@@pau-nocuit is both actually, a lot of functionalities are predone in unreal engine 5 which leads to develops not tweaking it as much as a homemade engine
Hey, man! In terms of intensive areas of the game (RTX 4060, 32GB RAM, 5700x3D is my setup) "Rostok" location and "Answers Come at a Price" mission is by far the most intensive of them all - if you have a chance include these for a benchmark! Great videos btw!
There were 0 improvements done to how the game runs, sadly 😅 Here's what they fixed: "Optimization fixes: Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping. Fixed fire visual effects that were not rendering at certain camera angles. Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues."
X3D chip being limited in this heavy multi-threaded area. This doesn't happen on high core count chips. Main downside of the X3D chips is the 13600K multicore performance.
Probably a similiar reason why the city centre in Fallout 4 is stuttering, the precombined elements are not done well. Too many loose entities for the engine to handle at the same time making it resource intensive.
@@proximacentauri3358 But its not optimized well at all. I fast traveled to Pripyat, my 60-70 fps went down 10 fps while im just standing in a room. I had to close out of the game and restart.
Remember back when we used to crank textures high and the rest on medium or low, how the turn tables. Although It does look very good for medium textures.
3070 here, 1440p high textures + DLSS is always on and no VRAM issues since start. Have any of you cached vram limits problems? Wondering why many people speaking about that, may be @ native res? Tho, native is just too slow anyways.
Hey Kryspy, I have a quick question. I have an i9 11900KF and 32GB of DDR4 3200MHz RAM and was wondering if a 4070Ti Super would work with my i9? Would the 11900kf bottleneck the 4070Ti because I've heard a few different things. The PC build website says they would pair well together and there wouldn't be much of a bottleneck in 1440p or 4K. I just wanted your opinion if you have the time.
AI fixes: Fixed groups of NPCs getting stuck and dying near Shelter during active Emission. Fixed issue when Burer could drop any mission items out of the player's hands. Added missing sound effects for Burer’s 'Telekinesis' ability. Fixed issues with NPCs occasionally getting stuck and not reaching the mission location. This might have caused inability to interact with NPC or progress to the next mission stage due to idle behavior of mission NPC. Fixed issues with performance drops/potential out-of-memory crashes in hubs and locations crowded with NPCs during long play sessions. Fixed issue when NPCs would move to A-pose or start flying after death. Fixed issue when NPCs could not track whether a target in cover was covered from shots, which caused them to shoot into cover. And other, more than 20 different issues with AI. Optimization fixes: Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping. Fixed fire visual effects that were not rendering at certain camera angles. Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues. Audio & Sound fixes: Fixed issue when combat music was still playing while combat was finished. And 7 other minor audio & sound bugs. Balance adjustments: Weapons and armor repair cost is decreased. Significantly increased cost of artifacts (more revenue from selling). Money reward for most missions is increased from 2 to 3 times. Rookie difficulty armor and weapons buffs. Damage from mutants is moderately decreased on Rookie difficulty (more mutant health balance changes in Combat Balance section). Damage to player's weapon is decreased by 23 percent on Rookie difficulty. Armor durability is increased by 12.5 percent. Added silencer attachment for PTM to specific stash on Lesser Zone. Fixed sell prices for Exoskeletons, they are now more expensive to sell. Fixed sell price of upgraded weapons. Rebalanced Hercules consumable: player speed debuff removed; increased the effect parameters (now more weight could be carried by player after consuming). Some additional minor bugfixes. Combat Balance: Reduced some mission items' weight (including weight of scanners) Slightly rebalanced Bloodsucker’s damage. Decreased Bloodsucker’s strike protection rank (more damage from guns). Reduced Boodsucker’s HP regeneration outside the combat. Controller HP is moderately reduced. Burer HP is moderately reduced. Boar HP is moderately reduced. Flesh HP is moderately reduced. Damage to Boar from headshots changed to 100% of body damage. Damage to Boar from shots to the limbs is increased. Damage to Flesh from shots to the limbs is increased. Significantly increased weapon melee distance. Slightly increased knife melee distance. Gamepad Input: Increased gamepad dead zones Characters: Fixed eyes and teeth on NPC models. Some minor fixes of NPC models and animations. Cutscenes: Added missing footage to TV displays in the final cutscene. Fixed issue with deer animation in the opening cutscene. And 20 other different bugs in