Addressing the Attack on Yu-Gi-Oh! by

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  • Опубликовано: 26 ноя 2024

Комментарии • 1,7 тыс.

  • @SamHintz
    @SamHintz Год назад +300

    A mention of hand traps in the tutorials would be nice since those are such a fundamental part of the game that so many newcomers don't seem to engage with.

    • @CatManThree
      @CatManThree Год назад +32

      Would be nice if you were given free copies of ash too.

    • @luigifan4585
      @luigifan4585 Год назад +21

      the only hint of handtraps existing as a completely new player are those one-time bundles of the guaranteed staples, really.

    • @flamboyantwarlock7101
      @flamboyantwarlock7101 Год назад +12

      @@CatManThree They should really just give you all the staples for free at the start. If a card is in 60+% of decks, you should just get it for free, because clearly you need it to play. Or at the very least, not make them all ultra rare.

    • @cobrasix9575
      @cobrasix9575 Год назад +7

      @@flamboyantwarlock7101 Yeah but short-term profit

    • @cephalosjr.1835
      @cephalosjr.1835 Год назад +17

      The tutorial tells you how to execute game mechanics. It doesn’t tell you how to win.
      This is a failure. The tutorial _should_ be telling you how to win, or at least the basics of it.

  • @JoeH..
    @JoeH.. Год назад +599

    Learning yugioh isnt the first step. Its learning how to learn yugioh. Its too overwhelming if ya take all arcehtypes in at once

    • @cryomancer2768
      @cryomancer2768 Год назад +19

      you don't, you play against it and learn that's the reason why even those that regularly go to tournament reads cards their opponent plays against them. learning yugioh can be simplified by learning what your own deck does and going from there knowing your win condition and ways to get to it finding the weakness of the strategy and how to cover for it is the easiest way to go in learning it. In the video i think if he went to solo to practice instead of just bumbling his way to ranked or even casual you are of course going to get spanked.

    • @KyHeartWill
      @KyHeartWill Год назад +8

      How to learn Yu-Gi-Oh. You try and you lose. Then, you know you improve. Don't read, just guessing. Finally, you repeat.
      Because no matter what you are playing, Maxx "C" wins you the game. (Or floodgates)

    • @r3zaful
      @r3zaful Год назад +9

      ​@@cryomancer2768casual are for people who want to try a new deck but don't want to embarrass themselves by making stupid misplay in ranked. Real casual is duel room.

    • @YohananYGO
      @YohananYGO Год назад +1

      Not if they start with Edison format

    • @angelswarz8995
      @angelswarz8995 Год назад +4

      Learn Win conditions, not arquetypes.

  • @VVheeli
    @VVheeli Год назад +688

    23:24
    I get that his chat helped him a lot through the entire process, but a lot of his suffering was also made by the fact his chat gave him SALADS as his second deck. Like the only things worse might have been a pendulum combo or full Dragon Link.
    Like the progression from “4-ish summons Dragonmaid” to full Jammer-Accesscode link climb is insane to suggest to a new player.

    • @isidoreaerys8745
      @isidoreaerys8745 Год назад +47

      Links were the hardest summoning mechanic for me to learn as a retournee. Until I understood the “1 or Link rating” rule.
      And salads a super unintuitive deck that I’ve never enjoyed playing.
      Even when forced to play it during the link festival I find the race to Accesscode playstyle to be like the boring half of a Mathmech game.
      Being able to cycle the Omni negate trap and out grind opponents with Heatsoul and protecting your board with transcode talker was something which clearly took more skill than I was willing to invest in the deck and that was with me being fully proficient in Yugioh.

    • @trokolisz3702
      @trokolisz3702 Год назад +71

      Just to clarifie, the chat tried to pick the structure deck that was the easiest, while still competitive. I think Dark Magician might have been a better pick, but the others are either even harder, or unplayable.
      In hinsight, convincing him to build swordsould would have been the best choice, but we were working with limited amount of gems, and he didnt want to farm gems in solo mode for an hour.

    • @isidoreaerys8745
      @isidoreaerys8745 Год назад +6

      An honestly good recommendation for a new player would be Lair Of Darkness
      Simple 2 card combo win condition. Field spell + Lillith incredibly powerful, interactive and fast.
      The fact that you remove for Cost, while ascending the chain is HUGE. As it Nullifies almost all interaction.
      Especially with toxic shit like Exosisters
      If you target one of those bitches your board is getting wiped.
      Or DPE.
      Tributing these monsters removes them without initiating a string of problems to deal with.
      But bystials make any dark deck but tear a miserable slog to play in the game right now.

    • @gatomiau7758
      @gatomiau7758 Год назад +28

      People recommending garbage decks to new players is annoying

    • @Helem5XG
      @Helem5XG Год назад +12

      Labrynth would be a better introduction just because it revolves around the easier type of cards to understand, traps. And is even more easier even if the person is just someone that played old Yugioh or a notion of the concept of Yugioh.
      It centers it's strategy on 3 monsters with almost 0 extra deck usage.
      After that you can experiment with other Labrynth builds with almost the same gameplan but more access to different plays that can work in their most basic expressions.

  • @zengamer321
    @zengamer321 Год назад +271

    Yes exactly. the lack of formatting in card text is ridiculous. bullet points, keywords, symbols, colour coding, or literal anything else to make it easier than reading a giant wall of text would help the game so much and it woudnt even reduce the actual complexity of playing the game.

    • @mapotofu1427
      @mapotofu1427 Год назад +47

      The update that highlights which effect you're activating on the card text in Master Duel immensely helped.

    • @wbrodie55
      @wbrodie55 Год назад +15

      See.... ocg got this right. Tcg on the other hand............ yeah.

    • @winterburn2353
      @winterburn2353 Год назад +4

      im an avid reader and can comprehend the text pretty quick but even then im prone to nearly losing due to time out because i keep double checking everything

    • @heromario2430
      @heromario2430 Год назад

      my god was the highlight needed it was so hard for a casual player (me who keeps track of most tcg stuff loosely) it improved my understand alot more of waht each card does.@@mapotofu1427

    • @mattpace1026
      @mattpace1026 Год назад

      Oh, god...Reading! Absolutely the worst thing anyone ever has to do!

  • @kennethfocarino7075
    @kennethfocarino7075 Год назад +174

    I’ve been playing ygo on and off since the first structure decks. Modern ygo is like learning a language. The first time I ever learned a “modern” combo deck, full power guard dragon link, it took me ALL my brain power, AFTER watching the combo tutorial, to do the combo once. It’s like practicing writing the same paragraph over and over. If you do that enough, you learn the structure of the sentences (combos) and become “fluent”. Once your “fluent” in ygo, you can pick up new words and phrases relatively easily. If your not tho, playing ygo feels like conducting a multi-million dollar business deal in Mandarin. Your just trying to get through each sentence, while your opponent has already locked you into a 10 year contract that will ruin your life forever. The hardest part of ygo is understanding where you lost, becuase it’s WAAY sooner that it appears.

    • @Merilirem
      @Merilirem Год назад +10

      To be fair if you understand most games the point you lost isn't where most people realize they lost.

    • @tristansylvester1079
      @tristansylvester1079 Год назад +1

      I was playing unchained lab against a pure unchained deck. This guy set up a pretty standard board, but activated the revival trap during my draw phase. Once i saw him do that i was like "you lose" because it was relatively easy with lab to force out his interactions in a really predictable way. That trap could've given him options that he no longer had

    • @metinkartop2898
      @metinkartop2898 Год назад +4

      That's an incredibly good analogy.

    • @rome8726
      @rome8726 Год назад

      Nicely put right there

    • @mojo873
      @mojo873 Год назад +1

      Same, actually! I had to treat it like a fighting game lmao

  • @xTavera
    @xTavera Год назад +61

    Duel links was supposed to be the entry point for yugioh, but it was so successful that it kinda became its own thing, and now it has skills that are 3 pages long. I myself got into the tcg from duel links, and I didnt get overwhelmed at all, since DL gave me the opportunity to learn the basic rules and mechanincs of the game, learning the new summoning types and decks gets a lot easier in that situation.

    • @spicymemes7458
      @spicymemes7458 Год назад +2

      Master Duel is going through the same thing right now. I don't understand this obsession with converting people to standard paper yugioh when people are just asking for alt formats

    • @TrevorRox6
      @TrevorRox6 9 месяцев назад +1

      Duel links has so much solo content it took so much deck building to unlock all the characters. Most of it was just learning to play Shiranui and beating all the npcs but from what I read grinding character drops to get these basically useless cards like Pair Cycroid takes thousands of keys. Thankfully I had lots of tickets from the event to get the yubel and crystal beast cards.

  • @carstan62
    @carstan62 Год назад +400

    As far as people saying Magic is harder than YGO, Magic does have the potential to end up in EXTREMELY complex board-states that would be more complicated, BUT...
    99% of the time you're going to find YGO more complicated simply because there are more things going on at once, and that's even before looking at complex rulings like missing timing, soft vs hard opts, inherent summons, and more.

    • @yourfriendalex6852
      @yourfriendalex6852 Год назад +62

      The way I explain it is that if chess required a different naruto hand sign per piece when you move them or you have to skip your next turn, the game would become more complex. But that doesn't mean it is giving your decision based gameplay that feels rewarding or fun.

    • @Zerato
      @Zerato Год назад +42

      Yu-Gi-Oh is more complicated to be good at but once you know how interactions work you'll get it for other similar situations.
      Magic had subsection for subsections for interactions and even you play a card that does almost the exact same thing it will have a different interaction with the board

    • @Rahnonymous
      @Rahnonymous Год назад +58

      Magic snowballs, so you can read and take your time understanding the cards. Yugioh asks you to read and memorize like 30 cards in a single turn, with 5 seconds at most for each

    • @carstan62
      @carstan62 Год назад +35

      @@Zerato I don't think I agree with that. Can you tell me, off the top of your head, which of these summons can be negated by Evolzar Laggia?
      Bystial monster banishing a light/dark from the grave to summon itself from hand.
      Chaos Ruler banishing a light and a dark to summon itself from the graveyard.
      Fairy Tail - Snow banishing 7 cards to summon itself from hand or graveyard.
      I think these are all very similar, but they have different answers that you won't understand unless you've gone through that exact interaction before.
      And it's not even like this is a super obscure example. Laggia isn't super relevant, but Dinos are still playable and just recently got impactful support in TCG.

    • @Zerato
      @Zerato Год назад +25

      @@carstan62 what I'm saying is that magic is just as if not more complicated then yugioh on the higher end. I don't effect a guy who's been playing a month of modern Yu-Gi-Oh to know what the hell a inherit summon and why certain summons can and can't be chained too are. And the same guess for when you are playing magic I don't expect you to understand how panglacial wurm works or any other card they just has strange interactions. Magic has a lot more cases of "wow this is how it actually work" then yugioh people have literally built channels on explaining this shit.
      Hell ranran literally read small world twice and fully understood what it did while Stevie could barely understand it

  • @SomniaCE
    @SomniaCE Год назад +27

    The skill floor is just nuts. I remember trying to get into it years ago and it legit took me like 3 or 4 attempts of just sitting there with my 3 structure deck build to stay engaged long enough to read my cards and goldfish a few combos out. Playing with strangers felt terrifying because I preemptively felt bad knowing I'd basically have to sit there for like a minute everytime they showed me a card just so I could try to read and comprehend it.

  • @GuyInHisOwnWorld
    @GuyInHisOwnWorld Год назад +465

    I'm always grateful that I was into Yugioh from the very beginning. I can't imagine hopping into the game fresh in modern times lol. Yugioh is indeed a hard game to learn for a new player, hope this Rarran guy gives the game another chance, once you learn the game it can be very fun.

    • @CrazedSeer
      @CrazedSeer Год назад +74

      He wouldn't ever give YGO a 2nd chance. It took him over 4 hours to have a remotely basic understanding of the game mechanics, and his experience was miserable. If you can't give a new player a good experience in the first 30 minutes they spend playing the game, or make them feel like they can master the game without too much more investment, then there's not going to be a reason for a person to stick with the game.

    • @Jason-MOT
      @Jason-MOT Год назад +40

      I entered ygo pretty late (around when master rule 4 came out), and honestly, the game is very easy to learn if you do it right. Most people think they need to learn what every card in ygo does. But in reality, you just need the basic mechanics, a deck that you feel like you're gonna like, read just your own deck (which won't take you more than 5 mins), and just play. Most people just go blind, pick a deck they don't even bother to read, and think they need to know every effect that the opponent activates to understand how to play.
      Just think about chess. Imagine barely knowing the rules and then going to a tournament and losing and then crying about it.

