I'm not playing this crap,& it's NOT _JUST_ because of no money or free time. But even if I DID have money or free time,I'd play an older game like Black Ops 1. ...But if I was FORCED to play this game by the mentally unstable f4gg0t mafia,I'd play a cisg3nder mage because fcck you.
I seen all the discourse surrounding dragon age and while I do understand the flaws in its story and world building, noone has shown of its combat like you have in your videos. The mages combat just looks and sounds so fun that I’m gonna be picking up the game for the combat, thanks for the amazing showcase of the gameplay!
I can't get passed every conversation being an HR training video and I'm in the group they are supposedly protecting. As much as I tend to like gameplay over story this is a very story heavy game it's hard to skip it all.
@@VioletDeathRei that comment is not even true, bro was cherry picking clips. try it for yourself instead of letting others decide for you, people gotta stop repeating quotes from reviews like an NPC and make their own decisions
Whoa! That dodge backwards for the spectral boomerang to travel further and possibly hit more enemies is sick! I keep seeing comments about "simplistic combat" and just laugh when I see all these different combos and the ways you can chain things together. Being able to cancel animations into a block or dodge alone with my Warrior Rook has already made the combat incredibly engaging.
This game is probably the best action combat I've had in a while from a non-soulslike. It's less buttonmashy than Wukong and has plenty of depth with the skill tree and combat tech. The biggest thing that stands out? Almost every level feels impactful and there is ALWAYS something cool around the corner to want next. You're never more than two levels away from something potentially gamechanging or build-defining, and every piece of gear has something to look forward to that can be built around. Honestly impressed by the variety.
Finally a comment section that isn't blindly hating the game, as always boomstick gaming delivers actual combat tips. I'm so glad you covered this game man, i always happen to play games you cover, i find you everytime i want technical tips about a game. Thanks for always being here.
Disagreeing with a PAID for ideology isn't hate. It's common sense. If you have to BLACKMAIL devs to push your agenda...it probably isn't good...or sane.
@@shoresy6927Ah yes the great explanations: 5 minutes of a scene that you can simply forget was enough to make the entire gaming community go apeshit turning it into a mass of sheep commanded by RUclipsrs
Found a lot of success with the "stave, long range, sling spells from behind while Taash or Davrin take point" playstyle. Leaning heavily into death caller & necrosis and getting health back while staying away is working out great and I'm having a blast. Takes awhile to feel good though as before I got my tanks, I was having to constantly run around and dodge a lot more enemies but once I hit around level 15-20 and the two warriors joined, it's been so much fun.
Same. I started with Orb/Dagger Spellblade because I've always enjoyed that hybrid magic/dps roles, but found that mobs/bosses just bee-line after me (especially early on before the tanks joined the party). I re-spec to a control build with Frost and I'm finding more survivability especially combined with a tank and another mage with Slow
@@jaym.g.5789yeah that’s the one complaint I have with the combat. The companions can’t die so the enemies mostly ignore them unless both are right in their face.
Extremely useful. I'm playing a Spellblade this playthrough, but both the other specializations look crazy fun in their own right too. Looking forward to trying them next. Thanks again!
The game is very well optimised with a very good combat. All classes feel awesome. I don’t care much of a hit and miss dialogue. Story is good enough, nothing special. They nailed the combat and that’s what makes the game fun for me.
People who love dragon age have very strong expectations of the game, and that holds back their enjoyment of it. In your case Id say this game seems like a safe one to pick up
Great vid!, one tip, when using the evoker orb skill, you can actually choose when to detonate it!. By pressing again the skill, the game never seems to tell you that this is possible
Wait this looks way better than all the other previews. They all showed the same mini mana bar with 1 spell to cast until waiting for it to slowly recharge. At least now you can use multiple mana spells in a row even if you can still only use a few at a time.
Awesome showcase of the mage. I call mine the cryo volt sorceress because she melts enemies as an antivan crow spellblade focusing on ice and lightning. So fun!!
I’ve played all the other dragon age games, and I’ve played action games, and this feels like a bit of both and a bit of neither. Taking it as the challenge it is as a new thing to master. This makes it a bit easier, thanks!