the cutscenes. Game Settings & Menus: Adjusted unreadable text at the bottom of the Shader Compilation screen. Fixed issue with the 'Nvidia Reflex Low Latency' option not being saved on subsequent boots of the game. And 10 more minor issues. Interactable Objects: Fixed physics issues with destructible and movable objects, including those floating in the air. Fixed interaction prompt with glass doors in SIRCAA’s inner yard, which caused a walkthrough blocker. Fixed missing inner doors in the X-11 laboratory elevator. And more minor bugs. Main and Side Missions: Resolved numerous mission blockers and bugs encountered under specific conditions. Key fixes include: Fixed missing interaction with dead Blind dogs in the Nightingale’s Hunt mission. Fixed uncompletable objectives in the Seek, and You Shall Find mission. Fixed multiple issues in the There and Back Again mission, including one where the artifact couldn’t be found. Resolved dialog loop with Zotov during the A Needle in a Haystack mission. Fixed progression blockers in the Answers Come at a Price mission, including issues with bandits after an emission and missing the Heavy Key item. Corrected mission markers for NPC locations in Hot on the Trail mission. Fixed door-related issues in the In Search of a Guide mission and The Side Hustle mission. Fixed issue when cutscene does not start during the Just Like the Good Old Days mission. Fixed issue when Lodochka is missing in Quite's Camp during the Just Like the Good Old Days mission. Fixed an issue during Just Like the Good Old Days when Lodochka acts aggressively after bringing him the Emitter. It is now possible to turn off electricity in the flooded area during the To the Last Drop of Blood mission. Fixed multiple issues in the On the Edge mission, including idle NPCs, stuck doors, and the Monolith attack progression. Fixed progression blockers in the A Minor Incident mission, including issues with Bayun's collar and locked doors. Addressed performance drops and confusing objectives in the In Search of Past Glory mission. Fixed issues in the Visions of Truth mission, including stuck NPCs and blocked progression after dialogs. Resolved stuck cutscenes and blocked progression in the Dangerous Visitors, Gray’s Last Hunt, and The Eternal Shining missions. Corrected spawn behaviors for NPCs and enemies in The Boundary and Escape from the Cage missions. Tweaked missions like Down Below, Budmo!, and A Big Score to resolve stuck NPCs, misaligned markers, and missing dialog options. And approximately 120 other issues within the main line, side missions, and encounters. Open World Experience: Fixed stretched or missing limbs on humanoid corpses. Fixed missing fast travel routes, including to the Concrete Plant for Toadstool. Resolved issues with loudspeakers, fast travel, and NPC interactions in various locations, such as the Scientists' Bunker, and Chemical Plant. Adjusted hostile NPC behavior during the Arena missions, including bandits’ tactics and increased ammo for the Tyrant fight. Corrected mission progression in the Black Sheep and The Key to Freedom missions. And approximately 50 other issues were fixed. Player Guidance, Gear, and Weapons: Fixed a bug that allows to sell items to the trader for more money that they actually cost. Fixed input blocking issues with the PDA, inventory, and attachments when interacting with artifacts. Corrected flashlight behavior after saving/loading. Resolved issues with grenade type selection, compass marker overlaps, and missing mission markers. Fixed inconsistencies with weapon and armor upgrade effects, including pricing and upgrade reversals. Improved HUD behavior and prolonged the duration of "Point of No Return" hints during Down Below mission. Fixed a bug where player could sell mission items using gamepad. And approximately 50 minor “anomalies”. Voiceover and Facial Animations: Restored missing facial animations for Sava in the Hot on the Trail mission and Mugwort in The Eternal Shining mission. Fixed missing voice lines during the Let No One Leave Unsatisfied mission. Corrected radio call effects so NPC voices properly reflect distance during communication. And a couple more things are fixed. World: Fixed flickering textures in various locations, including the Sphere, Military Base and Chemical Plant. Resolved movement issues, including getting stuck in certain locations during missions like Once More Unto the Breach and A Tough Awakening. Corrected artifact spawn points in some areas. Fixed NPC behavior during encounters. Adjusted voice volume during storm weather for improved audio balance. And approximately 50 more bugs.
After testing the game on a new patch with RTX 3060 ti, I can confidently say that optimization is better, I had no vram issues after 2 hours of playing the game and the fps is slightly more stable
@@Spragyan-lp1xf Obviously it's too much for that GPU, RTX 2050 is a garbage GPU, it's around performance of HD 7970 and that's 12 years old GPU. People are expecting way too much from these super bad cards.