    • @hermitxIII
      @hermitxIII Год назад +10

      @@Jason-MOT "Most people think they need to learn what every card in ygo does." If you want to win with any consistency, you do.

    • @ДимитърПоптолев
      @ДимитърПоптолев Год назад +34

      This is basically the bad-MMO logic "Dude you just have to spend 100 hours and the game becomes fun". It's either fun right from the get go or it just aint a good game.

    • @ChuuniKaede
      @ChuuniKaede Год назад +9

      I played yugioh competitively from 2002 to 2011 and came back to the game when master duel launched, and while my previous experience helped with things like sequencing attacks, pnly setting cards in mp2, and basic resource management, modern yugioh is so far removed even from dinorabbit format that it took me MONTHS to hit something resembling being able to competently ladder. It's been 19 months since MD's release and I'm only now hitting a point where I can confidently say I know what the fuck I'm doing and an expert at the decks that I play.

  • @sousukesagara-im3td
    @sousukesagara-im3td Год назад +42

    It would be cool and helpful for new players if when you buy a structure deck in the game you unlock a solo gate that teaches you the deck a bit.

    • @danieltirico6593
      @danieltirico6593 Год назад +2

      Underrated comment

    • @fortnitesexman
      @fortnitesexman Год назад +1

      i feel like another factor they fucked up are the stats on packs
      saying that something has this much power and this much consistency, meanwhile i'm over here having no fucking clue what they mean by power
      i'd imagine that's their raw stats, but where the hell does it tell you whether it's good at dealing with backrow? how good it's protection is (no, staying power with a few bars is not good enough) how many negates it can play through, etc etc etc
      there's SO MUCH information that you have no way of obtaining unless you read and comprehend the entire deck or if you ask all these very specific questions to players of said deck, questions mind you, you wouldn't even understand yourself unless you had prior experience with the game

    • @bass-dc9175
      @bass-dc9175 Год назад

      I will take Ancient Gear for an example, because I am unfamiliar with modern archetypes.
      You get a playset of wyvern, geartown, box, golem, catapult, fortress, fusion, etc. With an extradeck consisting of various ancient gear fusions (Megatron, Chaos etc.) and 2 Balistas.
      The Staple you get is: 3 Copies of Nibiru. It is playable, but you can work on it to make it better.
      _________________________________________
      Mission 1: Tutorial on Ancient gears.
      In this tutorial, they teach you what ancient gear does and what makes them powerfull.
      It starts with your Opponent playing various traps and shows you what they are: Mirror forces, various versions and sets a monster. Your turn.
      You have 1 box on the field and geartown in play (no hand). You draw Golem and play it (because you only need 1 tribute) and ram into his monster.
      Theme 1 is being explained: Ancient Gear plays with enemy spell/trap prevention and hard hitting monsters.
      Your Opponent will then black hole to get rid of your golem and pass the turn.
      Your turn: You draw Catapult, activate it and Destroy Geartown to play a reactor dragon, and through geartown you get another one to attack for game.
      This explains Theme 2: Blowing up your own spell cards gives you an advantage.
      _________________________________________
      Mission 2: Explosive plays and a basic Combo.
      Here you have Powerbond, Geartown and Catapult in hand. Your enemy has a full board of deffense position monsters.
      You are being guided through a basic combo: Play Geartown, blow it up with catapult (Building on Mission 1), Get a wyvern from the deck, Add Box to the hand, Add Frame through Boxes effect and play another Frame through Geartown. Activate Powerbond and fuse for Chaotic Ancient Gear Giant, 9000 Attack, Omniattack, Spell/Trap imunity, Prevents monster effects while attacking, Pierces. This teaches you that Ancient Gear specialises in powerfull combos, which bring out hard to deal with monsters at a high cost, sometimes being enough to win you the game that turn. And you attack everything for 16000+ damage.
      Now that the strengths of the deck are being explained: You are also confronted with the weakness: Disruption.
      _________________________________________
      Mission 3: Dealing with Disruption.
      An enemy Traptrix Player is going through his turn, while you have Nibiru in hand. After a few special summons, their turn pauses and you are being guided that they may want to get to Traptrix Atypus, explaining that this is something that can negate many of your effects which can serriously mess up your plans and you want to prevent that being summoned, so you activate Nibiru, which disrupts their Combo.
      A quick popup explains that Nibiru is usefull to interupt combos, but you need to be carefull of when to use it. Afterwards you perform a basic Geartown + Catapult combo for a Golem and Reactor dragon and go for game.
      Now you did not just learn about your weakness, but also the effect of a staple card.
      _________________________________________
      Final Mission: Apply what you learned.
      This is just a duel against a well rounded deck (Perhaps another structure deck), which should be a challange but not insurmountable with your current deck.
      Reward: The Geartown Field.
      _________________________________________
      And that is it. You bought a Deck, you know its strengths, its weaknesses and how to use a staple card. You are ready to play against others with that deck or work on the deck to improve it.
      New Player friendly, Quick and still lets you play somewhat Modern YGO

  • @trevizee806
    @trevizee806 Год назад +69

    I remember trying to teach prank kids to a friend on MD and I remember thinking: there is LITERALLY no way for him to know what one for one or parallel exceed are, how are you supposed to figure anything out by yourself? master duel should at least let you see a "pro" deck list and replays of a card you own to see how to use it

    • @idkdontask7142
      @idkdontask7142 Год назад +2

      I actually taught my friend how to play the game with floowandereeze just a month ago

    • @Merilirem
      @Merilirem Год назад +4

      You read the cards and make a deck. Same as every card game.

    • @kateslate3228
      @kateslate3228 Год назад +11

      ​@@MeriliremThis is one of the stupidest things I've read today BTW.

    • @HazeEmry
      @HazeEmry Год назад +1

      ​@@Meriliremand how many cards are in ygo again?

    • @hitsurei
      @hitsurei 9 месяцев назад

      ​@@Merilirem​​ A better question is, do you read books like Lotr? If so, did you remember the story word for words??? Combine all cards in yugioh and they're ten times longer than The two towers.

  • @YukiFubuki.
    @YukiFubuki. Год назад +162

    i actually went and replay that worlds match he was using as an example and it’s actually pretty insane, he played through 2 hand traps and had to eat a 3rd but got more steam cuz he apparently drew into block dragon off of saryuja but still say that all the guy can do is sit and watch and that his opponent won from the start

    • @thevexxus8055
      @thevexxus8055 Год назад +62

      cant really say that for him at least because us YGO players understand what u said and how and why the duel went that way if Rarran read this comment he still would have no idea how or why he won so still appers to him there was no chance at all since the start

    • @FrankToasty
      @FrankToasty Год назад

      The best example that he should see imo is that one game when that Adam player got karma'd which is very deserved lol. You can fuck up your combos and the 2nd turn player will punish you for that misplay.

    • @ぬんぬんビム
      @ぬんぬんビム Год назад +15

      "Hey guys, I've never done math before. Gonna give it a try."
      "Solve this problem about black holes."
      "No idea what is going on, or what any of these symbols mean. Math sucks, guess I'll go back to banging sticks together."
      "ACTUALLY you just need to *random math noises*."

  • @fadeleaf845
    @fadeleaf845 Год назад +96

    There isn't really a definite solution that'll make Yugioh mainstream approachable - at least, the modern version - because the game's identity is built around being so explosive and dynamic that you don't have to wait several turns to make your deck's big plays.

    • @yourfriendalex6852
      @yourfriendalex6852 Год назад +15

      game pacing has always been kind of silly. magic and hearthstone and one piece and digimon and pokemon and yugioh all have about the same amount of cards played in about the same round length. In fact, I would say that magic has more "explosive" reactions per cards because it has far fewer set up cards that go straight to the gy.

    • @cephery8482
      @cephery8482 Год назад +16

      @@yourfriendalex6852yeah, yugioh will spend 20 cards on turn one and that is your play to try and win the game, magic will spend 17 cards getting into a solid stance and then will try and win the game with 3 cards in one turn. So sure yugioh ends many turns sooner but has it really exploded more? It’s a subjective thing.

    • @Click3tyClick
      @Click3tyClick Год назад +1

      How is the game's identity built around that when the game didn't play like that at all for like the first 15 years of its existence? The modern explosive combo gameplay is a pretty recent phenomenon.

    • @fastpuppy2000
      @fastpuppy2000 Год назад +7

      @@cephery8482 Are you arguing that a flurry of cards at the beginning of a game, and a flurry of cards that want to win on turn 1 to boot, is less explosive than slowly setting up your win until you need a small final push to victory. Is that what you are arguing. Like dude, victory in a card game is almost always going to be a binary thing, and in that sense, all card games are equally fast because at the end of the game a winner is decided in the instantaneous moment of victory. In reality, one of these games is modeling an anime, and the other is modeling fantasy combat. The anime is paced faster.

    • @cephery8482
      @cephery8482 Год назад +6

      @@Click3tyClick it’s been like that since 2015 man. It’s just not the same game you grew up with but thats what the game is now.

  • @VinceOfAllTrades
    @VinceOfAllTrades Год назад +34

    I started playing Marvel Snap recently and really like how it handles the new player experience. It divides the cards into 3 pools, and you have to get all cards in a a pool before you access the next one. You only play against people in the same pool as you while climbing the ranked ladder, so you don't know which cards your opponent has pulled but you know what the potential of their deck is. With the amount of cards and archetypal dependencies present in Yugioh, it's not really possible, but it might be fun to curate some smaller pools.

    • @jjay2771
      @jjay2771 Год назад +3

      They actually kind of tried this with Links actually; Yugioh has overall Master Rulesets and the 4th ruleset which came out with Links limited the summoning of boss monsters to 1 zone per player unless you had a link monster pointing at one of your regular monster zones which let you play a boss there.
      It also entirely removed the extra zones which the previous style of decks used, Pendulum zones.
      It entirely killed a lot of decks and made the game Links only which a lot of people didn't like so they since scaled back the rules to allow older boss monsters to be played again. Also inherently changed the rules where once per turn effects only apply if that effect is completed, not negated; so that helped older decks too.
      Another part of the archetype problem is some archetypes do get support and new boss monsters if their character is included in new anime; or even like a new character will pick up an old characters deck and play it with some new combos. As such everyone wants the stuff they like to become playable again.

    • @Inquisite1031
      @Inquisite1031 Год назад +2

      I mean its very easy to tell what ur opponents deck is in any card game even in Yu Gi Oh, he normal'ed a reinoheart yeah, rokket tracer yeah its that deck, Ariana grande ? oh no I hate this deck, Activate brandon fusion fuck mirror jade and so on.

    • @VinceOfAllTrades
      @VinceOfAllTrades Год назад +3

      @@Inquisite1031 If you're a new player to the game and can identify threats immediately, my hat's off to you.

    • @Inquisite1031
      @Inquisite1031 Год назад

      @@VinceOfAllTrades I started playing yu gi oh with MD, it took me 2 days to learn every meta deck at the time, VW, Drytron and Tri Brigade.
      if you are willing to use the advancements of modern science & technology called the internet to your advantage, yeah u learn things pretty quickly.

    • @r3zaful
      @r3zaful Год назад

      @@Inquisite1031 he normalled a reinoheart, suddenly it become grapha and somehow ftk you for no reason.
      This is master duel ranked in a nutshell.

  • @DebiohTBT
    @DebiohTBT Год назад +90

    I just learned this game from duel links and RUclips. I did not know what tuners where and what the extra deck was. I learned from trial and error along with just learning the words on the cards which greatly helped. Now I think I’m decent I’ve reached platinum in Master Duel a couple times with a handful of decks I’ve had. I played in the LCS a couple of times to test my meddle in a lower power format. Quite the nice time I’ve had in this game

    • @thundermarisol
      @thundermarisol Год назад +8

      Same! I think Duel Links is the best way to learn Yugioh. Thanks to it, I became decent at the game, and making the change to Master Duel was very smooth.

    • @Rahnonymous
      @Rahnonymous Год назад +2

      Yikes. Honestly, I'm suprised you learned at all. Not dissing you, just duel links is way different compared to TCG

    • @thundermarisol
      @thundermarisol Год назад +4

      @@Rahnonymous To be fair, I played Duel Links since Synchros got introduced. So I learned everything from there in a slow pace.

