You kept my attention until the end. In the beginning you couldn't hit anything because of the RNG. Recommendation for the next line of artillery of the USA. One of the reasons I still play artillery is when you kill an entire tank and get a cute message at the end of the fight in the garage. You have to admit that it feels good when you penetrate someone and send them to the garage. Greetings from the most blacklisted clicker in WOT for the brothers clickers. 🤣 Great SPG content and keep clicking 😂😁AwesomeEpicClickers
This tech tree had that infamous gun which could deliver 1850 from tier 7 to tier 9. The S-51 was scary with that gun and the 261 was insanely accurate with AP. In fact, the 261 can get 0.46 with crew skill changes, which is preposterous. The arty missions definitely need to be addressed and the whole class itself needs to be reworked, maybe with smoke shells or something, like in Frontlines. Make the class different, more dynamic.
@@michaelo4476 Not to mention the smoke effects depending on how they are done could make some people experience a slideshow when the effects are on screen.
i remember my arty moment in am53/55 that me and a grille 15 carried a game hard, with both of us getting 5 kills in fisherman's bay. and both of us did alot of damage. and this happened pre-arty damage nerf so i'm smashing tank roofs for up to 1.7k of roof penetrating hit. special mention to a full health e5 got it's turret roof penned by me and nuked his HP down to sub 400... XD
I love that at the beginning of the video, they usually show like twenty comments asking for the tech tree experience we're about to watch. However, for this, they showed only ONE comment. The subversion made me chuckle. xD Edit: Also, THANKS for telling how to click on the minimap to get your sight there immediately. I never knew how.
Reasons to play arty: 0. Reasons given by Zwatsh - really low end PC or being hadicapped. 1. Missions (both campaign and daily - like hit 7 in battle, do 7 crits in battle or do 15 crits, especially when you don't have much time to play). 2. Having to be ready to get up and do sth else in rl - like turn off the stove. 3. Having bad rng day in other tanks. 4. Wanting to become lead/prediction master. 5. Gambling with blinding bushes. 6. Countering other skyshitters. 7. Spreading hate on op tanks. 8. Unloading your bad day on randoms.
annoying wot players bc of hate to the game. honestly artylery isn't a problem, pay to win is not fair, and there are multiple pay to win features. artlery can be buffed and just be special TDs with stun mechanic having no armor, being slow and well armored or with no armor but fast or having no armor and speed and having 2 times more health points than heavy tank, in depending on it if it have only HE or also aphe to balance it. This buff could be made if artylery *COULDN'T* aim from sky.
Edvin broke into Zwatch's home in the future to tell me to tell you to try the British line. You can do the meme thing with the tier 9. Stock gun, adrenaline rush, splash yourself at the start, 15 second reload. Perma stun. Ask Walst about it. It's pure evil.
I think old arty without stun was fine. You were missing so often, but if you hit, you did good damage. From the receiving side I liked old arty more, because I got one shotted only round about one time in 100-200 games. That was much better than current perma-stun. The main problem of arty was never, that you could get one shotted. The problem was and still is, that there can be more than one arty per side. If WG had the old arty left as it was and only allowed to have one arty per side in a game, it would have fixed the problem.
There is one thing I like in artillery gameplay, it is that you have a more global tactical role. You have to analyze the whole map and provide support where it is needed the most a while adapting to how the game evolves. A good arti can be very influential and create openings. Of course there are maps where artis are useless and it would be best if they couldn't get on these maps.
@@lostboy8905 it isn't overpowered. It's broken and unfair, infuriating to play against but it is in no means overpowered. Hell, a lot of them could get a buff
In a reddit thread talking about the new recon maps (I know reddit stinky lol) I saw a guy talking about how arty gameplay changed dramatically when trying to hit targets in the weather zones. Arty can see the tanks on the minimap, but in tactical view the tanks arent rendered, so the arty player has to line up their shot on the minimap rather than on the main screen. Arty might be more interesting if they just had to do that all the time. Give them a bigger splash radius but make aiming a little trickier by making enemy tanks not render in tactical view.
I believe that there is no way to balance artillery properly. The entire class could be replaced by that Frontline consumable with minor tweaks to it. You can't balance a class that can shoot almost anyone at anytime with minimal risk. Even if they did like 300dmg.
