Flicking makes you BAD at aiming - do THIS instead
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- Опубликовано: 23 авг 2024
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Watch high elo players and/or pro players warmup and see how they aim they aim by tracking this dudes right
Yupp
bro sounds so german😂
These are underrated live coaching-esque videos with such quality, and informative content. Why are the views so low? This channel needs more attention.
He focuses more on his own CS and coaching others in CS than he does marketing. He's really only popular among people who seek out CS improvement/coaching though because of how good he is at it. marketing isn't easy lol tell your friends
@@dustinp26 I guess its not only because of lack of marketing, but also that the majority of players are casuals that cant be bothered to watch an educational 30 min video. The target audience here are people that are interested in high level CS.
@@mastadodo Yeah, it's a combination of the two. I think his view count is low compared to how good his teaching/coaching content is, just based on my history browsing around content. It's definitely a niche category though, you're right. There are probably even faceit 10s that aren't interested in this kind of content.
@@mastadodothis is low level cs. You probably will never get into high level cs. Just saying
What do you mean I don't do marketing xd?
RUclips posting is literally it
im straight up jorking it and by ‘it’ i mean pienix
Idk what this meme means but I hope it's positive 😅
@@pienixcs always man🫶
I really thank you posting this for free, really seeing my gameplay improve from listening to you!
Glad I could help!
the murder hole bhop is still possible I hit it every mirage game, so sad that CS2 killed the movement a lot
It's still fine now
this is a good 1to1! from the coach to the student
🥂
Yeah it's like saying you're good at getting out of the bad situations you put yourself in. When your natural reaction takes over and you 1 tap someone running across your screen it looks very impressive but why weren't you expecting him and lining up your crosshair where he will peek already!?!
Exactly
@@pienixcs I think your mentality is the main thing for people to learn, about not expecting magic from teammates, getting your own info not relying on others, committing to a fight when you have a good timing or angle... It's easy to see why you got so good at the game.
Flicking is all about hand eye coordination and becomes muscle memory to a point you don't really need to even see. It's not a bad aiming style, it's the 'harder" aiming style.
Harder and only efficient in certain scenarios, most of the time adjustment is better
@@pienixcs i'll be honest i completely disagree with this statement i've played most of the fps games i get into on an extremely high lvl i played in a pro PC COD team before going into csgo and got into a semi pro cs team back in 2017 before i quit the game, i also managed to solo Masters in Apex this season with only 140 hours which is a track focused game, COD is a switch heavy game with some combination of little tracks from time to time but csgo is by far a flick heavy game, people who are good at flicking will dominate other players in most 1v1 fights even if they are taken by suprise i don't really do any tracking in csgo especially with awp since i used to never miss my flicks at all and if i missed it's an easy quick fix which would waste the same amount of time as doing the micro track to begin with. anyone who has mastered flicking should be able to flick to any location on screen within less then 100ms i personaly could do this within 60ms in my prime before my wrist injury but even after the injury i'm stil extremely consistnet at flicking but i do have every single aiming skill within the top 1% in aim trainers currently which might also count for something in relation to my flick consistency now, i have no idea how good my overall aiming was back in the day since i didn't use anything like aimlab or kovaks to track it but i was most definitely far better at csgo in every way my highest solo elo being 3.2k in 2017 and my current primer being 24k but it's only been 4 days since i started playing csgo again so i wouldn't really use my primer elo as a reference. but either way i strongly disagree with you on this.
@@pienixcs if you hit your all flicks it works all the time just get better at flicking its faster than tracking
@@n1seN there is 0 humans on entire planet that can do it
@@n1seN
Please, just go watch TenZ from Valorant vs the Bot-challenge in the training room. (On hard mode)
You can exactly see, what he means, when you watch it in slowmotion.
He flicks his arm on the bot, and tracks with his wrist to the head. So he kinda uses the time of the arm flick, to process where the head precisely is with his wrist.
Pro's just get so good at it, that you dont realize it.
Thats all he was trying to say.
15:47 i think what the guy means, is that since cs2 released the awp feels a bit sluggish compared to csgo, i mean it feels like theres a bit delay when your velocity goes zero and awp will actually be accurate. Atleast i feel like my shots are hitting better when i scope in a bit earlier than before, i kinda let the scoping in to do half of the work of counterstrafing. Its obviously few milliseconds and if you do it too early it will be a very bad peek. So i actually scope in when im still slightly behind the wall if im coming in full velocity
Another thing that would be nice for you to add ether in the descripsion or the intro is what lvl or premier elo they are. But still nice video like always!