    • @dannycristen7505
      @dannycristen7505 Год назад +4

      I played legacy of duelist, so i wasnt completely lost. For context i have no friends who play yugioh, so i simply learned thru just playing the game and trial and error.
      I will say that if you want to play yugioh you will have to be ok with losing and learning why you lost. And practice. Lots of practice.

    • @DebiohTBT
      @DebiohTBT Год назад +2

      I started playing with duel links then legacy of the duelist then online simulators like nexus. After all of this I went to master duel and have been there since, I was there for Master Duel launch day

  • @chos7631
    @chos7631 Год назад +27

    I'm not sure if anyone else does this, but whenever I make a new deck, the 1st thing I always do with it is to take it out into Solo Mode to try to learn the combos and how it works, then once I have an idea on how it works, I go into Casual to try against other decks, and like after a couple or so days of testing in Casual and some adjustments, then I'd try it out in Ranked.

    • @cryomancer2768
      @cryomancer2768 Год назад

      i do this every time i get a new deck, i play against the mekk-knight gate so i can try getting psy-frame'd for maximum experience against hand traps

    • @imanalligator9694
      @imanalligator9694 Год назад

      ​@@cryomancer2768
      Personally I like the danger gate cause it summons negates like hope harbringer and can otk with access code

    • @SuperSox97
      @SuperSox97 Год назад +1

      I do this without the Casual step. If I rank down, I rank down.

  • @11wuzzup
    @11wuzzup Год назад +159

    I honestly think the best way, but not the fastest, to learn Yugioh is to do an accelerated progression series thing with someone who knows the game. Of course the fact that this is a fan-made format, you'll have to play on a 3rd-party platform is an issue.

    • @an7hraxalfa
      @an7hraxalfa Год назад +9

      I've done/do this with 10+ people, having omega and so on, predominantly positive experience for them, tho deck building imo is a struggle

    • @mynameisjohnjackajoe
      @mynameisjohnjackajoe Год назад +8

      I've been begging Konami for a solo mode like that in the MD surveys. Even as a seasoned player it would be so cool to just go through the different eras and see how Yugioh's meta evolved through the years while you battle good and fun decks from that time. Even better if they also give us a limited card pool and let us create our own decks in that mode. They could also guide players through that deck building process and teach them how to properly do it but alas, here is elementsabers lore or whatever and a link to our shop when you are done playing with loaner decks that are barely held together with duck tape.

  • @jamessewake8285
    @jamessewake8285 Год назад +81

    I audibly shouted in terror when they suggested Salads. The starter deck that's best for new players imo (aside from Dragonmaid) is the Galaxy-Eyes one because it is Big Punch: The Deck
    Edit: I took a second look at the main deck of the structure deck and correction: it looks like buns. Zombie and Gaia look alright, and Pend Mag is cool but can be overwhelming

    • @brutalnobody5240
      @brutalnobody5240 Год назад +16

      Galaxy isn't great either due to being so bricky. You bi plane or lose

    • @galaxyvulture6649
      @galaxyvulture6649 Год назад +2

      ​@@brutalnobody5240As a galaxy-eyes simp I worked around stopping it from bricking so much with my build. Even less bricky nowadays cause it has pretty consistent comments.

    • @danielhertz1984
      @danielhertz1984 Год назад +16

      ​@@galaxyvulture6649 man every galaxy eyes really be coping with the deck like "nuh uh my build has the goo and go through full kash board" and then proceed to die by a singular ash

    • @galaxyvulture6649
      @galaxyvulture6649 Год назад +4

      @@danielhertz1984 Never said I beat kashtira and definitely wouldn't since it's a bad matchup anyways. Galaxy has pretty good chances of playing through negates, but not so much so recovery when their boards break. If you say otherwise you just don't play it much or seen good pilots for it. Hell I used to have a bitch of a combo on my channel with fur hire when destrudo wasn't banned. Always was a free toxic combo.

    • @AllThingsEntertaining
      @AllThingsEntertaining Год назад +5

      Except Salamangreat is the perfect deck for someone who wants to experience modern yugioh without looking up in-depth combo tutorials and spreadsheets. Salamangreat has the one play and the cards are simple enough for anyone to understand if they want to transition from a beginner deck to a moderate deck.

  • @TrevorAllenMD
    @TrevorAllenMD Год назад +159

    Kudos for not just complaining “omg this card is 2 colors with so many big words!” Like others do. Then proceed to use one of maybe a dozen card examples (that see no play) which do actually have a ton of text.

    • @sushiroll3795
      @sushiroll3795 Год назад +43

      I really liked that he used Salamangreat Gift because it's a card that you would feasibly see played in a decently popular archetype, and represents the amount of text on your average modern YuGiOh card instead of an outlier like Endymion, Nirvana High Paladin, or Purple Armageddon.

    • @kindlingking
      @kindlingking Год назад +17

      ​@@sushiroll3795should've used Rage instead, because nobody runs Gift. But Rage wouldn't suit his narrative, because it's actually easy to read and understand.

    • @bigsad599
      @bigsad599 Год назад +15

      I think that's another problem in yugioh though, a lot of new players would not only have to read and comprehend what their cards do. They'd also have to understand why certain cards in the game aren't worth running even if they support the archetype they're playing. Which I feel is another part of the not having fun aspect because even if you like how a card is designed or functions you can't run it because its too slow or not searchable or simply not enough to help you win with how the game is played nowadays.

    • @bayleaf2383
      @bayleaf2383 Год назад +4

      @@bigsad599 it's never that you "can't" run it, it just won't be as strong as the best cards in the format, but that's literally every card game. Like sure, if you get to diamond 1 and start trying to play some garbo blue eyes dark magician deck, you'll get pub stomped, but you can have fun with it in lower ranks. What you're describing though, is that the game isn't fun once you start sweating and tryharding, but that's because you get put with the people who are also sweating. And that's why they have ranks, so the new players can improve as they learn about the cards and deckbuilding and not get squashed by meta players every game

    • @bigsad599
      @bigsad599 Год назад +1

      @@bayleaf2383 Yeah you can run cards that aren't the best in the format and of course everyone has a pet deck or some jank that they love to play, for me it's double tax dragon burn. But the game can be unfun even if you aren't try harding like the guy in the video I don't think he went into it trying to make the best deck or climb he was trying to learn the game and just didn't have fun. We also saw how he ran into a Rika smurf in Rookie rank but that's a master duel problem. They just promote you even if lose a lot because u won a game against a bot or something. Now you can lose and have fun playing jank but like it doesn't even have to be meta necessarily that you lose to. A new player could see a certain deck and be like that's completely broken only to realize it's jank too and not even close to being OP.

  • @PsyGo0ze
    @PsyGo0ze Год назад +38

    Eldlich was the first deck I ever learnt to play Yu-Gi-Oh! again and I was able to win quite a few duels but it did take me a while to fully understand the deck. And I am proud of the chaos I’ve caused

    • @iriswav7379
      @iriswav7379 Год назад +9

      Born to be a menace. Have you tried other decks like Labyrinth or Traptrix when you mastered Eldlich?

    • @PsyGo0ze
      @PsyGo0ze Год назад

      @@iriswav7379 I have not yet! Lately I’ve been just learning all the summoning mechanics and I’ve been kinda hooked on pendulum decks! Been grinding with Abyss actors for a little bit now!
      Labrynth is a deck I’ve come across a lot and it is very toxic 😂 have been debating on creating a deck, we shall see!

    • @quackduckquack
      @quackduckquack Год назад +2

      My first decks were sky strikers and Zoodiac tri-brigade as they were all in the same pack. Before that the only yugioh I played was duel links. It was extremely easy to get into master duel because of the experience I got from duel links.

    • @PsyGo0ze
      @PsyGo0ze Год назад

      @@quackduckquack I have never played either deck, do you find them fun?

    • @quackduckquack
      @quackduckquack Год назад +1

      @@PsyGo0ze Sky Striker is my favorite deck. Even though it's not top tier right now I have biased love for it as I learned link summon with sky striker.
      Aside from this sky striker, zoodiac and tribrigade all 3 archetype are extremely splashable with current meta cards.
      Tribrigade works with runick spright
      Zoodiac works with anything
      Sky striker works with runicks

  • @Name-uk4yc
    @Name-uk4yc Год назад +191

    I am a DM yugi boomer and I picked the game back up with Master duel. I learned literally everything playing blue eyes for a year ☠️

    • @domninin
      @domninin Год назад +42

      Yeah but you knew the mechanics. To someone who just learned what a Normal Summon is expecting them to Accesscode Climb against 3 hand traps and still understand everything is insane.

    • @itiswhatitisykyk2709
      @itiswhatitisykyk2709 Год назад +49

      @@domninin Bro, ima be real, he said DM boomer so he knew maybe 6 summoning mechanics, if at that
      Normal Summon/Set
      special summon/set
      ritual summoning
      fusion summoning
      and tribute summoning 💀

    • @thiccupcake
      @thiccupcake Год назад +15

      ​@@domnininHe knew the mechanics yes. Normal summon, spells and traps. Bigger atk stronger than smaller attack

    • @wilsonsanabia4259
      @wilsonsanabia4259 Год назад +6

      Do you mean it took you a year to learn all the mechanics? That's a long long time Jesus

    • @Rahnonymous
      @Rahnonymous Год назад

      ​​@@wilsonsanabia4259That's baby years. I've been playing the game for almost 10 years now, and I'm still learning new obscure rulings like being able to use a spell/trap's graveyard effect immediately because it "forgets" which card it is when you banish and return it to the graveyard

  • @JB-su6cu
    @JB-su6cu Год назад +41

    For the record, I started playing yugioh for the first time when master duel came out. I had no friends playing it with me. Game was confusing as fuck, but it was also very fun to learn. I managed to take the utopia structure deck (with no crafts, onomat, dragonrar) and utopia double myself to plat 1 going second exclusively (I think by the end of the first season). It is ‘possible’. It did help that the game was full of people like me at that time.

    • @taufantrisnaindra811
      @taufantrisnaindra811 Год назад +1

      Wow. I last played yugioh on 2005, and I get back to the game last year, and it was so confusing AF with all the summoning mechanics. Last I remembered, there's only 2 type that I knew of that is ritual or fusion. With now, there's synchro, Xyz, Pendulum, Link. 😵‍💫😵‍💫😵‍💫

  • @numimio
    @numimio Год назад +47

    I only started playing YuGiOh since Master Duel released.
    Before then, the only card game I played was Legends of Runeterra.
    YuGiOh is by far the hardest card game I've played, playing Hearthstone sometime later and only ever skimming the rules of Magic, but in the same sense its not even the rules of YuGiOh that make it difficult.
    It's the cards.
    In YuGiOh, you have to grasp that every archtype does something different. You don't just say "Oh I can play this card so I will" in every deck.
    You don't play Dual Avatar the same way you would Fluffal, even if they're both fusion decks.
    And I think that's what I like the most. In a game where both players are playing something different, they're still playing the same game. Technically.
    edit: I also played Duel Links, forgot about that. Only Blue Eyes though.

    • @babaG819
      @babaG819 Год назад +13

      This is also what I love about Yugioh. Which is a big part of why I hate the same "barrone" type end boards. So many possible options just to end on the same card. And it's because "your opponent can't play the game" is by far the best effect in the game despite it being the least fun.

    • @hamster6216
      @hamster6216 Год назад +1

      @@babaG819 agree, combo pile deck who just splash bunch of monster on the field but it ended up into baronne and apollousa isn't good idea, it's quite sad honestly

    • @popoch2
      @popoch2 Год назад +1

      @@babaG819 agree, i love YGO but hate the generic ultra strong boss

    • @Merilirem
      @Merilirem Год назад

      @@hamster6216 I don't mind generic bosses and boards but I am really happy to finally have my own modern level chaos bosses lol. The thing with generics is they should be the baseline for in archetype and specific cards. An option for when you wouldn't normally have one. If barronne exists for instance every archetype that makes a 10 needs that 10 to be baronne or better.

  • @Dave2kool4skool
    @Dave2kool4skool Год назад +34

    It is kind of scary when content creators, some of which are judges have a hard time keeping up with card effects and rulings due to the complexity of the game. If there is no set rotation then I think Konami supporting older formats so newcomers can actually play and build up their knowledge from learning basics in Goat Format, to Edison introducing Synchros and beyond until players are comfortable with the current format.

