingMC  Год назад +2

      "shit out so many debuffs" haha. I laughed way too hard at this

  • @Willow_Pillow__EN-VTuber
    @Willow_Pillow__EN-VTuber Год назад +1

    can’t believe srp predicted the Warden in vanilla. what a lucky guess

  • @zombeslayas3695
    @zombeslayas3695 Год назад +7

    So theoretically how hard would this mod be in vanilla?

    • @Clowneth
      @Clowneth Год назад +18

      Impossible

    • @lechking941
      @lechking941 Год назад +3

      currently immposable if you want to try it in a real hard setting try RLcraft

    • @zombeslayas3695
      @zombeslayas3695 Год назад

      Even in pure vanilla?

    • @lechking941
      @lechking941 Год назад +4

      @@zombeslayas3695 thats in pure the mod is imposable to even try and there is only a handful that are that hard. now with a modded game that adds late game power house gear its more doable. the RLcraft mod pack has it in a demention all on its own because its THAT bad. even RLCRAFT SEPERATES IT INTO ITS OWN REALM!!! and the pack is nativly unfair but when they make something seperated like that then its ungodly unfair.

    • @CrimsonGamingMC
      @CrimsonGamingMC  Год назад +14

      I record these videos in vanilla, I die on repeat unless I give myself max regeneration and resistance

  • @losuthusxd886
    @losuthusxd886 Год назад +3

    if you thought The Last Of Us, World War Z and Left For Death zombie apocalypses were deadly....
    I don't know what to tell you about this one....

  • @gavinattalahadiyan325
    @gavinattalahadiyan325 Год назад

    I know that this mod might be quite impossible to beat, but damn those parasite looks like demons that you could fight in Devil May Cry, imagine if a DMC mod exist and combined with this mod, it would be sick!

  • @huzaifahahmed4303
    @huzaifahahmed4303 Год назад +1

    My opinion on most of the update summarized in one meme:
    YOU WHAAAATT!?!??!!?

  • @Haunter78
    @Haunter78 Год назад +3

    When will this mod be survival playable

  • @starsilverinfinity
    @starsilverinfinity Год назад +2

    Needler is a Halo reference
    Viral seems to have become a Warframe one

  • @ghostleader4022
    @ghostleader4022 Год назад +2

    You should make a video on all the parasites so far.

  • @OrderOTCB
    @OrderOTCB Год назад +1

    I under the point of the mod is to be constantly on the run and struggling to survive, but honestly at this point I feel it’s becoming too difficult to even… run. Everything is so fast, or can teleport, or simply can just outlast you.
    Which, again, I understand is the point. But personally I just can’t see this mod being used a lot once it’s done. It’s gorgeous, so much talent went into it, but there’s nothing to do.
    You can’t fight, can’t fix the problem fully, can’t undo the damage, and can never feel safe or even be confident you’re outrunning the danger.
    If that is the goal of the devs, that’s fair and congrats.
    I just hope they add some way to make it easier for those who enjoy the concept but don’t want… an unstoppable force meeting an enter ally respawning object.

  • @thundergaming72
    @thundergaming72 Год назад +1

    your alive?
    Nice video

  • @HIM0034
    @HIM0034 Год назад +3

    令人絕望的更新 我太喜歡了XD
    需要更多治療 攻擊類模組

  • @gabrielherasterol9214
    @gabrielherasterol9214 Год назад +1

    Honestly, you'll need to install something like avaritia or techguns to stand a chance.

  • @bolothegiantfriendlypillbu4075
    @bolothegiantfriendlypillbu4075 8 месяцев назад

    Not gonna lie, its mods that reach this level of power that have forced me to empower my own.

  • @morksim51
    @morksim51 Год назад +1

    what the purifier actully does because I don't really understand because when I use it it just get rid of the fog in parasite Biome and also I need a bunch to recover an entire biome but does it remove the parasite block and retransform into the normal ones ? if not I hope they do an update because that could be really cool to recover places in your world !

