Creating Low Poly Deer Horn Knife in Zbrush and Substance3D Painter Tutorial | Preview

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  • Опубликовано: 4 ноя 2023
  • If you have ever wondered how to produce a high-quality "Low Poly Game Ready" in high-end games like "DEAD ISLAND 2 ", During in this 7 hour Unnarated in depth course you will learn how to build a Low Poly Game Ready Deer Horn Knife from scratch in ZBRUSH and Blender,Texturing with Substance 3D Painter and render it in Marmoset Toolbag 4 also you will learn how to advance Retopology with TopoGun 3
    In general if you want to have a nice job in future in AAA game studios you need to learn industry standard 3D and texture packages like Zbrush and Substance 3D Painter and you need to learn how to model from scratch to texture and render
    If you are a beginner you may find this tutorial hard to follow so I strongly suggest you to take some introduction courses to substance painter and Zbrush with that said you may have no issue to follow Marmoset Toolbag section or rendering there is everything clear and marmoset is a uncomplicated software
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    Link to Tutorial :
    Artstaion : www.artstation.com/a/32609890
    Flippednormals : flippednormals.com/product/cr...

Комментарии • 2

  • @philmehrart
    @philmehrart 9 месяцев назад +2

    Picking this up - looks very cool man! Would have been cool to see you retop in Blender, even using something like Retopoflow, but this is still solid. Thanks for the content

    • @navidmirvalizadeh4914
      @navidmirvalizadeh4914  9 месяцев назад +1

      Hi glad you find it interesting.it's 9th gen low poly game asset creation pipeline,knowing Topogun will help in many fields including character creation it's a powerful tool specially version 3 ,as always thanks for your feedback