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Don't attach a general to any army you plan to send as volunteers. Reason: If you already have a general assigned, he'll be "Recently reassigned" and unavailable for a few days (I think 14) when the volunteers arrive. But if you send an army without a general, you can assign one the second the volunteers arrive without the "recently reassigned" penalty. Reason 2: You don't end up accidentally sending the wrong troops.
@@fasuto8656 If the general is completely unassigned you can assign them to a volunteer army without the penalty, I've done this plenty of times so unless they've changed it fairly recently I'm pretty confident on this
@@wedgeantilles3983 You can modify them later at least and you get the ships half finished. The worst thing is you miss out that First Air Fleet bonus and you cannot remove Duplicate Research debuff. I hope they fix this somehow, since historically they were built.
@@rps215 yes not only do you have finish off half the construction but THEN have to spend even more time refitting them with a template that's not ass. Your better off just constructing a good one from the start.
I just tried (Feb 11, '24) the Heavy Cruiser with all light battery guns jammed on and it's disallowed. Seems like the developers have plugged that hole. What other back line ship shoots at screens? I guess I'm going to try Secondary Guns II on heavy cruisers but the bottom left slot still has to be a large battery gun
To anyone new like me, and playing as Japan for the first time and at the naval setup where Bitt3r is setting up the guns: You cannot mix batteries on cruisers (heavy and light they should show up on tool tip with an X) that's based on the lower left gun in the ship design. The change was introduced by By Blood Alone. If any more experience players would like to chip in or give a link to a guide for navy stuff please do. For now I am going with full light cruiser and mixing in some heavy CL with torps, and testing the destroyer with torps to see if having a speedy destroyer won't get demolished instantly due to no armor and crit chance changes.
Here is something that worsk very well against the AI: Take light cruisers (even the early cruiser hulls are possible). Give them as much light attack as possible, slap on the best engine, the best AA and the best armor. Going with Early Crusier hulls you can produce over 3/year with the ship designer that reduced costs by 25%.
the best thing i've fund is to replace 2 of the light batteries with secondary batteries, and the rest with heavy batteries. that will let you have the heavy capital ship, while also having decent enough soft attack, that the roach destroyers can pick up the slack on.
In order to get any minor country in the peace deal, they need to have some war participation of some kind. It's explained better on the wiki, but the easiest way is to force some fights by sending suicide naval invasions. That way they will be up for grabs in the peace deal.
That's just half the problem. You need to do 2 things. 1. You need to fight against them at least once 2. You need to be at war with them for at least 14 days before the peace deal
@@craniusdominus8234 yes, true, there is also a time limit. I know that if they were to lend-lease equipment to the UK, it would also count as them participating in the war. Unfortunately, it seems that never happens.
Finally, Japan guide! Last couple of months i wanted to give japan a try but felt a bit overwhelmed at start, so decided to wait for your video, and it comes at the right time as i just made myself a cup of coffee :D thanks, any chance we see France or UK guides but for ahistorical paths? There's a ton of choices, but i would very much enjoy your monarchist guides for top countries! Cheers!
Ngl i play Japan the most and bittersteel is good but I don't think he does it justice, you can take commandeer civilian trains at the start because you'll go down to 90 stability but purge the khodoa faction gives you 10 immediately, building naval fighters and taking naval aircraft priority makes them cheaper but also gives you reserves for your carriers and gives you something to throw at ships if you need to, tac bombers can easily ignore Chinese fighters and can cover entire air zones and act as cas and can strike at sea tiles and strst bomb if needed, you just need 21 width 9 infantry 1 artillery to hold the border the Chinese only have very small divisions sizes and they only have rifles so they're not dangerous, 2 armies of those, 1 on shanxi 1 on china should be easy by july 1937 and will hold with no issues, you really don't need backup troops the Chinese will not break you and they will not naval invade. You can defend the puppets easily and the northern commander usually just uses it to grind hill and mountains giving him adaptable and improv expert meaning both of your armies will just glide through terrain. Naval invasions are just pointless since your armies can easily just walk through the Chinese with no issues, give them engineers and they'll eat Chinese guns and you're Japan manpower isn't an issue, ever. You can promote Tomoyuki Yamashita to field marshal because he starts with engineer and brilliant strategist so he can take aggressive assault and offensive doctrine, you have multiple great generals with infantry leader with which to grind traits. Never agree to American terms they always fold on historical and free 100pp. You can also use strike south doctrine to demand indochina, France always accepts even if you aren't sat on the border threatening them.
@@Litterbugtaylor Naval invasion wasnt that bad, in fact that was the best deal to stretch chinese forces across the country border. Japan never win on quantity, they do on quality so stretching forces is good deal to avoid such huge concentration army that hard to break and cost lot of weapon and manpower. But doesnt mean i look down upon your doctrine, will you beat china in 1937 with one line push? Just to make sure bcs i never thought to do so, imagine how hard it would affect casualty to press china low supply issue. Even we manage to build huge forces, it would do nothing against those supply matter. But if you sure that your strat help beat China with tremendous speed, nothing to bother about, except i still consider those casualty. By the way im just going to help prove that naval invasion china is still great thing to exploit, you have those great navy why you avoid naval invasion? What i learn from bittersteal today is to maximize the use of collaboration goverment, bcs as far my gameplay, never to have those as an option since it cost lot of civilian and weapon to operate for it. But still i do beat China less than a year, between end of November 1937 to August 1938, which TBH i had to push the enemy until Chongking. But why i still manage to race the victory? the key is by having naval invasion which open chance of encircle enemy division and doing linked up forces scenario as video above. But ofc it will take some of your luck since we saw today Bitersteal have bad day landing on Shandong. By learning and through historical campaign, i set my naval invasion on central china to shanghai and nanking as primary objective. Because it stand so so far from the main front on Beijing, it would take some time for enemy to organize the troop into backline. I guess Bitter shouldn't land on at first at Shandong, your first naval invasion will be the best time to crush enemy. If you have once attempt naval invasion, China AI might learn to put its forces across the beach for your second attempt like we had saw here. My Strat much based on Stretching enemy forces as far as possible, and it would make easier for you to do encircle scenario across whole frontline. So i stage my second naval invasion southern near Taiwan beach so they would press down to Guangxi, force them to capitulate, take whole of resource, and cut much enemy troops. By this way enemy will scramble, they will lose their organization and trench due to the needs of close the frontline, and we can having an great day of push them without stop. But remember encircle enemy is still major priority. Trust me i enjoy my trip from open sea rather than walking my troop from north to south.
