Let's Explore Unity XRI 3.0 Template
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- Опубликовано: 5 сен 2024
- You can setup a VR ready Unity project in one click from the Unity hub now and in this video we are going to have a look at this awesome starter project.
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I filled it out. 😎
XRI 2.0 demo project was awesome.
Could you make a tutorial about making hands shape into objects you pick up, but more than just 1 object
@ValemTutorials
Need This
The vignette is one of the only things in VR that makes me motion sick, always turn it off right away.
thank you and keep making more XR videos
I've spent the last 2 days trying to figure out this template. Thanks mate!
Is there going to be a tutorial on using the basic scene from this template?
Je kiff trop tes vidéo car tu expliques bien, et vu que je suis français je comprend parfaitement ton accent, et je me sens ultra fort en anglais car je comprend tout !
I just commented asking for this a few days ago, appreciate the timing so muchh
Will there be a 3rd part on creating VR multiplayer on Unity Netcode?
Good
Hey! Thanks for all your videos. I'm getting confused by your stuff. You use the old xrClawhands for interactions but never do anything with tracked hands but make the fingers move. Can you make a video that shows how to use the tracked hands to interact, or for anything other than just tracking. That would go a long way on making XR hands useful.
Great video as always!
Useful Tutorial...can we have hand integration in this?
Hey Valem!
Wondering if there's an easy way to make grabbable object use a specific set of attach transforms depending on if you grab with the left or right hand? As an example, can I make it so a fishing rod has its reeler on left side when I grab with my right hand, but flip it so the reeler is on the right side when I grab it with my left hand?
Wow, they are getting closer to make the VR Interactive Framework asset almost unnecessary
Thank you for the video. I noticed that while climbing, you don't fall when you let go. Additionally, when you press the movement button while climbing, it causes significant stuttering. How can I fix these two issues?
Great! Would be nice if they included hand interaction
could you made a tutorial about target filter thanks
Can you make a video on physics based VR character controllers like the ones in games like boneworks where you control a physical model in the world?
Nice as always mate, wish they would start shipping with hand models with a full rand of gestures though 😊 . Anyone have thoughts on upgrading from the current 2.x framework now? I’m wondering if it’s worth jumping into 3 before I get too far into my current project.
what's the eta for the multiplayer template video?
More tutorial please
with Unity 6 im met a problem about socket interactor, i press play mode, then put object to socket, stop play mode and play again the object already stay on socket position and can not move it out, how to fix it thanks, and other problem that after trigger stay with a xr grab interactable my collider alway trigger stay on it even it too far on scene
can you help me to do hand gestures in vision pro unity game..
Sorry, how do I make unity xr multiplayer with photon fusion? is there a template too? because at the metaxr template, there is already multiplayer photon fusion on your other videos. Many Thanks Valem !!
Done. I finish the Survey :)
Thanks awesome
WOrk
How can I have this template for an existing project?
Cool
I'm not familiar with XRI. Is it compatible with OpenXR only?
yes, it also needs the new input system wich is a thing to behold on it's own.
I'm so happy we went back to the Meta-toolkit. but all of valems videos on that are deprecated.
I really hope he makes some new tutorials on the new toolkit.
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