The best demo I've ever seen. I thought it might be faked until fired it up in the emulator.. you know it's impressive when you literally can't believe it. If you showed this to a Commodore rep in 1981 they'd probably lose their shit.
Watching this live at X was a real shock to the system. So much detail and awesome design it's a true piece of art. It should be framed and hanged up in the Louvre museum next to Mona Lisa. I think there's a live recording from X when it was showed to the public or the first time. When the "coma dance" part came on the crowd went wild. Check it out. Also a nice feature they honor Prosonix which is one of the best demo group there ever was.
The amount of "moved details" is just unbelievable ... Don't know what to say. For sure it benefits from the coding optimizations on the PC side to get the last out of the hardware, but without trusting the source of this title, I wouldn't believe it.
What's happened to the audio for the final act? The music & sampled voices are like 8-10dB down. That aside, this is totally mind-blowing.. might be the best gfx demo to date.
But x-times 64kb demos are no problem for stock c64s. Sure, it can't be done on tape, but procedural loading of stuff from floppy drives was common with larger games even back in the 80ies. I could be wrong, but as teams are eager to show off on stock machines, I guess this can be run on real unexpanded hardware plus diskdrive. (And using a diskdrive is not cheating, everyone I knew had a floppy drive sooner or later)
I just downloaded it. It comes on two 5,25" floppy disks, that means 4 floppy sides. Thats why there are those 'Flip it' burn ins in den demo. Disk then is manually flipped or changed and the demo continues. Thats not cheating. Thats perfectly fine. Games came on several floppies too.
How is this even possible, I say every time I see a new C64 demo. And I continue to be impressed every year. Amazing amazing work.
I've seen hundreds of c64 demos. This is the best ever. When you have programmed this computer you know its limitations. Well done.
Love the music of the last segment
This has to be the most impressive C64 demo I've ever seen. I had no idea you could do borderless stuff like that on the 64.
The best demo I've ever seen. I thought it might be faked until fired it up in the emulator.. you know it's impressive when you literally can't believe it. If you showed this to a Commodore rep in 1981 they'd probably lose their shit.
Watching this live at X was a real shock to the system. So much detail and awesome design it's a true piece of art. It should be framed and hanged up in the Louvre museum next to Mona Lisa. I think there's a live recording from X when it was showed to the public or the first time. When the "coma dance" part came on the crowd went wild. Check it out.
Also a nice feature they honor Prosonix which is one of the best demo group there ever was.
the raytracing gag made me chuckle
✨️Nice reflection there ✨️
Um. Wtf!? Great demo, and was waiting for the punchline.. but no, the samples used for the voices blew my mind! Dude why you hurt my brain?
Alright.. fine...
I'll never say C64 can't do great colors again.
Fantastic
Magic!!!
Very cool :)
The amount of "moved details" is just unbelievable ... Don't know what to say. For sure it benefits from the coding optimizations on the PC side to get the last out of the hardware, but without trusting the source of this title, I wouldn't believe it.
dang
What's happened to the audio for the final act? The music & sampled voices are like 8-10dB down.
That aside, this is totally mind-blowing.. might be the best gfx demo to date.
I think this is just a consequence of using the SID bug as the SID chip can't produce samples.
100% fake. This is not a C64 running this. Only the music is from a C64.
As lived just 80's demoscene I think this is something else. Of course then it was 64k but this is many times 64k but still, hats off!
Why / how is this many times 64k - is this on an emulator or the original hw or souped up new hw?
But x-times 64kb demos are no problem for stock c64s.
Sure, it can't be done on tape, but procedural loading of stuff from floppy drives was common with larger games even back in the 80ies.
I could be wrong, but as teams are eager to show off on stock machines, I guess this can be run on real unexpanded hardware plus diskdrive. (And using a diskdrive is not cheating, everyone I knew had a floppy drive sooner or later)
I just downloaded it.
It comes on two 5,25" floppy disks, that means 4 floppy sides.
Thats why there are those 'Flip it' burn ins in den demo.
Disk then is manually flipped or changed and the demo continues.
Thats not cheating. Thats perfectly fine. Games came on several floppies too.
IYH makes sense also the disk swapping I remember :D thanks for the explanation @@philippkemptner4604