Create Detailed Tile Trim Textures in Adobe Substance Designer w/ Javier Perez | Part 1: Stone/Brick

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  • Опубликовано: 13 сен 2024

Комментарии • 17

  • @harrysanders818
    @harrysanders818 3 года назад +10

    That tip with downsampling the Slope Blur node to get more medium frequency destruction is pure gold! Overall very educational. Thanks a lot.

  • @henry-yu2ju
    @henry-yu2ju 4 года назад +8

    This channel is low-key good and not really promoted a lot. I would say have this advertised a bit in communities

  • @janvisagie231
    @janvisagie231 2 года назад +1

    I absolutely love these videos. Wish they were put in a Playlist for ease of viewing, *wink, wink, nudge, nudge*

  • @adamplechaty
    @adamplechaty 3 года назад +3

    Great work NVIDIA Studio, much appreciated!

  • @this-is-gamedev
    @this-is-gamedev Год назад

    The most valuable Substance Designer resource out there! Thanks Javier!

  • @roughgerold
    @roughgerold 3 года назад +1

    Thank you Javier and Nvidia for supporting us with this valuable and well executed tutorial. Much appreciated!

  • @AroTheOcto
    @AroTheOcto 3 года назад +1

    holy cow, this is actually so helpful.

  • @DonEsteban3D
    @DonEsteban3D 2 года назад

    I love your tutorials

  • @harrysanders818
    @harrysanders818 Год назад

    4:27 - you can go to the node that repeats and under "Tiling Mode" Set it to "Absolute" -> "No Tiling", no need to work around the bleed when disabling the tiling

    • @lennardhartog5767
      @lennardhartog5767 Год назад

      he moved it onpurpose to make sure the bevel goes through which he said aswell

  • @danielebisanti8087
    @danielebisanti8087 2 года назад +1

    Hey, amazing video. Where can I find the tutorial where you make the cracks for the bricks? I'm really interested in learning more about how to create trim sheets in designer, is such powerful software, I use to make all these details in Zbrush, but having your way is way more efficient, although you need to know how to achieve that quality of details. Another question, once you finish your trim sheets, do you import it in substance painter for the texture part? If so how do you do it? Do you just import the output maps from designer?

  • @ElPincheTurro
    @ElPincheTurro 7 месяцев назад

    21:12 Why is this feature not part of the transform 2D node by default!!!???
    Thanks for the tip!

  • @misterralexander
    @misterralexander Год назад

    gracias

  • @dongmingtan2897
    @dongmingtan2897 3 года назад

    nice

  • @alienisalien
    @alienisalien 7 месяцев назад

    Is this method called Ultimate Trim?

  • @ShugoCharaXion
    @ShugoCharaXion 3 года назад

    Did you know how i can import to 3Dsmax ? asl material is allways look flat to me but idk how to do or did i just need to put it on a plane on Substance Painter?

  • @omri1324
    @omri1324 2 года назад +1

    That is one slow computer.