This one has definitely a better excuse for releasing unoptimized than other companies. It’s a miracle that it came out at all, considering the war torn state of Ukraine and Kiev. Sure they continued development abroad, but think of the amount of (financial) resources, time and energy that went into moving an entire development studio, all while their country is suffering worse every day. One of their developers even died when he volunteered to defend his country. I’m not going to buy it until it’s more optimized, but I can definitely understand why they struggled to have it released in a playable state. Not just another case of “modern gaming”, but a victim of war
*I think the PATCH just went live!!!!!!!!!!!!l.* edit. After downloading it.. I loaded up a save in that busy city area. It does seem to have improved the performance a bit. Using DLSS upscaling improves FPS way more in that area that it did before even though CPU limited (I'm on an OC'd 5600x... like about half to 2/3rds the FPS kryspy is getting with the 3060ti). Or maybe that's just wishful thinking. EDIT - I just loaded up a save at the entrance to the military base (the sphere?) that used to have all the texture glitches. They are now fixed! Good jerb.
Hi, excuse me, I have a question, because in several games, more specifically Fortnite, your AVG is 194 all in epic and on my PC it goes to 110. If I have the RTX 4060 ti 16 GB, is there a way to increase the fps or can you make a video optimizing the PC and Fortnite please?
hello zwormz, I hope you're doing well; I'm a big fan of your work! If you have some time, would it be possible for you to test the same game with an RTX 3070 to compare the performance difference between that card and the 3060ti? It seems to perform excellently - I didn't expect that. from an rtx 3060ti knowing it was a very good card :) at same time me doubting. it perform way more better then excpected tbh. 🤔 Thank you in advance - I appreciate your time!
Yeah as expected, no performance improvements. They can't fix it in a week! "Optimization fixes: Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping. Fixed fire visual effects that were not rendering at certain camera angles. Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues."
Best option 1440p High / Med Textures / DLSS Quality. Although this GPU is now 1080p card but I still use 1440p with this card. I am waiting for rtx 5xxx and I will upgrade into rtx 5070 ti.
It didn't change anything, here's what they fixed: "Optimization fixes: Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping. Fixed fire visual effects that were not rendering at certain camera angles. Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues."
Have anyone of you noticed the really bad wavering effects on the grounds roads in the forward views?. ( Head spinning, while saying that at least I will have no competition for making my own games at this rate )
@@ThunderTheBlackShadowKitty Really? These Black Friday sales are just too tempting. Just worried about the game running even worse, but i mean, maybe with patches things will get better performance wise.
@@z0h33y Oh for THIS game? Hell no. For now I'd just give up on all UE5 titles, boycott them. Try more optimized games like Doom Eternal, RDR2 and Cyberpunk 2077.
@@ThunderTheBlackShadowKitty Eventually this game will be running better i think?? Feels like if i miss out on the Black Friday sales, ill be regretting it later on in a few months when getting a solid 60 fps in this game is doable.
@@z0h33y Nobody's gonna stop you if you wanna buy it for cheap. Just warning you about UE5 performance. What an awful engine. Shame too because the game looks great and I sympathize with the devs (Ukrainian).
have you ever tried not using resizable bar in your tests? it would be more fair since some games benefit over the others. another thing is that for my hardware resizable bar makes my games so so stuttery idk why so i just have it off
@ i mean, if u cant access it in the bios that means your hardware doesnt support it. install gpu z and see if it does or in nvidia control panel, if it does then maybe your gpu and bios are outdated
I've had this card and it could run everything (aside from RT) in 1440p/60fps/ultra. I sold it like a 14-15 months ago when i was doing a major refresh of my rig, the fact that it can't hold 60fps now in 1080p, just tells me that devs are lazy and aren't optimizing games properly, and i'm not talking about v-ram/stuttering issues here - pure fps/graphics fidelity. UE5 is a piece of crap in my opinion, it can work on top hardware but if you are below 4080 then you are often screwed.
No, apparently it's still running the same: "Optimization fixes: Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping. Fixed fire visual effects that were not rendering at certain camera angles. Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues."
I'm going to wait one or two years for patches, 50FPS at 1080p for a game that looks like this isn't acceptable. I know people say it's a 4 year old GPU (although an OCd 3060Ti can still go to head with a 4060Ti, which is a current 400USD GPU), and games can't really be compared one to one, but cmon, Cyberpunk 2077 runs at 83FPS, Alan Wake 2 manages 60FPS, both RDR2 and Borderlands 3 push 110FPS, RE4 remake pushes 100FPS... I get that they had to deal with the Russian invasion, so I'm not going to blame them, but I'm not buying it yet either.
Can i get my first PINNED comment?!?!?! Please
This is the first pinned comment of yours?!? Unbelievable! Here you go!!