For me at least, playing SPG is all about timing and rng. If you see your heavies pushing, supporting them even with a stun + tracked will help your team immensely. That being said, you surrender yourself to the RNG both for team and the damage when playing SPG lmao. Bat-Chat Experience next please???
I would like to see the French tech tree. Because it's the most wild ride. The tier 5 has no option for a stun shell and hilariously tiny splash radius. So you have to hit your shots directly to do anything. But by the end of the tree you get a turreted, highly mobile SPG that is genuinely enjoyable compared to many other tech trees. Will be funny to see the reactions of pure dispair which eventually washes away into some amount of enjoyment.
You're playing clickers wrong. You're meant to ignore the enemy arty, lightly armored tanks and camping TD's. You only focus on the same tank in the frontlines for the entire game or exclusively shoot at moving light tanks and miss them all, that's the way of the average arty "player".
Arty manages to somehow be extremely toxic to play against while impacting the game as little as possible. It's amazing in a way. I'd say sneaky TDs with high shot dmg increase camping more than them, though.
Back in the days we used to fail platoon S-51 into tier 10 games... well we did with other arties too but S-51 was my personal favorite. I will always remember those moments when I ruined some tier 10 tank game with my Tier 7 arty. Biggest single shot kill I got was one shotting Tortoise on Kharkov, it was glorious sight. I racked up 1300 games with it before arty changes lol Feel free to judge me all you want c:
Arty has been nerfed so hard that they're not fun to play and annoying to play against. The only reason I play them now is for missions but it's very frustrating.
British arty is somewhat different at low levels. You have an insane shell trajectory and you must actually be close as they are short ranged. Or at least they used to be like that.
First let me use my Like Mechanic, my Comment Mechanic, with my Keyboard Mechanic AND Clic Mechanic... So many Mechanics! Secondly, when I saw this tech tree experience, I was like "Bruh, what can you do with it instead of using your Missing Mechanic!? The gameplay is going to be nothing but Bored Mechanic"... And you did. Editing had to be nothing but Pain Mechanic to make it entertaining on RUclips... And by some miracle it worked! But damn, no need to review the other artillery tech tree. Just copy paste the sound, put it on other artillery line gameplay and Voila ! But just for the challenge of making a fun artillery video, you got my respect ! P. S. : Wanna keep asking for next tech tree to be the B.C.25t beast machine French Mechanic Line.
Missions for me only now. Easiest 7 crit hits you'll ever get. Still need to finish off some of those big arty missions (like stun for 180s) but I cant will myself to do so.
I don't play arty all the time...because you are at the mercy of your team even more so than normal...but I have gotten rather good at it. Just have SPG-15 for the Obj.260 for arty missions left. I would say that everyone should grind ONE line of arty all the way to T10, because that's the best way to learn how to arty-proof yourself in terms of positioning.
Okay British next. It’s the only line of arty I play and that’s exclusively because the FV304. It plays more like a high arcing TD which gives it a pretty unique play as you have to be pretty active to play it well.
They're not all the same though. Speaking for the tier 10s: -Russian arty has lower alpha, faster reloads, and the shells fly lower / reach the target faster. They are the most accurate and consistent, but as pointed out do low damage. They are also very mobile; -British arty has average alpha and reloads, but the shells fly the highest. They can do the dirtiest shots over cover, but the shells are so slow it's really hard to hit anything that moves. They are not very mobile; -French arty has an absolutely terrible reload times, but because it has an autoloader if you restun someone after they use a medkit there is a higher chance you will get assists than with the other arties. The shells fly kind of high, the alpha per shell is not awesome but is ok. It has the best mobility of them all and plenty of time to relocate. Also, they have an actual turret, so they lose the least accuracy on moving targets even though their baseline accuracy is not that high; -German arty is the most meh of them all. It is slow, with average alpha and reloads; Even if you're gonna play arty I would avoid this line; -American arty is indeed very American. Go big or go home. It has the highest alpha but the worst accuracy, even though the shells fly kind of low. You'll get some juicy hits, even some HE pens, but mostly you'll miss. The tier 10 also has horrible mobility and gun traverse (tier 9 and 8 are much better actually).
