THE SLIMIEST BUILD EVER! - PEGLIN
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- Опубликовано: 21 авг 2024
- We try out a pretty sticky build and get stuck doing a blend of a slime and a multi-ball build! Turns out to be very strong against single targets...
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"The Squirrel is carrying us through this run" says the man who has been carried through hell and back by the pie.
When I see how far Tom has come in Peglin with his strategizing, it brings a tear to my eye.
And then I see him aim...
and then he takes the random die lol
every now and then it feels like Tom forgets how to play Peglin
I feel like the foresight part of his brain just completely shuts off when he has to aim. That is literally the only explanation at this stage.
I just noticed that stones aren't stones anymore, they're "peball" now!
I imagine someone at the writing desk just having the most "aha!" moment:
"why have we been calling them rocks?! everything else has a ball pun, they should be peball's"
And then everyone clapped and cheered
😂
• Stone has been renamed to Pebball
• Pebball no longer included in the pools of Roundrel and Balladin
Patch notes wasted no time in using the new name.
@@MrTuneslol I didn't realize it was a pun on 'pebbles' 🤦
Ballution was renamed to Spinfection some time ago too.
I misread that as "Pee-ball", and I went "huh?!"
For someone who plays as much of this game as he does, Tom just proves incredibly resistant to learning how to anticipate the bounce angles of his shots.
2:04 I do like how even when there's a pretty clear direct path to the left hole, Tom's navigation strat to go left is "fire as far left as possible"
That's because more left is more good!
@@jacksherven9011 politically yes, but not always in peglin lol
@@ZoahPorre I'd say in every case of life there is a thing as too much left... Middle life is where its at
@@tallleprechaun1318 hell no bro. centrists are appeasers to right wingers who literally go out of their way to make life harder for others.
I feel like dungeon dice only ever hurts, and I know Tom is going to take it every single time.
Its good if you have a big deck and have the relic that gives you an extra discard
My man’s loves dice what can he do 🤷🏼♂️
I disagree; it gives, on average, a boost to at least one damage option (crit vs not), and allows you to _attempt_ to cater your shots to either hit or avoid crits. I think it's good; it just requires a bit more thought put into each shot.
You are completely right.
When it has the exact same negatives as it does positives there is no reason to pick this as the negatives will come out an equal number of times. This relic literally is like picking no relic at all... but worse.
Since to get the strength you need more discards (Relics) and to upgrade many orbs to +2 which means you can't afford shop Relics. The few moments it may help or come in clutch is only because it nearly ended you in the first place.
For something like this Relic to work it needs to be -1, 0, +1, +2.
yeah and he usually forgets to look what his ball does, it can be useful, but never for tom. :P
I really like that the Grinding Monstera gives you one health when it increases your max health. It's just a nice quality-of-life thing that makes the item a little better.
I don't know why after watching a year of these I still enjoy them, but I still do
Me with creeper world
whole heartedly! I always asking for longer videos, and I'd genuinely watch a multi-hour multi-ba playthrough :P A peglin superchill would be dooooppee
I can't wait for Tom to do a assemball run, that was fun. I hope he hits enough slime to unlock the spinventor.
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 1321
Yey, some good ol' Peglin, and although the Slime Build didn't come to be, it was a good build none the less
Always do love some good Pie action :D
Awww, that A Good Slime is indeed a Good Slime :D
Hold up, are you saying Bouldorb has a possibility of a challenger taking it's place for Tom's favourite? :O
Honestly the build looked like a hot mess but by the end had nearly too many options to fail. Far too tanky to die to bouts of bad rng, constant steady scaling in battle, very consistent healing from multiple sources, squirrel doing the work of the gods. This is they type of build I can see going some real distance in an endless mode as with 1 or 2 upgrades it would become near immortal.
This build had so many good things going for itself. Maybe it felt messy because it was so diversified, but that made it very strong. The healing, but also the swolt orb synergizing with the double damage slime.