I recently discovered the Necro mage as being pretty damn fun. Don't have to worry about mana, or health really. Running the 2 necro spells, and Ice Blast - really solid and fun I think. What inspired me to run it - i found a unique neckless +20% all damage if at "low health" can only have 70% of max health - AND a unique ring that says every ability cast will always be a critical hit, each ability cast costs 20% of your health. I wanted to find a build that could hang with low health and this is what I can up with... running with warrior who auto taunts when my health is low and also puts out a healing dot on me.
It’s not bad. The story is what the hardcore fans come for, and they’re is tons of lore and unique experiences you can have depending on your choices, each area opens up and becomes less linear as you get through the huge game. If you’re here from the OG DA games, this is tight. It’s lore heavy and meaty with content. Everyone is hyper focused on ten lines of dialogue in a 100+ hr game. Hop off 😂 all the games decisions connect like mass effect, this is what the die hard fans have been waiting on, the casuals gotta pipe down If we get another, my Ideal dragon age game for next time: Baldurs gate tier decision making, free roam like the Witcher, combat like Witcher/veilgaurd (real-time) mixed with inquisition’s character swapping and then we need a return to form in terms of graphics, less saints row, more inquisition-esque, u guys have a gas IP and great lore, keep it coming , I’m all in
The gameplay took me awhile to learn and get used to, but once I got used to it, I'm having a lot of fun. I'm playing a Mournwatch mage specializing in necromancy/death caller with the staff and I'm really enjoying the spells.
I'm digging my ice evoker mage. Just reached lvl 20 and haven't gotten the orb skill yet, but I can see where it's going. I freeze mobs, blast them with my charged staff, then I blow them up from weakened or sundered, and finish bits off with normal ranged attacks. Been pretty fun so far!
Probably going spellblade for me. That being said, I would love to see tips for being a better Rogue and Warrior too. Since, considering we can respec our entire skill tree at any point(if we want), I'm pretty sure following playthroughs will use the other classes.
Man I need one of these for Rogue, wanted to do a rogue duelist playthrough for my first run and I am having fun with it, but i feel like i am not using all the gameplay mechanics to good effect sometimes.
id love to see videos of the other classes i still dont have a good feel for it, i wish this game let you preview like what the classes play like before picking them
Yo. How does Defense work for Mages? I'm playing as a Rogue, who has a Parry. What do Mages have? I remember seeing a bubble, but how does it work? Do you need to time it? Does it consume Mana?
Thanks, finally i have my answer to is beam good and yes its deal some pretty huge damage. Also a question with passives that ranged attack deal necrotic damage could we use other elemental staff like fire to have effect of both necrotic (barrier damage) and fire (armor damage) apply together ? if that possible could we also get with rune & other stuff I don't know if its possible but a bleeding damage (life damage) for mage ? or is it best to stack only necrotic damage ?
Thanks for the great tips and showcase! I’m only a couple hours in but can’t decide between spellblade and evoker. Orb and dagger just feel so good to play but I initially was drawn to the more ‘traditional’ ranged mage playstyle of evoker. Can already tell I’ll be doing multiple playthroughs just to try every class and specialisation 🥲😂
You can re-spec at any point completely freely. You can even remove and reassign skills one by one. No need to do multiple playthroughs. Try a few different things and see what you like
Which is the easiest mage build for early game? I want to stick to one build until I've collected a good amount of skill points and armour to experiment with
at lvl 18 right now with chain lighting and tempest coupled with shock affliction that bounces arcs of lightning when at 3 stacks. i burn this with neve/bellara time slow ability allows 1 free cast and a 50 mana return when finished. also lucanis or harding has a support ability that buffs your attack and also returns 50 mana on use... because orb and dagger is faster it works really well with demolishing large groups of enemies because each hit on an enemy with 3 stacks of shock... bounces 2 arcs of lightning. i find myself only using primers and detonators against bosses as this combo does a considerable amount of damage, ( without unlocking the CD effect to time slow, your companions cannot use abilities during it... you are the only one not affected by the slow)
Solo (no companion leveling) is a blast as shield warrior with focus on stagger I can dish out massive staggers in the begining of every fight but some of the champions patterns take hours to learn and beat. The one on travose was insanely hard to beat but I did it at level 12 solo.
