A New Era of Fluid Simulations - Geometry Nodes based Simulations in Blender with Cell Fluids!

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  • Опубликовано: 27 окт 2024

Комментарии • 52

  • @vicubeanimation
    @vicubeanimation  Год назад +14

    UPDATE: If you go to the modifiers tab of the fluid object, you can also change the grid size separately from the domain!

  • @agdigiart7407
    @agdigiart7407 2 месяца назад +1

    This is absolutely a game changer!!!😮😍

  • @asafilms
    @asafilms Год назад +4

    Blender is FUTURE of CGI🔥❤️🤠👍

  • @Madefornoone
    @Madefornoone Год назад +8

    if you go to the modifier tab on fluids object there is a way to change the grid size separate from the domain size

    • @vicubeanimation
      @vicubeanimation  Год назад +1

      Thank you for your comment, i didn´t noticed that!

  • @adriangabrielgramada1016
    @adriangabrielgramada1016 Год назад

    Incredbile, just incredible :)

  • @wdkpwr6586
    @wdkpwr6586 Год назад

    this is how fluids works in videogames now

    • @vicubeanimation
      @vicubeanimation  Год назад +1

      Yes kind of but i believe that videogames mostly use Flow Maps (Static meshes with animated shader) and here is the mesh itself changing 😊

    • @wdkpwr6586
      @wdkpwr6586 Год назад

      @@vicubeanimation i meant this one :D ruclips.net/video/fGeK_mQ-KB8/видео.html

  • @ciudadlascivia
    @ciudadlascivia 11 месяцев назад +1

    this fluids simulation can be exported on unreal engine like a geometry nodes

    • @vicubeanimation
      @vicubeanimation  11 месяцев назад +1

      Interesting, never tried it out! You can also convert the fluid to a static mesh with animated textures if you want.

    • @ciudadlascivia
      @ciudadlascivia 11 месяцев назад

      @@vicubeanimation mmm no static mesh doesnt work should be like a particles system

  • @xanzuls
    @xanzuls Год назад +6

    Very cool. I don't think it's replicating a proper particle base simulation like mantaflow or Houdini etc. I think it's based on subdivided plane with animated displacement, similar to how fluids are done in most game engines but cool regardless.

    • @vicubeanimation
      @vicubeanimation  Год назад +3

      Yes it works really well in many cases but can‘t complete replace a particles based simulation. Excited to see how it evolves in the future!

    • @Boomkop3
      @Boomkop3 Год назад +2

      0:15 it's in the description on the screen capture of the addon site

  • @sastawalastudio
    @sastawalastudio Год назад

    amazing work sir, superb, you are great, please make a real lava flow tutorial

    • @vicubeanimation
      @vicubeanimation  Год назад

      Thank you! But the compliment goes also to the great developer of this plugin 🙏 A lava flow tutorial could be interesting. At the moment i have so many other videos in the row, so maybe later. 🤔

  • @neeo9949
    @neeo9949 Год назад

    Coool! Finally someone has made it and can play with it! Can't we add buoyancy? Like some flowers, lotus leaves collision solvers.

    • @vicubeanimation
      @vicubeanimation  Год назад +1

      That‘s a pretty nice idea! Maybe something like that is already posibble with simulation nodes but wouldn‘t know how at the moment 🤔

    • @dahahaka
      @dahahaka Год назад

      ​@@vicubeanimationYou could do that or just use blenders particles or rigid body physics :) afaik they support buyoancy, but if they don't you can still just set the water to apply an upwards force

    • @vicubeanimation
      @vicubeanimation  Год назад

      Yeah true! Not sure if the Rigid Body Simulation can handle the changing mesh geometry from the water simulation but it´s worth a try 🤔@@dahahaka

    • @dahahaka
      @dahahaka Год назад

      @@vicubeanimation You might need to union it with a boolean modifier to make it a closed mesh, but other than that I think it should work fine, done it with the old fluid Sims before

  • @matthewsupranata1353
    @matthewsupranata1353 29 дней назад

    is there a way to port the result to 3dsmax

    • @vicubeanimation
      @vicubeanimation  29 дней назад

      You can bake a static flowmap out of it but not the dynamic final result as far as i know 🤔

  • @adriangabrielgramada1016
    @adriangabrielgramada1016 Год назад

    Wow, just wow :) The simulation let alone the fact it is rendered in the viewport and it is fully interactive and shaded realistically :)

  • @sammedia3d
    @sammedia3d Год назад +1

    Looks awesome! Is it possible to use my own water shaders?