@@Endede Sadly Swoltorb doesn't really synergise with double damage slime as the damage of the peg doesn't get doubled, only the damage of the orb. So say you have a peg with 10 on it from the adventurine and also has double damage slime and you hit it with a level one pebball with no buffs on a non-crit. The 2 damage of the pebball will get doubled but the 10 from the peg will not, so the double damage slime will cause your damage to go from 2+10=12 to (2*2)+10=14.
I kinda hope they change this because the alternative would be a lot more spicy, but maybe they tested it and it was too op or something. Slime builds already get a lot of benefit from upgrading pegs thanks to the durable that slime gives to pegs as well as the way the generatorb works.
@@LuciferLuckless Aww, that's a shame. Maybe it would be too strong, even for Pegging. Thanks for the great explanation!
“Im doing no damage.”
“Im not gonna upgrade any orbs ever”
pls tome
It’s been a bit since I’ve seen bouldorb
The dyslexia hit hard on this one, read it as Slimmest build, thinking "this build it pretty big Tom, not slim at all'. Only to realise my mistake a few slimes in 😂😂
I'm liking the Spinventor. Slime builds work well with them
Spinventor has access to the Assemball, which you gotta try and get! So cool!
The Spinventor has this cool Summoning orb that I think you'd enjoy - works very nicely when combined with multiballs ;)
All refreshes crit and vice versa, crits and refresh contribute to damage, leave a stationary copy when moving and reorbaniser = Chaos incarnate. You can work out which relics you need from just that short summary, I'm sure. Grab durable pegs and/or the magnet if you want to jazz it up a little. Any other additions to make it more extreme are more than welcome. Granted this is from a version (or two) ago, I'm know there have been changes since then, I've not played in a few weeks.
Another awesome build! You're a dang build genius. Well played.
There's a relic that creates random slime which is great with any multiball effect. Giving it the boss relic that super bounces stuff every third hit as well creates massive chaos of colour on the screen.
There's a very cool relic you can get to go with a slime build that applies a random slime effect every 11 pegs you hit, which combined with Good Slime and multiballs can just coat the entire board in whacky effects and huge damage totals
havent seen anyone mention it yet, but if you get a summonorb (rank 3: fire the next orb in your inventory 3 times) and then ANOTHER summonorb, and have them next to each other in your inventory their effect does stack. for example: summonorb, summonorb, matryorbshka -> 6 matriorbshkas get fired into the field. i dont need to explain how much chaos that is, especially with the squirrels (my pc actually started lagging lol)
Honestly the slime was actually quite good, it's just that they're designed to *set up* stuff rather than to actually deliver damage themselves
I legit think taking Bouldorb to capitalise on the Slime buffs would've been a really powerful option
whabam
Tom, "more chance to contain treasure" is also "less chance to take your two stones."
But it's also more chance to get our Lord and savior, the Overwhammer
I really enjoy the Peglin videos- thanks tom.
17:20 did you forget you didn't take heroes backpack again haha
Slime builds can be great. Its primarily that dungeon dice that made this deck so up and down. Although slime builds are much better with the Spinventor since he buffs unique orbs.
I really want to see that multi-ball squirrel build with some extra refreshes on the board. That map would be covered in balls! lol
just a little advice on bomb useage in the big slime miniboss, because you tend to do more than 50 damage with your shots it's actually better to kill the red slimes asap so you have more clear shots on the big one so saving your bombs is actaully less efficent unless you have some kind of AOE shot :)
I like the coin build combined with Spinterest payment orbs. I also have done well with a complete rubborb build!
One day tom will learn he can shoot the ceiling
I would like to see the guy add a new level sometime soon.
A new bomb build I tried. Get all bomb related relics you can find (especially ones that increases quantity). Also try and get the Bob-orb to increase your bombs.
Then, use the Shock Orbsorber to deal crazy high damage.
Combining the Swoltorb with the slime ball Twooze Company I think would be a great small bag.
Swoltorb gets the numbers high, Twooze Company doubles them
Tom choosing mutliball and it's synergy with his "collect as much gold as possible" strategy completely flew by me at first blush. Tom, good at games?
Cookie is imo one of the strongest relics in the game. Healing is super important and you'll be refreshing the board quite a bit throughout a run. Cookie is also a potential starter relic which is great!