@@zWORMzGaming you are really a good one
Wowie!!! You should be proud of that UwU. *This is last achievement in your life.*
Bro plz do rx6800 non xt next @@zWORMzGaming
Zwormz what i must buy 6600xt or rtx3060 ti help which batter most of the time i play at 1080 but some time i play at 1440
Glad to see my 3060ti is still capable of 1440p gaming 😊😊
It's gold. But I prefer AMD these days. Many games work better in terms of price/performance on AMD cards. Maybe because consoles are on RDNA
@@proximacentauri3358this specific game performs way better on Nvidia GPUs, like a lot, 3060ti performs almost similar to rx7700xt
@@МаксимРуденко-м4с I think that speaks more about the poor optimization of the game more rather than the cards themselves.
You should make CPU benchmarks in this game as well. It really annoys me by how bad optimized this game is.
Will do eventually!
I don't think it's the developers' fault , I think it's because of unreal engine 5.1
@@pau-nocuit is both actually, a lot of functionalities are predone in unreal engine 5 which leads to develops not tweaking it as much as a homemade engine
@@pau-nocufinals is optmize game while its unreal engine 5 too
@@zWORMzGamingwould be nice a 5600/12400f machine to test the average gamers experience
This is the one I was waiting for!! I have a 3060ti in one of my rigs and was curious about this game running it.
What CPU do you have? My OC'd 5600X gets WAY less FPS with the 3060ti than what Kryspy got.
@@BReal-10EC yes this cpu is to weak for this game. But also the 7800x3d isnt really able to keep up with this game. it is really bad optimized.
and mine too, the only thing that interests me is 1440p, I'm happy
@@BReal-10ECusing frame generation and turning up gpu intensive settings and turning down gpu intensive settings will help.
im glad you think so lmao
The 3060 Ti rivaling the 2080 Super is like the 4060 Ti rivaling the 3090. It would be an absolutely insane thing to witness.
Love my 3060ti in my ITX build. Worth it.
3060Ti is still a beast.
perfect video to eat dinner with !! thanks man
Enjoy dinner! Thanks for watching 😃
3:20 Press L or the middle button in mouse
Wow the 3060Ti showing it’s still got what it takes 💪🥳👍
Finally the gpu video i was waiting for! Thanks Krizzp!
The 3060ti back agin 🎉🎉🎉
Hey, man! In terms of intensive areas of the game (RTX 4060, 32GB RAM, 5700x3D is my setup) "Rostok" location and "Answers Come at a Price" mission is by far the most intensive of them all - if you have a chance include these for a benchmark! Great videos btw!
That 256-bit bus is feeding frames well. 👌
No wonder it beats the RTX 4060.
Big patch just dropped today (29.11) so I'm looking forward to seeing all the improvements
There were 0 improvements done to how the game runs, sadly 😅
Here's what they fixed:
"Optimization fixes:
Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping.
Fixed fire visual effects that were not rendering at certain camera angles.
Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues."
@@zWORMzGaming Did they not mention memory leaks though? Would that have any noticeable effect on the performance?
Actually they did! It's just not under the optimization fixes part, I'll check if it's fixed in the next videos 👍
On game pass or steam only?
@@adlibconstitution1609 it is also on game pass xbox pc
Thank God finally 3060ti 😅
Flashlight shortcut should be middle mouse click 😉
Always a video of you for lunch
Enjoy your lunch 😃
Middle mouse button to turn on flashlight
Rly? for me its L on the Keyboard, shame u cant rebind the hotkey for FL 😆
Why does the frame rate drop every time you’re looking directly at the village?
Because it isn't optimized
X3D chip being limited in this heavy multi-threaded area. This doesn't happen on high core count chips.
Main downside of the X3D chips is the 13600K multicore performance.
Probably a similiar reason why the city centre in Fallout 4 is stuttering, the precombined elements are not done well.
Too many loose entities for the engine to handle at the same time making it resource intensive.
At that stage you became a hater of the game. Sad. This is not what I expected from you. I have no drops.
@@proximacentauri3358 But its not optimized well at all. I fast traveled to Pripyat, my 60-70 fps went down 10 fps while im just standing in a room. I had to close out of the game and restart.
The fact that opening your inventory does not pause the game makes me wonder if they plan for some type of multiplayer in STALKER 2.
Pretty sure its always been like this in the stalker series
Opening inventory has never paused any stalker game. 👍🏻
@MM.308 thanks for confirming 👍
Remember back when we used to crank textures high and the rest on medium or low, how the turn tables. Although It does look very good for medium textures.
I love benchmark videos.
i hope my 3060 ti can transform into RTX 5060 Ti with more Vram someday
Kryzzp deserves to have at least 1 mil subscribers already. Come on!
For the flashlight you can press 'L' or 'middle mouse' !
KrissP 'L' is the light on keyboard.