  • @GlennAndrewSmith
    @GlennAndrewSmith Год назад

    Its really cool, I bought it and able to get quick good results. Only one thing, if you bake it, you can't unbake it. So don't bake until the whole project is finished. I made a long river of about 5000frames and baked it, then regretted it ! Is there a solution for this ?

    • @vicubeanimation
      @vicubeanimation  Год назад

      Hi Glenn, do you mean baking out a flow map or (converting the current fluid state to a static mesh) or baking the whole simulation in the physics tab like shown in the end of the video? Convertig a flow map can´t be undone unfortunately because you converted it into a normal mesh, but if you just bake the simulation you can simple undo it bei clicking on the trash icon right to the bake button.

    • @GlennAndrewSmith
      @GlennAndrewSmith Год назад +1

      Oh Yes ! Thank you!

  • @conorsvfx
    @conorsvfx Год назад +1

    This is great! Is it able to increase the inflow speed only? Like a really fast jet of water into a big bath or something?

    • @vicubeanimation
      @vicubeanimation  Год назад +2

      That‘s a good point! Unfortunately not as far as i know. Maybe it can be adjusted directly in the Geometry Nodes but not in the Interface at the moment. I will contact the developer and ask for this feature :)

    • @vicubeanimation
      @vicubeanimation  Год назад +3

      Allright i spoke with the developer and he will try to implement it 😊

    • @conorsvfx
      @conorsvfx Год назад +1

      @@vicubeanimation awesome thanks man! I was wondering if the inflow can move in an arc? Like if you rotated the sphere so it was 90’ and sprayed the water sideways?

    • @conorsvfx
      @conorsvfx Год назад +1

      @@vicubeanimation it may be useful to have the water stream follow a curve for some fine control which may be possible with the simulation nodes but maybe not

    • @vicubeanimation
      @vicubeanimation  Год назад +1

      @conorsvfx Yes that would be awesome. At the moment the water always follows the gravity and falls down but if he implements the velocity function it should work i guess. 🤔

  • @qwerty85620
    @qwerty85620 Год назад

    R E N D E R T I M E

    • @vicubeanimation
      @vicubeanimation  Год назад

      As fast as most other water shaders depending on the transparency bounces. Basically it’s just a changing mesh with a water shader. So that shouldn‘t be a big problem.

  • @MJ12GRAVITON
    @MJ12GRAVITON Год назад

    Where to get the plugin, what is it called, link?

    • @vicubeanimation
      @vicubeanimation  Год назад

      You can find it on Blendermarket as shown in the beginning. Here‘s the link: blendermarket.com/products/cell-fluids

  • @notimportantstudio
    @notimportantstudio Год назад

    maybe a stupid question but would this work on a cylinder shaped domain?

    • @vicubeanimation
      @vicubeanimation  Год назад

      The domain is created by the plugin so i think that wouldn‘t even be possible 😅 But why want you do that?

    • @notimportantstudio
      @notimportantstudio Год назад

      Because i deal allot with liquids in bottles and this would be great to use for that. I dont need hyperreal so this would be great but all the bottles inside are cylinders

    • @vicubeanimation
      @vicubeanimation  Год назад

      Ah i understand. Hmm yes that would be a bit of a problem at the moment unfortunately 🤔@@notimportantstudio

  • @TommyLikeTom
    @TommyLikeTom Год назад

    Incredible stuff. Anyone else feel like we're living in a singularity?

  • @basspig
    @basspig Год назад +1

    I normally don't like to pay money for add-ons to a free program but this might actually be worth the 20 bucks.

    • @vicubeanimation
      @vicubeanimation  Год назад +1

      Yes i think it‘s really worth the money and a fair price i would say 🙌