I noticed at 13:07 (and in other videos) that you set the template fighting in the spanish civil war or elsewhere to elite in order to have the equipment go to them. That's fine but you can lose some equipment to the other divisions of the same template which are not fighting. I think it's better to set the theatre to high priority in the theatre icon, by clicking in the small circle just next to the name of the theatre. Good video anyway, you are much better than me.
I like to call Manchuria into the war with China, they just have one extra tile to guard and it allows you to flank Bejing, making the breakthrough easier.
yup to many sleep on calling Manchuria into the war. they grant you at least 30-50 divs with 12width to support you and hold easily against the Chinese
The „escalate war with china“ button becomes available exactly one month after you last pressed it. So you can wait for it and press it immediately once it reappears.
Please do more of this! It's incredibly informing and there aren't much guides like this out there that are on this state of the game, so please continue with these guides!
11:49 i feel like thats obvious but youve never specifically said that - you arent forced to keep that designer when going to war, you can just switch it to a better one for just 30pp when you are about to use your navy and the 25% bonus doesnt matter anymore
I think Japan is one of the best starting nations for beginners, it's also a bit really fun. Like you got your prep time, and then when you're ready you can take on all of China alone. And there's so much you can do in China to help learn the game. Like supply, naval invasions, keeping air support, dealing with an enemy with more troops than you, etc.
@@javiermagana6364 it can be. I pretty much only play japan but i was just learning all on my own. The goal is to have china beaten by 1939 so you have the time to get resistance down and industrialize to fight the allies (like historical japan, land everywhere in the pacific at once and take it all. I generally land in dutch east indies and philippines at the same time, then it becomes a game of hold and destroy the american and british fleets while trying to push/take india, which can be very difficult because theres no supply unless you built some depots)
You start at 95% stab. First focus provides 10% stab. Thus take the decision for civilian trains one day before the focus finishes for some free trains.
Such a great ad, felt so natural and genuine like if a buddy was just casually recommending a game to me. Hope other youtubers take notes. So exhausting having to listen to other sponsorships where it feels like the creator is almost pressuring you into clicking on the link. #pubgmobile you guys should continue to treat content creators like this well!
Just followed this guide and worked like a charm, I dunno why but because I went for the bypass the philippines focus, US didnt join the war and ended up saving germany from the endsiege with a desperate offense through the soviets, really fun game
Instead of maxing out the production on ships. What I like to do is check the due date. Expect small war in 1939? Make sure the destroyers and cruisers are done by then. Need battleships and carriers for 41 or 42? Set those capital ships to around the date you want to go to war. Edit. I was playing yesterday and did almost everything like you but I always make a reserve theatre on the capital pre war you put them all on home island. I also like to keep the garrison as it’s own thing and keep them where they are. I didn’t check to see if the tanks were bad so I decided to make like 12 of them. I’m gonna restart and maybe do artillery for soft attack on my infantry
I think getting China earliest as possible is the best choice, if you rush MP incident China will not have strenght to guard the coast like that, and invading Qingdao is better because you cut the peninsula port, capture and have 2 ports to supply.
I think the naval invasion of Shandong at the start of the China war is really suboptimal. Even if successful, the fact that you then have to push out of the peninsula gives the Chinese forces considerable amount of time to adjust. A better alternative is to invade the tile just south of Tianjin. You want to use Hitoshi Imamura as general of the invading army since they will be without supply upon landing. Once landed, you want to do a concentrated attack on Tianjin to capture it as soon as possible. Simultaneously, use the invading army to cut behind the Chinese front and call in Mengkukuo so that you can attack from the other side to encircle the Chinese forces in and around Beijing. It really doesn't take much to keep the Mengkukuo border defended, just 8-10 divisions will do. There is a fair bit of micro-managing involved in this to keep the Chinese pinned in place as you form the encirclement, but I have consistently encircled 30-40 divisions with this strategy for the last couple years. I tried again last night to be sure, invading in 1937 with no early wars, and it worked for me to encircle 32. This makes the rest of the war pretty academic, but I typically then follow up that with a Shangdong invasion to force another encirclement. I made a guide of my own a while ago that includes that invasion, which I'll probably update after By Blood Alone. The guide starts with a US invasion, but I've found the 10 division invasion in 1937 is also effective: forum.paradoxplaza.com/forum/threads/the-fruits-of-victory-japan-strategy-guide.1410068/
My strategy for China I learned from Bo where you naval invade Hainan, secure the island then put troops on the crossing so that you can take a marine and naval invade behind them on the province that borders the French treaty city, thus encircling the the units China puts on that border. Rinse and repeat the process until you see how little divisions China has left and then go on a full offensive.
I don't know if they patched this in the game but I tried copying what you did to your heavy cruiser and it set it as a screen ship, also it took away the rapid fire guns that you have, the ones that are available are the single shot level ones. can't do what you said in the mogomi class ships due to this, and the only way to retain capital ship status is with one heavy battery, which dis allows for any other modifications you try putting on it.