I love how tanky/front-line warrior the mage builds can get. Was always at full health and gained loads of hp by damaging/attacking/killing enemies. ❤❤
Been rocking the staff mage through all of Act I and it is great. I was worried I was going to have to play spell blade to enjoy mage, but that has not been the case. Also, the AOE nodes are bonkers.
Not exactly. The death caller gives you the ability to quickly regenerate mana on demand. It is supposed to play together with some Crowd Control. You are supposed to Dump Mana as quickly as possible, CC enemies and regen mana with the Block+Light attack (Channel thoughts node +50Mp/s). What the charge attack does, is allows you to quickly destroy armor and barrier, since they take less damage from Necro spells. So the play style is: Dump as much damage as quickly as you can, find a safe spot or CC enemies and Refresh mana as quickly as you can). Compared to spellblade Blast upgrade, that one allows you to cast a spell, blow up the Arcane bomb and then immediately cast another spell to blow it up again, but does not help with mana regen. Where as the Death Caller allows you to spam spell constantly, but at the same time with a short delay between the spells since you have to also constantly regen mana manually. last but not least, the combination of Mortalitasi and Overdraw increases your total damage output by +50%. Since it increases your penetration of enemy resistances at the cost of HP.
I wonder if a lightning/cold storm mage is possible with evoker. Using a staff and with projectile bonuses, it might be pretty nifty. I don't care for melee, so spellblade just isn't for me, which makes me sad because that's where all the lightning bonuses are.
I was going to go Rogue. But man this made me really think going mage. One thing I can say about this game that is a huge positive over previous DA games is the combat. 100x more fun than the old boring, slow rooted combat. It was almost a chore actually playing the combat. This has some many different styles.
I do miss having to build a party that matters though. I want to setup a tank, a support etc. But you will be tanking 85% of the time no matter what you do here, even as a mage. Its quite disappointing in that aspect.
@@nicolaj990 I do see your point. This because companions cannot enter downed state. This causes a bit of an issue because you gain aggro and can be interrupted as a Bow Rogue a lot for example.
2 area skills - necrosis / burn meteor 1 life steal skill Cast infinite spells Spell animation makes you invulnerable Guaranteed critical hit ring Buff points when critically hit Immortal mage who keeps casting spells non-stop Necrosis 4 to 6 in 1 spell Burn 4 to 5, depending on spell rotation
They can say whatever they want about this game but look at those spells bro it looks so good I personally loved the art they did with the mage, and that's why im about to buy this game, I like these games just because of the mage class, if anyone wants to introduce me with a game that has cool looking mage gameplay like that just comment right below thanks and thanks for the video❤
They say heavy attack looks like a forward/up arrow plus left click on your mouse but do they mean W as in moving forward? Or the actual up arrow? Neither do a heavy attack for me please help :(
Was on the hate train, bought it with intent to refund after two hours....can't stop playing now. Started as rogue, then made a new character just to try the mage and absolutely love it. I've never enjoyed mage gameplays but it's just so fun.
I have a melee, all lighting skills. I use my two buddies just to cast "slow time". Because the first spell you cast is free. So, Storm is always free. I use a rune to reset the ability of my buddies. With the talents, Storm builds up shock and burn stacks. My weapon is a fire orb. +1 burn stack and +20% more dmg per stack. With 5 stacks, double the dmg. For the rings, i use the same versions. One for burn and the other shock. 20%more dmg vs shocked/burned enemies. Because i apply burn/shock at the same time. 40% more dmg. I dont use combo stuff. Its lackluster.
Haven't picked this up yet. I know Gamespot said there were issues with the lock on system as a Mage? Just wondering if anyone has that issue? I'm still deciding on what class I'm going with.
Your target reticle will just disappear while dodging sometimes. Which results in your camera facing away from the enemy you're in the middle of trying to not get punched by. It's really annoying, but I assume there's a trick to not have it happen.
I've found that just, having a lock-on system is the issue. It does exactly what it says. And when 6 elite enemies with generally aggressive attacks are rushing your face, you get bowled over because you were locked on to one. Game's not really designed for single target.