Tom, have you messed around with the secret relics you can use from the custom start menu? Those relics make for some silly Peglin runs!
Tom! The slimiest pegger in town!!!
The only problem I have with the new slimes is that Chemiball hazard and Ballm slime have extremely similiar colors, it would be nice if one of them changed to like, a blue appearance.
God I love seeing Tom play Peglin
24:37 the gift would have been perfect for the slime build...
Tried the oops all multiballs play recently and was unable to get past that mirror level with pegs moving upwards despite several restarts. It was just spawning new squirrels too fast, and my computer eventually couldn't handle it
i think the slime stuff is meant to synergise with durable pegs
I've found a full slime deck is fun. Also the summoning orb fully upgraded just does some mad stuff. Want to mix it with multi ball but haven't had the combo come up yet.
I'd like an 'assemball' build next 😂 have yet to figure out what exactly it is
I did an assemball build recently, it gives you a master orb that does a whole bunch of effects. But it reminds me a bit of exodia from yu-gi-oh lol. You have to assemble all pieces of the puzzle.
I think the "round squirrel" should be Extrorb.
Id prefer squorb
Here's a dumb build. Poison slime, no dmg on reload, health on reload, very low orb count. Slime up, then constantly reload. Everything dies while you heal up and are immune
I'd start playing on cruciball. You get less crits eventually, which makes the relic that removes a crit way better. otherwise you have to play around the crits when doing a musircle build. you would still be able to get by with mediocre builds till like cruciball 5.
The Squirrel is like multiball at home, but if your mom was an executive chef so you were totally cool with that. Also, not sure if you read these Tom, but you should go back and read the Chemiball Hazard orb. It is ridiculously overpowered if you manage to get it to hit a lot of pegs-like Spinfection on the targeted enemy where the damage is 10 x the number of poison pegs on the board. Slime build is best build!
BAM! 🎉 love it❤
I'd been trying to figure out some new builds for this, but man… the nerfs to damage that came with this update are utterly _BRUTAL._ Even having an identical setup for what was previously a really stacked Oroborous or Spinfection build can still struggle _really hard_ now.
The Dice + Pie + Squirrel relics kept your damage boosted really well in this one without upgrading being needed, but even then, there were a bunch of stages where you could see how much tougher it was. Along with the growing max health & healing getting you +100 extra life, that end boss was still manageable - but it also points out the general difficulty with other builds: money.
Just consider how much money healing costs & how every time you need to take that, it negatively impacts your ability to upgrade _or_ get new orbs. The damage nerfs also effectively make it harder to get any build going because you have to pay to survive more often unless you can luck into a really good healing relic or big damage output early on.
Most every run I've tried has either just failed to get any build going at all, or the build has died too early to tell if it's any good. (Doing Cruciball runs has felt pretty insurmountable).
the new assemball (only available while playing as the spinventor) is incredibly strong assuming you can get all the pieces to put it together
@@brisk_avocado1684 Yeah, that's cool for the new role, but it doesn't really do anything for the existing ones.
I've found this new update to make the game feel a lot better balanced, and getting the new character to cruciball 15 and beating it was a lot easier and less frustrating than any of the other characters. Granted, I've basically been playing exclusively the new character, so maybe the Spinventor is just overtuned. But general changes like all of the new orbs and relics being good so you are more likely to find good orbs and relics - crucially the new squirrel relic being a new boss relic that is generically good across all runs so you're less likely to end up having to skip your boss relic because they all suck major ass - really help (honestly my biggest problem with Peglin before this update was that most boss relics are just run killers unless you're in a very specific kind of situation so any step away from that is a huge positive for me).
Orboros being nerfed was a bit sad, but honestly Orboros was pretty bad for high Cruciball levels already and Orboros only is a pretty braindead "build" that shouldn't be an auto win anyway. I did not even know that spinfection had been nerfed though, that sounds pretty bad. Despite personally liking the Roundrel, they were definitely the hardest character for me to beat Cruciball 15 with, and a nerf to spinfection just makes it even harder. I found that crit builds were a lot more consistent for the Roundrel than status effect builds anyway, so that's even more perplexing. The Roundrel did get some new crit focused orbs in this update though, and they're pretty fun, I did do a run with them that was very successful.
