The Dagger - Freelancer - REUPLOAD

Поделиться
HTML-код
  • Опубликовано: 10 сен 2024

Комментарии • 16

  • @CushionRide
    @CushionRide 8 месяцев назад +1

    dude i played the shit out of this game for over 10 years :D
    what got me into this game was me picking it off the shelf at best buy in 2004 looking at the back and seeing a game that advertized itself as giving you the option to fly through space, be a pirate, trader, or space bounty hunter. this reminded me of a game i had for the old macintosh computers from school, space rogue. in that game it offered the same things as this minus the ability to purchase a new ship. you had to upgrade the one you were in. but once you did, wow. so for me freelancer was a complete nostalgia purchase, and i havent been sorry ever.
    i was heavily into the freeworlds and nightstalker universe mods. so much fun and i met so many people playing this
    as for star citizen im not into a game that wont put out an official release and gate keeps people to get in, at least that was my experience trying to make an account to play that game. i never got any kind of access. i dont know why.

  • @johnsonallan3503
    @johnsonallan3503 9 месяцев назад +1

    Freelancer has hidden wormholes to other system and some of them are shortcuts for exploration where starcitizen is struggling on its second system. Also, Freelancer has a lore-rich and well implemented faction relation system where star citizen only have some out-dated "keep grinding" reputation system. It is quite fun to find hidden star system, pirate base or alien wormhole in Freelancer. Meanwhile, exploration isn't even a thing in Starcitizen, yet.
    I am sorry I cannot agree that star citizen has more things to do than freelancer, it may have a better promising image but that is not the PU we are playing. The PU is just barely okay, barely.

  • @tillson8686
    @tillson8686 10 месяцев назад

    Damn that was nostalgic. Used to play this game a lot as a kid, then again some more as a teen on the Discovery server. Brought back a lot of memories. Thanks for the re-upload, didn't see it the first time!

  • @Timmy51m
    @Timmy51m Месяц назад

    I suppose I feel a bit sorry for you for not having played it back in 2003. I think I've played it most years since then, and I don't particularly care if nostalgia has a lot to do with it or not, I enjoy it and that's all that matters.
    I played Darkstar one, Spaceforce Rogue Universe, various other products of the time, and when I try any of those games today, they seem bad, yet Freelancer always feels good, and more importantly, fun to play.
    They made it easy to shoot stuff with a mouse, something none of the other space games had really done, or done well at least, engine kill or what you would call flight assist off in Elite today, great pvp, and there were thousands of players online at all times from all over the world, on so many servers, vanilla or with mods because they arrived on the scene very quickly after release.
    Websites like Lancers reactor quickly sprung up with modding tutorials, tools, new ships, and what followed was magic, what a great community it forged, and I think that's why people don't like it when others shit on it when they weren't there to appreciate what it truly delivered in its time.
    Only Homeworld holds a similar place in my heart, for similar reasons, and I also still regularly revisit to this day. You ask a kid of today to go back and play Half-Life 2 and they will say it's shit and has too many loading screens, such is the way of things.

  • @tittumsmcsprinkles9020
    @tittumsmcsprinkles9020 Месяц назад

    Freelancer was a hard sell even at launch never mind today. I enjoyed it a little bit. It took Nightstalker to mod the ever living crap out of it to make it REALLY enjoyable.

  • @Darhhaall
    @Darhhaall 10 месяцев назад +1

    Freelancer was absolutely awesome at its time - because for many many years there was nothing better in the genre.
    This came out at a time when every other space sim was very outdated, not a space sim at all (Eve), decade before release (E:D). So yeah, I grew up on this and I loved it even with its flaws.
    Btw how broken this game was reminds me how broken Elite: Dangerous is now... and what mods did for Freelancer, they could easily do for E:D too. If we could have them.

  • @DerGeistDesKriegers
    @DerGeistDesKriegers 10 месяцев назад

    The game may be ugly, but the modding community is still going strong. And the dyson sphere still gives me goosebumps, but I might be biased. I still go in and play through the story from time to time. But ofcourse, I know where all the wrecks are and what there is in the omicron systems.
    BUT I still remember clear as day how I felt, when I discovered it all for the first time back then.
    I hope one day a game comes along that will give me at least something similar.
    Star citizen might be it, IF they release before I die of old age.

  • @KickyFut
    @KickyFut 10 месяцев назад +1

    So your argument against "At least they finished Freelancer!" is "At least Star Citizen keeps updating their game!"?
    It's hard to support a game when you chuck it aside like Leonardo DiCaprio for a newer model! It's very hard to develop a game when you're actually given a time limit to finish. SC is dependent on whales constantly funding them, while a studio gives you enough money for a specific release date. If you run out of time they may not give you an extension.
    Game developers *never set out to make a bad game,* their goal is to try to *actually* release a game under specific limits, be it funding and/or time. .maybe if they spent less on VO actors, and more on in-game development, it would have been better.

  • @fmartingorb
    @fmartingorb 10 месяцев назад

    With time and money they can do anything. And looking at the last Citcon, we can't imagine what another decade of development what is possible tbh

    • @ricky6608
      @ricky6608 10 месяцев назад

      Imagine what the game will be like when it releases in 2040

    • @fmartingorb
      @fmartingorb 10 месяцев назад

      @@ricky6608 you do not get it buddy, it is released lol Normies still clueless

    • @CathrineMacNiel
      @CathrineMacNiel 10 месяцев назад

      @@fmartingorb the heck are you on? Star Citizen is in ALPHA 3.21 a long long way away from Release. The Splash Screen says so, the disclaimer you click away during launch says so. Its not released.

    • @fmartingorb
      @fmartingorb 10 месяцев назад

      @@CathrineMacNiel There is no release for SC. The Alpha monicker just means feature incomplete (Google it). That does not mean that the game is unplayable, or that there is enough gameplay to play for years as players have played. That is a fact. So you can be a medic, a hauler, a pirate, a bounty hunter, a miner, a reclaimer, a racer. You have literally hundreds of missions to do. And that excludes dynamic events and PVP gameplay. You have 4 planets and a myriad of moons and POIs... right now. Most of the engine work is in-game. You have a reputation system with several mission-givers. What you and many do not get is that this game is in continuous development, there is no "release". The game is available right now. So I am on nothing... you are the one who is used to one way of game dev and do not understand what is going on.

    • @ricky6608
      @ricky6608 10 месяцев назад

      @@fmartingorb it’s literally in Alpha. I’ve been playing since 2015 (and even have a Polaris pledge) but I wouldn’t call it a finished game by any means - it is really barebones and unoptimised at the moment.