@@NerifTheOracle it’s a very underwhelming card in Silent’s kit. You can compare it to dropkick on Ironclad. The reason it’s good on ironclad is because it is much more common to go infinite with dropkick through exhaust + more access to vulnerable. On Silent you have a larger starter deck and no access to exhaust so it becomes very difficult to get a proper heel hook infinite going. Even looking at the starter deck, heel hook will only ever trigger if you play it on the same turn as neutralize, where bash gives you 2 turns of vulnerable to trigger dropkick.
@@JASL115a couple more things to add- Strength can make dropkick be a truly free high damage card(but honestly dropkick still isn’t a great pickup w strength, you’d rather have a twin strike or any other strength scaling 1 cost attack the vast majority of the time). Silent has no ability to scale heel hook. Really the nearly only time you want a dropkick is if you’re trying to go infinite. Think of heel hook and dropkick as a flash of steel that if you draw turn 1 might just be a strike. It’s kind of like a medium risk-low reward card, because drawing them without ways to apply the debuff is basically a dead draw.
@@protectdavidchasetaylor2144 technically heel hook scales off of cards like after image, a thousand cuts, and choke, but I agree it is still underwhelming and doesn’t compare to iron clad strength scaling
Any time the topic of randomness superstitions comes up, I think of a guy I knew in college who would soak his dice in rum the night before a game, "because drunk dice are happy dice, and happy dice roll well" He would also bring a ball-peen hammer to the games with him, and smash chronic low-rollers, then leave the remains in his dice bag as a warning to the others. He was an interesting guy.
Ok, so is it just me, or was that Reptomancer fight at 1:14:06 insane? Such an amazing sequence of plays and an absolute chef's kiss of a finish. To me, it's one of those spire moments that perfectly explains why I still love this game in 2023. EDIT: Also, I dub this the "Tank The First Hit" meta.
The fact that Baalorlord doesn't have gaming superstitions proves that he's never rolled a nat 20 trying to lift a tree, or a nat 1 when trying to hit a goblin with 1 hp left
I DO think that anything except super expensive precision crafted dice roll with unequal distributions. I do NOT think it's the kind of inaccuracy that can be validly measured anecdotally. Choosing to ignore the possibility and not bother with taking statistically insufficient samples saves brain power that's better used making tactical decisions on the war game. I'd rather come up with a winning plan and roll a range than get distracted by trying to suss out positively skewed dice from negatively skewed ones and make bad tactical decisions with good rolls. That's where the fun lives for me.
Eh, you can tell roughly which side of a die is weighted to come up just by floating them in a saline solution, it's not a huge bias, but it IS measurable and will have some effect on the statistical distribution of the die
Man, our brains work on tje same wavelength. The moment you got that anger I tilted my head to the side and said "well, its strictly better than strike, because its free"
oh, you are a Battletech Player? So cool, following your content massively, and now knowing this my parasocial feeelings are upgraded ;P *creepyness intensifies* What faction is your go-to? I, myself, prefere Mercs (Kell Hounds) on IS and Jade Falcon on the Clan side of things...
It's a card game, so card draw is always going to be as good as the playable cards you gain from it. If you have the energy to play more cards, unless you don't need/want the output for some reason, say against the heart which has hit the "invincible" damage cap, or you have a relic to set, a stacking card to play (like feed), bigger numbers are better.
i find card draw to be immensely valuable for the following reasons: in the early game, draw enables you to sift through a deck that is still largely constituent of strike and defend cards, which you will rarely ever value over other cards; its an easy way to cut through the fat of your deck before you are afforded the opportunity to completely remove these cards from your deck or saturate your deck with a higher percentage of valuable/synergistic cards in act 2, it enables you to *find* the important, enabling cards for your deck; most deck archetypes have "enabling" cards that need to be played before your deck's gimmick is effective, primarily powers; dark embrace & corruption clad exhaust, accuracy after image silent shivs, rushdown wrath watcher, almost the entirety of defect in every act, but most importantly, in act 3, draw again serves a similar purpose to deck thinning; instead of worrying specifically about strikes/defends, youre more generally focused on draw as a means of avoid dead draws; in later acts, you dont want to be getting hit for 70+ damage by reptomancer turn 2 because you still dont have wraith form in hand
Its very good the more card draw the more options all those rounds were a jaworm or lavaguvin are about to destroy you and you only have attack cards on your hand are the reason why its so good haha.