@@LuciferLuckless I think the external advantage of the bonus damage the Spinventor gets to having unique orbs is MASSIVELY offsetting just how much of a difference the damage nerf that makes for the other characters like the regular Peglin.
I've been doing Cruciball 9 with the regular Peglin (which makes the red bombs deal more damage) and prior to the update I had every run getting to the final stage and most of them getting to the final boss. I usually ended up just not having enough damage to kill the boss fast enough before dying or I'd end up with Durable fighting the Dragon which is basically just an auto-loss.
Post update, I've had only three TOTAL runs get to the stage 2 boss …and literally NONE of them got past him. I haven't even gotten to see red bombs yet, which SHOULD be the main difficulty in the run.
Most of my runs have ended up dead before I could even get anything that seemed like a viable build going because I'm ending up dumping money into healing rather than orbs or upgrades. Grinding through the first stage and a half of Peglin on repeat is… well just about anything else is more fun.
Like you said the boss relics are basically run killers, and the Squirrel is essentially the ONLY worthwhile one where there's not a MASSIVE negative to offset a meager advantage. The issue is that unless you're getting relics that allow you to have a lot of healing & damage, you're gonna massively struggle.
Spinfectious Sting is a +1/+2 now that never increases in damage and only hits the front target, meaning it's LITERALLY useless against all the shield enemies in Stage 2 unless you get a relic with piercing. Toil & Trouball is a +2/+3 that hits any target, and is just a better version of that, and Cauldron Bubball is a +1/+2 that hits every target. None of their base damage values goes up, ONLY the Spinfection total, so Spinfectious Sting is just never worth getting at all because it's just a worse version of both of those now.
I've had a build that had the piercing relic, Bombs dealt 1 Spinfection, all attacks dealt 2 Spinfection, I had two Double Trouballs to double the Spinfection on a target, the Cauldron Bubball to hit everyone, and the Bomb Orb, all maxed out… and that was the one that got me the farthest into the Stage 2 boss before dying.
All the other runs I've had made it to that boss on nearly full HP without having anything even remotely resembling a viable build, or with a decent build but on half health meaning you die in two hits unless you've gotten lucky on relics to help you tank or heal… but why is that? I'm taking WAY too much damage early in the run, because the orbs are weaker now, which means more money to heal and less on orbs.
Prior to the update, you could go down into a crazy singular build like Oroborous that sacrificed everything else for damage, or focus around Min/Maxing a singular approach, but even doing that now feels like it doesn't pack enough punch on its own… because the orbs are all nerfed _so that Spinventor's character buff works better._
Spinventor's +1/+2 to unique orbs _basically DOUBLES the damage output of all weak orbs._ Even if you could only afford 1 and were to take the _objectively bad_ Spinfectious Sting, that would be a +2/+4 which makes a MASSIVE difference in your overall damage output.
To frame that differently: _Every other character deals HALF as much damage with just base orbs in the early game._ So the Spinventor already deals more damage and takes less damage early on, and can afford to spend on orbs more than heals, which snowballs that effectiveness.
…which is why the early game sucks now on other characters, because it seems to have JUST been balance tested specifically around Spinventor.
@@PierceArner Wait, I'm confused. From what you're describing, none of the poison orbs have been changed by the patch. Spinfectious sting was always a 1/2 that upgraded to boost its poison. Cauldron Bubball still upgrades to be a 2/3 at level 3, I just checked that in-game. Toil and Trouball was always a 2/3 that targets any enemy. Did they nerf the damage of the spinfection status itself or something? Because none of these are changes.
To my knowledge the only actual nerfs have been Orboros getting reduced to a 1/2 but also getting indirectly buffed because echo carries between reloads now and the spinterest payment going from uncommon to rare which makes sense because it was just an objectively better Highway Orbery at the same rarity before. I haven't found a single other orb that was nerfed.
