Another great tutorial. It was especially good to see your artwork in context. I look forward to sharing and implementing these ideas. Keep them coming.
Hello paul Thanks for this tutorial. I think this is what I was looking for a while to boost my creation process. I just have a quick question. I can't seem to have this black and white menu in my viewport; it's always a little bluish. Can you tell me how do you do this? Thanks in advance.
Waiting for the compositing part :) Sadly grease pencil wont get a rendering pass option in 2.91, not mentioned so far in 2.92. Would really help with the freestyle integration
Yup! Working on the compositing part next week. Should be out on Patreon 2nd week of November, then here free for everyone week after that. Hoping to cover more in-depth compositing techniques, and perhaps even a few effects
Any object that can be loaded into Blender can use these shaders. You can combine the node groups with existing set ups and materials, also. For example: Daz generates a skin texture - plug that texture into the color input of the base shader node group. Try out the free version for Eevee. That's an easy one to start with. Featured in the above video.
Great clean video. Lots of sweet tips here. Thanks
OMG, this is so good. It’s given me the solution I’ve always looked for. Thanks a lot. Looking forward to more videos
Another great tutorial. It was especially good to see your artwork in context. I look forward to sharing and implementing these ideas. Keep them coming.
This is great I'm really excited to trying this out. Thanks man for showing this
thank you so much. Your doing a wonderful job
This was a pretty amazing tutorial, learned a ton thank you!
Great tutorial thanks.
Hello paul
Thanks for this tutorial. I think this is what I was looking for a while to boost my creation process. I just have a quick question. I can't seem to have this black and white menu in my viewport; it's always a little bluish. Can you tell me how do you do this? Thanks in advance.
In stead you can use mb-lab addon. It's free and you can generate characters inside blender. Fully rigged and ready to go.
If that's what works for you do it. :)
MB Lab is very useful but if you need little kid characters you will have to go somewhere else to get them.
MB-Lab is AGPL licensed, which some may have concerns with.
This was good, I will put this on my learning playlist.
Thanks a lot! Very cool!
Waiting for the compositing part :) Sadly grease pencil wont get a rendering pass option in 2.91, not mentioned so far in 2.92. Would really help with the freestyle integration
Yup! Working on the compositing part next week. Should be out on Patreon 2nd week of November, then here free for everyone week after that. Hoping to cover more in-depth compositing techniques, and perhaps even a few effects
What is the song at time index 0:49? I have heard it in another video, but it was overlaid with bad noise, I have been looking for it for years.
It's titled "Beat Your Competition". You can find it in the RUclips Audio Library, and use it royalty free.
@@PCaggegi Hey, thanks a lot, I appreciate it! Very cool track!
Can you please tell me how you filled the colour at 19:26 in the 3d interface when i am filling the colour it is getting darker due to 3d environment
would be great if there was a link to the set build
Thanks for explanations.
Would love to have /buy your comic shaderr for imported DAZ contents if possible
Any object that can be loaded into Blender can use these shaders. You can combine the node groups with existing set ups and materials, also. For example: Daz generates a skin texture - plug that texture into the color input of the base shader node group. Try out the free version for Eevee. That's an easy one to start with. Featured in the above video.
@@PCaggegi thanks for information..actually I've already bought your Comic Shaderr but never try with model with textures. So thanks again
It might help to add an empty as a base for the models
The main question I have is how to make this process work without getting burn out or frustrated.
There's no tutorial for that, unfortunately. Pace yourself, exercise the areas you're weakest at. Take your time.