Not enjoying the mage class tbh. The warrior and rogue feel better imo. Since the enemies are always Aggro on you it feels better as a melee fighter even with the dagger and orb I’m just not feeling it.
Fighting large groups of enemies is the easy part of the game - fighting bosses as a mage, welp, I did not get to do any light attacks XD just constant dodge dodge - DONT STEP THERE - dodge dodge - POKE - repeat There are 2 types of dragon age players 1. Those that liked the strategic approach to combat 2. Those that disliked strategic combat. Now there is no strategy - click buttons that light up. Hope the bosses aren't machines that need dodging constantly. Its really easy to fight groups even on harder difficulties. I found that bosses are the only issue. (as mage)
*What type of Mage are you playing? (shout-out the Rogues & Wars in the chat!)* -BoomstickAlex
Yo man please help - which class out of the three would you say is the most 'fun' in your opinion? Thank you I really appreciate your vids
@@ThinkingCap_ Mage or Rogue. Warrior is kinda.... not very dynamic, and can be a bit boring.
I'm not playing this crap,& it's NOT _JUST_ because of no money or free time.
But even if I DID have money or free time,I'd play an older game like Black Ops 1.
...But if I was FORCED to play this game by the mentally unstable f4gg0t mafia,I'd play a cisg3nder mage because fcck you.
new gameplay pick mage - mash buttons. ironic the game looks childish and immature.
@@davesmith2673 you would need to play on easy so that checks out for you
This is what I love about Boomstick and Mort. No drama, just pure gaming!
Dude. Bravo! Thanks for steering clear of the drama and showcasing the fun combat.
Not that it'll acomplish much.The game won't be on the market long enough to put these tips to use.
@@chee.rah.monurB what are you even talking about lmao
@@chee.rah.monurBkeep holding your breath on that…..
There’s a different between drama and a game nobody is buying
@@chee.rah.monurB dopey GamersTM keep thinking Veilguard is a live service game lmao
I seen all the discourse surrounding dragon age and while I do understand the flaws in its story and world building, noone has shown of its combat like you have in your videos. The mages combat just looks and sounds so fun that I’m gonna be picking up the game for the combat, thanks for the amazing showcase of the gameplay!
I can't get passed every conversation being an HR training video and I'm in the group they are supposedly protecting.
As much as I tend to like gameplay over story this is a very story heavy game it's hard to skip it all.
@@VioletDeathRei that comment is not even true, bro was cherry picking clips. try it for yourself instead of letting others decide for you, people gotta stop repeating quotes from reviews like an NPC and make their own decisions
@@Sazed0it’s literally so repetitive that they can’t even come up with a different way to say it. Talk about “we just heard them say that”.
@@chrisperry4014 Me when I lie.
@@Sazed0but that’s the problem today. People can’t think by themselves, just copy what others are saying even without playing the game. Stupid trolls
Whoa! That dodge backwards for the spectral boomerang to travel further and possibly hit more enemies is sick!
I keep seeing comments about "simplistic combat" and just laugh when I see all these different combos and the ways you can chain things together. Being able to cancel animations into a block or dodge alone with my Warrior Rook has already made the combat incredibly engaging.
ikr so true.nobody cares about the haters.its best we shut our ears off from the useless hate.
This game is probably the best action combat I've had in a while from a non-soulslike. It's less buttonmashy than Wukong and has plenty of depth with the skill tree and combat tech.
The biggest thing that stands out? Almost every level feels impactful and there is ALWAYS something cool around the corner to want next. You're never more than two levels away from something potentially gamechanging or build-defining, and every piece of gear has something to look forward to that can be built around. Honestly impressed by the variety.
Finally a comment section that isn't blindly hating the game, as always boomstick gaming delivers actual combat tips.
I'm so glad you covered this game man, i always happen to play games you cover, i find you everytime i want technical tips about a game. Thanks for always being here.
He was well compensated by EA
Its not blind hate. They are literally writing why they dislike it... read buddy READ
Disagreeing with a PAID for ideology isn't hate.
It's common sense.
If you have to BLACKMAIL devs to push your agenda...it probably isn't good...or sane.