My entire reason for wanting to play Japan and America basically exclusively in HOI4 is the Navy. Naval warfare in WW2, particularly in the Pacific, was absolutely wild. I will comment on a few things from the video: 1. Research radio before declaring war on China. You will be way less likely to be reinforce memed. 2. Build your carriers before getting the Coastal Ship Designer. You want that deck space. For those curious, the basics for a Navy strike fleet is 4 carriers with max deck space (no more, no less due to penalties), Heavy Cruisers with maximum light attack, tons of the fastest Destroyers you can make (add basically nothing to them except your best engine and a light gun). Since you get the Yamato battleships from your focusses, convert them to super AA fortresses because they struggle to target anything but battleships, but they make superb soaks for enemy air power and will all but mitigate enemy carriers. Don't use heavy cruiser armour, it simply isn't worth it. Torpedoes ignore it, Heavy guns pierce it, and it costs a ton of IC. Also, you will need a couple spotter ships. Not many, I usually make 2-3 Heavy cruisers filled with recon plane launchers to help spot. Once you get lots of Destroyer 2s and 3s, it can be beneficial to convert all your remaining DD1s to submarine hunters since they're not nearly as effective in the battle line as faster ships and they add to your fleet size penalty. Converted Cruiser Hull Carriers with naval bombers are also very good at killing subs in your patrol fleets and I think they're cool, so I use them sometimes thought they're probably less effective than pure DDs. Lastly, in single player, you can take your time and automate a lot of your navy. You can create fleet templates and set what design fills what role using the production tags to create essentially separate patrol and combat craft. Ships in reserve will autofill your fleet to try and fill out the template.
for anyone who wants to know how to rush down the usa 1. Join the axis right at the start of the game 1.5 (optional). Rush your spy agency and build collaboration governments in the USA, this is definitely not needed but it can make garrisoning the US much easier 2. Justify on the Dutch East Indies ASAP 3. Move your army and navy to Germany and prepare naval invasions into the Netherlands 3.5 (optional). Prepare naval invasions into Indonesia from Taiwan (so you can annex them in the peace deal rather than puppeting them) 4. Declare war on the east indies *do not* call anyone else in, and launch your naval invasions 5. Quickly wipe out the netherlands 6. In the peace deal, take everything or take everything but let the mainland netherlands live, *do not* puppet them, because it will get you in trouble with the axis, you are safe to leave the axis now 7. Move everything into Curacao and prepare naval invasions to hit florida 8. You can either start justifying on the philippines or rush down the focuses to the one that gives you a war goal on the philippines 8.5 (optional). Prepare naval invasions into the Philippines (so you can annex them in the peace deal rather than puppeting them) 9. Once you got the war goal, declare and the USA will be called in 10. Launch your naval invasion into Florida, grab a port and ship your whole army over 11. You should be able to easily blitz across the US, they are still really weak and they wont be able to cover the whole front if you push out enough 12. And you should be able to easy get the whole mcdonald industry, in the peace deal I recommend leaving one state with the US and puppeting them so you can eat the gigantic US navy 13. You should be strong enough to do whatever now, you can eat China, fight the Allies, or even fight the Axis This guide is also a great way to get the Tojo Shot First and the Sunrise Invasion achievements
Thank you for these kind of videos bitter, always super entertaining to watch, any chance for a Portugal guide? Or Mexico? Mexico is a bit too scary for me right now as I'm not the best
What I like to do when playing japan is build collaboration governments in china, malaya, british raj and indonesia so when WW2 kicks in I just conquer these colonies and activate the collaboration before the peace deal, by this point you'll have all the resources and factories you need to do anything you want and you don't need to worry about insurgency since they have a collaboration government
the only way I have been able to naval invade China is to cheese it. Put all the units I want to use on the port. Set up naval invasion plans without any units assigned to them. Once they are ready, assign units. Once they take off, unassign them and then assign a new batch of units. This lets you send as many units as you want regardless of limit since the game only counts units that are assigned.
Keep up the great work Bitt3rSteel. Would be cool to see a ultimate Italy guide for NSB too or maybe even the flip side of this conflict with ultimate China guide
>creates japan guide >forgets to record part of gameplay >makes major mistakes during recorded gameplay >refuses to elaborate furter >leaves absolute bittersteel chad, i love you
@@yorhawarc I use something that I call: "THE TERMINATOR". Basically the same design, but switch the main heavy cruiser battery for another light cruiser battery. The game will put these on the screen line, but that is good. Because it will melt down the enemy's screen line. Leaving the capital ships exposed
When playing any nation with presence in the Pacific (Except France because New Caledonia actually has resources), it's always worth releasing the Pacific minors for the free bases from the generic focus tree, as well as the benefits of free ports to launch naval invasions
Great video, glad to see tutorials on NSB, but never choose carrier warfare experiment instead of supremacy of the battleship, it will never pay off. The ultimate battleship is the best focus of Japan it gave 2 prebuild super heavy battleships. 1 75% build and the other one 50% already build, with theese two beast, you'll gonna bully USA player everytime.
I would really like to see you do some more cheesy strats like early warring the U.S. Maybe even see how fast you can try and speed run a world conquest
Thanks for the video Bittersteel, it never occurred to me to use collab governments against China, despite using them against the USSR every single time. In regards to the first naval landing after seeing you get pushed out, I picked up Tip of the Spear for an extra 10 Naval Invasion Capacity. That made sure I could take the beachhead as you displayed it every time, but I wasn't able to push out until Escalating the War Against China a few times all the same.
Yes i never thought to do collaboration, it take so much weapon and civil time sacrifice. It would be better to use them for making weapon. But Naval invasion priority still help me to beat china less than a year, even i eventually had to walked untill chongking, lol
Definitely would recommend making 3 collab governments in China. If you don't, you'll have to walk past chongching and they will start stacking troops and it will be nearly impossible to defeat them.
so what i tend to do is actually go for tanks and move those to the north, they tend to be able to break their defenses. and when they send everybody up to the north to defend you send in a naval invasion from Taiwan in the south and another one in Qingdao. The AI tends to not be able to keep up with everything at once.
Hey, can you do the USA meme video, and by the way, your country guide videos are awesome, the germany guide video is absolutely cool, and this one is just beautiful, please continue with more country guides for USSR, USA, and maybe else, thanks!
Used to teach English in Japan and had a debate with an elderly student of mine. He was adamant Japan never invaded China and it was a communist conspiracy.