I’ve been playing with the 1440pHigh,Medium, DLSS, FG settings since the day one with my 3060ti
What processor do you have? It must be something from i5?
same, it's been great. lightly modded - now removed since patch. i7-8700K | 64GB DDR4 | RTX 3060Ti
3070 here, 1440p high textures + DLSS is always on and no VRAM issues since start. Have any of you cached vram limits problems? Wondering why many people speaking about that, may be @ native res? Tho, native is just too slow anyways.
Hey Kryspy, I have a quick question. I have an i9 11900KF and 32GB of DDR4 3200MHz RAM and was wondering if a 4070Ti Super would work with my i9? Would the 11900kf bottleneck the 4070Ti because I've heard a few different things. The PC build website says they would pair well together and there wouldn't be much of a bottleneck in 1440p or 4K. I just wanted your opinion if you have the time.
AI fixes:
Fixed groups of NPCs getting stuck and dying near Shelter during active Emission.
Fixed issue when Burer could drop any mission items out of the player's hands.
Added missing sound effects for Burer’s 'Telekinesis' ability.
Fixed issues with NPCs occasionally getting stuck and not reaching the mission location. This might have caused inability to interact with NPC or progress to the next mission stage due to idle behavior of mission NPC.
Fixed issues with performance drops/potential out-of-memory crashes in hubs and locations crowded with NPCs during long play sessions.
Fixed issue when NPCs would move to A-pose or start flying after death.
Fixed issue when NPCs could not track whether a target in cover was covered from shots, which caused them to shoot into cover.
And other, more than 20 different issues with AI.
Optimization fixes:
Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping.
Fixed fire visual effects that were not rendering at certain camera angles.
Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.
Audio & Sound fixes:
Fixed issue when combat music was still playing while combat was finished.
And 7 other minor audio & sound bugs.
Balance adjustments:
Weapons and armor repair cost is decreased.
Significantly increased cost of artifacts (more revenue from selling).
Money reward for most missions is increased from 2 to 3 times.
Rookie difficulty armor and weapons buffs.
Damage from mutants is moderately decreased on Rookie difficulty (more mutant health balance changes in Combat Balance section).
Damage to player's weapon is decreased by 23 percent on Rookie difficulty.
Armor durability is increased by 12.5 percent.
Added silencer attachment for PTM to specific stash on Lesser Zone.
Fixed sell prices for Exoskeletons, they are now more expensive to sell.
Fixed sell price of upgraded weapons.
Rebalanced Hercules consumable: player speed debuff removed; increased the effect parameters (now more weight could be carried by player after consuming).
Some additional minor bugfixes.
Combat Balance:
Reduced some mission items' weight (including weight of scanners)
Slightly rebalanced Bloodsucker’s damage.
Decreased Bloodsucker’s strike protection rank (more damage from guns).
Reduced Boodsucker’s HP regeneration outside the combat.
Controller HP is moderately reduced.
Burer HP is moderately reduced.
Boar HP is moderately reduced.
Flesh HP is moderately reduced.
Damage to Boar from headshots changed to 100% of body damage.
Damage to Boar from shots to the limbs is increased.
Damage to Flesh from shots to the limbs is increased.
Significantly increased weapon melee distance.
Slightly increased knife melee distance.
Gamepad Input:
Increased gamepad dead zones
Characters:
Fixed eyes and teeth on NPC models.
Some minor fixes of NPC models and animations.
Cutscenes:
Added missing footage to TV displays in the final cutscene.
Fixed issue with deer animation in the opening cutscene.
And 20 other different bugs in the cutscenes.
Game Settings & Menus:
Adjusted unreadable text at the bottom of the Shader Compilation screen.
Fixed issue with the 'Nvidia Reflex Low Latency' option not being saved on subsequent boots of the game.
And 10 more minor issues.
Interactable Objects:
Fixed physics issues with destructible and movable objects, including those floating in the air.
Fixed interaction prompt with glass doors in SIRCAA’s inner yard, which caused a walkthrough blocker.
Fixed missing inner doors in the X-11 laboratory elevator.
And more minor bugs.
Main and Side Missions:
Resolved numerous mission blockers and bugs encountered under specific conditions. Key fixes include:
Fixed missing interaction with dead Blind dogs in the Nightingale’s Hunt mission.
Fixed uncompletable objectives in the Seek, and You Shall Find mission.
Fixed multiple issues in the There and Back Again mission, including one where the artifact couldn’t be found.
Resolved dialog loop with Zotov during the A Needle in a Haystack mission.
Fixed progression blockers in the Answers Come at a Price mission, including issues with bandits after an emission and missing the Heavy Key item.
Corrected mission markers for NPC locations in Hot on the Trail mission.
Fixed door-related issues in the In Search of a Guide mission and The Side Hustle mission.
Fixed issue when cutscene does not start during the Just Like the Good Old Days mission.