@@ihmpall source
@@shoresy6927Ah yes the great explanations: 5 minutes of a scene that you can simply forget was enough to make the entire gaming community go apeshit turning it into a mass of sheep commanded by RUclipsrs
Found a lot of success with the "stave, long range, sling spells from behind while Taash or Davrin take point" playstyle. Leaning heavily into death caller & necrosis and getting health back while staying away is working out great and I'm having a blast. Takes awhile to feel good though as before I got my tanks, I was having to constantly run around and dodge a lot more enemies but once I hit around level 15-20 and the two warriors joined, it's been so much fun.
True, wish tanks would appear sooner in the story xD
Same. I started with Orb/Dagger Spellblade because I've always enjoyed that hybrid magic/dps roles, but found that mobs/bosses just bee-line after me (especially early on before the tanks joined the party). I re-spec to a control build with Frost and I'm finding more survivability especially combined with a tank and another mage with Slow
@@jaym.g.5789yeah that’s the one complaint I have with the combat. The companions can’t die so the enemies mostly ignore them unless both are right in their face.
Extremely useful. I'm playing a Spellblade this playthrough, but both the other specializations look crazy fun in their own right too. Looking forward to trying them next. Thanks again!
Thanks man, I've started as a mage for the first time in a DA game and this video is gonna be a huge help!
The game is very well optimised with a very good combat. All classes feel awesome. I don’t care much of a hit and miss dialogue. Story is good enough, nothing special. They nailed the combat and that’s what makes the game fun for me.
Tell this to my 4090 that cant handle. Stable 50 fps
4080 here at 4k sitting comfy at over 100 fps without DLSS. Something is wrong with your comp bro
@@Airbender131090 4070, laptop, 1440p, 240Hz, 90 fps stable. Check your drivers.
Excellent breakdown! Exactly what I was looking for to help me go in a direction!!
Damn this the mage gameplay i was waiting to see. Nice
Im not really a Dragon Age player but it looks like you can do some cool combos in this. I might pick this up
all classes are great in the veilguard.tho im a fan of the mage,cause well its magic and looks so COOL
People who love dragon age have very strong expectations of the game, and that holds back their enjoyment of it. In your case Id say this game seems like a safe one to pick up
Nice advice! I’ve been struggling a bit going up the skill tree and this was very helpful!
Beam Mage looking badass. Reminds me of good old Diablo 3 Wizard.
Great video, going to master orb and blade eventually if I can ever land a forking parry.
Thank you for this video! It was exactly what I was looking for.
Good stuff 👍 I may try the staff beam approach and see how that works for me ⚡
Great vid!, one tip, when using the evoker orb skill, you can actually choose when to detonate it!. By pressing again the skill, the game never seems to tell you that this is possible
I haven’t had a chance to play much yet. When I have, I’ve been going Spellblade. Seeing your staff/evoker gameplay has me rethinking my approach. 😅
Wait this looks way better than all the other previews. They all showed the same mini mana bar with 1 spell to cast until waiting for it to slowly recharge. At least now you can use multiple mana spells in a row even if you can still only use a few at a time.
Mage looks insane and Im glad to see it. They were nerfed badly in Inquisition
What? Knight enchanter is the best sub class in inquisition perma shield and high damage aoe
What are you talking about. Mage Knight enchanter was basically unkillable.
I could solo dragons with knight enchanter lmao.
@@bowrey118 Knight Enchanter and Rift Mage was epic one to spam stunt and down another is walking killing machine.
Knight enchanter is nice, but rogue can solo content 4x times faster than any mage build.
Mage is more of a support generally.
I'll definitely be trying these out soon
My first character was an elven mournwatch mage and not only the unique dialogues but the combat made for a very satisfying experience!
Thank you. The game looks awesome!
Awesome showcase of the mage. I call mine the cryo volt sorceress because she melts enemies as an antivan crow spellblade focusing on ice and lightning. So fun!!
A made an Evoker build for Orb and Dagger, and works pretty well.
With ice skills only
I’ve played all the other dragon age games, and I’ve played action games, and this feels like a bit of both and a bit of neither. Taking it as the challenge it is as a new thing to master. This makes it a bit easier, thanks!