    • @the_phantom_cat7912
      @the_phantom_cat7912 11 месяцев назад +1

      It sets the biome within a 3x3 chunk radius to plains, but doesn't change the blocks, you have do do that manually. Hopefully in the future it'll either fully revert it (blocks included), or at least set the biome to what it had been before it got infected, instead of just always plains

    • @morksim51
      @morksim51 11 месяцев назад +2

      @@the_phantom_cat7912 Thanks even if I commented this like almost a year ago lmao !

  • @AAZ-yu5ss
    @AAZ-yu5ss Год назад +8

    Scape and Run devs on there way to make the most unplayable experience imaginable:

  • @nikoskonstantinidis4069
    @nikoskonstantinidis4069 Год назад +1

    the only way to restore the balance is to have a weapon that has the debuff to reduce the monsters armor

    • @ximirux2408
      @ximirux2408 Год назад +1

      maybe some acid shot to reduce their atk, speed, armor for some time

  • @Calo-
    @Calo- 11 месяцев назад +2

    bro the enderman is very broken they should fix it 💀

  • @toainsully
    @toainsully Год назад

    If the Ender Dragon can be assimilated, then who knows what horrors could the Parasites unleash onto:
    Fox
    Dolphin
    Sniffer
    Armadillo
    Panda
    Illager / Pillager
    Ravager
    Witch
    Warden

  • @MBACGT5_Offical
    @MBACGT5_Offical Год назад +1

    Can you add command to change how the chance to spawn beacon cuz is kinda getting annoying for me everytime I clear up parasites

    • @CrimsonGamingMC
      @CrimsonGamingMC  Год назад +1

      The configs most likely have a setting for this, like a spawnweight thing

  • @succubura
    @succubura Год назад +1

    Amazing video as always!

  • @Superchicken_36
    @Superchicken_36 Год назад +3

    Sucks that this mod is so horribly balanced. It’s obvious that a lot of work was put into it and it’s very cool, but if it’s impossible to play then no one will. It desperately needs balance changes and some ways for players to actually fight against the parasites. Also the damage adaptation should either be completely reworked or removed, the parasites are OP enough without being functionally invincible after a few fights.

  • @KieranBriggs-f8o
    @KieranBriggs-f8o Год назад +2

    Coth can definitely spread through walls

    • @CrimsonGamingMC
      @CrimsonGamingMC  Год назад

      The changelog noted that coth couldn't go through walls. Maybe the devs did an oopsies?

  • @chuck11yt
    @chuck11yt Год назад +2

    Hey crimson! the graveyard mods has had a new update in which they added a new boss. hope you can check it out and possibly make a video about it!

  • @The_Sequels
    @The_Sequels Год назад +1

    Your videos are good, but can you make a review of the titans mod?

  • @JrakinProducts
    @JrakinProducts Год назад +2

    imagine they'd consider making an assimilated wither / wither storm

    • @elishafollet5347
      @elishafollet5347 Год назад +1

      Those actually sounds like pretty cool boss ideas

    • @countchompula1896
      @countchompula1896 Год назад +1

      *assimilated Warden intensifies*

    • @cvk4488
      @cvk4488 Год назад +1

      ​@@countchompula1896 warden is already assimilated by sculk, so it'd make sense if both sculk & parasitic infections fought each other

    • @monkeydigs6696
      @monkeydigs6696 Год назад +1

      There is nothing really to assimilat, it is just a bunch of bones. I think the with storm is too aggresive for the parasites and could kill them easily.

