Etho Plays Minecraft - Episode 583: Endless Storage Room
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- Опубликовано: 21 сен 2024
- It is time to start the 2nd BIG project, the Endless Storage Room. Today we go over the plans and problems with it's design. We also start preping for the massive build by collecting materials and getting our End ready for building.
Borkon Loader: • Compact Tileable Shulk...
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Only Etho could say something could be a turning point of a lets play in the 583rd episode
The next 583 are gonna fly by!
That's our Ergo, always innovating. Maybe one day he'll even finally figure out how to make llamas walk around some sort of city. perhaps even one made of sand. Who can say.
Let him cook. And not just sandwiches.
Bro i read this before watching and thought he was gonna end the series. I hope he returns to the museum build someday but in any case im always happy to see a new ep
If One Piece can reach a turning point at episode 1071, Etho can reach a turning point at episode 583.
Hey Etho, probably won’t see this but I’ve been watching since you since you had around 7K subscribers, years and years of my life, my name is down on one of the mines from a donation. It’s my birthday tomorrow, I’ll be 27, you’ve been a massive part of my life. Just had a steak dinner, drinking a beer and sat down with my girlfriend and some snacks watching a new let’s play episode. My life his changed so much but you’ve always been a constant, I don’t even play minecraft anymore but I wouldn’t miss an episode. Just wanted to say thanks for putting out all the content all the years and hopefully many more to come. Just keep doing you!
Just keep doing you...well said bro and happy birthday!
Happy birthday!
My birthday was 5 days ago, and I'm also 27!
I've not been watching him for as long as you, but I fully agree with everything you said, it's been a constant that has helped me maintain a positive mood over the years. When life is looking grim, there's always something wholesome and intelligent to watch with Etho.
Happy birthday! I'm 36, I must be one of the older viewers. Are there older viewers than me?
happy birthday from a younger viewer in these replies! i’m gonna be turning 20 next year and through talk the chaos and broken hearts etho has been there for me just like you. it’s good to know that there are others who enjoy his time he puts into videos for us!
That's so sweet, I'm 19, grew up watching him
The quip about liking shooting the pillars for the End fight gave me a fantastic idea - an end crystal archery range! Just imagine the satisfaction of rolling along in a minecart, popping end crystals left and right! It could even be built in the End (obviously away from the main island) as a good project for that dimension.
That's a fantastic idea for a minigame.
Totally needs the zelda song that plays in the shooting gallery and the bombchu bowling alley @@EthosLab 😂
Could maybe even use the main island! With the interruption trick you could have a system for resetting the pillars but not having a dragon.
Can you use a dropper storage to re fill the items
I love how Etho calls that item filter design the "Impulse item filter', and Impulse calls the hopper clock the 'Etho hopper clock'. But neither of them will add their own names to their inventions
Except for the Etho's Mob Processing Unit (EMP) and Etho's Advanced Transport System (EATS), which were both invented & named by Etho
I think he explained that. When he was starting, it would be fine to name things after himself. Nowadays, it is a risk because a smaller channel might had the same idea before. So he doesn't name after himself to avoid "stealing the spotlight" from small tubers.
He recently explained why he doesn't name "his inventions".
He used to do it, but once people came at him because they thought he copied the idea of a small channel, except it was a coincidence both had similar ideas at the same time...
@@ecostathis is so nice from him! Really shows him as the humble person he is
Pretty sure everyone has called it Etho's hopper clock
Gotta love how etho just keeps placing more enderchests rather than just look at the ones he already placed. Shows how much he loves his system
If random right clicking doesn't open the enderchest, obviously there is one missing in that particular spot. Its a problem that can only be placed with consistency.
Etho do you ever go back to your own videos for reminders on how to build stuff?
you may want to put that in a comment rather than a reply to another comment @@Pixelated_Chicken
@@Pixelated_Chicken hey said in a recent video that he does that exact thing to remember how to build redstone things
@@_trbr Thanks I totally forgot!😅
Putting the storage in the end is genuinely one of the best ideas I’ve heard for larger worlds! I don’t know how I’ve never considered it
I was thinking the same thing, so genius! Good job Etho!
because youre not good at coming up with good ideas, not your fault
my favorite place to live is on top of an end portal, too.. i should have thought of this!
