Darkwood | Sawmill Trap

Поделиться
HTML-код
  • Опубликовано: 2 фев 2020
  • [NOTE - the methods used in this old strat were eventually confirmed as a bug and fixed in version 1.4 (2024)]
    Being able to smuggle weapons & traps into the sawmill encounter (in v1.3) were not intended mechanics. Laying traps may have felt slightly less cheesy than smuggling in guns, but it was still an exploit
    There was a slight sense of poetic justice about being able to lay traps for Wolfman, after all, he had lured The Stranger into a trap, The Stranger was only responding in kind
    Wolfman is quite adept at dodging fire traps.. if snared on a chain trap, he will roll out of the fire and take zero damage, he has to spring a bear trap in order to stay pinned
    (v1.3) Boss fight method.. • Darkwood | Wolfman Bos...
    (v1.3) Weapons smuggle method.. • Darkwood | Sawmill Smu...
    MUSIC
    Ennio Morricone - 'Humanity (Part 2)'

Комментарии •