Farming Basics: Fertilizer & Fertility | Tutorial | Workers & Resources: Soviet Republic Guides

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  • Опубликовано: 22 июл 2023
  • With the new update, farms became more complex...fertilizer and fertility are not as straight forward as one may think, so I hope this is useful to someone.
    My tutorials and how to guides are aimed at new players, who may have skipped the in game tutorial or found issue with the same. This game has many hidden features, and I aim to show you all of them.
    map is "flat map" by MG83: steamcommunity.com/sharedfile...
    WR:SR is an amazing sandbox city/republic builder, that allows you to control all aspects of your new country, from citizens happiness, health, education to production chains, vehicle and resource production, import export. You can do all this by truck, train, ship, and in the near future plane. There are a million ways to make your republic your own and that’s what we will do.
    I just started this channel, and I hope you enjoy the content. I’m also active on:
    Twitch: / bballjo , most of my videos you see on youtube, will be live streamed on here, before I edit them and publish to youtube. Come check it out if you’re curious or want to hangout.
    Twitter: / bballjo , I try to share things about the channel here. Sometimes I will post new video announcements or let you know when I go live on YT or Twitch.
    Reddit: / bballjo , I just started using this, but I am relatively active in the creator subreddits and the current games I am playing.
    If you read all the way to here, I appreciate your commitment and support and hope you are enjoying what I am creating.
    All the best!
    HAVE FUN!
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Комментарии • 62

  • @quacky1874
    @quacky1874 Год назад +41

    On an actual farm where there are multiple fields the solid fertiliser will stop adding once the field reach 40% nutrient/150% fertility in order to move on to the next field that isn't being tended to yet. Growing reduces the nutrient level by 20% each year so the two fertilising phases require 24t solid fertiliser and 25t liquid fertiliser per big field per year.

  • @anderskorsback4104
    @anderskorsback4104 Год назад +24

    One more thing that should be added: Fields actually gain fertility slowly over time by just laying fallow and unused, even when not assigned to any farm or having any fertilizer added to them. I've seen fields go as high as 150% just for being unattended. I noticed this because I like to plan my areas way in advance, laying out buildings in-game years before I actually start construction.
    Presumably this kind of field rotation could be used in the very early game, before you have your own fertilizer industry, and plenty of free land.

    • @bballjo
      @bballjo  Год назад +7

      I mentioned that ;)

  • @hermenvannes5401
    @hermenvannes5401 11 месяцев назад +10

    Thank you for helping me, a lot. My comrades were at total panic after the update. Now faith in the partyleader has restored. :)

    • @bballjo
      @bballjo  11 месяцев назад

      Lol, that's awesome!

    • @0SgtRay
      @0SgtRay 11 месяцев назад +2

      Your lack of faith in the Party leader has raised concerns with the NKVD. They would like a word with you and your family.

  • @andrewrooke9793
    @andrewrooke9793 Год назад +3

    Thank you! I am intrigued by this game, and love the idea of these subject specific short tutorials! It would be good to also understand what the differences between the small farm and its larger sibling, and some idea of crops to population for food ? and maybe clothes ?

    • @bballjo
      @bballjo  Год назад +3

      Farm buildings... just number of spaces for vehicles, and the medium and large farm have a pipe connection.
      How many crops you need for your population...that's relatively easy to show in each situation... just look at your consumption of clothes/food/alcohol per month by your population, then look at the productions and go backwards to get tonnes of crops...it's a shifting number, and you probably always want to overproduce, plus export, which is why I don't know the per person numbers.

    • @NipapornP
      @NipapornP 7 месяцев назад +1

      - 1t of food = 2,1t of crops
      - 1t of cattle = 2,0t of crops
      - 1t of meat = 2,0t of cattle
      1.000 PAX need 515t crops: 315t for food + 200t for meat (or 100t cattle)
      I don't know the numbers for fabrics / clothes.
      Also keep in mind the use of crops for chemicals! ;)

  • @OptingOut
    @OptingOut Год назад +8

    What's the cutoff for transporting crops from a field before they rot/turn to fertilizer?
    Also in case anyone is wondering, the new border pipeline connections can't import liquid fertilizer, only the oil-based liquids. I found that one out the hard way

  • @SeedemFeedemRobots
    @SeedemFeedemRobots Год назад +1

    so much to figure out with all this new stuff. at least we will see comrade tractor working throughout most of the year then lazing about in the shed after spring

    • @bballjo
      @bballjo  Год назад +2

      Just like a farm:)

  • @Izmael1310
    @Izmael1310 Год назад +2

    Very interesting ingame mechanic :) I would say that it makes sense in a first year just sow the crops and let them rot to get the first fertilizer boost (solid)? Simple math is that harvester can harvest up to twice more, tractor is basically more fuel demanding right now because he drives twice within a year (when fertilizes first) and trucks need to be doubled or some grain silo/warehouse/train loading station somewhere in the middle of all fields? So many possibilities :D
    I noticed you have % visible in the status bar like sowing/growing/harvesting etc. is that a beta feature or can I turn it on in the main game version? Thanks.