Well I have thought of this but I decided not to cuz I hate dealing with endermen
Woah, you’re a velociraptor
No one does Minecraft quite like Etho. Building storage in the End so that you’re essentially always close to it is absolutely brilliant. Always has been and always will be the GOAT.
Been playing this long, and still feels fresh.
he turned the entire End into his Ender Chest
@@odinandapache Exactly lol that’s a big brain anime move right there
the ultimate ender chest@@odinandapache
hoping this means we finally get builds in new chunks… so much potential
Let’s go! My Etho senses were just tingling too. Thank you Etho for this episode and I hope anyone reading this has a great day!
You too!
I had the feeling yesterday that today would be the day
my etho senses were in high alert today haha, you have a nice day too
I woke up this morning and my Etho senses started going off too
A diamond for the haste 2 potion would make sense and give a good use for diamonds again.
Honestly I'd love to see a complete revamp of the magic system in the game, and the adventuring pillar in general. Raiding my first desert temple was so cool... but then it was over. XD
@@RexTenomous at this point, redstone could be revamped as well, specifically talking about the signal strength and how there’s more and more stuff assigned to it but it is only capped at 16 different levels…
@@sweetcormI’d agree, but I worry a big revamp would break a lot of stuff
@@kyrroti yeah, that’s true as well… it would be complicated to make a redstone revamp which won’t break everything but maybe gradually tweaking a few things over time would work better
nah, that feels kinda weird. Most potions use organic elements or powders as ingredients. So what organic item would qualify for haste? Maybe we'll get a better item for that in the future, but it shouldn't be so common and easily farmable that you can simply do better than the beacon.
What if...
What if the sniffer flowers fed to a brown mooshroom gave haste? It'd be short, and quite inefficient, and. Oh wait you wouldn't be able to get haste II.
...I wonder what a sculk block would give as an effect? Darkness? Should that be a thing?
this is my first Etho video. I'm mostly here because of all the positive content from people playing mcc, and I already love this. now I just gotta catch up on all of it 😂
Wow, what a place to start... Welcome!
You have so much content to watch, hope you enjoy it!
thanks, both of you! I've got a long road ahead...
Welcome to the channel!
Aww man, I wish I could witness Etho again for the first time. Enjoy all the content!
Hey Etho! Why don’t you jump in a backup and try placing all of the 5184 hoppers needed for the Endless Storage Room! Then you can see if it’s going to produce any substantial lag. Love ya Etho
Using the End like a giant enderchest and enderchest loader is honestly so poetic, not to mention absolutely genius! Its nice to see such a neglected dimension get some love. An End base in the End, along with a spiffing up of the overworld End gateway base, might be a nice complementary project.
Here's a good tip for you - if you don't go through the outer End gateways upon generating them, you can set up blocks out in the void and essentially "pick" the location for the other side to appear. Its very useful for projects like endermen farms or bases in the void between the main island and the outer islands. Its good practice to save a handful of outer End gateways for that purpose, you can block them off with like obsidian or something until you're ready to bridge out to the void and pick their generation location.
Please don’t think 3 episodes of the same build will be boring. I will be refreshing everyday for the next part!
There is a way to make 1-wide tileable 100% reliable shulker loaders: If you break the shulker box by zero-ticking a cauldron or composter into it with a sticky piston, the shulker box item spawns in the middle of the cauldron or composter hitbox and is trapped inside it. You can then retrack the cauldron or composter with the piston and the shulker box is pulled back, and can be picked up by a hopper. See the first section of cubicmetre's 5 storage innovations video for a visual of what I'm describing.
I don't like reading. Could you post video pls
Yooo this might be the best day ive had in a while
Got a job, cleaned my room, made it a weeks strate to the gym, and Etho uploads
Its just all lining up today
Nice, make sure to keep hitting the gym for a month straight and from then you are hooked and can’t stop anymore! Lets’s go bro!
Keep it up!