    • @collectorofthecards-vh5wd
      @collectorofthecards-vh5wd Год назад +5

      seeing as the new official formats, like Time Wizard, were announced before Master Duel came out, you'd think they'd actually implement them into the software, especially if they had any idea how much attention it would earn.

    • @janithernest3929
      @janithernest3929 Год назад

      thing is time wizard is a TCG format not an OCG one which they're the ones who run MD@@collectorofthecards-vh5wd

  • @did_you_know496
    @did_you_know496 Год назад +23

    I entered master duel barely knowing anything and decided to watch videos to learn and became the average player in a week but due to my early idiocy had to make a new account to compensate for new knowledge, however when I got my friend into it my existing knowledge made it far easier for them to learn things. Dude instantly got attached to runick naturia.

  • @SimAbes
    @SimAbes Год назад +29

    I play both Vanguard and Yu-Gi-Oh, I enjoy playing both a lot. That being said, I had a massively easier time learning Vanguard than I did Yu-Gi-Oh.
    I learned both the same way by the way. I watched their associated animes, and after binging several episodes of their respective series. I understood how the game worked. For Yu-Gi-Oh, I got slammed instantly (my first deck was synchron cause I thought Yusei was cool), I was able to do a few things here and there sometimes but it was rough most of the time.
    As for Vanguard, I picked Gear Chronicle (still my main to this day), my first build before I invested in better cards was a Time Leap and bottom deck control hybrid. I didn't win a lot, obviously, that being said due to how much simpler Vanguard is compared to Yu-Gi-Oh, the basic interactions that my baby brain thpught of while deck building by myself ended being correct and I made WAY LESS mistakes and some people didn't believe it was my first time playing the game. I literally replied "I watched character play this deck, he did this thing, I did it too but with thus card instead of that card cause I thought it would be cooler"
    TL,DR: Yu-Gi-Oh is fun, but you have to work a lot harder than most other card games to get to that level of enjoyment. And that is a turn off when your game is this cool, but severely overwhelming.

    • @andrewponder3855
      @andrewponder3855 Год назад +9

      Watching the Vanguard anime was a very good way to learn the game... Yugioh not so much.

    • @jasonyang6150
      @jasonyang6150 Год назад +1

      Still a Kagero user to this day XD

  • @johnnyhall9154
    @johnnyhall9154 Год назад +26

    I think starting with a combo deck helped me since I already knew to memorize the synergy between cards

    • @johnnyhall9154
      @johnnyhall9154 Год назад +1

      Also, having GOAT, edison, Duelest Alliance formats would help as it would ease you into Advancdd format

  • @robismetal
    @robismetal Год назад +10

    I feel like he came in with a bad mentality from the beginning, and the fact that he didn't watch anything his opponent did and didn't then acted surprised when he got countered, yeah I'm not really surprised he didn't like it and honestly I'm not too bummed out he didn't want in. Master duel is more of a vehicle to play yugioh then a way to actually learn yugioh. Playing in person with a person you can actually talk to is a much better experience, and he wants a multi-player experience where you don't actually speak to the other person (hs, runeterra, magic arena) and yugioh just really doesn't lend itself well to that

    • @rizzllerr
      @rizzllerr Год назад +1

      It's just a game bro

  • @itzoptimal9726
    @itzoptimal9726 Год назад +77

    if they added older formats to master duel that would be actually so fun

    • @digitalstatictv
      @digitalstatictv Год назад +15

      As someone who learned by the phrase "read the card, then read it back to me in your own words on what it does", Edison on Master Duel would be incredible

    • @YouHadBeenH2Owned
      @YouHadBeenH2Owned Год назад

      I'm not familiar with the ocg formats but it's safe to assume that they'll only really consider that if there was an ocg format similar to edison that's beloved by the ocg community. We are playing in what's mostly an ocg driven format after all.
      Although probably the best way to do this whole old format learning event is do a loaner only event using only cards from that period which won't make people hesistate on spending resources on old cards.

    • @itzoptimal9726
      @itzoptimal9726 Год назад

      If they would do a old format event deck with just a bunch of loaner of the top decks or they give you the card pool I just wouldn’t want to craft some useless unplayable urs for just a event

    • @hamster6216
      @hamster6216 Год назад +3

      If they do that, i will play older formats when i got sick getting maxx "c"ed, at least there is other option when you got tired on modern format instead logging off

  • @ifdy1361
    @ifdy1361 Год назад +4

    I've seen little to no discussion about this since the game releases, master duel need the exact quiz,puzzle and loaner deck feature as duel links, i had so much fun solving puzzle back in duel links and hearthstone

  • @davidsoyele7829
    @davidsoyele7829 Год назад +55

    I've always said this, play duel links first. The ai in that game is relatively compotent enough to give you a challenge. But most importantly, there's a world for each yugioh anime, so you slowly learn all the summoning mechanics as opposed to getting them all shoved down your throat. THEN play master duel, it's not an easy jump, getting used to the 5 spaces on the board was kinda hard but it's way easier than just jumping into master duel.

    • @tinymeat
      @tinymeat Год назад +13

      Also, when you go to master duel, PLAY THE SOLO MODE. It is the ACTUAL tutorial, the decks slowly build in complexity and power level with each story arc, and introduce you to summoning mechanics one at a time. His daily quests showed that he played exactly 2 solo duels before jumping into RANKED, where people bring their best deck to try and win against the strongest competition they should be able to face. Duel links literally does not even let you enter the PvP arena until you've reached stage 5 in the DM world, which is the point where it's walked you through the basics and given you a good few chances (and gems) to obtain some slightly better cards than the starting decks.
      The one valid criticism he had was one a lot of people have about master duel and duel links, which is there isn't any calibration matches, every new account starts at the lowest rank in the game. The huge community of yugioh players with multiple decades of experience, combined with people's approach to not paying for gacha games by rerolling their accounts and only spending gems on what they already know to be the best deck from their massive experience, means the lowest rank in the game is constantly flooded with super-high-powered decks that dominate new player after new player until they reach their actual rank, which they could just be started at if there were 3 to 5 calibration matches when you first try to play ranked on a new account. However, again, if he put any thought into why he was getting his ass cooked at the lowest rank, maybe he could have figured out he should practice against the AI until he gets the absolute basics of his own deck down at least.
      Every other complaint he had could be solved if he actually payed any attention to the game he chose to play, instead of ignoring it all and still demanding he have a great experience and win games. Tbh it felt like he was playing exclusively for stream content and his chats enjoyment instead of his own, and had no genuine interest in any part of the gameplay. He got up and left just because it wasn't his turn to play cards, not even trying to learn how other people who know the game play it, from the OTHER PERSON HE WAS CURRENTLY PLAYING THE GAME WITH. He didn't want to bother reading either his, or even his opponent's face-up cards to figure out HOW he should play, and he played right into a negate that his opponent TOLD HIM HE HAD and then got upset.
      A lot of people with experience in other card games say that the face-down aspect of backrow requires you to have extensive knowledge of the massive card pool, which is a much more valid complaint (altho personal-taste-dependent imo, that complexity is largely where our high pro-level skill ceiling comes from, which is one of the main draws to yugioh), but he didn't even have anything hidden from him that he needed to expect, he just walked into a rake and then started crying when it swung up and hit him in the face. The words on the cards are literally the only thing of substance in the entire game of yugioh, of course you're going to have a terrible time and lose a bunch if you ignore them.
      Ultimately he didn't give the game a fair chance, and is now going around to his audience giving the game a bad name because he doesn't want to take responsibility for being a bad player that hardly even tried to learn anything before giving up.

    • @Argenta_Rosa
      @Argenta_Rosa Год назад +9

      ​@@tinymeatthe worst part was him refusing to ask for someone to coach him on the game. He knew that yugioh is a complicated game, but he INSISTED on learning by himself. Yugioh is a game with communities of people who want to see players enjoy the game. To not reach out to the community for help is like NOT READING THE GODDAMNED RULEBOOK!😊

    • @jetsrule07748
      @jetsrule07748 Год назад +13

      ​@@Argenta_Rosawell if his point for the video was, "what would a person who just saw master duel on steam and decided to give it a try do?" They probably wouldn't invest a bunch of time reaching out to people or reading forums. They would download the game, open it, and try playing. If they weren't having fun and didn't catch the yugioh "bug" they'd probably uninstall and move on. A random non youtuber won't have access to that kind of help

    • @carstan62
      @carstan62 Год назад +4

      @artibardhi6500 I think everyone's biggest problem with getting into YGO just comes down to trying to start actually playing against real opponents too quickly.
      He did the tutorial, then refused his chat's advice to keep doing the solo mode and tried to build a (relatively) meta deck to use against actual opponents.
      It's a complicated game with a high skill floor. You aren't going to have fun if you're just "good enough" for the cpu.

    • @davidsoyele7829
      @davidsoyele7829 Год назад +3

      I mean honestly, I'm not gonna lie I'm not a huge of fan of playing the game anymore to be honest. I like fucking around with cool archetypes, and building decks that's fine, but playing ranked in master duel is just fucking depressing. Nowadays I'll usually play against a high level cpu in yugioh omega to test decks, or I'll just mess around with different archetypes.

  • @classymofo1059
    @classymofo1059 Год назад +76

    I said it in his video and i'll say it here, his chat SABOTAGED him by suggesting salad. Someone should've just sent him a numeron ftk list and say "Here you go, read the field spell and its associated cards, click go second, win game"

    • @zoaero
      @zoaero Год назад +2

      yeah 😂 the best thing first time noob play in this game is just a simple good deck like numeron

    • @cryomancer2768
      @cryomancer2768 Год назад +15

      that's not the point tho he was specifically asking for a deck that embodies the modern format the most out of the structures and i think chat got the assignment perfectly by giving him salads. the problem is he didn't check how to play it first and just went guns blazing in to ranked, that's his fault the chat even told him to practice in solo mode.

    • @AllThingsEntertaining
      @AllThingsEntertaining Год назад +9

      Except Salamangreat is the absolute perfect deck for becoming an intermediate player. The cards are simple to read, easy to understand, and consistent in their play. Salamangreat has one combo that ends on a negate, Miragestallio, and a link 4 with the occassional Abyss Dweller or Bagooska. They didn't sabotage him, they legitimately gave him the best deck for learning and thwarted that on his own. He seemed to not really understand how to play the deck, and didn't seem to take the time to read or solo practice the deck. Your suggestion of Numeron FTK is hilarious. A deck that loses to basically any form of disruption on the planet should give newer players the strength to learn the game.

    • @reisen9584
      @reisen9584 Год назад +1

      agree man numeron would be the best. Or at least another deck would be of course dark magician. Because for one, it's fusion deck which he already learnt from dragon maid. Two, the main cards all all in his deck, no need many complex extra deck. And three, it's kind of competitive, not an auto lose deck.

  • @Artorigold
    @Artorigold Год назад +75

    It's always so hilarious to watch new players get into the game

    • @rizzllerr
      @rizzllerr Год назад +8

      What new players?

    • @pedrofelipefreitas2666
      @pedrofelipefreitas2666 Год назад +7

      ​@@rizzllerrthe 2 per year

    • @frankcayseron8637
      @frankcayseron8637 Год назад +3

      it is even funnier whatching people agree with every point new players make and admit that game is super flawed but still shit on new players casue they are desperate for copium :D

    • @AoyagiMei
      @AoyagiMei Год назад +1

      @@frankcayseron8637 gotta fuel their own ego and self worth somehow. YGO is probably the only thing they are good at

    • @frankcayseron8637
      @frankcayseron8637 Год назад +1

      @@AoyagiMei what even clasifies as being good at yugioh? 80% of game is decided by a flip coin... then 10% is just luck of the draw and rest is memorizing the combos of your deck that you found online and hoping opponent did not draw nibiru

  • @genm4827
    @genm4827 Год назад +20

    Honestly, watching Progression, History, and Jank from Cimoooooooo for like half a year yo a year before jumping into MD helped immensely with my comprehension of modern Yugioh lol

  • @SunnyHF-nf4bc
    @SunnyHF-nf4bc Год назад +6

    The best Solo Mode deck in MD is the digital bugs one that actually runs Imperm and Maxx “C”, but it does nothing going first.