You take a lot of damage on high cruciball levels. The trick is that if you're taking a lot of damage, try to go as long as you can without spending your gold on healing to instead spend your gold on buying and upgrading new orbs. If you have better orbs and you are upgrading them on curve you will do more damage, killing enemies sooner and causing you to take less damage. Like most games, preventing damage is more cost-effective than healing it. There are also good healing orbs like the doctorb and the new ballm that will be more cost effective than buying healing.
The Act 1 boss into Act 2's shielded knights has always been the biggest difficulty spike in high cruciball runs, but the thing is that you know it's coming. You know that you're going to need both good single target damage orbs and good crowd clearing orbs going into Act 2. That can be orbs that pierce all targets or orbs that target any enemy to pick off archers and wizards from behind their shielded friends.
High Cruciball levels are hard and frustrating. I've done them myself and I'm not entirely sure they're worth it. But they're slightly easier and less frustrating than before, and they get easier and less frustrating with each patch the game puts out.
One day we hope he does Slay the Spire Downfall mod... So much content available with that
Mandatory Algorithmic Comment Because We Love Tom ❤️
Would it be in poor taste to make some kind of radioactive debuff ball and call it ChernoBall?
What about a bomb build but with increasing health as well? That way you won't blow up yourself in the last zone to red bombs.
How far through cruciball are you Tom. I’m stuck at level 11 there’s too many stones and now I’ve been given a terriball too. It kinda feels like I’m only playing to try and remove them from my deck too much and not actually play the game
Hey tom if you want to do something really different have Duncan join you to play the scientist and only give him a smol bit of help on how to play.
Please Tom, swoltorb gets so much more value when rank 3.
What is the benefit of extra discards? Whenever I've played this game, I never find a reason to discard. It just feels like a complete detriment to move one step closer to giving enemies a free turn without any damage output in exchange. So I'm confused why extra discard relic seems to be your favorite.
Incredibly niche builds.
In his case it is probably because he likes Dungeon Dice as that is the only way to make it slightly useful is with many discards.
A lot of orbs that you buy in this game are a lot better than pebballs. So usually, you buy quite a few new orbs to make your deck stronger. But you'd much rather be throwing the new orbs that you've added than the awful pebballs you started with, so you usually want to discard the pebballs so you can throw your better orbs sooner.
There are also some orbs that are situationally really good but also situationally subpar. For example, the daggorb only does 1 damage per peg if it doesn't crit, so it's half as good as even an unupgraded stone if you know you're probably not going to crit, so skipping it literally doubles your damage for that shot. Conversely, if a crit seems really likely, you can skip a stone if the daggorb is up next to also basically double your damage for that shot. It might not always be wise to do this, as there may be like a green slime that's been reduced to 11 health in front of a full health blue slime as your enemies, in which case you probably are willing to do one low-damage shot just to clear away the green slime so your high-damage daggorb can one-shot the blue slime, but if, say, the Minotaur elite is up in your face with the axe above his head, You'd much rather do one big shot to finish off the minotaur than take a middling stone shot that only halves its health, as the latter results in you getting hit by that axe for 22 damage.
In a later game build where you've removed your stones to make your deck more consistent you might also have picked up something like a poltorbgeist, which damages all enemies but doesn't have the greatest damage stats. If you're up against a horde of shielded knights you want to skip aggressively to get to your poltorbgeist so you can kill all the knights and archers and wizards in one hit without having to go through a bunch of shields, but if you're up against a single big monster with a high health pool like the Wall you may want to skip your poltorbgeist so you can throw another orb which does more damage per peg since you only need single target damage.
Yes skipping technically makes you reload more often, but with a good deck I find that you kinda just clear maps before you have to reload anyway, especially if you line up the right orbs for the right situations by discarding. In any case, it's usually fine to reload once every 3 or 4 shots, as long as the shots you did take were good.
if you was playing hard mode you would not make it past the first lvl
Yeah, the Cruciball stages feel impossible after the recent update.
Don't appreciate the clickbait title, by the way.
Recently played with a Spinterest Payment orb and did ridiculous damage, like 30/50 or something.