    • @bballjo
      @bballjo  Год назад +1

      Beta. And yeah :)

  • @Master_Smurf
    @Master_Smurf Год назад

    Interesting im just about to start Farming in my Republic soonish 😃. Byw im catching up on S8 episodes and i see you putting pipes in for chemistry plants. I put big pipes for sewer and my whole city of 7k ppl cant even fill a small pipe, they need to implemet a Pipe/Powerline Upgrade system, instead of taring everything down.

    • @bballjo
      @bballjo  Год назад

      Yeah...that system would be amazing...for now everything in utilities gets maxed, so I don't need to worry later, especially around cities :)

  • @hopin8krzys
    @hopin8krzys Год назад

    It seems like a good starting strategy for realistic mode with farms is to put fields and just sow them for a first year (or few years) without collecting crops, so they will fertilise over time, while everything else is being build

    • @bballjo
      @bballjo  Год назад +1

      I think you'd have to sow and harvest...not sure if a planted field turns into solid fertilizer, I'd guess it doesn't...

    • @hopin8krzys
      @hopin8krzys Год назад

      @@bballjo oh right, I misunderstood. It would be kinda cool if grown but not harvested crops would also turn into fertiliser, just "less efficiently"

    • @bballjo
      @bballjo  Год назад +1

      Indeed

  • @ruipedrovasconcelos756
    @ruipedrovasconcelos756 11 месяцев назад

    Nice video! I was playing Slovakia map with 75k people, but I used a workshop farm ("ferma") that isn't updated to have fertilizer. Now I have to replace all the farms with the vanilla farm!
    What waste truck you use? I used a truck that takes too long time to load fertilizer in the custom house...

    • @bballjo
      @bballjo  11 месяцев назад

      Always use the container trucks to manage waste in large quantities

  • @maximilianoortiz42
    @maximilianoortiz42 Год назад +1

    I had been experimenting with this too (big farming fan!). Just to be clear, we need around 3/4 trucks per field? Im managing my 30 fields, with two large farms, with 15 tractors, 15 harvesters and 30 trucks. and even with asphalt in the main roads, still cant pick up most of the grain produced. Maybe 2 mediums farms connected to a large silo for the trucks, and a large for others mechanisms?

    • @bballjo
      @bballjo  Год назад +3

      That's the test I was talking about that this video isn't and I don't have an answer for yet

    • @joshuabanner3675
      @joshuabanner3675 Год назад +1

      It’s not trucks per field, it’s trucks per harvester. Two is the minimum, probably three usually. You’ll be better off keeping them in a distribution office then, because you can then use the same trucks to move the grain to another destination during the non-harvest season.
      Its probably best to build a truck factory before really getting into mechanised farming, because you need so darn many to keep crop industries running.

    • @maximilianoortiz42
      @maximilianoortiz42 Год назад

      @@joshuabanner3675 I use to get into crops early game with trucks, but once I got my railway line start using trains for moving them. Distribution office use less trucks and fields than farms, in the long run when trains start moving it pays. Two farms solve the problem (or use to) giving you double the trucks per mechanism

  • @MrGastriko
    @MrGastriko 8 месяцев назад

    Greetings comrade, I play with the waste service disabled. I also need fertilizer for the field?

  • @Aquila_V
    @Aquila_V 11 месяцев назад

    I am having an issue where the fields arent being fertilized... I have liquid fertilizer, I have all of the equipment, but nothing. 9/10 farms worked the first year, and then 1/10 worked the second year. Very confused. Anybody have any ideas?

    • @bballjo
      @bballjo  11 месяцев назад

      What is your fertility setting for the farm?

  • @gaberobison680
    @gaberobison680 Месяц назад

    Why does this game not have an autosquare hotkey? I'm tired of things not being perpendicular

  • @mattbowdenuh
    @mattbowdenuh Год назад +1

    I havent played in months, so I'm having to catchup with all the new additions. One question I would like to know the answer to is if fertilizer is even worth the cost? Crops are cheap, so is it worth spending money on fertilizer for the extra yield, or do you in the end lose money?

