Thanks for this. Very helpful. An added effect is to add a trail of the geometry using another simulation zone after the first simulation zone that has a join geometry node only. Then join the geometry of that simulation zone with the output from the Store named geometry node. One can add a 'set point radius' to get the trail you like and add a material if desired.
hey, what would u say suggest to learn that fast? do i have to know python or c++ before i can takle that, would be very cool if could recomend a few good courses/tutorials... very very cool what u r doing!
To learn how to make node setups like the one in the video? I don't think it's essential to learn a specific language, I think a basic knowledge of programming concepts helps a lot with understanding what nodes are doing under the hood. But, if you have some interest in programming, (as opposed to viewing it as a necessary evil) and your main focus is Blender related, I'd recommend learning python and the blender python api, which would enable you to make scripts and addons and opens up possibilities beyond just Geonodes. Regarding courses and tutorials, I'm afraid I may not be the best source for specific recommendations. I am self-taught and have been trying to learn whatever I could get my hands on about 3d graphics, programming, game development, proceduralism, etc for a long time, in my spare time. I've learned a lot of what I apply to nodes from GDC talks, articles about code architecture and design patterns, Catlike-Coding's Unity tutorials, scene breakdowns, and honestly just setting a goal and experimenting. I haven't followed tutorials about GeoNodes much at all, I started experimenting with them when there were only a couple of nodes, and have kept up with all the changes and additions as they were made. I think I'd recommend a similar approach to anyone starting now, with the caveat that I was already familiar with the core concepts from dabbling in adjacent fields. I recommend mastering the basic nodes first, Math, Vector Math, Selections. Then use those as tools to solve simple problems, each problem you solve is another 'tool' that you can pull out and reuse in the future. As you acquire more and more tools to work with, the ways in which you can combine and apply them to problems should expand so you can make more and more interesting things. Also, beware of mistaking copying for learning, sometimes following a tutorial might enable you to 'build a house', but if it doesn't teach how to hammer a nail, or cut with a saw, it isn't helpful long term. Sorry for rambling, hope that helps a bit!
@@looseEdges awesome, thx for the detailed answer! I'll focus on hammers and saws now ;) btw bought ur geo node house assets and learning more n more now! great stuff!
Thanks for this. Very helpful. An added effect is to add a trail of the geometry using another simulation zone after the first simulation zone that has a join geometry node only. Then join the geometry of that simulation zone with the output from the Store named geometry node. One can add a 'set point radius' to get the trail you like and add a material if desired.
Thks Daniel, ... Learning Blender is a long haul, and your help is very much appreciated ! ... and thks for sharing !
You're welcome!
hey, what would u say suggest to learn that fast? do i have to know python or c++ before i can takle that, would be very cool if could recomend a few good courses/tutorials... very very cool what u r doing!
To learn how to make node setups like the one in the video?
I don't think it's essential to learn a specific language, I think a basic knowledge of programming concepts helps a lot with understanding what nodes are doing under the hood. But, if you have some interest in programming, (as opposed to viewing it as a necessary evil) and your main focus is Blender related, I'd recommend learning python and the blender python api, which would enable you to make scripts and addons and opens up possibilities beyond just Geonodes.
Regarding courses and tutorials, I'm afraid I may not be the best source for specific recommendations. I am self-taught and have been trying to learn whatever I could get my hands on about 3d graphics, programming, game development, proceduralism, etc for a long time, in my spare time. I've learned a lot of what I apply to nodes from GDC talks, articles about code architecture and design patterns, Catlike-Coding's Unity tutorials, scene breakdowns, and honestly just setting a goal and experimenting.
I haven't followed tutorials about GeoNodes much at all, I started experimenting with them when there were only a couple of nodes, and have kept up with all the changes and additions as they were made. I think I'd recommend a similar approach to anyone starting now, with the caveat that I was already familiar with the core concepts from dabbling in adjacent fields. I recommend mastering the basic nodes first, Math, Vector Math, Selections. Then use those as tools to solve simple problems, each problem you solve is another 'tool' that you can pull out and reuse in the future. As you acquire more and more tools to work with, the ways in which you can combine and apply them to problems should expand so you can make more and more interesting things.
Also, beware of mistaking copying for learning, sometimes following a tutorial might enable you to 'build a house', but if it doesn't teach how to hammer a nail, or cut with a saw, it isn't helpful long term.
Sorry for rambling, hope that helps a bit!
@@looseEdges awesome, thx for the detailed answer! I'll focus on hammers and saws now ;) btw bought ur geo node house assets and learning more n more now! great stuff!
Awesome Bro