Channeled thoughts was the best skill I unlocked. It made playing the mage much more flexible
I recently discovered the Necro mage as being pretty damn fun. Don't have to worry about mana, or health really. Running the 2 necro spells, and Ice Blast - really solid and fun I think. What inspired me to run it - i found a unique neckless +20% all damage if at "low health" can only have 70% of max health - AND a unique ring that says every ability cast will always be a critical hit, each ability cast costs 20% of your health. I wanted to find a build that could hang with low health and this is what I can up with... running with warrior who auto taunts when my health is low and also puts out a healing dot on me.
I rolled a necro + cold health leech build, the sustainability was really good
It’s not bad. The story is what the hardcore fans come for, and they’re is tons of lore and unique experiences you can have depending on your choices, each area opens up and becomes less linear as you get through the huge game. If you’re here from the OG DA games, this is tight. It’s lore heavy and meaty with content. Everyone is hyper focused on ten lines of dialogue in a 100+ hr game. Hop off 😂 all the games decisions connect like mass effect, this is what the die hard fans have been waiting on, the casuals gotta pipe down
If we get another, my Ideal dragon age game for next time: Baldurs gate tier decision making, free roam like the Witcher, combat like Witcher/veilgaurd (real-time) mixed with inquisition’s character swapping and then we need a return to form in terms of graphics, less saints row, more inquisition-esque, u guys have a gas IP and great lore, keep it coming , I’m all in
The gameplay took me awhile to learn and get used to, but once I got used to it, I'm having a lot of fun. I'm playing a Mournwatch mage specializing in necromancy/death caller with the staff and I'm really enjoying the spells.
Very helpful, thank you.
I'm digging my ice evoker mage. Just reached lvl 20 and haven't gotten the orb skill yet, but I can see where it's going. I freeze mobs, blast them with my charged staff, then I blow them up from weakened or sundered, and finish bits off with normal ranged attacks. Been pretty fun so far!
Genuinely loving it so far
Thanks for this. I'm a mage and just dodging around so much it's driving me nuts. Need to dial in my build.
Implementing the throw retreat return 🤘🏾🖖🏾
Good shyt!
this gives me kingdoms of amalur vibes
The combat is kind of similar. I would say it’s a mix of Dragon Age Inquisition and Dragons Dogma.
The combat in this game is SO much fun. LOVE the option to refund your skill points and try out different abilities and play styles
Probably going spellblade for me. That being said, I would love to see tips for being a better Rogue and Warrior too. Since, considering we can respec our entire skill tree at any point(if we want), I'm pretty sure following playthroughs will use the other classes.
Man I need one of these for Rogue, wanted to do a rogue duelist playthrough for my first run and I am having fun with it, but i feel like i am not using all the gameplay mechanics to good effect sometimes.
solid build video as always
id love to see videos of the other classes i still dont have a good feel for it, i wish this game let you preview like what the classes play like before picking them
Great Guide! Thanks!
The dagger and orb is so much fun.
You are doing the Maker's work Boomstick
Yo. How does Defense work for Mages? I'm playing as a Rogue, who has a Parry. What do Mages have? I remember seeing a bubble, but how does it work? Do you need to time it? Does it consume Mana?
Can you turn off all the particle effects?
Thanks, finally i have my answer to is beam good and yes its deal some pretty huge damage.
Also a question with passives that ranged attack deal necrotic damage could we use other elemental staff like fire to have effect of both necrotic (barrier damage) and fire (armor damage) apply together ? if that possible could we also get with rune & other stuff I don't know if its possible but a bleeding damage (life damage) for mage ? or is it best to stack only necrotic damage ?
so you have to choose between being an evoker and having a strong beam ?? since its upgrades are in the death caller par
Where did you get the lyrium Dagger?
How to I get more max mana? Only through the skills you showed or is it like those magical statues?
Thanks for the great tips and showcase! I’m only a couple hours in but can’t decide between spellblade and evoker. Orb and dagger just feel so good to play but I initially was drawn to the more ‘traditional’ ranged mage playstyle of evoker. Can already tell I’ll be doing multiple playthroughs just to try every class and specialisation 🥲😂
even im confused whether to take the newer spellblade or the classic mage evoker
You can re-spec at any point completely freely. You can even remove and reassign skills one by one. No need to do multiple playthroughs. Try a few different things and see what you like
@@jodavitow nice thank you i didn’t realise you could respec freely!