That guide still works with the current patch, but may need a bit of improvisation to get the Tour de France part specifically. Certainly it worked well enough for me and I got all those achievements a couple of weeks back
The old cheese still works, I wonder why he only did it on UK, but that works on China like a charm too (surround Nanjing without capturing it, then let the rest of your army go on a rampage). Also I did collab government on Communist China instead and release them as collaboration government for 50m manpower.
you can scout coast with ships before naval invasion, no need to send divisions to suicide. You also can prepare unlimited amount if naval invasion plans, you just can't assign more than 10 division to them on start tech.
Great video, quite useful! I need your NSB guide for France, reflecting latest patch changes on spying, officer corps spirits and hard-earned doctrines. Now, getting an aggressive Japan gamer invading the USA in 1937 might be interesting too 🙂
Such a cool video! Never did this really historically, usualy i do the meme take Netherlands and invade usa. Can you do some tank related explanation vid? I keep trying with tanks but when i get to war, i can never do these nice breakthroughs like you do in your vids with tanks :D
A few months ago I decided to play as Japan i did mostly everything here except nothing for the navy because I didn’t care about fighting anyone except Japan. Something that made this easier was maintenance companies for my units normally I don’t get them because it’s just not my thing but in China never underestimate how many guns you need maintenance companies seriously helped out a ton keeping my troops supplied in the never ending vastness of China
I follow some of this but instead of making an offensive to the north I just held it and encircled the troops at qinqdao and after naval invading in the south I had trained 24 more of the good infantry to make offensives there
I would love to see a series on you cheesing majors by methods like taking out the US early or taking out poland early as Germany to get strong fast or delay ww2
when i play japan i love to build a tone of dockyards and have by 1944 80 dockyards or so and build a huge navy that even the usa cant beat , with china i usually cap them by 1939
It seems that I am unable to complete the cruiser without it not being classified as a capital shit as instructed @9:00 ish. Is this an issue with by blood alone the newest expansion? Is this guide still viable
I rarely bother with 1940 ship models, except for the subs. Early and 1936 ones with refits are good enough, and even them can wait till China is finished off, since Japan is resource poor until you capture southeast Asia, prioritizing is the key
There is a decision to increase production of carrier fighters, CAS and naval bombers by 10%, stack that with the design company make your entire air force Carrier compatible and get some solid buffs to production and what not!
6:35 Hey man, your first focus gives you 10% stability. So if you do the trains and 70 days later you get to 100% again. Its made this way so you dont waste 5% from the focus.
"Some of you might find it a cheesy meme strategy" talking about encircling London, when he's already invading the UK in 1939 by joining the Axis as Japan and sending his whole navy and an army to Europe.
I'm surprised you went with the memey light battery heavy cruiser since that's going to be out of meta in like, less than 6 months time if PDX goes through and kills that "exploit." Guess it means you can just make another, fresher guide in a couple of DLCs time tho 🤔 I'm curious what the next meta will be, one or two heavy cruisers, stacked with light cruisers and destroyers? The rise of the battlecruiser!?
Nah you just switch from light attack heavy cruiser to light attack light cruiser... Basically just do not equip the medium gun and you are good to go...
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I downloaded PUBG to play with a friend 2 minutes before watching this video and seeing it sponsored by PUBG was really odd.
You can also plan navel invasions from terretory not jet ceptured. So you can start an naval invasion imidiatly.
I’d be disgusted to see America defeated by 1937, but if you did it auot to be full compliance
I just can understand how to win china i just stay near the port(
@RandomPiano I can't find it nigga
Don't attach a general to any army you plan to send as volunteers.
Reason: If you already have a general assigned, he'll be "Recently reassigned" and unavailable for a few days (I think 14) when the volunteers arrive.
But if you send an army without a general, you can assign one the second the volunteers arrive without the "recently reassigned" penalty.
Reason 2: You don't end up accidentally sending the wrong troops.
Nope, if you assign a general after sending volunteers it'll still get the penalty
@@fasuto8656 If the general is completely unassigned you can assign them to a volunteer army without the penalty, I've done this plenty of times so unless they've changed it fairly recently I'm pretty confident on this
@@fasuto8656 I literally checked this before posting. The debuff doesn't happen if you assign a general that's not already assigned to any army
I don't get the penalty
@@craniusdominus8234 Dankus Memecus inspired name? :)
The zero early is nice yes but supremacy of the battle fleet into torpedo cruisers allows you to obliterate any surface navy in the game
Also free Yamato
@@rps215 I dont think the Yamato/Musashi focus is as good as people think, the templates you get for them are AWFUL.
@@wedgeantilles3983 You can modify them later at least and you get the ships half finished. The worst thing is you miss out that First Air Fleet bonus and you cannot remove Duplicate Research debuff. I hope they fix this somehow, since historically they were built.
@@rps215 yes not only do you have finish off half the construction but THEN have to spend even more time refitting them with a template that's not ass. Your better off just constructing a good one from the start.
I just tried (Feb 11, '24) the Heavy Cruiser with all light battery guns jammed on and it's disallowed. Seems like the developers have plugged that hole. What other back line ship shoots at screens? I guess I'm going to try Secondary Guns II on heavy cruisers but the bottom left slot still has to be a large battery gun
To anyone new like me, and playing as Japan for the first time and at the naval setup where Bitt3r is setting up the guns: You cannot mix batteries on cruisers (heavy and light they should show up on tool tip with an X) that's based on the lower left gun in the ship design. The change was introduced by By Blood Alone. If any more experience players would like to chip in or give a link to a guide for navy stuff please do. For now I am going with full light cruiser and mixing in some heavy CL with torps, and testing the destroyer with torps to see if having a speedy destroyer won't get demolished instantly due to no armor and crit chance changes.
yes i just found out recently
Here is something that worsk very well against the AI:
Take light cruisers (even the early cruiser hulls are possible).
Give them as much light attack as possible, slap on the best engine, the best AA and the best armor.
Going with Early Crusier hulls you can produce over 3/year with the ship designer that reduced costs by 25%.
