Very cool. I don't think it's replicating a proper particle base simulation like mantaflow or Houdini etc. I think it's based on subdivided plane with animated displacement, similar to how fluids are done in most game engines but cool regardless.
Thank you! But the compliment goes also to the great developer of this plugin 🙏 A lava flow tutorial could be interesting. At the moment i have so many other videos in the row, so maybe later. 🤔
@@vicubeanimationYou could do that or just use blenders particles or rigid body physics :) afaik they support buyoancy, but if they don't you can still just set the water to apply an upwards force
@@vicubeanimation You might need to union it with a boolean modifier to make it a closed mesh, but other than that I think it should work fine, done it with the old fluid Sims before
Its really cool, I bought it and able to get quick good results. Only one thing, if you bake it, you can't unbake it. So don't bake until the whole project is finished. I made a long river of about 5000frames and baked it, then regretted it ! Is there a solution for this ?
Hi Glenn, do you mean baking out a flow map or (converting the current fluid state to a static mesh) or baking the whole simulation in the physics tab like shown in the end of the video? Convertig a flow map can´t be undone unfortunately because you converted it into a normal mesh, but if you just bake the simulation you can simple undo it bei clicking on the trash icon right to the bake button.
That‘s a good point! Unfortunately not as far as i know. Maybe it can be adjusted directly in the Geometry Nodes but not in the Interface at the moment. I will contact the developer and ask for this feature :)
@@vicubeanimation awesome thanks man! I was wondering if the inflow can move in an arc? Like if you rotated the sphere so it was 90’ and sprayed the water sideways?
@@vicubeanimation it may be useful to have the water stream follow a curve for some fine control which may be possible with the simulation nodes but maybe not
@conorsvfx Yes that would be awesome. At the moment the water always follows the gravity and falls down but if he implements the velocity function it should work i guess. 🤔
As fast as most other water shaders depending on the transparency bounces. Basically it’s just a changing mesh with a water shader. So that shouldn‘t be a big problem.
Because i deal allot with liquids in bottles and this would be great to use for that. I dont need hyperreal so this would be great but all the bottles inside are cylinders
UPDATE: If you go to the modifiers tab of the fluid object, you can also change the grid size separately from the domain!
This is absolutely a game changer!!!😮😍
Yess 💪
Blender is FUTURE of CGI🔥❤️🤠👍
Yess 💪
if you go to the modifier tab on fluids object there is a way to change the grid size separate from the domain size
Thank you for your comment, i didn´t noticed that!
Incredbile, just incredible :)
this is how fluids works in videogames now
Yes kind of but i believe that videogames mostly use Flow Maps (Static meshes with animated shader) and here is the mesh itself changing 😊
@@vicubeanimation i meant this one :D ruclips.net/video/fGeK_mQ-KB8/видео.html
this fluids simulation can be exported on unreal engine like a geometry nodes
Interesting, never tried it out! You can also convert the fluid to a static mesh with animated textures if you want.
@@vicubeanimation mmm no static mesh doesnt work should be like a particles system
Very cool. I don't think it's replicating a proper particle base simulation like mantaflow or Houdini etc. I think it's based on subdivided plane with animated displacement, similar to how fluids are done in most game engines but cool regardless.
Yes it works really well in many cases but can‘t complete replace a particles based simulation. Excited to see how it evolves in the future!
0:15 it's in the description on the screen capture of the addon site
amazing work sir, superb, you are great, please make a real lava flow tutorial
Thank you! But the compliment goes also to the great developer of this plugin 🙏 A lava flow tutorial could be interesting. At the moment i have so many other videos in the row, so maybe later. 🤔
Coool! Finally someone has made it and can play with it! Can't we add buoyancy? Like some flowers, lotus leaves collision solvers.
That‘s a pretty nice idea! Maybe something like that is already posibble with simulation nodes but wouldn‘t know how at the moment 🤔
@@vicubeanimationYou could do that or just use blenders particles or rigid body physics :) afaik they support buyoancy, but if they don't you can still just set the water to apply an upwards force
Yeah true! Not sure if the Rigid Body Simulation can handle the changing mesh geometry from the water simulation but it´s worth a try 🤔@@dahahaka
@@vicubeanimation You might need to union it with a boolean modifier to make it a closed mesh, but other than that I think it should work fine, done it with the old fluid Sims before
is there a way to port the result to 3dsmax
You can bake a static flowmap out of it but not the dynamic final result as far as i know 🤔
Wow, just wow :) The simulation let alone the fact it is rendered in the viewport and it is fully interactive and shaded realistically :)
Yes it‘s crazy 😊
Looks awesome! Is it possible to use my own water shaders?
Yes you can apply any material you want :)
Its really cool, I bought it and able to get quick good results. Only one thing, if you bake it, you can't unbake it. So don't bake until the whole project is finished. I made a long river of about 5000frames and baked it, then regretted it ! Is there a solution for this ?
Hi Glenn, do you mean baking out a flow map or (converting the current fluid state to a static mesh) or baking the whole simulation in the physics tab like shown in the end of the video? Convertig a flow map can´t be undone unfortunately because you converted it into a normal mesh, but if you just bake the simulation you can simple undo it bei clicking on the trash icon right to the bake button.
Oh Yes ! Thank you!
This is great! Is it able to increase the inflow speed only? Like a really fast jet of water into a big bath or something?
That‘s a good point! Unfortunately not as far as i know. Maybe it can be adjusted directly in the Geometry Nodes but not in the Interface at the moment. I will contact the developer and ask for this feature :)
Allright i spoke with the developer and he will try to implement it 😊
@@vicubeanimation awesome thanks man! I was wondering if the inflow can move in an arc? Like if you rotated the sphere so it was 90’ and sprayed the water sideways?
@@vicubeanimation it may be useful to have the water stream follow a curve for some fine control which may be possible with the simulation nodes but maybe not
@conorsvfx Yes that would be awesome. At the moment the water always follows the gravity and falls down but if he implements the velocity function it should work i guess. 🤔
R E N D E R T I M E
As fast as most other water shaders depending on the transparency bounces. Basically it’s just a changing mesh with a water shader. So that shouldn‘t be a big problem.
Where to get the plugin, what is it called, link?
You can find it on Blendermarket as shown in the beginning. Here‘s the link: blendermarket.com/products/cell-fluids
maybe a stupid question but would this work on a cylinder shaped domain?
The domain is created by the plugin so i think that wouldn‘t even be possible 😅 But why want you do that?
Because i deal allot with liquids in bottles and this would be great to use for that. I dont need hyperreal so this would be great but all the bottles inside are cylinders
Ah i understand. Hmm yes that would be a bit of a problem at the moment unfortunately 🤔@@notimportantstudio
Incredible stuff. Anyone else feel like we're living in a singularity?
Thanks! Well kind of haha
I normally don't like to pay money for add-ons to a free program but this might actually be worth the 20 bucks.
Yes i think it‘s really worth the money and a fair price i would say 🙌