Download Raid to get Legendary Loki ➡ t2m.io/LemonCake_Raid + 2 strong Epics ⚡ Epic champions available only via my link and for new players ⌛ Hurry, Loki the Deceiver is a limited edition Champion, available by October 23rd by logging into RAID for 7 days
@@АлексейДрузин-ш8ю So does amsterdam, venice, paris, and constantinople, I think there's a couple outside europe but I'm less sure as I haven't played outside it since KoK
To be fair to terrain's insanity, it used to make sense. Back when each province's terrain was percentages, and you'd have to roll based on maneuver to see if the battle was in mountains or highlands.
@@LemonCake101 Hold over from EU3, they scrapped that quickly though. Sadly they decided to port that over instead of cav moving faster then infantry. 🤔
@@hirocheeto7795 Don't think they will, eu5 has even smaller and more numerous provinces than eu4. The system was probably a limitation of eu3 and early eu4, the provinces being too few and too big meant that they geographically encompassed multiple terrain types.
The list of changes in province development can have changes from before 1444, which are taken into account when calculating start date development. This means you can't simply read the base development from the file. However, if I'm not mistaken, Stockholm is the only province affected by this, which is extremely funny. A guy named Xarxos made a video requiring similar analysis, calculating how much historical nations would cost as custom nations, may be worth checking out.
The best way that I can imagine to do a tier list of EUIV provinces is to color in a blank map with the paint bucket tool in Paint, with each Tier being it's own color.
There is actually already an online tool that has a blank interactive map of EU4 that you can color using a built in tool. if @LemonCake101 was really dedicated to the tier list he would do this.
Not only are there so many more (before the most recent update, I was looking around southern Sarhal and a SEA of provinces named PROVINCE#XXXX and they were all well above 5000; not only that but there's still one more MASSIVE continent Insyaa and it wouldnt surprise me if the province numbers reached over 6000 or even neared 7000) but there's also a lot more factors to take into account like Races, new religions, new cultures, and features (like the dwarves and goblins in the Serpentspine or Centaurs in Forbidden Plains; no joke, I once saw dozens of Centaur provinces which had 140+ development by the AI)
All dwarven hold provinces get instant SS tier. Not even for having monthly income of small emprie when developed but for being near impossible to siege, if you get lucky and have mage ruler on top with magical fortresses you can get to a point when it takes full year per siege tick. MP lobby broke before middle dvarovar did
for the trade centers and estuaries it makes a difference in which trade node something is. a tradecenter in genoa is usually worth more then one in australia. for that someone would have to assign different values to the different trade nodes, in some sort of tier list maybe. then you could multiply the level of the trade center with the value of the trade node for some final trade score.
Random trivia about some provinces in EU4. The theoretical best province for supply limit is one that is coastal, produces livestock, and is farmlands. There are only 2 provinces that meet these criteria; Friesland in The Low Countries, and Barawa in The Horn of Africa.
@@LemonCake101 Yep, and if I recall correctly there are also no un-colonized coastal farmland provinces or coastal farmlands that produce slaves, so there's no way to create more without using one of the cheesy strategies out there for changing trade goods. I think you covered one of those methods in, I believe, your fort defense video? I have over 5k hours in this game, I know way too much about it.
Interestingly, Canton is BY FAR the highest scoring province without a Great Project. It would seem that convergence of good development and center of trade are overall pretty likely to then also have a Great project, but Canton bucks this trend.
That might be because historically if there were a lot of people and a lot of money, they usually built something cool. Which is all the great projects are really. (except mt. fuji. why the fuck is that a great project anyway?)
I haven't seen anybody say it yet but Lisbon being the second best province is wrong. It only has one great project and the script detected 2 there. Provably by reading the code it read the old removed monument (Pena palace) and decided to count it. That monument was replaced by the belem tower. PDX still left the code of Pena Palace and artwork in the code for modders, its just commented out. If you check in game and the code Lisbon only has one ;).
