@@graemebloodworth8991 still got a out a months work on it. Lots of script writing / story boarding and voice recordings to do haha! I'm pumped too haha and I'm playtesting it everyday XD
For this particular shot, I understand you might not be able to stop the villagers in the market stalls from staring at each other blankly, if there isn't some sort of cinematic action thrown in of them doing the "talk" action. So if animating the characters more isn't possible, then I recommend doing a better job of masking this by adding a few more walking civilians and soldiers in the main street. Intersperse just 3 or more dudes in each direction at different times, passing by each other when the stares are most obvious, would hide this glaring issue quite well.
Thanks, yeah don't worry this was just a proof of concept really. I've since taken care of that haha. Complete with randomized times of the talking animations so that they don't overlap and only either the vendor or the customer talks at a certain time LOL. Each stall conversation is also on its own start time too XD
I just subcribed because this looks so sweet!
I'm ready, put me in coach. I just finished the three main campaigns and im thirsty for something new. this looks awesome!
@@graemebloodworth8991 still got a out a months work on it. Lots of script writing / story boarding and voice recordings to do haha! I'm pumped too haha and I'm playtesting it everyday XD
Much effort seems to be put into this. Looking forward to play it !
@@Darkantos-AOM Yeah I haven't even started the campaign lol. Just been in the editor for 70 hours lol
For this particular shot, I understand you might not be able to stop the villagers in the market stalls from staring at each other blankly, if there isn't some sort of cinematic action thrown in of them doing the "talk" action. So if animating the characters more isn't possible, then I recommend doing a better job of masking this by adding a few more walking civilians and soldiers in the main street. Intersperse just 3 or more dudes in each direction at different times, passing by each other when the stares are most obvious, would hide this glaring issue quite well.
Thanks, yeah don't worry this was just a proof of concept really. I've since taken care of that haha. Complete with randomized times of the talking animations so that they don't overlap and only either the vendor or the customer talks at a certain time LOL. Each stall conversation is also on its own start time too XD
nice, very nice