Stormworks | How to Get Into Orbit! | Stormworks Space DLC
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- Опубликовано: 21 окт 2023
- This is a Stormworks video about getting to orbit. There are two types of orbits in Stormworks, horizontal, and geostationary. The geostationary orbit can be achieved at an altitude of about 0.612 astronomical units, or 300k kilometers (1 astronomical unit = 490844.0918 km). The horizontal orbit can be achieved by reaching 450 m/s in the horizontal direction, though the game will correct it by a little as seen in the video.
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Great video! You can no clip in photo mode, which can enable you to recover lost spacecraft.
Thank you, I forgot about that photo mode trick, thanks!
Nice orbit video
Thank you as well
Hello, nice video but I have a question about the horizontal orbit : when I put my spacecraft at y=0.1, even if my altitude is decreasing, after a few minutes, the altitude starts increasing and I leave my orbit really quickly. Maybe I'm too fast ? Do you know how to solve this issue ?
I’m sorry I’m not sure, if I had to guess, it’s just trying to put you at 0.5. Just incase it is due to high vertical velocity, try decreasing the Y velocity as it happens
So Im curious as to how you obtained your horizontal Speed. Linear Speed Sensor goes to ZERO as do most the other gauges when you enter space.
Made a separate video on that, I also thought I briefly explained how I used astronomy sensor data, but maybe not
@@AXbcyz I used the sensor and I watched the video YOU DID EXPLAIN I understand completely and Ive installed it in my rocket but you didn't explain how you got your Horizontal in this video. I did actually look for a tutorial on horizontal speed I think I also checked your channel to see if you had one titled for horizontal speed but it was also pretty late and I was going to bed. I even googled it for stormworks nothing popped up.
@@ArmaGuyz The use the sensor to get my horizontal speed by finding the change in speed sensor units over 1/60th a second to get my astronomical speed. I fix the units by multiplying some stuff to go from astronomical units to meters, and 1/60th seconds to full seconds. I then take those values for ONLY the X and Z and square them, add them, and put them under a square root. Keep in mind that if you do include the Y value, it’ll be absolute speed, and you’d need to square them all, add them all, and put them all under a square root. Is there any confusion? I believe I explained this in the video that I did make regarding speed (“Speed with the Astronomy Sensor”) it was mixed in with everything else
@@AXbcyz "This is literally all it does".
Very good video! But how to deorbit my spacecraft to go back to earth?
If I had to guess, decrease the Y value, horizontal velocity shouldn’t matter in this case
wyd in my explore page
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Nice orbit video
Thank you