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How Can Two Players See Different Things?
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- Опубликовано: 16 авг 2024
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NEW CODE "FREAKYBLOX" 50% OFF (expires in 5 days):
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Oil up daddy 😫
can you give me robux
Can I draw female version of you?
@@kaijumaniacyt sure bro
𝓯𝓻𝓮𝓪𝓴𝔂 𝓫𝓵𝓸𝔁
TLDW: localscripts do stuff on the client (player's screen). scripts do stuff on the server (replicated to all player's screens and stores info).
basically like changing the texture, it doesnt change that texture for everyone else since its only on your game
thank you for this
Whats a module script
@@penginator89 a table/dictionary so big you had to create a specific script for it
NOOOO I WAS TOO LATE TO PROVIDE A QUICK SPEEDY SUMMARY *cries in nerd *
@@studsheepplease explain it to me like im a Golden retriever with adhd
*Stops for a second* and my character has a very interesting shadow. *continues the video*
when?
@@jimmydavis8172 when?
@@jimmydavis8172 2:22
@@jimmydavis81722:19
@@jimmydavis8172 0:49
I watch your videos on the little mini player from when you hover over the video thumbnail
Same fr
same
does he still earn his moneyz? 🤑
relatable
dude genuinely its amazing how you make anything sound so simple like icant thank oyu enough for explaining things down to the basics as if i dont know anything bc i barely do know anything so it really helps
literally every other yter just doesnt explain or explains horribly, but you make everything so easy to understand
npc
@@ajojofann thanks man
@@ajojofann ur kinda right i cant argue with u but i just wanted to say it cuz i was rlly happy how he was helping me understand scripting 😭😭😭
npc
@@lamp7746 OK I GET IT :(
I'd like to add, in the test tab you can launch a virtual testing server, and you can set how many virtual players to simulate.
it will open as many roblox studio windows as you have players + 1 for the server. You can switch to any tab to control each player, and you can pretty much do and test anything a player can.
your videos are as entertaining as informative, thanks dude
We don't see the world as it is
We see the world as we are.
from our perspective
ZA WARUDO
we going to banland with this shadow🗣🗣🗣🔥🔥2:19
Interesting mindset
it is totally a ban hammer and not anything else
@@TheGenericNoobTGNits also a snow angel
yes... very interesting shadow 2:19 ....
Oh my god bruh why did you point it out
bluds shadow is gonna ban us all 🔨💀
What are you talking about? That’s not ByteBlox’s shadow..
*..not a shadow of his body, but..*
dang.
@@quotetry8998holy shit😳
Aunque ya sé sobre la comunicación entre Cliente y Servidor, me parece genial la certeza y sencillez con la que enseñas los conceptos... Sigue así. Espero que también llegues a explicar "any new feature" que sea implementada a Roblox Studio :D
freakyblox 😛😛
freakyblox 🤑🤑
freakyblox 🤑🤑
freakyblox 😛🤑
freakyblox 🤑😛
why do we people see two or more people saying the same thing and we just go nuts and make a colossal line of responses with the same message over and over
ahh another video to edge on😊😊😊
😟
this tutorial is really helpful but how do you make it so when you open up a frame or something by pressing a button it shows to the whole server? do i have to use a remote event?
Send an event to the server, and then send an event back to everyone using FireAllClients and open their gui there
Idk what it is, but you are the only YTer with that zest that is able to actually teach stuff. Thank you Mr ZestyBlox ❤️
LMAOOOOOO
very annoying thing to script everytime along a game but thats not what im thinking of...
you explained it to the ACTUAL PONT in... 7 MINS!!?!
im surprised tbh, keep going
also... btw, can you explain about OOP? (object oriented programming)
im very interested on how you would explain it, tysm
byteblox I have a question :
how do you make a part .touched function activate if the player is seated on a part and you want the part to connect with the player?
do a weld
Thank you for telling me this I am planning to code roblox games in the future and might need this when I can 👍
as a very advanced scripter, this is the exact channel i would recommend to someone if they wanted to learn how to script. it's not alvinblox, it's not dev king, but it's byteblox.