Fixed issue when Lodochka is missing in Quite's Camp during the Just Like the Good Old Days mission.
Fixed an issue during Just Like the Good Old Days when Lodochka acts aggressively after bringing him the Emitter.
It is now possible to turn off electricity in the flooded area during the To the Last Drop of Blood mission.
Fixed multiple issues in the On the Edge mission, including idle NPCs, stuck doors, and the Monolith attack progression.
Fixed progression blockers in the A Minor Incident mission, including issues with Bayun's collar and locked doors.
Addressed performance drops and confusing objectives in the In Search of Past Glory mission.
Fixed issues in the Visions of Truth mission, including stuck NPCs and blocked progression after dialogs.
Resolved stuck cutscenes and blocked progression in the Dangerous Visitors, Gray’s Last Hunt, and The Eternal Shining missions.
Corrected spawn behaviors for NPCs and enemies in The Boundary and Escape from the Cage missions.
Tweaked missions like Down Below, Budmo!, and A Big Score to resolve stuck NPCs, misaligned markers, and missing dialog options.
And approximately 120 other issues within the main line, side missions, and encounters.
Open World Experience:
Fixed stretched or missing limbs on humanoid corpses.
Fixed missing fast travel routes, including to the Concrete Plant for Toadstool.
Resolved issues with loudspeakers, fast travel, and NPC interactions in various locations, such as the Scientists' Bunker, and Chemical Plant.
Adjusted hostile NPC behavior during the Arena missions, including bandits’ tactics and increased ammo for the Tyrant fight.
Corrected mission progression in the Black Sheep and The Key to Freedom missions.
And approximately 50 other issues were fixed.
Player Guidance, Gear, and Weapons:
Fixed a bug that allows to sell items to the trader for more money that they actually cost.
Fixed input blocking issues with the PDA, inventory, and attachments when interacting with artifacts.
Corrected flashlight behavior after saving/loading.
Resolved issues with grenade type selection, compass marker overlaps, and missing mission markers.
Fixed inconsistencies with weapon and armor upgrade effects, including pricing and upgrade reversals.
Improved HUD behavior and prolonged the duration of "Point of No Return" hints during Down Below mission.
Fixed a bug where player could sell mission items using gamepad.
And approximately 50 minor “anomalies”.
Voiceover and Facial Animations:
Restored missing facial animations for Sava in the Hot on the Trail mission and Mugwort in The Eternal Shining mission.
Fixed missing voice lines during the Let No One Leave Unsatisfied mission.
Corrected radio call effects so NPC voices properly reflect distance during communication.
And a couple more things are fixed.
World:
Fixed flickering textures in various locations, including the Sphere, Military Base and Chemical Plant.
Resolved movement issues, including getting stuck in certain locations during missions like Once More Unto the Breach and A Tough Awakening.
Corrected artifact spawn points in some areas.
Fixed NPC behavior during encounters.
Adjusted voice volume during storm weather for improved audio balance.
And approximately 50 more bugs.
So, how can I download the patch for PC? Or do I have to download the whole game again?
Copy paste trash
@@russia4biden221russia,so mad cuz its ukrainian game?😂😂go play your Atomic Hert,nobody holding you here.
@@blackresc0034 Are you only playing it because its Ukrainian? lmao when did you become such a nazi simp
@@blackresc0034 You destroyed him 😂😂
To quickly turn on your flashlight, press L on your keyboard. That should be the default setting. Unless you remapped your controll settings btw.
After testing the game on a new patch with RTX 3060 ti, I can confidently say that optimization is better, I had no vram issues after 2 hours of playing the game and the fps is slightly more stable
Flash light - Middle click button
Oh that's handy, thanks!
@ You’re welcome!
The L key also turns on the flashlight @@zWORMzGaming
Had absolutely no idea. Always had to press 'L'. And it was even more annoying because you can't even edit it in the controls menu.
You can press the mouse wheel to activate the flashlight.
Dayum 15 seconds, btw games have really gotten stupidly intensive nowadays, I have a 2050 and have to play this at 720p
2050 is underpowered anyway tbh
@gorillagroddgaming but 720p is still too much bruh
@@Spragyan-lp1xf Obviously it's too much for that GPU, RTX 2050 is a garbage GPU, it's around performance of HD 7970 and that's 12 years old GPU. People are expecting way too much from these super bad cards.
@@Scytian1I had no idea RTX 2050 even existed, LMAO. No wonder it struggles.
@@shaiii-chan yup its on laptop lmaooo
It's so funny that I have no issues with this game and my older system even better after the new patch that came out today....
why do i get exception access violation crash >?:(
the GPU in 4K is as crispy as Kryzzp 😂
@3:22 There is a single button to turn on flashlight when using a controller... But it does make inventory management more of a PITA.