As a certyfied artyliery player - I am answering your question: "Why do people play artyliery?" Imagine you are at the casino or you are playing a slot machine - the chances of winning are small but sometimes you just get lucky. The more you play, the better you are - or at least it feels like it - so the chances increases from 0.1% to the booming 0.11% of getting a prize. Arty is the same - most of the shots are either misses, bounces or you barely deal any damage BUT you always have in mind that one shell that hit for a 1 000+ and so you play more and more, just so you can see that big number again - despite it not being actually worth it.
Trading range for power means you can be outranged by those who trade power for range, that's gaming 101 An extreme of this is like running around with only a knife in Call of Duty; you don''t get to demand that guns be removed from the "knife-fighting game", just because they can damage or even kill you as you approach while you can't damage them until you get close enough.
I have played artillery in this game and I was pretty decent with it. I mean, yes, you gotta be patient, but mostly if you're like up close. It's a one hit kill.
Can someone explain to me why the SU-8 didn't get nerfed ? Before the M44 nerfs it had almost the same reload as the SU-8 after the nerf they didn't nerf the SU-8 -_-
The main issue when playing arty is the RNG, the main issue with arty is the impunity with which you can attack. Then again, my main issue with WOT IS the accuracy RNG in general.
The very rare times I play arty I try to get up into positions you would not even think of an arty being in, you think I'm sitting at my base but I'm sitting just out side of your view range so I have shorter flight time. Sadly for some if not most maps there is only on position to set your arty at the back of the base.
I play artillery when i was tired to play another lose random with regular tank. 9 and 10 American tech tree is good, but I was annoyed, when you're aiming eon and miss shoot because arty have tragic gun balance. This is frustrating.
you should do UK arty next, purely because of bert and crusader SP. ooor you should play collector's tanks, because the Birch has 200+ shells and one of the slowest turret in the game, *but it's a turret on an arty*
I think why all arty is made inherently suck is because each shot carries so much potential in the right hand, however since its gameplay is so much different from any other tank, it becomes entirely something else. To be good with arty you have to keep eye on the whole map, seeing where the enemy try to push, or where your team flank is failing. A single good placed shot can wreck enemy advancement, or let ur team wins a duel, or even just push enemy back from camping spots. A good predictive shot to LT can wreck the enemy scouting potential, possibly losing them the game. However it's all depends on how well the arty player could play in the inherently suck tank that only purpose is to make other people life as miserably as possible. By having extremely inaccurate shot it basically push each player decision making to the limit, should a player take risky shot and have a chance of turning over the flank situation, or tracking enemy lt in the open enough so ur team could kill it? or take a safe shot whittling down the thick heavy with splash and arguably just praying ur annoying the camper enough to scot away and let ur team advance? P.S arty get most of its exp from the assist damage, either by tracks or stun, not their pure dmg
They should retool arty where you have to setup (stabilizers etc, if equipped), select the gun's elevation, can only see the shot land if there's a spotter, but faster reloads and no crazy dispersion.
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You kept my attention until the end. In the beginning you couldn't hit anything because of the RNG.
Recommendation for the next line of artillery of the USA.
One of the reasons I still play artillery is when you kill an entire tank and get a cute message at the end of the fight in the garage.
You have to admit that it feels good when you penetrate someone and send them to the garage.
Greetings from the most blacklisted clicker in WOT for the brothers clickers. 🤣
Great SPG content and keep clicking 😂😁AwesomeEpicClickers
The man, the myth, the legend!
We got AEG playing arty before Gta 6 💀
dude that’s hilarious !😐
@@lilwank9602 womp womp
the ebr:
damn, this is crazy
Averege arty expiriens 11:25
The gameplay was so intense that I was on the edge of my seat! I WANT MORE!!!!
This tech tree had that infamous gun which could deliver 1850 from tier 7 to tier 9. The S-51 was scary with that gun and the 261 was insanely accurate with AP. In fact, the 261 can get 0.46 with crew skill changes, which is preposterous. The arty missions definitely need to be addressed and the whole class itself needs to be reworked, maybe with smoke shells or something, like in Frontlines. Make the class different, more dynamic.