Sometimes I don't remember it or the lvl changed
good point, also this person was lvl 3 and match had lvl 1-6 players
I would recommend you set up some binds for demo control. Pause, half speed, normal, 4x, back 15s etc. Clicking the demoui takes a lot of your focus during the session.
Got them now, thanks these are older recordings
What a video!! All this info for free!! Thank you so much.
Glad it was helpful!
I dont play a lot, but I am not crazy then. I got absolutely destroyed having to play window last time because half the rounds a T was already wide peeking me top mid. So the connector player needs to flash mid or you can get gibbed! I usually play A site anchor, so have very little experience on other parts of the map!
Exactly!
As a cs n00b, I really value your videos
Appreciate it Will!
23:30 window to cat jump
Love your videos brother. Cheers from Brazil
Appreciate it!
15:45 he means probably monesy prefire when he know someone there and still prefering him and get the shot, i don't really understand how he is so fast with that but yeah, it only works with him
It's not prefire it's preaim then very quick adjustment/flick
@@pienixcs Yeah, exactly! But I still don't understand how he does it so fast, even if he's scoped. You see so many AWPers holding an angle in a pro match, and he easily pre-aims them and gets the kill. Generally, peeking an AWPer like that is suicide, but he makes it work. Maybe he does it when he's on the right side of the angle, so he sees the opponent's arm before they see him
@@karim47161 He's just quick thats it
@@karim47161 Good visualization combined with top mechanics
15:32 he means counter strade
I believe we really need to practice 360 no scope to be good at aiming.
Exactly, that's what matters!
Is it possible you coach live in game? Like not actually watching the demo but watching game that happens at the moment.
Yes it is
Good video 👍👍
I love pienixcs!
Pienixcs loves smurfy🥂
I mean that's the whole problem, right? Sure, slow is smooth, and smooth is fast---if you're not dead before you ever get the shot off. Flick shots are for entries and engagements where you know the enemy is going to shoot back as quickly as they can. By all means, go for consistency if you know you have enough time, but in many situations it's not realistic to wait. Fractions of a second matter, and that's why flick shots are a thing in the first place.
His problem is that he doesn’t have patience.
True
I miss the days where you would get made fun of and kicked from the game for trying to talk about proper mechanics, tbh.
amazing video
Thanks!
im not saying ur wrong but what do u mean by micro tracking.
normally on long distance flicks people do one major *initial* flick followed up by *one small* micro adjustment or also called micro flick, the distance is so short that u can instinctively hit the second smaller flick without another target confirmation.
if average gamer has 200ms reaction time, ur micro tracking concept (as i understood it) would add another 200ms after initial flick to keep tracking the target, which is fine for long range flicks to do (same as concept above)
but player in vod was missing small flicks (e.g. enemy peeks past his crosshair, player in vod fails to micro flick back to target)
in this instance no good player flicks and then does another correction because a) their small flicks are accurate enough and b) they would be dead after their 400ms+ flick
ur a better player than me so i probably misunderstood what u meant
Exactly, what you called microflick i called microtracking - coz its kinda tracking since you microflick moving target
you make a good point. tracking, single-flicking and double-flicking (flick+adjustment) are all different techniques. which one you should apply depends on a few factors like distance, how good is the initial crosshair placement, whether the enemy would expect you to awp there and whether you expected the enemy or not. single-flicking is a necessity when you are desperate (e.g poor initial guess, caught off-guard, enemy too close or peeked you wide) and need to be very very quick. tracking is ideal for getting a kill when you have both good initial contact and have some time to guarantee the kill. double flicking is good if you werent initially fast or precise with aiming but have some time to adjust to secure a kill (e.g long distance). double flicking is basically tracking with poor start (not always your fault, e.g unexpected wide peek). any one of these can apply even in the same spot (e.g mirage window) depending on the circumstance you find yourself in.
@@svenjaaunes2507 In the case here, where the student is missing all of his flicks due to a lack of microadjustment, he's obviously right. Like, we can argue all day about the fundamentals of the game and peeking and flicking, but the dude is missing. He needs to adjust his movement after the flick.
Additionally, overrelying on flicks, especially bad flicks like these, is a limiting factor on your playing. Eventually you'll reach players who's movement is good enough that you'll miss and they'll punish you. That's the point where having those fundamentals, and the "double flick" will get you over the line. Plus, they are transferable skills to other weapons.
