Create Detailed Tile Trim Textures - Adobe Substance Designer w/ Javier Perez | Part 2: Sci-Fi Metal

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  • Опубликовано: 26 янв 2025

Комментарии • 8

  • @3ArtDigital
    @3ArtDigital 4 года назад +1

    AMAZING!! I was looking for something like this, thanks.!

    • @MeshModeler
      @MeshModeler 4 года назад

      Glad you're enjoying it :)

  • @skwadfpv5450
    @skwadfpv5450 3 года назад

    You can invert the edge detect

  • @DanRickmanMedia
    @DanRickmanMedia Год назад

    These tutorials are so good, thank you. I'm quite new to trim sheets in general and was wondering how the application of these would be used in a game environment, i'm assuming assets would still have their own albedo maps and these would be used for height detailing only is that correct?

  • @adarshwhynot
    @adarshwhynot 4 года назад

    Nice one thx

  • @mrkoddy
    @mrkoddy 2 года назад

    Why did you not use the capsule shape for the capsule shape in the trimsheet?

  • @DzageRxDD
    @DzageRxDD 4 года назад

    Hey, great tutorials! I have question. Will be Part 3 from tile trim textures, how you finish this, making full powerfull texture with color, roughness and normal? Thx