Was in the middle of making your Ella Purnell character and the video got removed, any way to get the specs I'm missing?
Sorry about that! I needed to make a change and they will be on my 2nd channel in about an hour. it's called Bonus Boomstick
Awesome, thanks for the quick update 👍🏻
Thanks for the video, excited to be higher level and have access to all these nice powers!
Which is the easiest mage build for early game? I want to stick to one build until I've collected a good amount of skill points and armour to experiment with
at lvl 18 right now with chain lighting and tempest coupled with shock affliction that bounces arcs of lightning when at 3 stacks. i burn this with neve/bellara time slow ability allows 1 free cast and a 50 mana return when finished. also lucanis or harding has a support ability that buffs your attack and also returns 50 mana on use... because orb and dagger is faster it works really well with demolishing large groups of enemies because each hit on an enemy with 3 stacks of shock... bounces 2 arcs of lightning.
i find myself only using primers and detonators against bosses as this combo does a considerable amount of damage, ( without unlocking the CD effect to time slow, your companions cannot use abilities during it... you are the only one not affected by the slow)
Solo (no companion leveling) is a blast as shield warrior with focus on stagger I can dish out massive staggers in the begining of every fight but some of the champions patterns take hours to learn and beat. The one on travose was insanely hard to beat but I did it at level 12 solo.
Is there anyway to access the build u were showcasing in the intro of the video???
You know I like what u said in the end, if you're a rougue or a warrior thanks for watching lmao subscribed
I love how tanky/front-line warrior the mage builds can get. Was always at full health and gained loads of hp by damaging/attacking/killing enemies. ❤❤
Been rocking the staff mage through all of Act I and it is great. I was worried I was going to have to play spell blade to enjoy mage, but that has not been the case. Also, the AOE nodes are bonkers.
Not exactly. The death caller gives you the ability to quickly regenerate mana on demand. It is supposed to play together with some Crowd Control. You are supposed to Dump Mana as quickly as possible, CC enemies and regen mana with the Block+Light attack (Channel thoughts node +50Mp/s). What the charge attack does, is allows you to quickly destroy armor and barrier, since they take less damage from Necro spells. So the play style is: Dump as much damage as quickly as you can, find a safe spot or CC enemies and Refresh mana as quickly as you can).
Compared to spellblade Blast upgrade, that one allows you to cast a spell, blow up the Arcane bomb and then immediately cast another spell to blow it up again, but does not help with mana regen. Where as the Death Caller allows you to spam spell constantly, but at the same time with a short delay between the spells since you have to also constantly regen mana manually.
last but not least, the combination of Mortalitasi and Overdraw increases your total damage output by +50%. Since it increases your penetration of enemy resistances at the cost of HP.
Can you spec in to more than one specialization tree?
I wonder if a lightning/cold storm mage is possible with evoker. Using a staff and with projectile bonuses, it might be pretty nifty. I don't care for melee, so spellblade just isn't for me, which makes me sad because that's where all the lightning bonuses are.
spellblade is geared towards lightning and evoker is for ice and frost
@@rohilnagar6991 I know that. I was just wondering if you could combine lightning and cold as an evoker.
This is so helpful
Awesome
I miss blood magic
Yeah, this is the reason I went with mage at the start it made me feel like solo leveling in a way vibe hahah!
I was going to go Rogue. But man this made me really think going mage. One thing I can say about this game that is a huge positive over previous DA games is the combat. 100x more fun than the old boring, slow rooted combat. It was almost a chore actually playing the combat. This has some many different styles.
I do miss having to build a party that matters though. I want to setup a tank, a support etc. But you will be tanking 85% of the time no matter what you do here, even as a mage. Its quite disappointing in that aspect.
@@nicolaj990 I do see your point. This because companions cannot enter downed state. This causes a bit of an issue because you gain aggro and can be interrupted as a Bow Rogue a lot for example.