💪
Proud of you!! I love when i have weeks like that. Seems like everything is lining up together perfectly
Ask your crush out!
Etho, you can point a dropper into the chest for your 27 item sorter thing. Power the dispenser, the item can go into the chest if it can fit, and if it doesn't (or is the wrong type of item), it will stay in the dropper, and then can be pulled out with a hopper to cycle to the next item.
But the noise! If a dropper can't eject an item into a chest, it will make a click!
@@nikolaysitnikov796you could potentially time the Redstone so it only pulses when it knows the item will be in there, or maybe use a comparator to check if it should prevent dispensing when empty
I found you 100 years ago via redit… been a loyal watcher since before you got 100 subs!! Thanks for all the content over the years. I even got my kids watching you religiously. My question is this, as a red stone pioneer, I would love to see you complete the “simon” game. All the new additions should make it a breeze now. Thanks. Keep it up !!
agreed!! there have been many very compact and small redstone simon games on youtube recently, but i would love to see Etho do it in his very own way!
100 YEARS AGO?!!?
bro thats just 5 years After WW1
@@scottmadipI think he was being hyperbolic 😂
@@scottmadip🤣
23:36 You might want to get the Carpet mod's tickwarp feature, perhaps just for the creative world, to see how the system would behave after running for, say, 100 hours (7.2 million ticks) without having to physically leave your PC running and occupied for 100 hours.
adding to this, carpet mod has a feature to make the more drastic item jumps common, so you can test a worst case in addition to tick warping to stress test in even less time.
I absolutely love seeing behind the scenes redstone.
I love seeing people's redstone test worlds, because they all have this insane mad scientist vibes.
Etho learning about being able to cancel the dragon fight made my day. 12 years in and you can still learn new things about a game you love!
tbf the dragon fight was changed a lot in 1.9 so like what, 2015? But that clip brought back memories of when I learnt about invulnerable ender crystals, which you can obtain if you move the ones that spawn on the obsidian pillars before the sequence is completed, so they never lose their invulnerability tag (which is what makes them immune to arrows)
He also demonstrated several things he'd learned from the Nexus with how things work and what to avoid. He never stops learning, so he never stops making interesting videos.
Hey Etho!
For the shulker hopper hopping problem, the solution is using a cauldron or composter.
If you 0-tick pulse a piston to push a cauldron or composter into a shulker, it will break the shulker, and the item will spawn within the bounds of the cauldron/composter, and the walls of the cauldron/composter will restrict the item's movement to less than the bounds of the block. The cauldron/composter can then be slowly (non-0-tick pulse) pulled back to over a hopper.
The problem is that hoppers are a bit generous with how big of an area they pick up items, so making sure the item is over the correct hopper isn't enough, the item must also not be near the edges of the wrong hoppers. Cauldrons/composters are the easiest way to do this.
The comment of the day during the dragon fight was a really nice touch. Reading the comment of the day during a sample of the episode's grind would be a fun addition for the future.
If you use commandleo's design you won't have any shulker losses and it's 1 wt and decently small :)
The childlike glee I _still_ get every time I see an Etho upload is just a testament to how legendary this man is
This is the type of content I love when it comes to MC, walking through the thought process and explanation of why you do what you do. Im not bad mouthing other CC's but sometimes Im sick of constant time lapses. Anyways thanks for years upon years of amazing content Etho.
The dragon fight montage at the end was incredible. Best Minecrafter indeed! Thanks for another banger episode, Etho! Excited to see this new project unfold :)
Etho's projects feel like they have an actual design process to them. Like, series' of prototypes, improving on the failures of previous versions, tinkering with new components to learn their properties, integrating all the components (including aesthetics) together, etc. He even made a bill of materials! It makes the redstone engineering feel like actual engineering.
A combination of engineering, architecture, logistics and economics. It's beautiful 😭
Thank you for bringing joy to us Mr. Etho!
The nostalgia of Etho walking through old projects was neat
Hey Etho! I hope you had a fun time in MCC, I know everyone, from the viewers, to fellow participants, to the Noxcrew themselves, loved seeing you there!