In this episode Bob fired back
Great video, but I do have a question - do you plan on doing RTX 3070?
Thanks!
Yeah there are lots of cards that I haven't tested yet, but I'll cover them
Modern gaming. The only place where you need to pay full price to be a beta tester, and probably get a playable experience after like 2 years
This one has definitely a better excuse for releasing unoptimized than other companies. It’s a miracle that it came out at all, considering the war torn state of Ukraine and Kiev. Sure they continued development abroad, but think of the amount of (financial) resources, time and energy that went into moving an entire development studio, all while their country is suffering worse every day. One of their developers even died when he volunteered to defend his country.
I’m not going to buy it until it’s more optimized, but I can definitely understand why they struggled to have it released in a playable state. Not just another case of “modern gaming”, but a victim of war
*I think the PATCH just went live!!!!!!!!!!!!l.* edit. After downloading it.. I loaded up a save in that busy city area. It does seem to have improved the performance a bit. Using DLSS upscaling improves FPS way more in that area that it did before even though CPU limited (I'm on an OC'd 5600x... like about half to 2/3rds the FPS kryspy is getting with the 3060ti). Or maybe that's just wishful thinking. EDIT - I just loaded up a save at the entrance to the military base (the sphere?) that used to have all the texture glitches. They are now fixed! Good jerb.
Was this video made after the patch or before the patch?
For those who have played the previous Stalker games, stutterings are just part of the game
Yes you should always include 3060ti as I'm using it remember :D
mouse scroll button - flashlight
Finally my little rtx 3060ti!
I see you everyday
FINALLY MY PRAYERS HAS BEEN ANSWERED
The game simply needs a dedicated optimization patch :(
hello, will u consider testing the rtx 3070 next?
Just add about 10% to the framerate
Hi, excuse me, I have a question, because in several games, more specifically Fortnite, your AVG is 194 all in epic and on my PC it goes to 110. If I have the RTX 4060 ti 16 GB, is there a way to increase the fps or can you make a video optimizing the PC and Fortnite please?
13gb update today. looking forward to this video. patch notes say improved villiages and npc perf 👍
Also they balanced some gameplay aspects. Devs not only fixed bugs but internal game balance too
I'm sad The Witcher 4 will be on UE5. 😭
hello zwormz,
I hope you're doing well; I'm a big fan of your work! If you have some time, would it be possible for you to test the same game with an RTX 3070 to compare the performance difference between that card and the 3060ti? It seems to perform excellently - I didn't expect that. from an rtx 3060ti knowing it was a very good card :) at same time me doubting. it perform way more better then excpected tbh. 🤔
Thank you in advance - I appreciate your time!
Hi! All is good, thanks mate 😃
Yeah I'll also cover the 3070, probably this weekend!
@@zWORMzGaming Thank you !
Hey brotha when I use Dlss 3 on my laptop my GPU power goes low is that normal brotha thanks for the best gaming test on RUclips 😊
L is the key for flashlight.
Ooooo! It's so far though!
Middle click button
Is there any patch coming out for fixing this game?
Love your benchmarking Krizzp. ❤
its already in steam!
It's already out but only for bug fixes, no performance improvements. 🤣🥲
Yeah as expected, no performance improvements. They can't fix it in a week!
"Optimization fixes:
Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping.
Fixed fire visual effects that were not rendering at certain camera angles.
Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues."
also after new patch for this game is now called the stalker crash of chernobyl 2
RTX 3050 ti 4GB
Best option 1440p High / Med Textures / DLSS Quality. Although this GPU is now 1080p card but I still use 1440p with this card. I am waiting for rtx 5xxx and I will upgrade into rtx 5070 ti.
There is a single button to activate the flashlight, just press L. Found out it after like 20 hours of gameplay...
An update for the game has released now 29/11/24 did it fix the lag?
It didn't change anything, here's what they fixed:
"Optimization fixes:
Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping.
Fixed fire visual effects that were not rendering at certain camera angles.
Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues."
3060ti user here, but having a bottleneck with i3 10gen XD
Oh yeah, 20 fps? 😅
@@zWORMzGaming i played once human 1080p high setting , fps is 60-70 sometimes hit 50
It should be playable in many games, I was asking about stalker 2 🙂
@@zWORMzGaming oh my bad 😭
same bro feelsbad , going to upgread it to i5 11 gen is it good?
today's game devs no longer want to make a good game but are on contract with hardware manufacturers to force people to upgrade
Have anyone of you noticed the really bad wavering effects on the grounds roads in the forward views?.