@@kalreynolds5829 i agree thst flicking is a technique for desperate situations and shouldnt be utilized all the time like this student does. thats his error
@@pienixcs Thats true but still:
In the intro sequence he only had to do one micro flick (his target is very close to his crosshair already), but you tell him to do flick and then another micro flick to confirm hes on target. But on those very small flicks it's counterproductive to add another target confirmation (~+200ms). You just do micro flick and you click during that small flick (just pure click timing - and it should be easy, because very small distance)
What im saying is, this is not a technique error in my opinion. This is just one instance of simply (micro) aim being bad in the vod.
If I watch Zywoo hold an angle with a deagle and the enemy wide swings him (past Zywoo's crosshair), Zywoo will just do one small flick to the head with no further adjustments needed.
'Beginner' myself here so just sharing *my* understanding. Please correct me if im wrong.
I don't have the mental capacity to be makin flick shots all the time
What?
Best coach on god
Best viewer on god😜
He clearly doesn't have (or doesn't use) jump on scroll. He needs to bind jump to scroll to be able to bunnyhop murderhole and to jump short from window consistenly.
He does need it for other stuff but the short jump I do 9/10 times at worst with space bar, in my mind its harder with scroll?
@@potowogreedo
The short jump is somewhat forgiving indeed and is quite possible with space but to eliminate that timing factor where you could press space a little too early and your character doesn’t 2nd jump it’s always better to use scroll for such jumps.
Either way, he definitely needs it if he want to get more into movement.
@@potowogreedo space crouch mwheel jump
Yea scrolljump is a must
meanwhile the best cs player in the world is literally 100% flickshotting only
I don't really see Niko flicking too much tbh
@@pienixcs ok let's say former best, which was s1mple, known for his signature fast flicks. current best is m0nesy
@@ShakeITyEA it's just a bait you didn't prolly watch the vid broski
and you are one of the best players in the world?
@@ShakeITyEA so u comparing awper that needs to hit body with scope to rifler that need to hit hipfire hs? Bro play the game
man did i misread that thumbnail.
😂😂😂
Practiced flicking for weeks and didnt get any better (besides some more AWP kills).
I mean flicks with awp are useful so go practice them
You're doing something wrong
hey pienix do u know if alias commands for movement (to go around subtick) is bannable/legit? don´t wanna lose my inventory on it XD
Already gotcha in the next vid
pienixcs do you have an opinion on prefire vs crossfire on refrags? Both good?
Both good, if you're good at prefire just focus on x
@pienixcs whats your sens and dpi?
1.8 400
anyway the flicks on cs2 are kinda random because the sub tick If it was CSGO I don't see reason to track him and waste crucial time if your flicks is consistent
this why all the legends and pros were flicking Kennys, Guardian, Fallen, JW, S1mple m0nesy etc... every millisecond you waste its can be bullet on your head especially in high level as they playing if you consistent with it and its CSGO not CS2 with this sh*tty thing called subtick I don't see reason why to not flick
I think you didnt get the video my man, or didnt watch it
Is that a german student?
Yea
you're wrong
About what bro?
false
Trueee
Is that tracking you were talking about after a flick the same as microcorrections?
Yea pretty much its just wording
Can we see where this guy is after a month ?
He was quite terrible here , bad aim and crosshair placement , a lot of wrong habits and lack of awareness and gamesense .
You gave him a lot to work on , noway he wouldn't have improved yet .
No, its an old sesh i believe hes not playing cs anymore
@@pienixcs that's sad , anyways keep up the good coaching
richtig baaaad der duuuuuude
I'd coach him much faster and efficient:
just get younger, bro. travel back in time a decade, bro.
🤡
JW and KENNYS were well known flicking noobs xD
😆
Draken
u r trolling
Noo
Hello bro i watching your wideo and very like thank you a lot for your big job but you have much more views if you put russian subs mb by some ai i think you know what a big % play cs i east Europe
Thanks for the tip
you're assuming his brain keeps up with this which it doesnt
What do you mean?
Don’t be a jerk
@@pienixcs these players aren't flicking. their neurons are firing. i get what you mean but if you're comprehension of the game isn't there, you don't see the minor movements is all
I see ur point, most players aren’t playing mindful regarding the details of small decisions and movements, especially regarding aim, if you are a bad aimer you have to focus on small movements in the moment and really really focus on small things like microadjustments or microflicks in order to improve, if you just play in auto pilot and don’t focus on every single thing you just won’t improve
@@nathankohonen2924 I'm either misunderstanding you or you're using these words wrong. The player in the clip is definitely flicking..?
0:28 disagree XD Tracking is for noobs 😅 i never aim with awp.. itz all about muscle Memoire
Yes and no
There is no such thing as "muscle memory"