Smoke shells are a pretty good idea, would help a lot with turbo battle issues if everyone just chilled and allowed the game to develop
artillery missions should be removed, as the class itself
smoke shells would be cool, but i think i've heard eekeeboo say a few times that they can't add those because of the potential for team griefing
@@michaelo4476 arty already can grief with stun anyways, just report those losers and move on
@@michaelo4476 Not to mention the smoke effects depending on how they are done could make some people experience a slideshow when the effects are on screen.
Zwatsh at 6:05: "Wow, I'm gonna remember this tank until the end of times"
Zwatsh at 19:51: "Barely remember this thing"
One of the 2 arty moments I remember from back in the day: AP penning a T10M in the UFP with the S51 for 1100dmg
i remember my arty moment in am53/55 that me and a grille 15 carried a game hard, with both of us getting 5 kills in fisherman's bay.
and both of us did alot of damage.
and this happened pre-arty damage nerf so i'm smashing tank roofs for up to 1.7k of roof penetrating hit. special mention to a full health e5 got it's turret roof penned by me and nuked his HP down to sub 400... XD
I love that at the beginning of the video, they usually show like twenty comments asking for the tech tree experience we're about to watch. However, for this, they showed only ONE comment. The subversion made me chuckle. xD
Edit: Also, THANKS for telling how to click on the minimap to get your sight there immediately. I never knew how.
Reasons to play arty:
0. Reasons given by Zwatsh - really low end PC or being hadicapped.
1. Missions (both campaign and daily - like hit 7 in battle, do 7 crits in battle or do 15 crits, especially when you don't have much time to play).
2. Having to be ready to get up and do sth else in rl - like turn off the stove.
3. Having bad rng day in other tanks.
4. Wanting to become lead/prediction master.
5. Gambling with blinding bushes.
6. Countering other skyshitters.
7. Spreading hate on op tanks.
8. Unloading your bad day on randoms.
annoying wot players bc of hate to the game. honestly artylery isn't a problem, pay to win is not fair, and there are multiple pay to win features. artlery can be buffed and just be special TDs with stun mechanic having no armor, being slow and well armored or with no armor but fast or having no armor and speed and having 2 times more health points than heavy tank, in depending on it if it have only HE or also aphe to balance it. This buff could be made if artylery *COULDN'T* aim from sky.
Edvin broke into Zwatch's home in the future to tell me to tell you to try the British line.
You can do the meme thing with the tier 9. Stock gun, adrenaline rush, splash yourself at the start, 15 second reload. Perma stun. Ask Walst about it. It's pure evil.
That Side-by-Side mechanic was surprisingly as exciting as the track mechanic
Zwhatsh has unfortunately become the very thing he swore to destroy. May his sacrifice never be forgotten by all of us😔
I think old arty without stun was fine. You were missing so often, but if you hit, you did good damage. From the receiving side I liked old arty more, because I got one shotted only round about one time in 100-200 games. That was much better than current perma-stun.
The main problem of arty was never, that you could get one shotted. The problem was and still is, that there can be more than one arty per side. If WG had the old arty left as it was and only allowed to have one arty per side in a game, it would have fixed the problem.
Stun is the dumbest thing they added to the game.
Zwhatsh after finishing SU-8: I’m gonna remember this tank 'til the end of time.
Zwhatsh by the end of the video: I can barely remember this thing. 🤣
Some people say missions, I say you don't need 15k games in an m53/55 to do arta missions unless you play blindfolded with the game muted
There is one thing I like in artillery gameplay, it is that you have a more global tactical role. You have to analyze the whole map and provide support where it is needed the most a while adapting to how the game evolves. A good arti can be very influential and create openings.
Of course there are maps where artis are useless and it would be best if they couldn't get on these maps.
xdddd
arty is both useless and toxic. 0 influence on the battles. If it had, it wouldn't ve a 40% winratio class lmao
@@GewelRealfor being so useless, it is easily the most hated for being overpowered.
Imagine using the first artillery iteration where you could eat 3/4 HP or outright kill it in the first shot.
@@lostboy8905 it isn't overpowered. It's broken and unfair, infuriating to play against but it is in no means overpowered. Hell, a lot of them could get a buff
An excellent start to my Friday morning! For the next arta vid, make Zwhatsh play the BC155-58 line, it's perhaps the most irritating arta at tier 10.
Nah, it's British. They can reach you anywhere.
