TIMELAPSE Game Asset Stylized Fire Hydrant | 3dsMax/Substance Painter

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  • Опубликовано: 12 сен 2024

Комментарии • 6

  • @vinhtran-gp3tw
    @vinhtran-gp3tw 3 года назад +1

    Please create many videos like this!

  • @niteshsingla5447
    @niteshsingla5447 3 года назад

    I make high poly and low poly of this model and I also unwrap UV for low poly but when I baking in substance painter it not look good .I don't understand what's the problem. In high poly the edges are smooth but when I bake high to low poly it not look smooth.

  • @niteshsingla5447
    @niteshsingla5447 3 года назад

    Hlo
    I have some confusion ,I make Highpoly version of this Fire hydrant .
    Now I want to make it low poly ,so First I export high poly into obj. and then make it low poly or I just copy high poly to side and then make it low poly .
    I am very confuse in between steps of high poly to low poly conversion.
    And my English is not good so please understand ♥️♥️

    • @ninashaw-gameart
      @ninashaw-gameart  3 года назад

      Hi. Minute 2:35 it's the lowpoly finished, just save it for later, make a copy and then start making the highpoly. Hope this helps!

    • @niteshsingla5447
      @niteshsingla5447 3 года назад

      @@ninashaw-gameart when you make high poly where you hide low poly. I missing some thing in between low poly to high poly .
      I search on RUclips and Google but I cant understand . There is some steps which I don't understand .
      Please explain everything in steps .
      And thank you because you already done lot for me .🙏🏻🙏🏻

    • @ninashaw-gameart
      @ninashaw-gameart  3 года назад

      @@niteshsingla5447 You can use the layers toolbar to separate the lowpoly and the highpoly