  • @anitabath2636
    @anitabath2636 Год назад +3

    I got back into the game right around Pepe’s tier 0 status. I watched a few duels during duelist alliance format, and while I started to see patterns, and shaddoll construct’s image was burned into my head, I didn’t really know what was going on. I knew the mechanics when I was a kid, I had graduated from playground ygo and had a full power chaos yata lock deck, but I was still young and had a 60 card pile where I threw everything that looked good in. Even young, I understood how crazy special summoning and drawing was, but I hadn’t fully realized how good weaker monsters with strong effects were.
    Honestly, to me at the time, the best way I got back into the game was with rock stun. I could strap on my helmet to play, so I didn’t have to memorize combos, but at the same time I got used to my opponent’s cards. Stun helped slow down the game to a pace where I could understand it easier. The more I played, the more I understood the power of interrupting my opponent’s plays, and even against decks I hadn’t yet played I started to understand where I should be stopping my opponent. It really wasn’t long where I was able to start playing less monkiflip decks and start using combos. Idk, maybe I still had a decent grip from my previous days, and while Pepe was insane, the games speed wasn’t like it is today up to that point. But it really didn’t seem very intimidating for me. I had never seen a synchro summon, but that and xyz weren’t too hard to get, and pendulum seemed ridiculous to me as a new player who didn’t understand the sheer amount of investment required and needing multiple cards to make plays, but I got it pretty quickly. Your knowledge base builds up quickly, and everything builds on each other. Now I can look at new cards and maybe I don’t immediately know optimal combos, but I see how they play and their goals. The game takes some investment, but I feel that it’s exaggerated how crazy it is to learn especially for someone who played as a kid. Yes, you have to do a lot of reading. They could clean up card text with bullet points and key terms like “untargetable: monster” or “(Hard OPT)” before an effect similar to quick effect. But I love the complexity of cards and the vast cardpool, it allows for so much creativity and combos.
    Dude should’ve started with like barrier statue stun. Or some sort of control deck. It may make games more one sided, but simplifying the game state really helps make low investment non combo plays.
    Of course the game is gonna seem impossible if you’re not even reading your own cards that you’re playing, even before you load up a game, and acting like the YGO bots that we saw in farfas tournament that clicked any and all effects and summoning anything that glows without paying any attention. Dude was intentionally handicapping himself too. I’m not saying you need to play with another RUclips coaching you. I didn’t need someone else to coach me. But it’s 2023, the internet exists. Even pro players will look up combos online to understand optimal plays. The least he could do is watch one of the many tutorials/gameplay videos on RUclips in order to understand. By refusing to even try, he all but guaranteed he would have a bad time.
    There are legitimate criticisms to be said about ygo and the new player experience. The cardpool is so huge and cards are huge walls of texts, and there are SO many mechanics. It took me like two years to finally understand missing the timing. For a childrens card game, that’s ridiculous. I also think there should be more formats available, like edison, for those who enjoy slower formats. Konami should REALLY include that in master duel bc SO many new players want that slower level of gameplay. But dude wants to completely turn off his brain and play. It’s a competitive card game. I don’t want to be too defensive, bc master duel is a disaster rn. The cardpool has WAY too many degen combo/ftk enablers that are banned in standard play. I don’t understand that. But he could’ve made more of an effort.
    At the end of the day, yugioh is not for everyone. Dude has some legitimate criticisms, and we need new players to thrive. But I don’t think this guy would even like Edison or other legacy formats. He doesn’t really seem to enjoy the game on a fundamental level. And that’s okay! To each his own. But we need more options.

  • @motutaressanressan8902
    @motutaressanressan8902 Год назад +51

    People don't know how hard is Yu-Gi-Oh is

    • @Merik2013
      @Merik2013 Год назад +1

      And yet, the TCG's livestream of the world tournament was still set to be RUclips Kids content. Apparently, Konami West still hasnt gotten the memo that kids aren't the target market and hasn't been for a long time. Certainly explains why they still censor card art.

    • @1stCallipostle
      @1stCallipostle Год назад

      People vastly overestimate how hard it is, yes. And the community is gaslighting itself into agreeing

  • @ImMacke3000
    @ImMacke3000 Год назад +30

    To anyone who is new to yugioh: i HIGHLY recommend playing the GBA games such as world championship 2006 or duel academy rather than master duel
    I know to regular yugioh players thats gonna sound ridiculous but i genuinly think that since the pace of those games are a bit slower but the cards are advanced enough to let you learn such things as special summoning with cyber dragon, burn decks and type/attribute boost effects that i think if you understand the cards and decks in those games, you will have a MUCH easier time learning modern decks in master duel

    • @shadow_uwu8103
      @shadow_uwu8103 Год назад

      tag force arc-v is cool as well!

    • @mrspiderhead8794
      @mrspiderhead8794 Год назад

      Playing those would just confuse them even further, especially the GBA games, as most of the games get the rules wrong, usually in different ways from each other.

    • @ImMacke3000
      @ImMacke3000 Год назад

      @@mrspiderhead8794which ones? Any examples? (Other than priority and first turn draw)

  • @arcy6945
    @arcy6945 Год назад +58

    the argument "i played all my card turn 1" is hilarious to me because thats why i like yugioh personally
    yes you can play your whole hand turn 1 but you don't have to, in my eyes this is yugioh "resource system",
    and i prefer this type of gameplay, you can either dump your whole hand and go all out or play considerably in case your opp can break your board, rather than having cards sitting on your hand until like turn 5 to play it

    • @trippersigs2248
      @trippersigs2248 Год назад +15

      Youre missing the point. No one is saying that those things are inherently bad, but they do make this game more difficult to play.

    • @fn2025
      @fn2025 Год назад

      That depends on your deck and the match up. Playing considerably doesn't work for decks like kashtira, you have to go all out, thats your game plan. And in a deck like salad you just can't go all out, thats not how the deck works. So comparing the hand to a resource system is not really accurate imo

    • @nh6574
      @nh6574 Год назад +4

      @@trippersigs2248 idk, a lot of people think that that's bad and we have to radically change the game to make it easier

    • @kindlingking
      @kindlingking Год назад +5

      ​@@fn2025actually, no, you absolutely can go all out in salads, just not turn 1, unless you open godly hand and go uninterrupted. There are both decks tailored for one specific approach and decks with much more flexible playstyle/deck building.
      Also it's not necessary cards themselves that are resources, but rather their effects.

    • @domninin
      @domninin Год назад

      ​​​@@nh6574 it's not bad, but it is unapproachable to a new player. There is no hand holding at all, which makes the game unique and why we like it, but it's extremely hard to learn which resources you should keep and which you need to keep your combo going, but until you do that to a somewhat good degree you will lose pretty much every game, and that's just not fun.

  • @DuranLezard
    @DuranLezard Год назад +4

    Starting with just one deck is a big way of doing it in the learning phase. I started master duel with only very base knowledge of how to play, so i started with the Utopia structure deck, played it a bunch, then upgraded it to be vastly stronger. Eventually i branched out and tried new things.

    • @narutokiubissj2
      @narutokiubissj2 Год назад +1

      Had the same experience when I got back into the game in early 2017. I stopped playing before Synchros were a thing and so I decided to start again with a Quasar turbo list I googled online. It was a tough learning curve but I got better and better and then did the same to learn Xyzs with Tellars. Then I branched into other decks like Speedroids, Mekk-knight Invoked and Galaxy-eyes.
      The learning curve only got steeper with time for new players but just sticking to 1 deck is the best way to do so

  • @myeternalsin
    @myeternalsin Год назад +20

    At the 5:00 mark, he says the text needs to be changed and that is 100% correct. The problem-solving card text was a nice step in the right direction but they could do so much more. As an example, if text is in red it would be a cost. So like trade-in would have red text saying “Discard 1 lvl 8 monster;”
    Green could be like continuous effects or something I don't know. Or he’ll have symbols too. They have them for spells and traps (continuous and quick play) why not incorporate them into the text?
    There’s just so much room for that to change and go, and I fully agree bullet points are goat’d.

    • @YukiFubuki.
      @YukiFubuki. Год назад +6

      i sorta agree with the colored text thing but at the same time i also realize that not everything before the effect is the cost and sometime is just the requirement/conditions or something else, bascially anythign prior to “:” or “;” is simply classified as anything before the effect which can be multiple things rather then just labeling it all as cost, colored text can also start to just look silly though
      but they definitely should do bullet points for real or even just numbered circles to give a visual indicators of segments in the text between effects like ocg and not keep it clumped up into a mini berlin wall on cardboard

  • @Taz31415
    @Taz31415 Год назад +2

    I recently started playing yugioh starting pretty much from scratch. I bought 3 Crystal Beast structure decks and watched Neshy’s video on how to build play a deck with them. I was coming from magic so I new yugioh’s reputation for long combos and 2 turn games. I did lots of practice hands by myself, went to a local, and went 2-2. I was surprised by how frequently my games went for 4+ turns. In my experience it wasn’t that hard to learn the game. Some of the fine details of how the game works I don’t/didn’t really understand (chain blocking and missing the timing threw me for a loop).
    Then I went to my second local and played against super heavy samurai lmao

    • @hitsurei
      @hitsurei 9 месяцев назад

      To be fair most of the time you just need to know which card is either an extender or a search engine, and be ready to hand trap those cards. If their combo stopped halfway through, you'll be fine 60% of the time.

  • @theimpostorafungus1213
    @theimpostorafungus1213 Год назад +16

    I started as a newbie playing duel links alone then convincing my friends to play it too. I was fueled by nothing but duel logs and a dream but eventually figured out what cards are good and bad and now I literally sometimes have to tell my opponents how their own cards work.

  • @KeertikaAndFallenTree
    @KeertikaAndFallenTree Год назад +22

    For me, the problem of beginners is based on those two points :
    - The will to learn beyond expectations of what the game should be compared to other games
    - The ability to recognize the extreme difficulty of the game and abide by the ways to overcome it, which is relying on external sources
    YGO is a fun game, as long as you understand most of the intricacies. This is why I liked the comparison you did one day with fighting games : At entry you are presented basic actions and combos, but you gotta learn the frame data, the matchups, the interactions, the advanced combos, the prios, you gotta optimize your knowledge to have the full experience and not get stomped continuously.
    Do not get me wrong, the game has issues as well but one of the biggest mistakes people can do is taking Master Duel as training grounds. Either you’re gonna learn jack shit by playing the tutorials, either you’re gonna get obliterated by a fully fledged Dragon Link combo in silver tier. This game isn’t meant for that, not in that way at least.
    You want to get into the game ?
    1 - Begin by getting rid of the thought that « game is stupid, my opponent summoned 43 monsters with 3k attack turn 1 ». It’s not about complaining about what he does, it’s about knowing in what ways you can pierce through his plays cause I can insure you, NOBODY would play the game if it was just vomit your hand to win.
    2 - Find someone to help you. From the basics to more complex plays, you NEED the coach.
    3 - Have the will to learn and be patient. Game is hard. Even top players commit unintentional chet, make terrible misplays. You WILL taste defeat, but that also means you create more experience for you to learn from.
    4 - Pick a simple strategy to begin with. We like to joke about « Normal Aleister » but Invoked is one of the best decks to start with. From there you can go towards other decks while having a decent understanding about phases, Soft Once per Turn and Hard Once per Turn, Damage step effects, negation, timing, targeting and non targeting removal, the importance of the graveyard, activated effects vs continuous effects, and even your first own floodgate in Caliga.
    5 - Practice. This kinda goes with the Will to learn. By playing/watching people play, you will discover how other strategies work, what they are based on, expanding your knowledge and your ability to go against more and more decks. You could do so in MD but I HIGHLY recommend using an emulator like Dueling Book or even Edopro and its clones so you don’t have to wait in order to test some cards you don’t have.
    6 - Do not be afraid of losing.
    7 - Enjoy the game. No, really. Find your sweet spot. Want to compete with and against meta decks ? Want to duel casually with and against « bad » decks ? Want to fight in older format ? Want to not play this damn game where Merlii milled Agido, Kelbek, Sulliek turn 1 for the 4th time today and go touch grass instead to not fall into depression ? Go for it.
    At least you tried to understand and did not spit at the game for not meeting your expectations while you were barely scratching the surface

    • @Argenta_Rosa
      @Argenta_Rosa Год назад +6

      This comment needs to be read by anyone and everyone who considers playing yugioh.