A linha mais lixo do jogo de arty
In a reddit thread talking about the new recon maps (I know reddit stinky lol) I saw a guy talking about how arty gameplay changed dramatically when trying to hit targets in the weather zones. Arty can see the tanks on the minimap, but in tactical view the tanks arent rendered, so the arty player has to line up their shot on the minimap rather than on the main screen.
Arty might be more interesting if they just had to do that all the time. Give them a bigger splash radius but make aiming a little trickier by making enemy tanks not render in tactical view.
Or it should be like artillery in hell let loose
I believe that there is no way to balance artillery properly. The entire class could be replaced by that Frontline consumable with minor tweaks to it. You can't balance a class that can shoot almost anyone at anytime with minimal risk. Even if they did like 300dmg.
@@friendlyreaper9012 Yeah its like carriers in WoWS just cant be done in a way that satisfies both side.
French arta next could be pretty pog
Only after you get to the autoloader. But maybe zwash with use the press account the try the leafblower.
the WASD-compatible artullery line
9:39 Look Ma, I'm famous!
For me at least, playing SPG is all about timing and rng. If you see your heavies pushing, supporting them even with a stun + tracked will help your team immensely. That being said, you surrender yourself to the RNG both for team and the damage when playing SPG lmao.
Bat-Chat Experience next please???
14:28 this is the reason why we are here, side-by-side in arty
Is it me or is Zwatsch one of the funniest person ive seen, he si so hilarious!
One again, I would like to see you play the Obj 268 boomstick tech tree, thank you.
Loved the video. Keep up the good work guys. Much love from the PH :)
You two somehow made arty gameplay actually entertaining for once.
I would like to see the French tech tree. Because it's the most wild ride. The tier 5 has no option for a stun shell and hilariously tiny splash radius. So you have to hit your shots directly to do anything.
But by the end of the tree you get a turreted, highly mobile SPG that is genuinely enjoyable compared to many other tech trees. Will be funny to see the reactions of pure dispair which eventually washes away into some amount of enjoyment.
Zwatch: almost never plays arty
Also Zwatch: knows that you need to relocate after shooting, something 90% of arty players dont know
I like playing arty sometimes because...you do not have to put up with the crap of the mechanics or premiums sometimes
You're playing clickers wrong. You're meant to ignore the enemy arty, lightly armored tanks and camping TD's. You only focus on the same tank in the frontlines for the entire game or exclusively shoot at moving light tanks and miss them all, that's the way of the average arty "player".
If youre good you can one or two tap light Tanks
Arty manages to somehow be extremely toxic to play against while impacting the game as little as possible. It's amazing in a way.
I'd say sneaky TDs with high shot dmg increase camping more than them, though.
Watching zwhatsh play arty is something i thought id never see
Zwhatsh's pain playing bad artillery? The best kind of content!
Just wait til he plays a good one!
I can hear and truly feel the excitement in zwatsh voice
I love your smooth and funny personality.
14:13 ... crying in the corner ahahahaha :) gg guys :)
the video we been waiting on
The obj 260 grind is eating at my soul. I hate playing arty but i will do anything to get the 260.
Started playing arty for clan wars back in the day. Still playing arty occasionally for missions or when I'm too drunk
Pog zwhatch kitchen reveal. When setup reveal?
10:15 do CzechoSlovakia
Back in the days we used to fail platoon S-51 into tier 10 games... well we did with other arties too but S-51 was my personal favorite. I will always remember those moments when I ruined some tier 10 tank game with my Tier 7 arty. Biggest single shot kill I got was one shotting Tortoise on Kharkov, it was glorious sight. I racked up 1300 games with it before arty changes lol
Feel free to judge me all you want c:
Nah it was fun back there, cw El Halluf, me in GC blind shot at start and one shot e4 near rock...
Arty is only for when you need to have a snack but still want to play
Arty has been nerfed so hard that they're not fun to play and annoying to play against. The only reason I play them now is for missions but it's very frustrating.
The S-51 with the 203mm is the only arty I play. It takes actual skill to play, what with the super long reload. You have to make your rounds count.
British arty is somewhat different at low levels. You have an insane shell trajectory and you must actually be close as they are short ranged. Or at least they used to be like that.