Bro, what do you want the title to be then? “Ironclad A20 Run #X”? “Masochist Spire Results in Sadistic Apotheosis”? “Baalor Embraces Casual Sadism”? “True Nature of the Spire”? There’s only so many titles and there’s gotta be some element of clickbait, plus the thumbnail does the heavy lifting of the description. What about it is actually bothering you so much?
@@VGDeepLoreI don't have any skin in the game, but for what it's worth, I do think that any of your suggestions are better than the current titles. It would be nice if there was a way in the future to go back and find a specific run by remembering a detail about it and seeing that detail reflected in the title, rather than going, "Was is it one of the eleven videos titled 'This Deck is Unfair'? Or one of the eight titled 'Unfair Deck'? 🤔
@@SeeMyDolphin I don't disagree that the titles could be punched up/a bit more descriptive. They are boring and what should be evergreen content suddenly reads as wholly uninspired and totally indistinct. Even if it's a fair criticism, the tone of the comment is supremely obnoxious. At least suggest a title.
What will you do after mastering all cards? “I will never pick a heel hook again” LMAO
i actually don't understand
is heel hook that bad? or is there something more about this
Or dagger spray by the sounds of it.
@@NerifTheOracle it’s a very underwhelming card in Silent’s kit. You can compare it to dropkick on Ironclad. The reason it’s good on ironclad is because it is much more common to go infinite with dropkick through exhaust + more access to vulnerable. On Silent you have a larger starter deck and no access to exhaust so it becomes very difficult to get a proper heel hook infinite going. Even looking at the starter deck, heel hook will only ever trigger if you play it on the same turn as neutralize, where bash gives you 2 turns of vulnerable to trigger dropkick.
@@JASL115a couple more things to add- Strength can make dropkick be a truly free high damage card(but honestly dropkick still isn’t a great pickup w strength, you’d rather have a twin strike or any other strength scaling 1 cost attack the vast majority of the time). Silent has no ability to scale heel hook.
Really the nearly only time you want a dropkick is if you’re trying to go infinite. Think of heel hook and dropkick as a flash of steel that if you draw turn 1 might just be a strike. It’s kind of like a medium risk-low reward card, because drawing them without ways to apply the debuff is basically a dead draw.
@@protectdavidchasetaylor2144 technically heel hook scales off of cards like after image, a thousand cuts, and choke, but I agree it is still underwhelming and doesn’t compare to iron clad strength scaling
Any time the topic of randomness superstitions comes up, I think of a guy I knew in college who would soak his dice in rum the night before a game, "because drunk dice are happy dice, and happy dice roll well"
He would also bring a ball-peen hammer to the games with him, and smash chronic low-rollers, then leave the remains in his dice bag as a warning to the others.
He was an interesting guy.
Performance art!
A lot of dice are legitimately manufactured poorly enough that they are heavier on one side, and thus don't roll "fair".
@@publiusmaximus561 even still, I doubt that soaking them in rum is goin to fix that problem
@@publiusmaximus561 Most pitted dice are very unbalanced. I recall a study used a machine to do >100,000 dice rolls and rolled ones 27% of the time.
Seems like he would probably get fairer results if he didn't get dice that were so cheap he was willing to destroy them?
I love how often Baalor takes his time choosing which card to put on top of his deck, only for dark embrace to immediately draw it back into his hand
Relatable
Ok, so is it just me, or was that Reptomancer fight at 1:14:06 insane? Such an amazing sequence of plays and an absolute chef's kiss of a finish.
To me, it's one of those spire moments that perfectly explains why I still love this game in 2023.
EDIT: Also, I dub this the "Tank The First Hit" meta.
"Pain is awesome. You nerds can just hit me in the face, whatever." -Baalorlord, 2023.
Just recently found this channel but now im heavily invested in seeing you master clumsy!
43:20 Downfall mastery is just beating with single copy of each card
normal master in general is just a single copy. he made the decision to make it 2 copies.
The fact that Baalorlord doesn't have gaming superstitions proves that he's never rolled a nat 20 trying to lift a tree, or a nat 1 when trying to hit a goblin with 1 hp left
That was so epic. Especially the heart fight!
Pitty no masteries. Violence and clumsy keep eluding you.
I DO think that anything except super expensive precision crafted dice roll with unequal distributions.
I do NOT think it's the kind of inaccuracy that can be validly measured anecdotally.
Choosing to ignore the possibility and not bother with taking statistically insufficient samples saves brain power that's better used making tactical decisions on the war game.