you bring up an idea and perfectly explain how and why it works
Good to know ig, now he should make a datastore video 😭
@@kylehickmen1684 you're toxic just because i mentioned what level of scripting im at, pipe down bro it was meant to be a positive comment
@@kylehickmen1684 I have been scripting for like 2 days so far with years of prior experience in mostly java(not every day) and knowledge hammered into me by devs who have done it for years, if I learned anything it's to not put down others, because someone bad can still code whatever the better devs can just worse, in roblox a good dev would properly implement datastore(almost all well known games require datastore, arcane odyssey weapon wipe is what happens when you don't do it correctly), is capable of coding something like a combat system whether turn based or reaction based etc, secures remotes properly and makes sure nothing wrong can happen with them
All in all the biggest difference is QUALITY, a bad dev can do the same as a good one just slower, worse and doesn't do it correctly
Do note that my reply does NOT include "front-end devs", don't know the exact name for them but people who focus on aesthetics like gui, ingame objects having animations like door opening or skill animations and all that as I have 0 experience and know nothing about it yet
1:38 It’s also how client mods work, or client addons. (For example there’s ones that changes fonts, or in the case of RUclips shows the dislikes)
Thx for making this this tut so simple! :)
2:21 goofy ah player shadow
1:50 further explaining this game has something it calls network owners network owners are clients that own an item like the server does so if somhing is owned by you you can lie to the server and if its not you cannot if something is not owned by you you can only edit it on the client and not server so if something is not owned by you you can still make it so game thinks you can go through it but other players cant
thanks im a beginner in scripting and this explained a lot
Thx bro this is very useful to me
Very useful indeed....
what strand or career did you pick in shs and college? i want to be just like you
i have been using studio for years and never understood the difference between client and server and remote events have always stumped me, this helps a lot.
Wait what have you been doing in studio?
@@anomaly22 Im a modeler, builder, gui artist, animator, pretty much everything except a scripter, i couldent wrap my head around it and im still figuring it out.
@@ZenSynth
Oh, I guess it makes sense, visuals are also key stuff for game making and I just got a bit confused cuz "client vs server script" is not really that big compared to others things.
By the way if you always have doubt in terms of scripting roblox have a dev forum where people help each other to solve their problem its worth to look at it, I use multiple times
But I still have to learn what a module script is so 😭
Here are some examples of client sided objects/models or decals.
Monday morning misery backgrounds,
Pet simulator,
Any “simulator” game,
Any game with toggles.
we were just talking about needing something like this in our game. what a coincidence! thx man livesaver
idk if someones already said this, but because of network ownership physics calculations are done on the client
Imagine making a game with an object as a random color for everyone in the server, and weren't ever informed about it.
2:25 BAN HAMMER SHADOW
byteblox explaining the difference between server and client for the 537204th time
69420th time*
math.huge()*
@@GuestNotZ_YTmath.huge*
i thought it was some philosophy thing
than i realized "oh wait its just local code"
ok heres the reason: client only shows for 1 player, server shows for all players so if you change a red ball to a blue ball on client, you can see a blue ball but others can see a red ball
Best example of player's seeing different things is splattoon
1:39 this is exactly why most anti cheats are put in local scripts or modules, including an anti inf jump I made one time for an obby
Oh yea, time for another class
Imaginary technique: Hollow Purple!
Can you do a video explaining the difference between server storage/replicated storage/ script storage and all that stuff you see below the workspace? I don’t know why I would put a script(for example) in the script storage when I can just put it in the workspace or even replicated storage.
Replicated storage is accessible by the client (Local script) and the server (Server script) while server storage is only accessible by the server (Server script)
To fast explain it: client is what your device is controlling, seeing and how you interact with some objects. All exploits run client and exploits change the code on your device only to change features of a object or elements in a game. Sometimes clients can exploit the server if the way the client communicates with the server is not secure or input is not verified.