First let me use my Like Mechanic, my Comment Mechanic, with my Keyboard Mechanic AND Clic Mechanic... So many Mechanics!
Secondly, when I saw this tech tree experience, I was like "Bruh, what can you do with it instead of using your Missing Mechanic!? The gameplay is going to be nothing but Bored Mechanic"... And you did. Editing had to be nothing but Pain Mechanic to make it entertaining on RUclips... And by some miracle it worked!
But damn, no need to review the other artillery tech tree. Just copy paste the sound, put it on other artillery line gameplay and Voila !
But just for the challenge of making a fun artillery video, you got my respect !
P. S. : Wanna keep asking for next tech tree to be the B.C.25t beast machine French Mechanic Line.
Missions for me only now. Easiest 7 crit hits you'll ever get. Still need to finish off some of those big arty missions (like stun for 180s) but I cant will myself to do so.
it feels like a war crime to watch zwhatsh play arty
I don't play arty all the time...because you are at the mercy of your team even more so than normal...but I have gotten rather good at it. Just have SPG-15 for the Obj.260 for arty missions left. I would say that everyone should grind ONE line of arty all the way to T10, because that's the best way to learn how to arty-proof yourself in terms of positioning.
Average 3 shots per game are featured. It is actually podcast as you told us once zwhatsh.
you guys....are just awesome 👍
Okay British next. It’s the only line of arty I play and that’s exclusively because the FV304. It plays more like a high arcing TD which gives it a pretty unique play as you have to be pretty active to play it well.
Wanted to add I literally have no idea what else is in this line as it’s been so long. But I know they’re not as fun as the tier 6
I define British Arty as short-ranged Arty.
Tier FV304 has no stun but it fires extremely rapidly.
IS-7 free to play Steve - zero crew perks, equipment, small consumables, stock tanks, mostly AP shells
Interesting that for the most of the video Zwhatsh was allergic to the "stunning" HE shells 🤔
They're not all the same though. Speaking for the tier 10s:
-Russian arty has lower alpha, faster reloads, and the shells fly lower / reach the target faster. They are the most accurate and consistent, but as pointed out do low damage. They are also very mobile;
-British arty has average alpha and reloads, but the shells fly the highest. They can do the dirtiest shots over cover, but the shells are so slow it's really hard to hit anything that moves. They are not very mobile;
-French arty has an absolutely terrible reload times, but because it has an autoloader if you restun someone after they use a medkit there is a higher chance you will get assists than with the other arties. The shells fly kind of high, the alpha per shell is not awesome but is ok. It has the best mobility of them all and plenty of time to relocate. Also, they have an actual turret, so they lose the least accuracy on moving targets even though their baseline accuracy is not that high;
-German arty is the most meh of them all. It is slow, with average alpha and reloads; Even if you're gonna play arty I would avoid this line;
-American arty is indeed very American. Go big or go home. It has the highest alpha but the worst accuracy, even though the shells fly kind of low. You'll get some juicy hits, even some HE pens, but mostly you'll miss. The tier 10 also has horrible mobility and gun traverse (tier 9 and 8 are much better actually).
We were mostly referring to the tanks in the same tech-tree being all the same.
@@AwesomeEpicGuys Oh ok that's fair :D
As a certyfied artyliery player - I am answering your question:
"Why do people play artyliery?"
Imagine you are at the casino or you are playing a slot machine - the chances of winning are small but sometimes you just get lucky. The more you play, the better you are - or at least it feels like it - so the chances increases from 0.1% to the booming 0.11% of getting a prize.
Arty is the same - most of the shots are either misses, bounces or you barely deal any damage BUT you always have in mind that one shell that hit for a 1 000+ and so you play more and more, just so you can see that big number again - despite it not being actually worth it.
So you just miss all the time and once every few games you'll actually hit a shot? That's crazy
To be fair i i like to play art because theres no stress, i just sit there droping shells at people, this game sucks ass but arty makes it funny.
Yes, after reading this I am now 110% sure that this class is pointless and should be removed.
The time has come that we've never thought would happen
Trading range for power means you can be outranged by those who trade power for range, that's gaming 101
An extreme of this is like running around with only a knife in Call of Duty; you don''t get to demand that guns be removed from the "knife-fighting game", just because they can damage or even kill you as you approach while you can't damage them until you get close enough.