Wow! This episode embodied the essence of "Minecraft Done Technical"! Etho introduced a lot of new things in this episode by building into the background mechanics he uses to play the game, displaying the problem he wants to solve, and presenting a really thought out design for the solution. Excellent use of bringing up older project mechanics that've been done before and introducing them into the new project (kind of like seeing old programming code). Etho also did a great job at highlighting some key areas and functions of the redstone devices (mentioning the design name), explaining what they do, and how they all fit together. The cut outs of the designs were a really nice visual to understand it more. Then to top off an already excellent episode, he fights the dragon again to build onto the world! Was awesome seeing the end covered in the portals. Also Etho doesn't fight the dragon like most, he ends up chasing it down with his bow in the sky! It really showed how great he is at playing the game. The boss fights have generally just been him trying it for the first time, summoning them for testing, or some challenge. Also really nice addition for the dragon fight voice over.
Can't wait to see the next episode and see more progress on the Endless Storage Room!
Hey Etho, you've been killing it lately. Keep up the great work.
New Minecraft RUclipsr acquired.
You are now one of my top favorites and I've barely watched 10 minutes of one video. But I was sent this way by some Tubbo fanboying in mcc so I checked it out.
This is amazing. How have I missed out on this amazing content for so long oml
Seems like you appreciate this massive gift. So many years worth of great wholesome videos await you!
Welcome! :)
What I wouldn’t give to watch all 583 episodes of the LP without any memory of them…you’re in for a treat :)
I'm so glad to see Etho has joined me on the End Storage train. The big issue I've found that you should be aware of Etho, is that building it in the End makes chunkloading near impossible. Which, for someone who likes running around while you start a sorting job like myself, is a big issue. I'm excited to see how you tackle this project!
Nothing brightens my day like a new etho let’s play video. I appreciate you so much etho ❤
Behind the scenes redstone is one of my favorite flavors of episode
Probably the only RUclipsr I could see a video from everyday and never get bored of it!! Keep it up man!
Your storage room Enderchest has been the envy of many smart people. But this End storage system is going to be really freaking cool.
You seem rejuvenated from spending time with your family and I’m happy to see that! Whatever benefits you benefits Minecraft in general. :)
Hello etho, thought you might be interested in knowing there are 1 wide tileable designs for shulker loading that are 100% reliable and lossless using the mechanic of 0 ticking a composter into a shulker box with a sticky piston. This causes the composter to catch the shulker box every time. It's called accessible tileable shulker loader if you're looking for it because it also makes the shulker box accessible from below as its being loaded.
there are precision box loaders that are not accessible to
Etho's bow skills still awe me sometimes - he might not be the best in close combat (it's all lies), but long-range combat is a whoooole other story.
Really enjoyed this episode, I feel like you tried something different by showing us your thought process in more detail and taking us to fighting the dragon.
Etho is such a genius. He doesn't build megabases, or make redstone computers, or dominate in pvp, but he has the ingenuity to make such bigbrain ideas. Look at the hopper clock: it is so simple to build, yet so versatile and useful.
I mean, how does someone even think of the hopper clock? Someone would have to think "what would happen if I put 2 hoppers facing each other and a redstone block moving back and forth.
so genuis
I like your perspective! So true!
Great job etho in your mcc33. It was wonderful to have you play!
I find it so interesting how Etho's projects are genuine engineering projects. His systems encounter issues very similar to real-world ones, like scaling, resiliency, trade-offs in terms of cost/time/space, working with constraints, and so on. Methodologically, there is the need to plan at multiple scales, the draw of theoretically simple solutions that break down in practice, the need to learn from previous work.
I remember when you’d do brain teasers for us using redstone to start your episodes. It would be cool if you did those every now and then again!
21:27 you scared me that the episode was already ending!
Thank you for the countless years of content Etho. I think I subscribed in 2011???
To hink that some of us are here for more than 10 years .... and I haven't played the game în more than 6 ... but this week I opened it and decided to play some skyblock
You subscribed when I was born...
Etho started content around when I was born...
Minecraft was made the year I was born...
goodness.