    • @iriswav7379
      @iriswav7379 Год назад +2

      Bless Aleister the Invoker. Most friendly deck to learn 🙏

    • @r3zaful
      @r3zaful Год назад

      ​@@iriswav7379*numeron

    • @dannycristen7505
      @dannycristen7505 Год назад +3

      This comment needs more likes
      I think we're so far past the point of changing "modern" yugioh to accomodate to newcomers, that the best we got is just other formats. But if you do want to get into "modern" ygo, you'll have to be prepared to learn and grow, and not go into it with preexisting bias.

    • @PhatTran-nw9ri
      @PhatTran-nw9ri Год назад

      Basically, "you need a Coach" is the dead end of newbie :))

  • @Jesseweneedtocook90kg
    @Jesseweneedtocook90kg Год назад +12

    I absolutely agree it's incredibly complicated and complex. Especially if you want to learn specific rulings especially on your decks interactions with other decks in the meta. Maybe even special off meta rulings. It's like needing a whole ruling book at all times. Magic is just mana drop, castt sol ring, maybe a single mana card idk. Theres obviously strategy and conplex rulings but Yu-Gi-Oh will always be the hardest game to get into now. Personal example: my gf and i play commander wirh our friends every weekend off work and it's so much less stressful than her and i plsying Yu-Gi-Oh wirh each other and she'll get stress out about it incredibly fast and that's us playing modern formats with a combo fest. We stick to magic and also convinced our friends ti get in to Yu-Gi-Oh with us but we play edison snd have significantly more fun not nostalgia but genuinely just because its the right amount stress i guess.

  • @JohnnyCProduction
    @JohnnyCProduction Год назад +14

    You can tell someone to “read their cards” but at the same time having to read an essay on each card in your deck is extremely overwhelming and at times having to read the card multiple times. Alternative formats are basically not officially supported by Konami. I like Speed Duels but my local card shops don’t even sell those cards.

    • @SageTigerStar
      @SageTigerStar Год назад +5

      Also gotta take into account when you can read the card and it doesn't actually do what it seems to say. The person also has to keep stuff like specific "wording" into mind, because those little nuances can mean the difference between missing the timing or accidentally discarding for cost instead of effect. You can come into yugioh as a new player, read and re-read your cards over and over til you feel like you know exactly what everything "does", but when you actually play, there are rulings and interactions that the cards themselves don't explain.

    • @JohnnyCProduction
      @JohnnyCProduction Год назад +1

      @@SageTigerStar 100% agree

  • @greatnever2636
    @greatnever2636 Год назад +3

    This is why I'm genuinely excited for rush duel in duel links. If, and a big big if, konami succeeds in implimenting rush not as a cash grab but its own format I will see hope. So far even as a well seasoned player I myself haven't been able to involve myself in this format, simply cause of how limited rush has been outside of Japan. The potential for a new player base is HUGE here and should be supported by anyone in the yugioh community that wants to keep this game alive

  • @darkshaman98
    @darkshaman98 Год назад +3

    As someone that plays both Yu-Gi-Oh and magic Yu-Gi-Oh is indeed a lot more complicated, you can always look up combos and stuff on RUclips to get the basics of a deck but playing an actual game knowing matchups is a whole other story

    • @melissagrenier2200
      @melissagrenier2200 Год назад

      The rules/mechanics of yugioh feel more complicated but magic has more keywords. I think the only barrier to learning magic is probably keywords. That could just be because I played magic first and started yugioh recently with master duel.
      The mechanics themselves felt counterintuitive in places. And written by a severe pedant. What do you mean if and when don't mean the same thing?
      But then I was drafting a cube on mtgo and thinking about how I'd explain what each card does to a yugioh player. You'd have to explain each key word 1 at a time. Didn't help that I was thinking about it during a cube which is going to have at least 20 keywords. Magic is very simple (a million times simpler than yugioh) but you still need to learn a language of sorts to play it.

    • @brofst
      @brofst Год назад

      ​@@melissagrenier2200
      > And written by a severe pedant. What do you mean if and when don't mean the same thing?
      I mean that's how card games have to work. If they meant the same thing, the game designers should just choose 1 word and use it all the time. Using 2 words for the same meaning would unnecessarily confuse people.
      > Didn't help that I was thinking about it during a cube which is going to have at least 20 keywords.
      Most people don't start off playing an eternal format, usually standard or limited which only draw cards from 1 set and have a much smaller set of keywords.

  • @lordgrub12345
    @lordgrub12345 Год назад +7

    "I'm gonna play yugioh"
    Every yugioh player: Does he know?

  • @SabirTheHuman
    @SabirTheHuman Год назад +2

    The TCG definitely needs to format effects better. Like bullet points for the effects and the conditions under or above where the effects are. I used a Blue-Eyes deck for a while now and only recently realized why Blue-Eyes Abyss Dragon's effect doesn't work sometimes. It's cause in order to activate ANY of its effects a Blue-Eyes White Dragon must be on the field or in the grave. At least figuring that out makes it easier to get out Chaos MAX fast.

  • @RyanAtlus
    @RyanAtlus Год назад +54

    I like how he went first multiple games in a row and got cooked, then 2 minutes later jumps to the conclusion "going first wins you the game".

    • @victorj7696
      @victorj7696 Год назад +45

      It does though.

    • @beegyoshi1685
      @beegyoshi1685 Год назад +8

      @@victorj7696 no it doesn't. Especially in tear format

    • @rushiatruefan1159
      @rushiatruefan1159 Год назад +7

      He not wrong even in tear formate of you see them send card to gy you know you fuck if you don't play tear

    • @illdoittomorrow2368
      @illdoittomorrow2368 Год назад +4

      @@beegyoshi1685 Tears saved yugioh.

    • @ashikjaman1940
      @ashikjaman1940 Год назад +3

      ​@@beegyoshi1685 that only applies if you are playing Tear

  • @MrZacchery
    @MrZacchery Год назад +1

    18:00 I played MtG, in the 90's, never touched YuGiOh, jumped into Master Duel last week, and have had 0 problems. Milano and Team APS were my outside help, been watching for a month, and they talked me into MD via video. It's complicated, but it's a joy for me- I am a Dragon Dice player, and Ttrpg dm. Both skills translate as far as pushing through the mire of rules timing, and exploration within a framework. Great game you all have!

  • @Ragnarok540
    @Ragnarok540 Год назад +30

    Hot take: You can definitely learn Yu-Gi-Oh by yourself. In my case I started with Legacy of The Duelist in PS4. I liked the game and eventually got the all the trophies. A few years after that I got Legacy of the duelist link evolution, again I got the platinum throphy. When MD was released I finally started playing regularly against real players and rather quickly got better, I even got to plat 1 the month before diamond was introduced, and the best part is that it was 100% F2P. I agree that Yu-Gi-Oh is hard but is very satisfying to become at least decent at the game.

    • @fadeleaf845
      @fadeleaf845 Год назад +8

      The issue is going in already with the assumption the game is too difficult to learn. A big problem for a lot of people getting into games with a competitive ladder is the unwillingness to accept their own misplays or learn from them.

    • @nh6574
      @nh6574 Год назад +4

      Same, I learned through LotD (and the anime) as well and then had my first experiences in Dueling Nexus casual (with Dragonmaid of all things!). I think people just get intimidated and they don't try to learn gradually.

    • @poro9084
      @poro9084 Год назад +3

      i learned from NDS game where there were even speed duels, it sorta taught me basics of stuff, then i stopped playing, but remembered everyhting and watched anime so i learnt about xyz and pendulum, then got on MD so i just needed to learn what is exactly link, also learned finally basics of chaining

    • @mightymanatee5342
      @mightymanatee5342 Год назад +4

      The TCG is a totally different beast from the online games. You have to keep track of card rulings, interactions and chances to activate effects yourself. There isn't a computer to do it for you.

    • @trokolisz3702
      @trokolisz3702 Год назад +3

      I think his main point was that it is really complex, and it takes a lot of time to get into, what most players wont do, and would rather pick up games where they can go play pvp after playing for an hour or so

  • @ms77619
    @ms77619 Год назад +10

    Honestly my favorite thing about yugioh is that it’s complex. There was so much to learn when I first started - it always felt like there was something new to explore.

  • @gabehendrickson1496
    @gabehendrickson1496 Год назад +16

    I learned Yu-gi-oh around the beginning of last year after being bored of magic for so long. It was pretty hard to get the hang of and I had to fight my friends to try it. Needless to say we all love it

    • @YukiFubuki.
      @YukiFubuki. Год назад +3

      yugioh is very much a different genre of tcg if such a concept exist no thanks due to its lack of resource system and is why the community often compare yugioh to fighting games more so then another tcg because while its really hard to compare yugioh to other tcg its very easy to make allusions and comparison to fighting games instead

  • @coreyelartist1102
    @coreyelartist1102 Год назад +2

    I think the gap inbetween how much you know about the game and how much you could know about the game is absolutely interesting and understanding that only through time you’ll begin to understand what exactly you can learn

  • @jonasstuke528
    @jonasstuke528 Год назад +16

    I hard agree with farfa's takes at the end. An edison ladder in MasterDuel would honestly be the best thing ever.

    • @mynameisjohnjackajoe
      @mynameisjohnjackajoe Год назад +4

      It seems like such a non brainer and would even get people to spend gems on older cards. I'm gonna put on my tinfoil for a moment here but I think Konami will never include an edison ladder because they can't make money off of it in the long term. It's a fixed format, they can't introduce new cards to it and what's worse for Konami, people will likely actually end up having more fun with that than the current format. They don't want people to exclusively play that and stop spending gems on the newest power creep crap.

  • @carkpop
    @carkpop Год назад

    I got into Yugioh in December last year, with my only knowledge coming from 2005 Yugioh as a kid. Hadn't thought about it or touched it since. I got into it; picked a Zombie deck ... played some ranked matches where I got destroyed as I T-set with a hand that could get me a full combo zombie board... Literally would get Numeroned & Galaxy Eyes and RANTED to my friend who doesn't play that it was so stupid how someone could get 4 Monsters with 4000+ ATK on the first or 2nd turn.
    Just ended up pushing through it, found a Zombie deck list on youtube to get a better overall experience. Added Ash Blossom, and other tech cards as I saw them used against me. Just grinded my way up... probably took about 3 months, where I transitioned to Shiranui, then Mayakashi, trying out different Zombie decks, before I eventually tried my first meta deck of Ishizu Chaos in March... That's when I felt like I truly knew what I was doing. 3 months of getting destroyed and pushing through it. It's really really rough and I wouldn't do it again if I had the choice lmoaoooo

  • @mixwatcher265
    @mixwatcher265 Год назад +24

    The way the guy in the video approached the game feels very reminiscent of new players approaching fighting games. He played through the tutorial to get the basics down, played the computer to get used to the game, but then once he got to actually playing other people, that’s where it went down hill. Both fighting games and yugioh require time and practice to get better at, as well as possibly referring to some outside sources to help, and this could even be applied to games he’s familiar with like MTG, Hearthstone, and others card games like that. I think it’s just a matter have how much effort do you really want to put in to actually get better and get to a point to where you can say you’re having fun, and honestly, the guy really didn’t seem like he was actually that invested in learning the game. It felt like he did it just for clicks rather than genuine interest. That’s just my opinion though

    • @pierrecourtois5167
      @pierrecourtois5167 Год назад +1

      Rarran is very curious about card games, he wasn't looking to discover the game, not really get hardcore into it. He does it for many card games, and got a few Yu Gi Oh youtubers on his channel, so i don't think calling it "just for clicks" is very fair

    • @ertawanderer1062
      @ertawanderer1062 Год назад +11

      ​@@pierrecourtois5167granted but he absolutely did not give Yu-Gi-Oh a fair shake. His approach to this game was basically yolo. Let's see what happens

    • @i_CuBy
      @i_CuBy Год назад +6

      ​@@ertawanderer1062 and what's wrong with the fuck it we ball approach?
      that approach worked out in every single other card game he tried but failed with yugioh why? it's because yugioh is dogshit at getting new players into it, which is ngl a good thing considering the fundamentally poor design of yugioh.

    • @r3zaful
      @r3zaful Год назад +3

      ​@@i_CuByhow I can explain 3 variations of pendulum magician to complete newbie? How a game teach you 500+ archetypes and it's own variation in tutorial?