@@TMG-Germany I will try this out. Thank you for the tip!
the best thing i've fund is to replace 2 of the light batteries with secondary batteries, and the rest with heavy batteries. that will let you have the heavy capital ship, while also having decent enough soft attack, that the roach destroyers can pick up the slack on.
I would definitely like to see the US strategy, could be quite interesting!
It's a bit memey, but quite fun
@kecpterexe Is it possible to learn such power?
@@Bitt3rSteel could we get a guide if you wanted to support the kodoha faction?
@@Bitt3rSteel ITS TIME TO SPREAD SOME FREEDOM THEN
@@Bitt3rSteel the naval treaty exploit thing? Like where you get war eco no Great Depression and extensive conscription in 1936
In order to get any minor country in the peace deal, they need to have some war participation of some kind. It's explained better on the wiki, but the easiest way is to force some fights by sending suicide naval invasions. That way they will be up for grabs in the peace deal.
Just strat bomb. 1 damage is enough
That's just half the problem.
You need to do 2 things.
1. You need to fight against them at least once
2. You need to be at war with them for at least 14 days before the peace deal
@@craniusdominus8234 yes, true, there is also a time limit. I know that if they were to lend-lease equipment to the UK, it would also count as them participating in the war. Unfortunately, it seems that never happens.
I think simply strat bombing them for a while with either tac or strat bombers also does the trick
Here it comes, my favorite HOI4 guides creator. Keep it up man
Sende mi burdaydın abi😮Severek izliyoruz abim pubg yayınlarını🥰
Finally, Japan guide! Last couple of months i wanted to give japan a try but felt a bit overwhelmed at start, so decided to wait for your video, and it comes at the right time as i just made myself a cup of coffee :D thanks, any chance we see France or UK guides but for ahistorical paths? There's a ton of choices, but i would very much enjoy your monarchist guides for top countries!
Cheers!
Ngl i play Japan the most and bittersteel is good but I don't think he does it justice, you can take commandeer civilian trains at the start because you'll go down to 90 stability but purge the khodoa faction gives you 10 immediately, building naval fighters and taking naval aircraft priority makes them cheaper but also gives you reserves for your carriers and gives you something to throw at ships if you need to, tac bombers can easily ignore Chinese fighters and can cover entire air zones and act as cas and can strike at sea tiles and strst bomb if needed, you just need 21 width 9 infantry 1 artillery to hold the border the Chinese only have very small divisions sizes and they only have rifles so they're not dangerous, 2 armies of those, 1 on shanxi 1 on china should be easy by july 1937 and will hold with no issues, you really don't need backup troops the Chinese will not break you and they will not naval invade. You can defend the puppets easily and the northern commander usually just uses it to grind hill and mountains giving him adaptable and improv expert meaning both of your armies will just glide through terrain. Naval invasions are just pointless since your armies can easily just walk through the Chinese with no issues, give them engineers and they'll eat Chinese guns and you're Japan manpower isn't an issue, ever. You can promote Tomoyuki Yamashita to field marshal because he starts with engineer and brilliant strategist so he can take aggressive assault and offensive doctrine, you have multiple great generals with infantry leader with which to grind traits. Never agree to American terms they always fold on historical and free 100pp. You can also use strike south doctrine to demand indochina, France always accepts even if you aren't sat on the border threatening them.
@@Litterbugtaylor Naval invasion wasnt that bad, in fact that was the best deal to stretch chinese forces across the country border. Japan never win on quantity, they do on quality so stretching forces is good deal to avoid such huge concentration army that hard to break and cost lot of weapon and manpower. But doesnt mean i look down upon your doctrine, will you beat china in 1937 with one line push? Just to make sure bcs i never thought to do so, imagine how hard it would affect casualty to press china low supply issue. Even we manage to build huge forces, it would do nothing against those supply matter. But if you sure that your strat help beat China with tremendous speed, nothing to bother about, except i still consider those casualty. By the way im just going to help prove that naval invasion china is still great thing to exploit, you have those great navy why you avoid naval invasion?
What i learn from bittersteal today is to maximize the use of collaboration goverment, bcs as far my gameplay, never to have those as an option since it cost lot of civilian and weapon to operate for it. But still i do beat China less than a year, between end of November 1937 to August 1938, which TBH i had to push the enemy until Chongking. But why i still manage to race the victory? the key is by having naval invasion which open chance of encircle enemy division and doing linked up forces scenario as video above. But ofc it will take some of your luck since we saw today Bitersteal have bad day landing on Shandong. By learning and through historical campaign, i set my naval invasion on central china to shanghai and nanking as primary objective. Because it stand so so far from the main front on Beijing, it would take some time for enemy to organize the troop into backline. I guess Bitter shouldn't land on at first at Shandong, your first naval invasion will be the best time to crush enemy. If you have once attempt naval invasion, China AI might learn to put its forces across the beach for your second attempt like we had saw here. My Strat much based on Stretching enemy forces as far as possible, and it would make easier for you to do encircle scenario across whole frontline. So i stage my second naval invasion southern near Taiwan beach so they would press down to Guangxi, force them to capitulate, take whole of resource, and cut much enemy troops. By this way enemy will scramble, they will lose their organization and trench due to the needs of close the frontline, and we can having an great day of push them without stop. But remember encircle enemy is still major priority. Trust me i enjoy my trip from open sea rather than walking my troop from north to south.
Nice to see an updated Japan guide. Would love to see a United States early guide too. I tried one earlier and it worked pretty well.
I recently got into hoi4 and your vids really help. Danke!
I noticed at 13:07 (and in other videos) that you set the template fighting in the spanish civil war or elsewhere to elite in order to have the equipment go to them. That's fine but you can lose some equipment to the other divisions of the same template which are not fighting. I think it's better to set the theatre to high priority in the theatre icon, by clicking in the small circle just next to the name of the theatre. Good video anyway, you are much better than me.
