ROG Modular Medieval Accessories & Robes Pack (UE4)

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  • Опубликовано: 8 сен 2024

Комментарии • 38

  • @addisonwarner
    @addisonwarner 4 года назад +5

    I love these! I hope to see more packs like this!

    • @atlantgames1517
      @atlantgames1517  4 года назад +1

      Thank you for the appreciation of our work.

  • @zeon3d755
    @zeon3d755 Год назад +2

    Can you do a video showing how this would work with Metahuman?

  • @PugLifeStudio
    @PugLifeStudio 3 года назад +2

    We need more! :D

  • @thomasalvarez2089
    @thomasalvarez2089 2 года назад +1

    How do i get this to work with multiplayer? none of the armor shows up for other players

  • @Hellvard
    @Hellvard 2 года назад

    Great job, Amazing quality content! :)

  • @neogaming7
    @neogaming7 4 года назад +2

    Good content 👍

  • @unrealdevop
    @unrealdevop 2 года назад

    Epic, great job on this.

  • @jeffbarnett6158
    @jeffbarnett6158 4 года назад +3

    Nice work! Does the clothing work with morphed characters (i.e. skinny, fat, muscular) without the character meshes protruding?

    • @atlantgames1517
      @atlantgames1517  4 года назад +2

      Thanks!
      No, cloth simulation does't work with morphs a long time & it looks like, that Epics are not going to solve the conflict.
      1) we separate the mesh into 2 mat. slots (1st with morph area, 2nd with cloth sim. area):
      gyazo.com/5524d18e19b355f4126c19480d2e9153
      gyazo.com/ad922180d4a8d46ee48df44faa795440
      2) WIP - we are remaking the cloth sim. area to support the "bodyfat" morph at SK_chests/robes/pants
      gyazo.com/f9987be971f15f4da205182f6ff86b9f

  • @EXSELSIOR1320
    @EXSELSIOR1320 4 года назад +2

    Крутяк

  • @srpgame
    @srpgame 2 года назад

    Very cool job! Can you tell me what kind of music is playing?))

  • @IM4HF1R1N6M4HL4Z0R
    @IM4HF1R1N6M4HL4Z0R Год назад

    how can i master pose them with manny and quinn, it is deforming due to bone difference

  • @musicdudem6673
    @musicdudem6673 4 года назад +1

    can this be used with Character Creator 3? Or any character rigged to the epic skeleton? This would make so much money from the Reallusion crowd

    • @atlantgames1517
      @atlantgames1517  4 года назад

      Now we prepared (reskin + geometry modify) assets for Character Customizer
      www.unrealengine.com/marketplace/en-US/product/character-customizer , the next step is reskin to native UE4 mannequin skeleton.
      Unfortunately, we have not resolved the issue with the conflict of cloth simulation and morphs, and the next step is to limit the area of ​​cloth simulation to a minimum, so that users can copy morphs from characters to Chests/Robes/Pants.

  • @dios6636
    @dios6636 2 года назад

    I, really good work. May I ask you how to put some of the clothes on my mannequin and play it in my scene? Thank You :)

  • @BangBang-fd7de
    @BangBang-fd7de 2 года назад

    HI You can make a tutorial For migrate for my project plz

  • @surprisemechanics6298
    @surprisemechanics6298 Год назад +1

    can the belts be removed?

    • @starvosxant4348
      @starvosxant4348 6 месяцев назад

      You gonna need a 3rd party software to do this.

  • @Niranjan_Ghanthan
    @Niranjan_Ghanthan 2 года назад +1

    Can I use this for meta human

    • @atlantgames1517
      @atlantgames1517  2 года назад

      No
      docs.google.com/document/d/1aNLo0M9qKQefRalg74hfKIjOrkDLS3JgGlv7xF85Ncc/edit#bookmark=id.n3hbjnfueoya

    • @Niranjan_Ghanthan
      @Niranjan_Ghanthan 2 года назад

      @@atlantgames1517 ok Thank you

  • @techno2776
    @techno2776 2 года назад

    Hello, this looks nice! After 1 hour I still couldn´t find out how it works. Do I simply have to start the "ROG_Accessories_Overview" and then press play? I am using UE4 4.27.1 and the character is not moving. I can press "TAB-ArmorSelector" or click the "RandomizeLists"-Button. This seems to work. Okay, no problem if the character is not moving. What do I have to do after choosing an outfit? I havn´t been able to figure it out yet. Is "ROG_Accessories_Overview" only an overview? I also couldn´t find it in the documentation. How to generate a character? Is there a tutorial on YT?

    • @atlantgames1517
      @atlantgames1517  2 года назад +1

      Hello, for moving character you need an input, so add the ThirdPerson to your project (for example).
      Generating characters is not our area of ​​responsibility. the characters themselves and appearance customizers are assets of other developers, you can find links to them directly in the description or in the documentation.
      Our pack is exclusively SK_ and an example of how to make your own modular system with BP_/DT_

    • @techno2776
      @techno2776 2 года назад

      @@atlantgames1517 Thank you! Okay, I can walk now with the character after migrate the project to an other project. But how to connect the clothes to my game-character? It´s very difficult for an absolute beginner like me. It´s clear that it´s not generating characters. With "generate" I meant that my character has clothes on it. Do I have to create "GripPoints" to connect the individual parts (f.e. a robe) to my character? Is it working the same way like connecting a weapon to the right hand?

    • @atlantgames1517
      @atlantgames1517  2 года назад +1

      gyazo.com/c61d87b515fd178691e97cf00abbaad4
      It is absolutely normal that creating the visual part of the modular system seems difficult for you. This is a really tricky part, especially when it interacts with your inventory in the right way.
      To make this task easier for beginners, we added DemoMode to the project, BP_ of which allows you to see how to make a modular system according to one of two options (BodyParts or MaterialSlots) with MorphTypes support.
      Essentially, SK_ clothes are components at BP_Character and Slave SK_, where master SK_ is SK_Head.

    • @techno2776
      @techno2776 2 года назад

      @@atlantgames1517 I think I almost found it out after reading your advices. I now clicked "+Add Component" and then I added skeletal meshes. Then putting in the parts of the clothes under "Details>Mesh". Then it seems I have to adjust it a little bit. But the problem now is that the clothes are not moving the same way like my SK_Mannequin. The clothes itself are moving in the wind:)) Simple question: Do I have to choose a spicific animation-blueprint for the clothes? I think the problem is that clothes don´t know the animation-sequences of the character-skeleton. But maybe the trick is that they simply have to cling on the character-mesh.

  • @addisonwarner
    @addisonwarner 4 года назад

    Do you guys plan on adding more to these packs in the future? Or are they finished?

    • @atlantgames1517
      @atlantgames1517  4 года назад +3

      Its about 25% of planned armor/cloth for our project, so yes, we plan it!
      First of all, we plan to swap these assets to female character. Some items need just reskin & minor geometry updates, but others need a full rework with new textures.

    • @addisonwarner
      @addisonwarner 4 года назад +2

      @@atlantgames1517 I'd love to see female counter parts!! Thank you for your fast response

  • @redjoker6clans
    @redjoker6clans 2 года назад

    i see female's in the project files as well do you have a video showing how to use it? i would like to use for male and female

    • @atlantgames1517
      @atlantgames1517  2 года назад

      You can look to our BP_/DT_ & DemoMode. Its the same way

  • @MR3DDev
    @MR3DDev 2 года назад

    I sent you an email. I need help putting this together so I can use them in an Unreal short film

    • @atlantgames1517
      @atlantgames1517  2 года назад

      We apologize for the long answer. We answered you by offering the simplest option.