I'd rather come up with a winning plan and roll a range than get distracted by trying to suss out positively skewed dice from negatively skewed ones and make bad tactical decisions with good rolls. That's where the fun lives for me.
Eh, you can tell roughly which side of a die is weighted to come up just by floating them in a saline solution, it's not a huge bias, but it IS measurable and will have some effect on the statistical distribution of the die
The pogchamp at 1:09:56 ahahahah
I beat my first ran at A10 with a limit break build giving me 72 strength against Time Water
For me, it was granite + limit break + double tap = juicy 150+ heavy blades
Limit break can be so broken. Love it.
How Ironclad propose?
Offer ring.
Just amazing, smashing the heart so casually it's not even fair!
I'm surprised youtube didn't demonetize this video because of self harm
Good game you are godly at this game.
Man, our brains work on tje same wavelength. The moment you got that anger I tilted my head to the side and said "well, its strictly better than strike, because its free"
oh, you are a Battletech Player? So cool, following your content massively, and now knowing this my parasocial feeelings are upgraded ;P *creepyness intensifies*
What faction is your go-to? I, myself, prefere Mercs (Kell Hounds) on IS and Jade Falcon on the Clan side of things...
Any Sadistic lovers? I love it
Favorite colorless card here
Love it, I'm a silent main, so it's a treat to get if I can.
Is card draw the most important thing in this game?
No, it's finding as much claw copys as you can
It's a card game, so card draw is always going to be as good as the playable cards you gain from it. If you have the energy to play more cards, unless you don't need/want the output for some reason, say against the heart which has hit the "invincible" damage cap, or you have a relic to set, a stacking card to play (like feed), bigger numbers are better.
i find card draw to be immensely valuable for the following reasons:
in the early game, draw enables you to sift through a deck that is still largely constituent of strike and defend cards, which you will rarely ever value over other cards; its an easy way to cut through the fat of your deck before you are afforded the opportunity to completely remove these cards from your deck or saturate your deck with a higher percentage of valuable/synergistic cards
in act 2, it enables you to *find* the important, enabling cards for your deck; most deck archetypes have "enabling" cards that need to be played before your deck's gimmick is effective, primarily powers; dark embrace & corruption clad exhaust, accuracy after image silent shivs, rushdown wrath watcher, almost the entirety of defect
in every act, but most importantly, in act 3, draw again serves a similar purpose to deck thinning; instead of worrying specifically about strikes/defends, youre more generally focused on draw as a means of avoid dead draws; in later acts, you dont want to be getting hit for 70+ damage by reptomancer turn 2 because you still dont have wraith form in hand
Its very good the more card draw the more options all those rounds were a jaworm or lavaguvin are about to destroy you and you only have attack cards on your hand are the reason why its so good haha.
@@vadalaresThe claw
The law
The POWER
TFW he had double finesse and didnt go for the infinite :(
Which Mod gives extra info when you mouse over Gold?
the creatively named "info mod"
@@icantpronounce I'm guessing it's not on the workshop? (or am I blind, because I constantly miss names)
What is mastering a card
Wait are the bad dice posts not kinda a joke?
great now do it for packmaster
Absolutely absurd.
Why a wild run
today i had this very funny seed W8UJZGB06SJL (spoiler alert : act1, floor 8/9/10 made my day better, like an omelette at breakfast)
ayyoo, here to drop the comment first
Day 3 of asking the editor to stop it with the trash video titles
Bro, what do you want the title to be then? “Ironclad A20 Run #X”? “Masochist Spire Results in Sadistic Apotheosis”? “Baalor Embraces Casual Sadism”? “True Nature of the Spire”?
There’s only so many titles and there’s gotta be some element of clickbait, plus the thumbnail does the heavy lifting of the description. What about it is actually bothering you so much?
you’re just nitpicking bro shut up
@@VGDeepLoreI don't have any skin in the game, but for what it's worth, I do think that any of your suggestions are better than the current titles.
It would be nice if there was a way in the future to go back and find a specific run by remembering a detail about it and seeing that detail reflected in the title, rather than going, "Was is it one of the eleven videos titled 'This Deck is Unfair'? Or one of the eight titled 'Unfair Deck'? 🤔
you're doing god's work
@@SeeMyDolphin I don't disagree that the titles could be punched up/a bit more descriptive. They are boring and what should be evergreen content suddenly reads as wholly uninspired and totally indistinct. Even if it's a fair criticism, the tone of the comment is supremely obnoxious. At least suggest a title.