True. Especially if the ones back home are training.
a great way to get naval invasions is to get tip of the spear, which lets you land 20 divs not 10 for 35 army xp (you need to stay gbp tho)
Hello Fellow Llama Enjoyer
I like to call Manchuria into the war with China, they just have one extra tile to guard and it allows you to flank Bejing, making the breakthrough easier.
yup to many sleep on calling Manchuria into the war. they grant you at least 30-50 divs with 12width to support you and hold easily against the Chinese
bro been needing this forever thank you bro
The „escalate war with china“ button becomes available exactly one month after you last pressed it. So you can wait for it and press it immediately once it reappears.
Your channel is one of not many that I can leave a like on a video before even starting to watch!
Great work btw
Honestly I feel like Grand Battleplan, Fleet In Being, Tactical Flexibility are underrated and really good for Japan specifically.
Please do more of this! It's incredibly informing and there aren't much guides like this out there that are on this state of the game, so please continue with these guides!
11:49 i feel like thats obvious but youve never specifically said that - you arent forced to keep that designer when going to war, you can just switch it to a better one for just 30pp when you are about to use your navy and the 25% bonus doesnt matter anymore
I think Japan is one of the best starting nations for beginners, it's also a bit really fun. Like you got your prep time, and then when you're ready you can take on all of China alone. And there's so much you can do in China to help learn the game. Like supply, naval invasions, keeping air support, dealing with an enemy with more troops than you, etc.
Sounds difficult tbh lol
@@javiermagana6364 it can be. I pretty much only play japan but i was just learning all on my own. The goal is to have china beaten by 1939 so you have the time to get resistance down and industrialize to fight the allies (like historical japan, land everywhere in the pacific at once and take it all. I generally land in dutch east indies and philippines at the same time, then it becomes a game of hold and destroy the american and british fleets while trying to push/take india, which can be very difficult because theres no supply unless you built some depots)
no bruh
@@javiermagana6364 Its great for learning the game
but no so much if you're brand brand new
You start at 95% stab. First focus provides 10% stab. Thus take the decision for civilian trains one day before the focus finishes for some free trains.
Such a great ad, felt so natural and genuine like if a buddy was just casually recommending a game to me. Hope other youtubers take notes. So exhausting having to listen to other sponsorships where it feels like the creator is almost pressuring you into clicking on the link. #pubgmobile you guys should continue to treat content creators like this well!
Just followed this guide and worked like a charm, I dunno why but because I went for the bypass the philippines focus, US didnt join the war and ended up saving germany from the endsiege with a desperate offense through the soviets, really fun game
Thanks so much for this! Was struggling with Japan for a while You are awesome with these guides
Happy to help!
Finnaly. Thanks mate.
Instead of maxing out the production on ships. What I like to do is check the due date. Expect small war in 1939? Make sure the destroyers and cruisers are done by then. Need battleships and carriers for 41 or 42? Set those capital ships to around the date you want to go to war.
Edit. I was playing yesterday and did almost everything like you but I always make a reserve theatre on the capital pre war you put them all on home island. I also like to keep the garrison as it’s own thing and keep them where they are. I didn’t check to see if the tanks were bad so I decided to make like 12 of them. I’m gonna restart and maybe do artillery for soft attack on my infantry
I think getting China earliest as possible is the best choice, if you rush MP incident China will not have strenght to guard the coast like that, and invading Qingdao is better because you cut the peninsula port, capture and have 2 ports to supply.
I think the naval invasion of Shandong at the start of the China war is really suboptimal. Even if successful, the fact that you then have to push out of the peninsula gives the Chinese forces considerable amount of time to adjust. A better alternative is to invade the tile just south of Tianjin. You want to use Hitoshi Imamura as general of the invading army since they will be without supply upon landing. Once landed, you want to do a concentrated attack on Tianjin to capture it as soon as possible. Simultaneously, use the invading army to cut behind the Chinese front and call in Mengkukuo so that you can attack from the other side to encircle the Chinese forces in and around Beijing. It really doesn't take much to keep the Mengkukuo border defended, just 8-10 divisions will do. There is a fair bit of micro-managing involved in this to keep the Chinese pinned in place as you form the encirclement, but I have consistently encircled 30-40 divisions with this strategy for the last couple years. I tried again last night to be sure, invading in 1937 with no early wars, and it worked for me to encircle 32. This makes the rest of the war pretty academic, but I typically then follow up that with a Shangdong invasion to force another encirclement.
I made a guide of my own a while ago that includes that invasion, which I'll probably update after By Blood Alone. The guide starts with a US invasion, but I've found the 10 division invasion in 1937 is also effective:
forum.paradoxplaza.com/forum/threads/the-fruits-of-victory-japan-strategy-guide.1410068/
THANK YOU 🙏 I’ve been struggling with Japan every time I play it I do something better and something worse than the last time
My strategy for China I learned from Bo where you naval invade Hainan, secure the island then put troops on the crossing so that you can take a marine and naval invade behind them on the province that borders the French treaty city, thus encircling the the units China puts on that border. Rinse and repeat the process until you see how little divisions China has left and then go on a full offensive.
This is so cool bittersteel your the person that got me into hoi4
I have been following another RUclipsr's guide, and tbh and like that one more, but its just a personal opinion. You still make perfect videos.
23:07 - On Historical, USA never declares war on you for USS Panay, so that's just free PP!
I don't know if they patched this in the game but I tried copying what you did to your heavy cruiser and it set it as a screen ship, also it took away the rapid fire guns that you have, the ones that are available are the single shot level ones. can't do what you said in the mogomi class ships due to this, and the only way to retain capital ship status is with one heavy battery, which dis allows for any other modifications you try putting on it.
My entire reason for wanting to play Japan and America basically exclusively in HOI4 is the Navy. Naval warfare in WW2, particularly in the Pacific, was absolutely wild.
I will comment on a few things from the video: 1. Research radio before declaring war on China. You will be way less likely to be reinforce memed. 2. Build your carriers before getting the Coastal Ship Designer. You want that deck space.