Glad you found the most important skill ;-)
Finally arty players can have OPINION LEADERS as well.
I have played artillery in this game and I was pretty decent with it. I mean, yes, you gotta be patient, but mostly if you're like up close. It's a one hit kill.
how to play obj.261?
AEG: Firstly and most importantly, pick SIDE BY SIDE perk!
Edvin being so happy for Zwatch getting a kill 🥹💜
Tumor, I mean, arty is way less boring with you guys :D
Arty is my favorite to play, i can eat food while waiting for the reload is done
Can someone explain to me why the SU-8 didn't get nerfed ?
Before the M44 nerfs it had almost the same reload as the SU-8 after the nerf they didn't nerf the SU-8 -_-
That A10 sound when Selma was shooting😂😂😂
The main issue when playing arty is the RNG, the main issue with arty is the impunity with which you can attack.
Then again, my main issue with WOT IS the accuracy RNG in general.
Assistance is just as if not more important than damage. Gotta get a 3k damage + 3k assist game for a "chance" at Ace Tanker
The very rare times I play arty I try to get up into positions you would not even think of an arty being in, you think I'm sitting at my base but I'm sitting just out side of your view range so I have shorter flight time. Sadly for some if not most maps there is only on position to set your arty at the back of the base.
15:27 zwhatsh suffers, edwin :
Judging by all the misses, I think Edvin should play artillery :b
I play artillery when i was tired to play another lose random with regular tank. 9 and 10 American tech tree is good, but I was annoyed, when you're aiming eon and miss shoot because arty have tragic gun balance. This is frustrating.
Oh god, I’ve quit WOT for the 9th time but I just got this in my recommended. My will is being tested
Play the french arty next. More arty, and on that line, MORE PAIN
TVP VTU experience when??
Congrats WG for creating a class that is both frustrating to play and frustrating to play against.
S51 is even better when playing with the smaller calibre gun, although I haven't played it since they changed tier 7-10 arties.
I remember one shotting an IS3 back in the day with AP in my S-51.
I enjoyed this video more then i should. Please play the french non-dmg arty!
Ngl I kind of wanted to watch Edvin play the T49, LOL.
The side by side experience
Oh boy.... If they think obj 261 is pain.... CGC gonna be something else
Now the German Artillery Experience when?...
16:10 when you hit something with a frying pan
you should do UK arty next, purely because of bert and crusader SP.
ooor you should play collector's tanks, because the Birch has 200+ shells and one of the slowest turret in the game, *but it's a turret on an arty*
I had a heart attack when the notification came through
You went to the Dark Side
My man ❤
Gotta be honest su-8 with the right modifications is.... extremly op. Lets just say i had alot of battles were i was first place with it.
I think why all arty is made inherently suck is because each shot carries so much potential in the right hand, however since its gameplay is so much different from any other tank, it becomes entirely something else. To be good with arty you have to keep eye on the whole map, seeing where the enemy try to push, or where your team flank is failing. A single good placed shot can wreck enemy advancement, or let ur team wins a duel, or even just push enemy back from camping spots. A good predictive shot to LT can wreck the enemy scouting potential, possibly losing them the game. However it's all depends on how well the arty player could play in the inherently suck tank that only purpose is to make other people life as miserably as possible. By having extremely inaccurate shot it basically push each player decision making to the limit, should a player take risky shot and have a chance of turning over the flank situation, or tracking enemy lt in the open enough so ur team could kill it? or take a safe shot whittling down the thick heavy with splash and arguably just praying ur annoying the camper enough to scot away and let ur team advance?
P.S arty get most of its exp from the assist damage, either by tracks or stun, not their pure dmg
Oh i feel the feels here.
What do you do in arty when you're reloading ? You play the Side by Side minigame !
Side by side activated
So can we call this proof, that Arty should no longer be feared?
They should retool arty where you have to setup (stabilizers etc, if equipped), select the gun's elevation, can only see the shot land if there's a spotter, but faster reloads and no crazy dispersion.
But for the german arty line Edvin has to play the artys
Need more arty fun🤘😂
Please play the british arty line INCLUDING the premium tier 3
Next tech tree artillery :D
Hmm... French artillery maybe? can you make it? XD
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