    • @i_CuBy
      @i_CuBy Год назад

      @@r3zaful maybe it can't explain all that, thus confirming that it has some major fundamental flaws design wise.
      also a lot of people here are coping soo fucking hard about SALADS just being a hard deck for a newcomer, saying shit like" if only he played something else he would have had a better time "

  • @23jewfan
    @23jewfan Год назад +2

    Hardleg Joe has a great series about playing a new deck from scratch with a sound method. But sadly it leads back to the concept of “You need an online guide to learn”

  • @skyrimlover777
    @skyrimlover777 Год назад +4

    I think the batchest emote alone should rightfully chase away new and old players

  • @Acereaper64
    @Acereaper64 Год назад +1

    I just learn by myself when I started playing master duel. And I didn’t know anything about xyz, link, pendulum or synchro. But I learn from dueling and story mode that I got how to combo off. And still learning every more every time.

  • @draconicmeta846
    @draconicmeta846 Год назад +9

    18:10 My friends and I actually got into the game 6 years ago and we all sort of just learned at our own pace, we were just entering high school so we listened to what people at locals taught us (for the most part they were right except for the few times they lied about rulings). I’m the only one in our friend group who still plays Yu-Gi-Oh at all, my friends refuse to play the game due to the fast pace meta shifts and pay walls built into the game. I only got better during the pandemic as I was studying to be a Konami judge so I could get a better grasp of the game to understand interactions better. This game is so difficult to get into and even when you finally figure it out there’s a massive paywall to play competitively, even playing casually is so hard since all the legacy support is either garbage or jacked up in price in the secondary market.

  • @IIIGuntherIII
    @IIIGuntherIII Год назад +2

    Part of the issue here is that he went in almost like he didnt want to play the game. If you dont want to read your cards, or you dont want to look at your deck before a match and try to figure out what your deck does of course your going to struggle. Your not doing yourself any favors by just jumping into matchmaking against an opponent whos just trying to win while you dont know what your cards even do. Its like jumping into a game like overwatch with no knowledge at all and expecting to understand all the heroes immediately. He acknowledges that the game is difficult and overwhelming but doesnt take the time to try to minimize that for himself. If he looked at his deck even without a guide and went "Who is my boss monster and how am i going to get him out?" thats a great starting point to understanding what your cards do. Even if your not using them optimally feeling like you have a handle on your deck means that when you get in game you really only have to focus on what your opponent does. He seemed to just jump in and try to learn everything all at once and thats a losing formula for 99% of players. Yugioh does a poor job at teaching you how to play but if you feel like your not understanding the game you have to slow down and break it down to understandable parts yourself. It does reach a point where if your unwilling to try to learn, that is on you as the player.
    I wish yugioh did have a better system for learning the game. Ironically i think one of the better systems was the Legacy of the Duelist story mode. While not the best game in the world it starts you off simple and slowly introduces new mechanics as you progress. Its you makes you play a variety of different decks so you can learn the overall mechanics and see how they apply to different decks as opposed to just learning a single deck and that one decks combo routes. Its not going to make you and incredibly competitive player but by the end youll have a decent understanding of how yugioh works as a game.

  • @shadowwarrier4416
    @shadowwarrier4416 Год назад +7

    Ok is it just me or are other games confusing as hell. I feel like in any of the other card games I have to be thinking five turns into the future and manage my resources way more. Sure there are less cards but I have never been confused by Yu Gi Oh game in the way I am confused by "One card pass and in 10 turns I will win" way of thinking

    • @Zetact_
      @Zetact_ Год назад +2

      And the obsession with keywords to the point where you're like, "So what does this card even DO?"

    • @shadowwarrier4416
      @shadowwarrier4416 Год назад

      I don't mind that. I just think I don't like how vanilla it feels. I am used to games where I do crazy stuff if I have learned the game. But with other card games it feel like I am driving sports car permanently with the breaks on so it barely moves @@Zetact_

    • @chelovechecheggg5185
      @chelovechecheggg5185 Год назад

      I assume Yu-Gi-Oh is your first card game, because it is for me and i feel the same way
      Yu-Gi-Oh is extremely different from other card games in its base mechanics, and if your brain learned the gameplay of one game, it is difficult to apply this knowledge to a game that looks similar (cards on field with effects), but works very differently.
      But even then, trying out other card games after only playing yugioh was fun, even though grasping the concept of not comboing on turn1 was difficult. For players from other games with a different mindset coming to Yu-Gi-Oh there is no fun, which is quite sad

    • @periklisperperis6868
      @periklisperperis6868 Год назад

      Yugioh 10 years ago was like that. But it got faster

    • @fastpuppy2000
      @fastpuppy2000 Год назад +3

      @@Zetact_ You know how you had to learn all the summoning methods and the processes and caveats built in to them rules wise? Keywords are the same way, but often they don't really require learning any kind of new process unlike summoning methods. They just act as an exception to a rule. Often they are self explanatory, and once you learn them, you just get them forever. Haste means a creature can attack the turn it comes into play and flying means creature without flying can't stop it from hitting you. And Yugioh has at least one keyword with piercing, and plenty of keyword adjacent lingo.

  • @carkpop
    @carkpop Год назад

    I would love Masterduel to add to add a permanent "old school" mode... My friends who played back 15, 20 years ago would all hop on and play with me, and even look into modern yugioh. I think it would be a great addition.
    Or even a mode that restricted every card in the game except the first era, and slowly released the cards over time... add Synchros in after a year, then XYZ after 3 years... and basically have a 2nd game state for people to try getting into Yugioh again like it was from the beginning. Idk, just fun ideas I guess.

  • @roxas4587
    @roxas4587 Год назад +31

    My honest reaction to Rarran's experience:
    Joel

  • @yslei2855
    @yslei2855 Год назад +1

    I for one started masterduel during it's early days with only knowledge from the anime (DM~Vrains) and it was okay, or at least manageable for me. I Googled for the easiest deck for newcomers and went with eldlich as my first deck, eventually switched over to better decks and started playing regularly. I think starting with simple trap decks are probably the best way to learn card mechanics and interaction, since if you are new you probably couldn't make a turn 1 board with that many interactions, and with trap decks you would at least have as many interactions as your set cards, and with enough games you will eventually learn the choke points of certain decks you play with.

  • @absolutionveil8632
    @absolutionveil8632 Год назад +25

    I understand that the game is complicated. The only reason I know how to play as well as I do is because I played for so long. HOWEVER, I will say that he went in with the worst mindset you could have for getting into anything. He seemed to have written the game off at the very start of the experiment he was doing.

    • @Irwanadri666
      @Irwanadri666 Год назад +9

      That's what I feel too. Like, if you have a better mindset, you will have better experience. I saw several mainstream Vtubers who never touched MD previously learned how to play it and succeeded even though only in basic level. Hell, even my friend who I invited to play MD for the first time could do Madolche combos, pre-Ishizu/Vernusylph build.
      I think, Rarran just didn't have the patience to try out the game correctly, and it's not mostly his fault.

    • @vtgare
      @vtgare Год назад +5

      Exactly. I never played the game before Master Duel came out, I can easily pick up new decks now, often without looking at the guides now (I haven't read a single guide for Tearlaments). YGO is not a game you just learn by playing, I would argue many games aren't like that anymore if you want to get into them as quickly as possible, Farfa made the same point in the video. If he really wanted to learn the game, he'd find a salamangreat combo guide and learn how the deck works from that guide, that's the real new player experience and not bashing your head into a brick wall like he did.
      Him queueing into Rikka going second in his first ranked game was humorous though, that's like straight up what people are joking about when they're discussing new player experience.

    • @luigifan4585
      @luigifan4585 Год назад +1

      @@vtgare it's completely ridiculous that Rarran insists that a new player wouldn't at least look up stuff about the wider meta strategies and what to look out for after getting cooked a few times.
      Assuming they don't get turned off after losing

  • @lunarshadow5584
    @lunarshadow5584 Год назад +1

    My first deck (With gems) in master duel was dragon maids. I tried out Yugioh as a kid because of the anime but didn't understand most of my cards but thought of trying to play this game to understand yugioh because the game would be good guard rails for the learning curve. And the moment I found out that the humanoid forms can transform based on their star number (1-2 star for 5-6 star, 3-4 star cards for 7-8 star) and that's when I became consistent in using parlor and chamber as the main summons to get to Shu (with the goal to figure out how to get two Shus turn one)
    But that still wasn't all the knowledge for making those boards because I didn't know how powerful Sphere was (practically a kaiju ability without giving your opponent a monster)
    It was fun, but it very much isn't in a great state considering it has become an OTK, Negate-fest of surrender buttons.
    If the ability to negate wasn't so easy access, if OTK wasn't the meta, and if surrender would only make an AI control the quitter's deck instead of ending the game, never allowing people to finish their combo, then it wouldn't feel so horrible even when you're winning.
    Even a revamp of old formats would feel better than running into a runick, tear, 10 negate, etc opponent.

  • @Articstics
    @Articstics Год назад +11

    Meanwhile I learned how to play YuGiOh by watching Arc-V then immediately getting the Magician of Pendulum structure deck in MD
    Imagine my shock when I learned Stargazer and Timegazer have completely different effects in the game compared to the anime

    • @amethonys2798
      @amethonys2798 Год назад +3

      Unironically Arc-V made the anime a decent representation of modern Yu-Gi-Oh. Yes, you still had one in a million cards that only work in plot driven gamestates or Yuya playing the absolute dogwater performapals, but the decks IN GENERAL were actually decent and had combo lines compared to normal summon Sparkman equip Spark Blaster, attack, and pass.
      VRAINS did an even better job especially earlier on (before Judgment Arrows) since you had decks like cyberse good stuff, gouki, altergeist, trickstar, rokket, and such all being legitimately good decks and transitioned well into paper.

  • @IXxJordan
    @IXxJordan Год назад

    20:00 - Great addition was the blue text to the activatable effects, I think they could go one step further is that they could hide the non activating effects.
    If they want to take it further, they can add a lil button or two at the bottom for show all effects, show GY affects, show banish affects etc...

  • @carlosjavierpalacios6793
    @carlosjavierpalacios6793 Год назад +13

    Hey, solo mode is great if you actually play it to the end. I literally learned yugioh from basically 0 by completing solo mode first. I still remember when I went against plunder patroll and my jaw hit the floor, plunder teached me how links work, vut you have to reach that level first, which took me about a week or so. My point is: solo mode is fine, but people just don't play it. There are some completely pointless missions, like element sabers, but also some fun ones, like the monach one. Listen... if a beginners reach the monach gate, they will learn a thing or two. I think they should eliminate some dumb gates and replace them with relevant meta decks from the past

    • @StriiderEclipse
      @StriiderEclipse Год назад +1

      I think solo gates for archetypes available in the structure decks like Utopia or Salamangreat would do wonders for the game. You’re not gonna learn shit in the Ally of Justice solo mode, but a Salad solo should hopefully push you in the right direction.

    • @PhatTran-nw9ri
      @PhatTran-nw9ri Год назад

      ​@@StriiderEclipsethe thing is... where is the lore? :v

    • @StriiderEclipse
      @StriiderEclipse Год назад

      @@PhatTran-nw9ri they should’ve just given us a whole DT solo mode, the way they gave us the world legacy one

    • @PhatTran-nw9ri
      @PhatTran-nw9ri Год назад

      @@StriiderEclipse world legacy have lore too. Massive one, while the archetype like Utopia, 'Garbage' Eyes or Odd eyes doesn't have one though

  • @MegaMachiOnline
    @MegaMachiOnline Год назад +1

    I love how structure decks actually do come with a combo guide though

  • @antgas3769
    @antgas3769 Год назад +19

    Farfa is such an amazing entertainer by being able to understand what performance he should be giving. The guy can be funny and silly with also giving a thought-out opinion depending on the situation he's in. That's freaking poggers

    • @jacobmonks3722
      @jacobmonks3722 Год назад

      I think Farfa is legitimately one of the funniest people on Twitch. The way he reacts and the words he chooses when he speaks make for some prime comedy.

  • @TheFae00
    @TheFae00 Год назад +1

    i stopped playing right before the release of Link monsters, like maybe a week or so before their release. my "best" deck i had built was an ice barrier deck that was obv not good even for its time. i however enjoyed playing it. after master duel dropped, i decided to pick the game up again. boy was it an experience. the basic tutorial wasnt anything i didnt already know. however, learning the "meta" and how new cards interacted, and which ones were included in nearly every deck was such a huge blow to the face about how much the game changed in the years i stopped playing. ive since gotten used to it and can play alot of decks well, and even learn combos after some practice with new cards but i also have the experience of knowing the game. i have gotten into more looking up deck lists and getting a good idea of what to build and going from there, to change it to my liking and not fully netdecking. ive somewhat tried getting friends and even family members that are both new to the game and stopped around the time i did and still havent gotten anyone to pick it up so we can play. TLDR: yugioh needs to make at least master duel new user friendly with different formats to simplify the game before introducing decks like swordsoul or kashtira.