@@Messwiththehonkyougetthebonk minecraft was made in 2009. It was released on 18.11.2011 (I remember that it would've been 11.11.2011 but Skyrim was released then so they delayed it by a week), but it's never finished anyway, so that doesn't weigh much
One potential issue is that the 5 hoppers that point into the shulker box can push items into the shulker faster than they pull items from the minecart -- i.e. they can always push items, but only have a minecart above them to pull from maybe 12% of the time. That could cause those hoppers to empty and lose their “filters” if you repeatedly swap out the same shulker without spending enough time in the End.
One way to mitigate that would be to shorten the length of the rail section of the minecart loop. For example, making it a horizontal loop instead of a vertical loop means that you could have it pass under half the hoppers on the way out and the other half on the way back. That could cut the total round-trip time by 10-20% and reduce (but not eliminate) the likelihood of this failure state.
Another way to mitigate this is to have multiple minecarts going in parallel along the loop, but that seems laggy and my gut feeling is that eventually they will get stuck together, which won’t help the hoppers pull any faster, or the carts will even stop moving completely.
An insane idea would be to have 5 separate minecarts, 1 for each shulker-loading hopper, moving along 5 separate tracks, picking up only 5 different items each, but my brain hurts thinking about that.
when Etho leaves for two seconds to get a snack--did anyone stare stressfully at the redstone like a kid at the checkout line, waiting for their parent to come back 😆
Man i don’t think i’ll ever find something to watch that’ll even compare to an Etho video. They just hit different.
I'm loving the extra little editing things etho has been doing recently
Building infrastructure in the end to take advantage of it being a "shared space" between all spaces in the overworld is such a cool idea I'm surprised I haven't seen it before. Nether travel is ubiquitous, but using the end is something I haven't seen. Another bonus is that the end is kinda a mostly-unused space, and even if you were using it, it comes with the 20 portals built in, which lets you spread things out easily without incurring travel cost; the combination of the two means that even if your 5000 hoppers and the minecarts and crap _do_ cause lag it doesn't really matter because it's not like it's loaded together with really anything else.
One storage idea I've had for a long time but never really gotten around to prototyping is trying to have an incredibly low latency system that uses a menu chest like the Pixel or whatever, and then you drop an item from the chest and it goes and gets you a shulker box full of that item. A rudimentary version of this would just drop the item into a water stream which runs along sorters. Whichever sorter picks it up detects that and spits the item back out (so it can be sent back to the menu) and also a shulker box, which then gets added to a queue of shulker boxes to display in a slot (where the player can quickly choose to either pull some items out and then send it back or grab the whole thing).
The problem with this is that if you have even single chests for your menus, that's gotta run along 27 sorters minimum to figure out what was selected, which takes at least like 5 seconds in the water stream, plus whatever latency your detector has (probably like a total second for everything). You can do return via instant dropper lines, and maybe you could cut down the travel time to ~3 seconds by using non-instant dropper lines for the sorters.
Hmm. My point was gonna be "that's still annoyingly slow", but that's starting to look reasonably fast at ~4-5 seconds to get what a shulker box. The moment you need several items, the first ones will probably get there by the time you're done selecting them all.
By hooking up some kind of restock to the selection chests, you basically get a storage system which has a (stack - 1) of each item quickly available (just grab all but one item from the menu) and then if you need more, it also provides quick access.
Ideally though, you could like, slide a chest boat on ice or something so that it gets to pass over two sets of filters at once, speeding up the lookup process.
"Improved Infinite Storage System" SethBling is what you're thinking about; also Infinite Storage- EagleEye/SilentWhisperer. Calls a storage minecart using name tagged items
Now you just need to make sure it still works and add a shulker loader
There is a way to do this faster with chest minecarts it's called improved infinite storage system try to find the original
I love the behind the scenes on your redstone creations. Your resolve and creativity is awesome to see
I know this is off topic and you probably won't see this, but if Tango brings ravager tags back in decked out 2, you might be able to do a trade where you name a ravager for someone, and then lure the ravager to the entrance. This trade would probably have more value for people with less keys, so it would be better to trade with them. It only requires you to use a key and a tag, but the trade is worth many times that in the long run, especially if they're lacking keys. On top of that, you get the loot they might've gotten themselves during that run. You could also charge them the key and/or the tag so you get free runs!