For those curious, the basics for a Navy strike fleet is 4 carriers with max deck space (no more, no less due to penalties), Heavy Cruisers with maximum light attack, tons of the fastest Destroyers you can make (add basically nothing to them except your best engine and a light gun). Since you get the Yamato battleships from your focusses, convert them to super AA fortresses because they struggle to target anything but battleships, but they make superb soaks for enemy air power and will all but mitigate enemy carriers. Don't use heavy cruiser armour, it simply isn't worth it. Torpedoes ignore it, Heavy guns pierce it, and it costs a ton of IC.
Also, you will need a couple spotter ships. Not many, I usually make 2-3 Heavy cruisers filled with recon plane launchers to help spot.
Once you get lots of Destroyer 2s and 3s, it can be beneficial to convert all your remaining DD1s to submarine hunters since they're not nearly as effective in the battle line as faster ships and they add to your fleet size penalty. Converted Cruiser Hull Carriers with naval bombers are also very good at killing subs in your patrol fleets and I think they're cool, so I use them sometimes thought they're probably less effective than pure DDs.
Lastly, in single player, you can take your time and automate a lot of your navy. You can create fleet templates and set what design fills what role using the production tags to create essentially separate patrol and combat craft. Ships in reserve will autofill your fleet to try and fill out the template.
Thanks. I learn something every time I watch one of your videos.
for anyone who wants to know how to rush down the usa
1. Join the axis right at the start of the game
1.5 (optional). Rush your spy agency and build collaboration governments in the USA, this is definitely not needed but it can make garrisoning the US much easier
2. Justify on the Dutch East Indies ASAP
3. Move your army and navy to Germany and prepare naval invasions into the Netherlands
3.5 (optional). Prepare naval invasions into Indonesia from Taiwan (so you can annex them in the peace deal rather than puppeting them)
4. Declare war on the east indies *do not* call anyone else in, and launch your naval invasions
5. Quickly wipe out the netherlands
6. In the peace deal, take everything or take everything but let the mainland netherlands live, *do not* puppet them, because it will get you in trouble with the axis, you are safe to leave the axis now
7. Move everything into Curacao and prepare naval invasions to hit florida
8. You can either start justifying on the philippines or rush down the focuses to the one that gives you a war goal on the philippines
8.5 (optional). Prepare naval invasions into the Philippines (so you can annex them in the peace deal rather than puppeting them)
9. Once you got the war goal, declare and the USA will be called in
10. Launch your naval invasion into Florida, grab a port and ship your whole army over
11. You should be able to easily blitz across the US, they are still really weak and they wont be able to cover the whole front if you push out enough
12. And you should be able to easy get the whole mcdonald industry, in the peace deal I recommend leaving one state with the US and puppeting them so you can eat the gigantic US navy
13. You should be strong enough to do whatever now, you can eat China, fight the Allies, or even fight the Axis
This guide is also a great way to get the Tojo Shot First and the Sunrise Invasion achievements
thank you so much for a new guide on my favorite nation.
favourite youtuber man, amazing videos. Clean, straight to the point and always engaging :)
Thank you for these kind of videos bitter, always super entertaining to watch, any chance for a Portugal guide? Or Mexico? Mexico is a bit too scary for me right now as I'm not the best
What I like to do when playing japan is build collaboration governments in china, malaya, british raj and indonesia so when WW2 kicks in I just conquer these colonies and activate the collaboration before the peace deal, by this point you'll have all the resources and factories you need to do anything you want and you don't need to worry about insurgency since they have a collaboration government
the only way I have been able to naval invade China is to cheese it. Put all the units I want to use on the port. Set up naval invasion plans without any units assigned to them. Once they are ready, assign units. Once they take off, unassign them and then assign a new batch of units. This lets you send as many units as you want regardless of limit since the game only counts units that are assigned.
Keep up the great work Bitt3rSteel. Would be cool to see a ultimate Italy guide for NSB too or maybe even the flip side of this conflict with ultimate China guide
I hoped this was gonna be a series and I love it already!
10:14 *the rock eyebrow raise*
>creates japan guide
>forgets to record part of gameplay
>makes major mistakes during recorded gameplay
>refuses to elaborate furter
>leaves
absolute bittersteel chad, i love you
Mistakes were made
sadly the cruiser won't work anymore since someone at paradox decided you can't mix and match
Yea was just trying this and couldnt fit the batteries onto the heavy cruiser. Do you know a good alternative?
@@yorhawarc I use something that I call: "THE TERMINATOR". Basically the same design, but switch the main heavy cruiser battery for another light cruiser battery. The game will put these on the screen line, but that is good. Because it will melt down the enemy's screen line. Leaving the capital ships exposed
This channel is gonna be fun I can tell
Imagine the admirals when the emperor orders the entire navy to dock in germany xD
Finally japan tips idea
Idk about ditching tanks. The tungsten you get from China allows for a decent spg spam for rolling India and the Philippines
When playing any nation with presence in the Pacific (Except France because New Caledonia actually has resources), it's always worth releasing the Pacific minors for the free bases from the generic focus tree, as well as the benefits of free ports to launch naval invasions
Great video, glad to see tutorials on NSB, but never choose carrier warfare experiment instead of supremacy of the battleship, it will never pay off. The ultimate battleship is the best focus of Japan it gave 2 prebuild super heavy battleships. 1 75% build and the other one 50% already build, with theese two beast, you'll gonna bully USA player everytime.
I would really like to see you do some more cheesy strats like early warring the U.S.
Maybe even see how fast you can try and speed run a world conquest
I was just looking for a japan guide yesterday, this video is better late then never 😆
Thanks for the video Bittersteel, it never occurred to me to use collab governments against China, despite using them against the USSR every single time. In regards to the first naval landing after seeing you get pushed out, I picked up Tip of the Spear for an extra 10 Naval Invasion Capacity. That made sure I could take the beachhead as you displayed it every time, but I wasn't able to push out until Escalating the War Against China a few times all the same.
Yes i never thought to do collaboration, it take so much weapon and civil time sacrifice. It would be better to use them for making weapon. But Naval invasion priority still help me to beat china less than a year, even i eventually had to walked untill chongking, lol
Maybe I won't ever do it, but now I know what Japan plays like
Ah yes my favourite book: all quiet on the northern front.