Server often called global and for good reason is the server making global changes meaning changes to everyone. The client or user has no access to manipulate the server directly and thus why it is better to store and manipulate important data on the server rather than the client. This way a player must rely on the premade communication between the client and server.
i mostly know these topics but i still watch your video cause they are really enjoyabls
unrelated but yall ever been hungry af without food so u just start chomping into dry pasta
just me?
Dude, this is really used for battleground games as well. Nice tutorial 😁
Haven't watched video yet, its on a AD. I say its bc of local scripts.
Day 2 of posting this :')
The code assist can be disabled in Studio Settings > Script Editor.
You can uncheck "Enable code assist" to fully disable it, or you can uncheck "Auto-trigger"; you can manually trigger it by pressing Alt + \ if you choose to disable auto-trigger.
with this video you fixed a lot of problems of my game , thank you
Step one, get 2 ppl, step 2, make them look in different directions, boom they see diff things
Local scripts (cyan ones) - only affects 1 player(client)
Server scripts (normal, grey ones) - affects the server
that must be why I didn't see Statue when someone else who was in the code I was in did. I was in Gorilla Tag by the way.
bro explained exploits for everyone who asks exploiters " can you kill him? " or " give me inf coins "
your -shadow- video is very interesting! good to know.
I'm new to development and I have always wondered how
I can send you more anime girls
What
Sir, this is a suicide hotline.
Sir, this is a suicide hotline.
???
FYI: This is also how exploiters can exploit client sided vs server sided
client sided scripts are only visible to the exploiters POV and server sided scripts are much more deadly and destructive and appear in every single perons screen.
do you have a star code?
local scrip😃😃😃😃
Explain combat systems 🗣🗣🔥🔥
💀
This is how the path tools work
Can you explain how to make ragdoll things?
Day 35 of edging to your videos
A explanation video that is not 30 min long!!
Lil bro spent such time to explain local and game scripts...
Hey can you make that if you press a key (example M) a settings menu opens?
game.UserInputService.InputBegan
I have a whole video on keybinds
hi
How would I make it so there is a different color for every player
Its over for you lil bro, oil up right now
LOL i loved this video, super helpful too!
Do you know how to make when to part touching each other they Will become new part
yo so I have a problem with Roblox studio I try to import animations and i'm the only one that can see them or if my friend does it only, he can see it please help meeeeee if you have the solution.
So I could just not use the client to handle any logic and only use the server through RemoteEvents?
Is there any chance an exploiter can somehow hack a RemoteEvent? I know they can call RemoteFunctions which is why I ask
You don't consider me normal though, so how do I comment normally? Anyway, good video.
I was like "Simple, local scripts." and "Filtering Enabled."
ADHD version, local scripts and scripts.
Is there a way to make the color random when you click the button?
cant u just do color.random() in a local script? i saw this and didnt watch it
Is Simple: 1 must be colorblind
is the colour wheel thing a free plugin
i dont even use roblox studio and this is still useful
how
could you try to explain the _G function in the next video?
_G stands for global it is a table that you can access from any scripts (not across to the server)
@@player9315 yes i know that but i think it would be great for byteblox to explain in further details
this would probably be helpful if luau wasnt my first coding language
does that also work if I destroy a part ?
Bro your videos help so much
this sounds familiar...
nice video tho i did want to just note that the physics of unanchored objects are handled by the closest player and not the server.
I think I have a plugin that sets network ownership of everything to the server
The network owner of the part handles physics it’s not always the closest player
6:52 “And yeah, so comment something that y’know you.. would comment normally on a video like this”
ok bet
pls
make a game/obby/simulator/tycoon that uses no variables (global and local)
i cant wait for someone to make a schizophrenia simulator on roblox using this
2:23 hammer shadow
Yeah Hammer..
CTC desync? (Client to client desync)
..or the other player is colorblind
Hammer shape shadow
ty bruh
heres a simple explanation:local scripts.
“6!”
“9!”
Client side, server side.
Client replication is useful asf
Its magic, duh.
Why is the red line all the way across the screen
On this video
day one asking for byteblox third leg inside studio buddy
Thanks for the info
- exploiter