No one makes me want to play minecraft more than Etho.... Props, man :D
Love that his storage system revamp seems to be using multiple similar strategies to his Enchanting table revamp. You can see how he's using solutions from one system to improve the quality of another.
Love the little "Impulse standard item filter" thing. So many people refer to Etho's hopper clock with his name. It's just nice seeing the respect that goes both ways from the redstoners.
Etho be revolutionizing storage again... i love it
I love how the most exciting projects in this game stem from storage!
Etho, I saw you collecting some, but I hope you collected a lot of bottles of dragons breath as once you have infrastructure in the end dragon fights will be a thing of the past! Love the video and will you finally tell us how the city walks around the sandy llammas!
I hope he's putting his storage system behind one of the portals
@@Iwijn2000 I’d considered this as well.
Okay the concept of building it in the end is genius for the exact reason you listed.
@EthosLab you can fix the shulker issue of it going into the other hoppers by using a sticky piston with a composter stuck to it to break the shulker/catch it over the hopper you want it to go into. it works like 100% cubicmetre discoverd this a little bit ago. Upvote so he sees this pls :)
I know Etho is a monster with the bow but holy hell I didn't know he was THAT good. Man literally sniping the dragon to the future and adapts when the timeline changes.
I'm so happy to see that after over ten years and almost 600 episodes, Etho finally freed the end! What a time to live in!
I've always loved your new storage solutions, and each new Redstone experiment. I'm glad you got a burst of inspiration and motivation to start another one!
Etho my guy, I need another episode
i'm glad to hear you want to start giving buildings a purpose (like the dye building), its always good to follow in the footsteps of legendary minecrafter B double "O".
it's A-level results day and I confirmed my place at uni... been watching etho since I started primary school and in 3 weeks I'll be in my student accommodation ready for freshers week. Thank you etho for being a massive part of my childihood. By the time the next video drops I very well might be at uni and you can bet I'll drop whatever I'm doing to watch it just as I always have!
Congratulations on your A level results! X
@@emmaparkin8543 Thanks! all though it was just A-level result lol. only managed to pass computer science, sorta flunked the other two, however through the power of ringing up anyway, they offered me a place on the course I wanted.
I loved the behind the scenes look at the redstone design process, would love to see it more. Excited to see how the storage system goes!!!
It is always a great time when Etho drops a new video. Cool to see another big project!
I share your love for starting new projects (and not necessarily finishing them) but usually it's programming
I have way too many unfinished mods
Dang man you're like a minecraft physicist / engineer prodigy! Thanks for the content.
I feel that pain with the shulker loaders, when you break a shulker box i swear it wants to go everywhere but the hopper directly below it.
On my friend's server we made a shulker box based bulk storage system. The only thing particularly special about it is that is presents the shulker boxes for you to take items from (just like what tango made at Grian and Scar's trading hall) and makes the dispenser & bottom chest accessible so you can take whole shulker boxes directly.
I didn't follow any tutorials so it isn't the most compact or optimized redstone, but atleast its mine. (And it was a pain to make a lossless shulker loader that operates at double hopper speed)
I am currently watching every etho let’s play episode starting from 105. I’m only watching this because I need a break and am always over the top exited when I see etho post
Man its been awhile i think i subscribed around 250k and i last really watched you when you built that giant furnace but nobody does Minecraft like you, you are my favorite RUclipsr of all time ive spent countless hours watching you enjoying all your projects.
The only concern I'd have about this is that it's gonna take a long time for the shulker boxes to fill, and if you aren't in the end a lot it might not do that until you go back
i like how etho is independently going through the same discoveries as the storage tech community years ago, its pretty neat to see
like how he's using the shulker loader to make a deep storage unit, something that technical servers have been doing for years
his solution to overcome the limits of hoppers with his shulker depot/enderchest setup was very simple to build and really neat to see
or like at 19:30 i think most storage tech overcomes the problem by breaking the shulker with a composter from the side, and then the shulker box item entity is retracted with the composter, from there a hopper can pull the item through the composter
(idk why this works, i thought the item sucking feature of hoppers got disabled when theres a composter above them)
You might want to try using a hopper minecart inside of the one block wide shulker loader design. Hopper minecarts tend to have a better success rate picking items within their own domain, and can be fit into a single block still.