  • @Yatezylad
    @Yatezylad Год назад +5

    I would love to see someone like farfa or coder absolutely lose their shit trying to coach Rarran

  • @MrMelkor98
    @MrMelkor98 Год назад

    I jumped into YGO by myself in 2019.
    I did playground YGO as a child but we weren't even close to approximating the rules back then, so I think it hardly counts (also, none of my friends play YGO). However, my childhood is were my passion to get into the game came from. So, I used that nostalgia to fuel gruelling hours of just watching combo-guides online and then watching people play that deck. That is how I've gotten into Zombie World. I've built the deck after a guide and did the combos (it only has like 2) by myself for a few months until I felt I had a somewhat deep understanding of my own deck and a very rough approximation of the meta through consuming so much YGO-content during that time. Finally, I went to locals and did pretty well on my first time playing against actual people. I did not have a deep understanding of their decks but I kind of knew what kinds of effects to stop and was helped by the soft floodgate that is Zombie World.
    I did not really get into competitive cardboard play but I enjoyed collecting (and still do) and was very excited for Master Duel when it came out. I did a few seasons on there, had some fun and climbed to diamond one time. Currently, I'm not playing YGO actively but I'm always open to the idea of getting back in if there comes a new deck/format that I'm interested in.

  • @SnowyGrass
    @SnowyGrass Год назад +7

    ranran is me when i tried the vaylantz deck in the duel trial. i had no idea what the fuck i was doing.

    • @luminous3558
      @luminous3558 Год назад

      The deck in the duel trial kinda doesnt have its pay off. If you think of the vaylantz as just free link material that can get bonus effects by moving it becomes more understandable.
      Combo is like any 3 cards of Vaylantz, High scale or pendulum normal summon.
      Normal summon a pend, special a vaylantz > make BtP add either highscale or a missing vaylantz to lowscale.
      Pend summon back your 2 monsters > make electrumite > pop the highscale to add another vaylantz.
      By now you have shinonome and mad marquess which both get another search.
      Just link or xyz everything away into reasonable end board pieces.
      You can also run generic engines like invoked as your normal summon since BtP only wants 1 pend and vaylantz only locks non-ed specials.

    • @mightymanatee5342
      @mightymanatee5342 Год назад

      I managed to understand it better then the other 2 decks. Mostly because it uses an old as dirt mechanic as it's base but even then it took a bit to see the patterns.

    • @kauanjos3199
      @kauanjos3199 Год назад

      i just used dracoslayers, it's based

  • @davidmcfall9169
    @davidmcfall9169 Год назад +1

    as someone that came back into the game a while ago, the hardest thing for me was to relearn the game. specifically all the new mechanics i missed out on: xyz, pendulum, and link summoning.
    after that, the best deck that helped me out the most was Marincess of all things, and it's sad, to me, that there isn't a Marincess structure deck because it helped me understand link climbing, and the combo line is very low skill ceiling to the point where even, imo, Rarran could learn it

  • @homunculy
    @homunculy Год назад +5

    I just dont get why there arent formats in master duel. Just put in like goat, or some later synchro era and another with xyt, sth like that. And then recommend new players those. Just so they are 1. Not so overwhlemed by the sheer anount of cards and different types, 2. So they can learn a slower game and get eased into combos and stuff and 3. So they can just learn basics while enjoying the game and not be preoccupied with reading a 10 page essay every turn.

    • @pierrecourtois5167
      @pierrecourtois5167 Год назад +1

      Probably because splitting up into format could spread the playerbase too thin if I had to guess

  • @zmaley1324
    @zmaley1324 Год назад

    I remember getting Yugioh Millenium Duels on PS3 because I loved it growing up after moving away from the game. I knew what synchros were from watching 5Ds, but had no idea how to build a deck to even beat hard mode. Getting back into the game again when covid hit, it took me literally two months to relearn the modern game and understand how to even play let alone build a deck. That wasn't even the weird little nuances and timing rules, and card phrasing, and problem solving text. Understanding combos, and how to set up end boards. One of the biggest barriers was competitive players lingo and even understanding what phrases they said actually meant and how effects paired with certain lingo.

  • @shadeyshroomy4006
    @shadeyshroomy4006 Год назад +10

    Idk he refused to do more Solo mode. While ygo is still very complex i think he missed a step by refusing to do more of the solo mode.

  • @samuelheddle
    @samuelheddle Год назад +1

    since people are talking about beginner decks, i like infinitrack/rank 10 trains. really clear wincon, and a good intro to combo lines

  • @MrDeathbringer22
    @MrDeathbringer22 Год назад +4

    I know for me what help me learn the game somewhat was during the first synchro event I tried the stardust deck and watched a replay of some one playing the deck and I looked at his combo lines and imitated them. That help me get an understanding of how the deck worked and made learning the game some what easier.

  • @Homcomru
    @Homcomru Год назад +1

    Having gotten into Yugioh by watching Farfa, Cimo, MBT and quite a few other people, having played Duel Links and THEN having played Master Duel, I feel like I had a rather smooth path into Yugioh.
    Honestly the line of watching Yugioh -> Duel Links -> Master Duel -> (possibly paper format or curling book) is probably the best way to get into Yugioh IMO.

  • @xaiver7769
    @xaiver7769 Год назад +11

    As an actual Dmaid player seeing his gameplay hurts me in every way imaginable. Spiritually, Physically, mentally, emotionally. I feel nothing but pain.

    • @jht9836
      @jht9836 Год назад +5

      YEP BUTTONS

    • @cryomancer2768
      @cryomancer2768 Год назад +3

      it's like he refused to read what all his card does and just clicked on everything, yugioh is one of the most complex card games but c'mon ending on two kitchen wtf

  • @Kaos9696
    @Kaos9696 Год назад +1

    Master duel needs to teach universal higher level concepts like starters, extenders, handtraps, boardbreakers, floodgates etc and how to use/deal with them.
    Also, really should be "example deck" for a card next to related cards that show high rank decks using that card

  • @fardboi9781
    @fardboi9781 Год назад +7

    honestly master duel meta is just way too goated for this game. Unironically if they could implement it into the game that would be incredible with the guides and replays that come with deck lists. It would never happen because of the relationship between dkayed and Konami but goddamn I would've never figured out this game without that site.
    To this day if I want to get a new deck that's the first site I visit.

  • @FrostReave
    @FrostReave Год назад +2

    It is complicated mechanically but not in a way that makes it difficult to learn. Either that or Legacy of the duelist gave me the equivalent of a high school education in Yugioh.

  • @Omnicrom
    @Omnicrom Год назад +12

    To quote a thing MBT saw on Twitter, Pokemon takes about one game to learn, magic takes an afternoon, Yu-Gi-Oh takes a year.
    And that's not a value judgment, by the way, love it or hate it Yu-Gi-Oh is a thoroughly ridiculous game with play lines and play patterns that don't really match any other TCG that's ever been on the market.

    • @TheKabuto90
      @TheKabuto90 Год назад +5

      Honestly it comes down to the individual and what kinds of knowledge they more easily absorb. Personally I know very well how to play yugioh but I tried and failed to learn magic and despite having played through almost the entirety of the pokemon tcg game on gameboy i'm still not fully certain i know how to play.

    • @AcroxShadow
      @AcroxShadow Год назад +6

      I think saying Magic takes an afternoon is grossly understating it, as is saying Yugioh takes a year being an overstatement. You can learn to play very basic Magic in an afternoon, sure, but you aren't going to be able to play current Commander (the most popular form of the game) properly without a lot of aid, in the same way you aren't going to play current Yugioh without help.

    • @dantesparda4610
      @dantesparda4610 Год назад +2

      Bro, i learnt synchron in one day, yes that's not really a complicated deck, but you know the point. Everything these people complain about Yu-Gi-Oh being complicated can simply be solved if they just READ WHAT THE FUCKING CARDS DOES.

    • @nagitoad
      @nagitoad Год назад +1

      You not only have to read your cards you're gonna need to read most of your enemies cards too while they play like 15 different cards with different effects and activations among the 6ish sentences
      Reading your card DOES help with knowing what to do with your deck (who to summon how to summon which order things can be played etc) even when you learn your deck/combo you would still need to play around your opponent (if they have some hand trap or a card on field that banishes a card you have what now)
      Its hard to expect a very new player to know this
      Unless you are serious about learning the game and putting a lot of time in the game you're probably are going to be confused and just delete the game

    • @Omnicrom
      @Omnicrom Год назад

      @@dantesparda4610 Cool!
      How long had you been playing Yugioh at that point?

  • @FrenchyMcToast
    @FrenchyMcToast Год назад +1

    I quit Yugioh way back before the introduction of syncros. I ended up relearning the game from Cimo's Prog series, and I still don't understand pendulums or links.

  • @SkyFireYZ
    @SkyFireYZ Год назад +3

    What I dont understand is why did he decline coaching from another youtuber but is OK with letting chat coach him when he wanted the 'new player experience'?

  • @galaxyvulture6649
    @galaxyvulture6649 Год назад +1

    Master duel just needs a solo mode where it has a difficulty curve that elevates over time instead of drawing the rest of the owl. Like it needs to have decks that actually are played, talk about use of handtraps, synergy, and ways to help boost your chances of winning.

  • @Markcus003
    @Markcus003 Год назад +2

    that is very stupid argument "Bro please read your card" really? with that wall of text in the middle of a game in the middle of at least 10 card combo bro by the time i finish one card theres 9 more so no im not gonna do that.

  • @TheNewblade1
    @TheNewblade1 Год назад +1

    The problem with keywords is yugioh adds minute diffrence to cards to power creep them, like we've gonne from, add a card from deck to hand, to set a card from deck, to get around ash blossom.

    • @TheNewblade1
      @TheNewblade1 Год назад

      For clarity, it wouldn't be like hearthstone keywords, we already have those, "ignition and trigger effects"

  • @Freebird1994
    @Freebird1994 Год назад +8

    It feels so weird cause when people like this show a high level game and just go “I don’t know what’s happening do you??!?!” I always feel like “yeah I do know what’s happening, if you want I can help walk you through it step by step. And since this is tournament level stuff, after a couple times you will have an idea of how most games can play out”. It really is like learning another language. Yes, if you come in too hot with everything at once it’s overwhelming, but once you can understand even just some of it, it becomes much more clear and concise.

  • @awesomepanda0326
    @awesomepanda0326 Год назад

    When I started Yugioh I played in the speed dueling format in duel links but there is also rush duels which is an even simplified version of speed dueling, just those two formats is a great starting point for new players to learn the basic of the game, with rush duels (minus the fact you can normal summon multiple times per turn + draw till you have 5 cards in hand), and speed duels to learn the combos of more modern Yugioh (minus the character skills), but I do completely agree that the learn curve is insane for players who just pick up the game with no third party info (especially if they are playing the TCG and not OCG) (the change to structure decks I completely agree with though, but maybe they should add combo instructions as well )

  • @federicodc
    @federicodc Год назад +5

    Ironically enough his experience with Yugioh is the same experience I had with Shadowverse (anime Hearthstone core with some major differences). Just a consistent not understanding of what my opponent was doing. I also did try hearthstone and if my memory isn't playing tricks I had a similar experience.

    • @luigifan4585
      @luigifan4585 Год назад +2

      literally all card games will seem impossible to understand if you just throw yourself into the comp environment with no time to actually take your time and understand things.
      Basically throwing yourself in to a brick wall without even actually trying and being surprised you're getting your ass kicked

  • @fargrond9937
    @fargrond9937 Год назад

    As a newcomer to YGO that has a solid MTG foundation, it's a very big initial learning curve (though thankfully the phases are very similar). And like most things that are specialized, it's hard to know what to look for. New players like myself wouldn't know to look up 'combo lines' or 'what boardstate to end on' - searching up guides at best and just using the deck at worst.
    I still want to learn more, but the problem is, you only really learn by playing - like MTG, getting familiar with cards and mechanics takes time and is done more through osmosis than by dedicated learning.
    Though I agree that Dragonmaid is a great starting deck, it's my current deck in Master Duel!