( Head spinning, while saying that at least I will have no competition for making my own games at this rate )
18:10 looks pretty decent 😆🤣
Hello friend, this is the gamepass or Steam version.
Im legit considering upgrading from a 1080p to a 1440p monitor for this. But im on a 3060ti, ryzen 5 5600X, 32gb ram.
I am on the same setup, do it. You'll love 1440p and DLSS will look better at higher resolution. You won't regret it.
@@ThunderTheBlackShadowKitty Really? These Black Friday sales are just too tempting. Just worried about the game running even worse, but i mean, maybe with patches things will get better performance wise.
@@z0h33y Oh for THIS game? Hell no. For now I'd just give up on all UE5 titles, boycott them. Try more optimized games like Doom Eternal, RDR2 and Cyberpunk 2077.
@@ThunderTheBlackShadowKitty Eventually this game will be running better i think?? Feels like if i miss out on the Black Friday sales, ill be regretting it later on in a few months when getting a solid 60 fps in this game is doable.
@@z0h33y Nobody's gonna stop you if you wanna buy it for cheap. Just warning you about UE5 performance. What an awful engine. Shame too because the game looks great and I sympathize with the devs (Ukrainian).
this is what i use in my streaming pc wich was my old gaming gpu
What settings should i use with a laptop with ryzen 9 5900hx and 3070 laptop GPU? Also 32GB RAM and ssd ofc
Flashlight is on "L" or press on scrollwheel
have you ever tried not using resizable bar in your tests? it would be more fair since some games benefit over the others. another thing is that for my hardware resizable bar makes my games so so stuttery idk why so i just have it off
How to disable the Rebar when you don't have access for that in Bios? 🤔
@ i mean, if u cant access it in the bios that means your hardware doesnt support it. install gpu z and see if it does or in nvidia control panel, if it does then maybe your gpu and bios are outdated
I was surprised how relatively well RTX 3060 Ti took care of this problematic title.
3:20 middle mouse button cam be used for flashlight
u can turn flashlight by click mouse scroll btw
do you think that RTX 3060 12GB with Ryzen 5 5600 will be a good combo overall? (am4 socket) I want to buy it soon
its a decent machine.
Did they fix the vram leak?
THANK YOU
Whats the best intel cpu for the 3060ti
You can turn on the flashlight pressing L or the mouse wheel
Goated GPU
I've had this card and it could run everything (aside from RT) in 1440p/60fps/ultra. I sold it like a 14-15 months ago when i was doing a major refresh of my rig, the fact that it can't hold 60fps now in 1080p, just tells me that devs are lazy and aren't optimizing games properly, and i'm not talking about v-ram/stuttering issues here - pure fps/graphics fidelity. UE5 is a piece of crap in my opinion, it can work on top hardware but if you are below 4080 then you are often screwed.
Could you make a video testing the Rtx 3080ti in this game?
Yes, it'll come, I still have like 10 GPUs in the to do list 🙂
Is this with the new patch?
Press L to turn on flashlight or click the mouse wheel
Is it a problem to play games as an adult?
Will there be a performance comparison with the 1.0 and 1.0.1 patch?
No, apparently it's still running the same:
"Optimization fixes:
Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping.
Fixed fire visual effects that were not rendering at certain camera angles.
Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues."
@@zWORMzGaming Ohh, okay, thanks for the reply
right name of a game
I use a rtx 3060 ti on a 1080p 144hz monitor. I still don't need to upgrade except for those 8 gb vram... even on 1080p 8 gb ain't enough these days
I'm going to wait one or two years for patches, 50FPS at 1080p for a game that looks like this isn't acceptable.
I know people say it's a 4 year old GPU (although an OCd 3060Ti can still go to head with a 4060Ti, which is a current 400USD GPU), and games can't really be compared one to one, but cmon, Cyberpunk 2077 runs at 83FPS, Alan Wake 2 manages 60FPS, both RDR2 and Borderlands 3 push 110FPS, RE4 remake pushes 100FPS...
I get that they had to deal with the Russian invasion, so I'm not going to blame them, but I'm not buying it yet either.
You still have the 7800xt?
I never had one!
They fixed the vram issues you can set it to maxed textures
Nice!
Can't you just turn the flashlight with middle click?
Apparently! I did know 🤣
Kryzzp, can you test RTX 4060 Laptop please, if possible?
Hi, I don't have it, sorry!
6800xt pretty please or 7800xt i want to see how much my CPU is holding back my build.
I’m pissed off about how unoptimized and laggy this game is. Now I know why Zack said a 4080 super is a 1440p card.
Press L for flashlight. 3:20
love how the going from high to medium use more Vram hehe