    • @alvinmokhram
      @alvinmokhram Год назад

      @@countchompula1896 i think that just make it impossible than RLcraft

  • @dan_asd
    @dan_asd Год назад +2

    I have yet to see this mod get a mob nerfed or something, every update is just making it harder to play

    • @CrimsonGamingMC
      @CrimsonGamingMC  Год назад +2

      Primitive longarms had its health reduced from 70 to 45, but that's about it for the nerfs

  • @caned.9526
    @caned.9526 Год назад

    This mod is much more playable with commands, infinity armor, overpowered guns lol

  • @alem4475
    @alem4475 Год назад

    It would be good if parasites could not adapt or rather survive in cold climates, one explanation for this would be that when they get to a cold climate their adaptability turns off. xd

  • @Ali-in-the-goblin-cave
    @Ali-in-the-goblin-cave Год назад +1

    there's a small part of me that wants srp to be in 1.19 so we can get an assimalated warden(vanilla warden)

  • @jokesterjoker9315
    @jokesterjoker9315 Год назад

    I would get this mod just to test the limits of Minecraft survival, to test the limits of the man Steve himself.

  • @NoTimef_r
    @NoTimef_r Год назад

    Damn they actually made the hardest mod to ever exist in Minecraft History 💀

  • @JudgeOfHell188
    @JudgeOfHell188 Год назад +1

    Man I hope that one day in the far far future they update the mod to later versions

    • @johnwayne387
      @johnwayne387 Год назад +2

      afaik they said they would port it to newer versions of Minecraft once it was fully finished,I do however hope they do it sooner to at least a couple of later versions(say,at least up to 1.15 or .16) even if it's not complete,just so there are more mods to try out with SRP and also so it becomes more accesible to more people

    • @cvk4488
      @cvk4488 Год назад +1

      If this mod updates to 1.19, then it's make it easy since the warden is added, spawn a ton of wardens & make them fight the beckon

  • @OfficialZubakovaZestyAlpha
    @OfficialZubakovaZestyAlpha Год назад

    I just hope that if in the future there's an update like 3.5.9 it's not just 1.12.2 only cause I really want to see parasites adapt to the damage of the demon slayer mod.

    • @OfficialZubakovaZestyAlpha
      @OfficialZubakovaZestyAlpha Год назад

      seeing parasites and demons clash would be a good show, mostly because there's a mob in the DS mod that's basically invincible and can one shot almost anything.

    • @rinapeada5470
      @rinapeada5470 Год назад

      ​@@OfficialZubakovaZestyAlphamoreover Muzan looks like a parasite

  • @jacobwhite8315
    @jacobwhite8315 Год назад

    First, if these things adapt to fire we are screwed, second I just cannot wait to see the devs make an assimilated Warden, we know it's coming soon if it isn't already here

    • @cvk4488
      @cvk4488 Год назад +1

      Warden is already an infected assimilated by sculk, it'll be nice if atleast warden be the only mob to defeat parasites

    • @elishafollet5347
      @elishafollet5347 Год назад

      ​@@cvk4488 wait the sculk is a parasite?

    • @bruhgod123
      @bruhgod123 Год назад

      @@elishafollet5347 i would say the sculk is more like a fungus

    • @elishafollet5347
      @elishafollet5347 Год назад

      @@bruhgod123 I figured it was more like a type of moss but shrooms also make sense

    • @bruhgod123
      @bruhgod123 Год назад

      @@elishafollet5347 yea its more like some alien moss or smth

  • @TerraLyte47
    @TerraLyte47 Год назад

    5:12 that’s some nice sfx

  • @itsMemz_
    @itsMemz_ Год назад +1

    Ahhh hell yeah
    Can't wait to be added in RLCraft

  • @skunkbrains5656
    @skunkbrains5656 Год назад

    Basically the only viable strat is to keep the infection level so low you’re not expiercing half the mod lol

  • @dragoonxgamer
    @dragoonxgamer Год назад

    Wow your channel is growing
    Best of luck for your future
    Btw do you remember me?

    • @CrimsonGamingMC
      @CrimsonGamingMC  Год назад

      Yes I remember you! Are you still doing Minecraft lets plays?

    • @dragoonxgamer
      @dragoonxgamer Год назад

      @@CrimsonGamingMC ok when