2 area skills - necrosis / burn meteor
1 life steal skill
Cast infinite spells
Spell animation makes you invulnerable
Guaranteed critical hit ring
Buff points when critically hit
Immortal mage who keeps casting spells non-stop
Necrosis 4 to 6 in 1 spell
Burn 4 to 5, depending on spell rotation
Man I can't decide between spellblade or rogue/duelist..
what's the diminishing return if you skip every interaction?
They can say whatever they want about this game but look at those spells bro it looks so good I personally loved the art they did with the mage, and that's why im about to buy this game, I like these games just because of the mage class, if anyone wants to introduce me with a game that has cool looking mage gameplay like that just comment right below thanks and thanks for the video❤
They say heavy attack looks like a forward/up arrow plus left click on your mouse but do they mean W as in moving forward? Or the actual up arrow? Neither do a heavy attack for me please help :(
The "forward/up arrow" symbol is LEFT SHIFT. I think also just long holding left mouse does a heavy attack as well.
Really liking the game makes me wanna play inquisition with mods again after.
Was on the hate train, bought it with intent to refund after two hours....can't stop playing now. Started as rogue, then made a new character just to try the mage and absolutely love it. I've never enjoyed mage gameplays but it's just so fun.
I'd love to know more about how to build a team that has great primer and detonation combos - the system is a little hard for me to track.
I have a melee, all lighting skills. I use my two buddies just to cast "slow time". Because the first spell you cast is free. So, Storm is always free. I use a rune to reset the ability of my buddies. With the talents, Storm builds up shock and burn stacks. My weapon is a fire orb. +1 burn stack and +20% more dmg per stack. With 5 stacks, double the dmg. For the rings, i use the same versions. One for burn and the other shock. 20%more dmg vs shocked/burned enemies. Because i apply burn/shock at the same time. 40% more dmg.
I dont use combo stuff. Its lackluster.
Haven't picked this up yet. I know Gamespot said there were issues with the lock on system as a Mage? Just wondering if anyone has that issue? I'm still deciding on what class I'm going with.
I have some hours into the game as a mage and I didn't notice any issues
Your target reticle will just disappear while dodging sometimes. Which results in your camera facing away from the enemy you're in the middle of trying to not get punched by. It's really annoying, but I assume there's a trick to not have it happen.
I've found that just, having a lock-on system is the issue. It does exactly what it says. And when 6 elite enemies with generally aggressive attacks are rushing your face, you get bowled over because you were locked on to one. Game's not really designed for single target.
Please make video how you make the character, looks so good
I'm loving this game
End game looks dope asf
Why shouldn't spells do headshot damage..?
How do you have so much maximum mana????
In some frames have like 6 nodes
passives + stuff add a lot.
are you able to parry as a spellblade?
Yes
Not enjoying the mage class tbh. The warrior and rogue feel better imo. Since the enemies are always Aggro on you it feels better as a melee fighter even with the dagger and orb I’m just not feeling it.
My main issue with mage is constantly having to switch weapons because enemies are resistent to whatever you have currenlty equipped
Do warrior next!
Nice irl dagger bro
Detonation mage for the win
Fighting large groups of enemies is the easy part of the game - fighting bosses as a mage, welp, I did not get to do any light attacks XD just constant dodge dodge - DONT STEP THERE - dodge dodge - POKE - repeat
There are 2 types of dragon age players
1. Those that liked the strategic approach to combat
2. Those that disliked strategic combat.
Now there is no strategy - click buttons that light up. Hope the bosses aren't machines that need dodging constantly. Its really easy to fight groups even on harder difficulties. I found that bosses are the only issue. (as mage)
Ngl, I came here for the tips but you should drop the sliders for your character
Ugh I have been mainly a rouge and further in the story but you are really making me question if I should switch to my main play through to a mage
No worries, so far mage is the worst class since the player character is force-aggroed to all enemies so its better to just be a melee focus.
All I wanted was a fire mage specced into dots. Oh well
I've so not been taking full advantage of my mage 😅😂
wait how did you get the dagger? 😂
Heavy attack when you've got the orb equipped, default on PC is left click whilst holding shift.
I am a beam mage an im having so much fun 😂 no more health pots. I just need to fire my staff lazer. 😎
This actually looks quite fun..I’ll give it go I think 👍
Great content, man.