Ooooh another hoi4 nation guide??? I like this
Just shift left click to pop production item to the top automatically
Amazing tutorial thank you
holy... thank you for the guide
very good guide, good job! יא מלך
Definitely would recommend making 3 collab governments in China. If you don't, you'll have to walk past chongching and they will start stacking troops and it will be nearly impossible to defeat them.
so what i tend to do is actually go for tanks and move those to the north, they tend to be able to break their defenses. and when they send everybody up to the north to defend you send in a naval invasion from Taiwan in the south and another one in Qingdao. The AI tends to not be able to keep up with everything at once.
Hey, can you do the USA meme video, and by the way, your country guide videos are awesome, the germany guide video is absolutely cool, and this one is just beautiful, please continue with more country guides for USSR, USA, and maybe else, thanks!
Used to teach English in Japan and had a debate with an elderly student of mine. He was adamant Japan never invaded China and it was a communist conspiracy.
Finally somebody who knows/cares about the navy as well.
dude i literally searched for a japan guide like 6 hours ago and i watched your sunset invasion video, damn what a nice coincidence
That guide still works with the current patch, but may need a bit of improvisation to get the Tour de France part specifically. Certainly it worked well enough for me and I got all those achievements a couple of weeks back
I've always struggled with Japan, best China I could do was early 39 even with collaboration government done. This helps a ton
The old cheese still works, I wonder why he only did it on UK, but that works on China like a charm too (surround Nanjing without capturing it, then let the rest of your army go on a rampage). Also I did collab government on Communist China instead and release them as collaboration government for 50m manpower.
*me when I send the marines to Spain only to hear a few seconds later that I was supposed to send the infantry* AAAAAAA-
you can scout coast with ships before naval invasion, no need to send divisions to suicide. You also can prepare unlimited amount if naval invasion plans, you just can't assign more than 10 division to them on start tech.
When fighting on land against a country I recommend using tanks and Armored vehicles and artillery
Great video, quite useful! I need your NSB guide for France, reflecting latest patch changes on spying, officer corps spirits and hard-earned doctrines.
Now, getting an aggressive Japan gamer invading the USA in 1937 might be interesting too 🙂
me with no dlc: ah yes I can definitely do this
Such a cool video! Never did this really historically, usualy i do the meme take Netherlands and invade usa. Can you do some tank related explanation vid? I keep trying with tanks but when i get to war, i can never do these nice breakthroughs like you do in your vids with tanks :D
A few months ago I decided to play as Japan i did mostly everything here except nothing for the navy because I didn’t care about fighting anyone except Japan. Something that made this easier was maintenance companies for my units normally I don’t get them because it’s just not my thing but in China never underestimate how many guns you need maintenance companies seriously helped out a ton keeping my troops supplied in the never ending vastness of China
I follow some of this but instead of making an offensive to the north I just held it and encircled the troops at qinqdao and after naval invading in the south I had trained 24 more of the good infantry to make offensives there
Havent watch the video yet , i hope you amaze me and change my pitch perfect strategy;)
FINALLY!!!
Although I think you should have waited for the naval rework
I would love to see a series on you cheesing majors by methods like taking out the US early or taking out poland early as Germany to get strong fast or delay ww2
I think the Japanese army navy rivalry lets you get some good carrier fighter production bonus, which i use with the zero to crank them out faster
I think France or the UK are the perfect next candidates for this
Since you have already done Soviets, Germany and Italy
Yes, I do want to know how to capitulate the us as Japan in 1937 and i love your content btw
realizing how bad i really am at this game when the AI blocked bittersteel's naval invasion yet i failed to stop an AI naval invasion
when i play japan i love to build a tone of dockyards and have by 1944 80 dockyards or so and build a huge navy that even the usa cant beat , with china i usually cap them by 1939
It seems that I am unable to complete the cruiser without it not being classified as a capital shit as instructed @9:00 ish. Is this an issue with by blood alone the newest expansion? Is this guide still viable
Same problem here. I think it might be because of the update yes
You get 10% stability from your first focus so just grab the trains just before then. You'll still be at 100%.
19:53 when he said that he forgot, i felt that
I rarely bother with 1940 ship models, except for the subs. Early and 1936 ones with refits are good enough, and even them can wait till China is finished off, since Japan is resource poor until you capture southeast Asia, prioritizing is the key
Oh god thanks i've been trying to do a decent Japan run sooo many times
He's finally done it
There is a decision to increase production of carrier fighters, CAS and naval bombers by 10%, stack that with the design company make your entire air force Carrier compatible and get some solid buffs to production and what not!
Thank you for this video. The only Japan guilds seem to by meme usa invasions and no historical build up
Your Units can withdraw from the port, if you click on one of your own ports (rightclick)
could you pls make updated achivment guide fot the portugal "macau my day"
6:35 Hey man, your first focus gives you 10% stability. So if you do the trains and 70 days later you get to 100% again. Its made this way so you dont waste 5% from the focus.
I'd have 5% more during the war with china, resulting in more production and PP. The value goes over 100%, after all. It just doesn't show
@@Bitt3rSteel i didnt know it kept going but only shows 100%. Thanks for the information
"Some of you might find it a cheesy meme strategy" talking about encircling London, when he's already invading the UK in 1939 by joining the Axis as Japan and sending his whole navy and an army to Europe.
"oops"
This video is great and all but the people need to see a Soviet Union play through with the no step back dlc
I'm surprised you went with the memey light battery heavy cruiser since that's going to be out of meta in like, less than 6 months time if PDX goes through and kills that "exploit."
Guess it means you can just make another, fresher guide in a couple of DLCs time tho 🤔
I'm curious what the next meta will be, one or two heavy cruisers, stacked with light cruisers and destroyers?
The rise of the battlecruiser!?
Most likely light cruisers spam since they'll have no counter
Nah you just switch from light attack heavy cruiser to light attack light cruiser... Basically just do not equip the medium gun and you are good to go...