Vein mining would be a proper gift to the community. That's the buff to material gathering that we need.
Etho is the bob ross of minecraft
Really enjoyed Etho going through the design of the redstone in this episode and showing how much care he puts into making sure the system works so reliably!
I believe there is a technique where you can 0 tick a cauldron into the shulker box. The box will end up in the cauldron and not fall out. It is definitely bigger by the time you make the 1 wide 0 tick though
cant believe he's almost as 2.5m subscribers when we waited YEARS on 1.99m!! the renaissance of Etho is here!
blessed by a new episode
My idea for transporting villagers is that if a llama is wearing a carpet, a villager can ride it like they do boats, when the carpet is removed, the villager dismounts.
It doesn't make it trivially easy, it adds functionality to a currently underused feature, and I think it fits the spirit of the llama. Plus it gets around how you can't make one entity dismount another without killing one of them.
throwback when the main issue with the storage system was sticky pistoning a block of coal ore from a cliffside across water
great episode as always!
Ethos fan base = purest on RUclips - still even after 17 years.
Always loved your videos man, for years 👍🏻
You sound like you are having fun and I am truly happy for that!
Stampys series is over, this is about all we got now
I love the behind the scenes redstone! Great episode once again Etho!
If you’re forced to use a 2-wide shulker loader anyway, could you just use the 1-wide design but put blocks between them to stop shulkers from popping into the next slice over? Still ends up being a slice every 2 blocks, but might be a little simpler than using the 2-wide loader
but that's bulkier, he talked about how the 2-wide design he used prior was a lot shallower
etho's videos are so versatile. no other youtuber makes stuff that i can watch at home with a snack, at a friends house with pizza and beer, as a passenger on a road trip, and on the treadmill at the gym. genius
One of the biggest regrets I have always had with storage systems is having the shulker box being loaded inaccessible. It's so frustrating when you have 26 stacks of an item inside the shulker box and none in the barrel, so you don't have access to them and need to break into the system to get the item. So I'm sorry but you will have to redo the system with accessible shulker loaders. And if you don't think it is going to be a problem, isn't it better to problem-proof it? Better be safe than sorry and I'm sure you will encounter this problem (you're probably not going to have more than 26 stacks of repeaters/dispensers/crafting tables)
Still crazy to believe this was my first Minecraft RUclipsr to watch when I was just 9 years old and going on 21 now.
My only issue with the new villagers is, if your a new player, how would you know that swamp and jungle types exist? I would love for mojang to finally have villages generate in those biomes. Then it's more intuitive I think.
That's been a problem with Minecraft for years at this point, though; the wiki is basically a necessity to get anywhere. There are all sorts of mechanics that aren't even hinted at anywhere in game, even including some pretty fundamental stuff. Like, at least they added the ruined portals to hint towards how to get to the Nether, but if you're a new player and you don't check any outside sources, how would you find out the process of getting to the End?
Like, you're absolutely right, but this is just the latest example of an ongoing issue I feel like.
@@Idran I totally agree, when a wiki becomes essential to basic gameplay it's a problem. The advancements are a small help, but they could do much more
NOTHING makes me happier than opening a new Etho video and hearing him so excited! It puts a pep into my step and makes my day just run smoother knowing that someone is out there enjoying something as much as you enjoy playing minecraft (and starting projects)
Endless must be very flattered you named the storage after him 😗
I just finished cooking my food and sat down. BOOMM!! 🎉 New Video best best feeling ever
I know he never streams, but it would be so sick if etho would stream his decked out runs when it comes out
Maybe he could let Tango stream them? I think they talked about having an opening weekend stream day xx
Etho's Let's play is very well welcomed after a 12hr shift. It was really interesting to peek behind the scenes of the redstone building process.