    • @bballjo
      @bballjo  Год назад +1

      I'd guess it's worth it, because you are already doing all the work...so the question is does the added cost for fuel in the tractor (extra driving for fertilizer) plus the cost for fertilizer (super cheap)make sense? I'd guess yes...at the very least, you need to make sure you have enough crops in your republic, and importing may be too slow or cost to much congestion, which has ripple effects by itself...

    • @mattbowdenuh
      @mattbowdenuh Год назад

      @@bballjo thats good to know. i assumed that solid fertilizer was expensive because i assumed chemicals were used to make it, but if its cheap then that is worth it. i'm starting your 3 hrs stream "on how to get started in 2023" because so much has changed in the game, so im trying to catch up before i start a new game.

  • @itsacorporatething
    @itsacorporatething 11 месяцев назад

    You need so many farms to feed just one food factory. I think I calculated that my entire harvest could provide crops for the factory for like 20 days.

    • @bballjo
      @bballjo  11 месяцев назад +1

      With fertilizer, that's not the case anymore

  • @rspawn
    @rspawn 8 месяцев назад +1

    How do you show the additional info in the field window that shows how much fertilizer is in a field?

    • @bballjo
      @bballjo  8 месяцев назад +1

      It shows while cheat mode is active

    • @rspawn
      @rspawn 8 месяцев назад +1

      @@bballjo It does not in my game (recent update, non-test version). Also i do not see "cheat mode activated" popup on your screen, is there another way beside 'CHE' to activate cheat mode, maybe another cheatmode?

    • @bballjo
      @bballjo  8 месяцев назад +1

      @rspawn maybe it's cheat and ctrl

    • @rspawn
      @rspawn 8 месяцев назад

      @@bballjo yes that's it, thanks

  • @camthebam10
    @camthebam10 Год назад

    Is there anything to stop me from deleting fields after harvest, restoring soil and replacing for 70% fertility yearly?

    • @bballjo
      @bballjo  Год назад +1

      No, but 70% is pretty bad to start from...

    • @camthebam10
      @camthebam10 Год назад

      @@bballjo ageed, I've not played on the beta yet but could this be a cheesy money saver early on?

    • @bballjo
      @bballjo  Год назад +1

      Well.. maybe? Fertilizer is just really cheap....so you will literally save dozens of bucks...

    • @BrendonGreenNZL
      @BrendonGreenNZL 11 месяцев назад +1

      In the latest update, it seems the exploit to restore grass on bare soil has been removed; you now have to wait several days for it to grow back. Well, either that, or I'm pressing the wrong key. (Edit: Pressing "N" to restore grass only works when the cheat menu is activated, annoyingly; which makes initially placing fields much more fiddly than it needs to be.)

  • @kubulatus5630
    @kubulatus5630 7 месяцев назад

    my fields are weird or i dont know i have something about 50 tons of crops from big field and yes fertility is 200-150% and yes i do have liquid and also solid fertilizer pls help

    • @bballjo
      @bballjo  7 месяцев назад

      What's the size in ha for the field? Should be around 4.x...

    • @kubulatus5630
      @kubulatus5630 7 месяцев назад

      4.81 ha per one big field i counted it today and its still something about 250 tons of crops per one big field (4.81 ha)@@bballjo

    • @kubulatus5630
      @kubulatus5630 7 месяцев назад

      nvm already found out where is the problem you need to turn on winter/summer cycle :D@@bballjo

  • @ruza_1474
    @ruza_1474 Год назад +1

    How to get access to the update?

    • @bballjo
      @bballjo  Год назад +2

      Opt in to beta

    • @ruza_1474
      @ruza_1474 Год назад

      and where is the beta version?

    • @ruza_1474
      @ruza_1474 Год назад +1

      I found it, thanks bballjo.

    • @bballjo
      @bballjo  Год назад +3

      Glad you're in!

  • @mrnobuddy3549
    @mrnobuddy3549 Год назад

    does pollution impact fertility?

    • @bballjo
      @bballjo  Год назад +3

      It impacts health, and fertility is lumped in with health ( your citizens have kids ever x years, and if their life expectancy is low, they will have less kids)

    • @mrnobuddy3549
      @mrnobuddy3549 Год назад +1

      @@bballjo I kinda meant crop/field fertility.

    • @bballjo
      @bballjo  Год назад +3

      Ah! Don't think so, but crops cause "pollution", so if s water well is placed near a field, the field reduces water quality...

  • @anvilanvil7253
    @anvilanvil7253 10 месяцев назад

    Fields are too small in this game.