I feel like great projects heavily impact score, with the top 10 having 1 or 2 and it taking a while to get a high ranking province without any (canton). It should be +15 points or - like you said - dependent of the Great project. Also +10 for coal is crazy bc who plays that long. Finally just having a center of trade should give +5 or smth then add points for level since you can’t make new center of trade(some mission due but it’s rare). :)
@@dionysos739You don't. The main purpose of these tier lists and rankings is not to quantify stuff and rank them in the only objective way! It's more about seeing other people saying random subjective things about random stuff. And maybe learn something along the way.
Me who is currently about to take second term exam in multi-dimensional statistical analysis, that sounds like a perfect excercise. I would have definitelly harmonized variables from like average value.
woah lets go!!! in terms of a more fun stats challenge, the unknown trade goods can be calculated, but you the chance of things like grain depend on current weather conditions (not kidding) so hard winter etc will decrease the chance of grain, meaning you get chances on top of chances for trade good actual distributions. Good luck with the exam!!
If you ever *do* figure out terrain, position is also important. Like, being coastal means it can be blockaded, but it also provides sailors, can build boats, and is harder to siege if not blockaded. Then there's rivers and choke points etc, defensive terrain is really good sometimes. But there's also development cost and building slots. Those matter, and are part of what makes Centers of Trade so valuable, they add building slots and dev cost. Honestly, number of provinces in the area matters because of tier 3 CoT buffs, etc.
I just came down to see if anyone else had the same idea. I think this would be a really cool project in and of itself, just to see where in the world the provinces are the most profitable
I would say that the best one is the danish capital province and it's not even close. It provides good trade control and easy to dev, but the best thing is if you control the islands around and the continental provinces. Basicly it allows you to trap insane amounts of armies with the use of your navy. As Gotland for example I took on Poland, lithuvania, Austria all at once without having to fight them as I trapped like 300k troops in the like 1480. Outside this any gold mine is the best province with probably intall or Nitra being the best in the old world. Mexico being pretty insane with monument as well.
I would argue that any land terrian that dosen't have a negative development modifer should be a few points. A best fort location tier list video would be cool.
as the self declared hetman of the all provinces tierlist host, this is insufficent. One day, we will see a true all province tierlist, not a cop out. hopefully before 100k subs
@@LemonCake101 the only slander is the use of the word "conplete". may we meet on the field of battle so i can, as any coward of my stature would, attempt to bow you from far away.
Something else to consider: area size. It interacts with development cost reduction of trade centers, state edicts and centralizing states (as well as local organizations for some cultures)
For the weight system, the trade good weight should scale based on development. A 10 dev fish province is worth a 5 dev ivory province thanks to production income.
@@Grothgerek it does work. you cant dev a province up because the tier list is only looking at game start. Having trade good weight be a function of province dev would address your preference for 1 dev cloves over 10 dev fish. However, simply matching production income isn't exhaustive enough. the math can easily get convoluted because different countries with different modifiers and different players with different play styles will prefer different things. 10 dev fish happens to be better than 1 dev cloves for trade power (2x as good, I estimate) and force limit (10x better)
@@theorixlux the tierlist being based on game start doesn't mean that you aren't allowed to dev them up later. Or else the fact that some provinces can have coal later shouldn't give points at all, because "only game start matters".
You might be able to get the province type, by making an event that pings the province by id in game, in that scope you should have the ability to relate province id to type, then make an event that will fail the right way so the error log will capture it and iirc event failures can print their preconditions so you could just scrap them from the error log
@@LemonCake101 Again, it might not work I'm not an expert in the event modding or the contexts, but I remember the debug logs can sometimes carry a lot of event info so it might be a route to do it. The bigger challenge would be making an event that can either loop over all the provinces or call itself. There still might be showstoppers, but scraping the data at runtime might offer the leverage ya need to get what ya want. Great video anyways!
I know because I had some issues modding buildings that I had an error in the error log on literally every single province: it would print, you are just getting an insanely large file.
@@LemonCake101 ah nice, in that case all ya need to do is find a way print the province type in the error message, and then you're good to go. Maybe, you could by setting one of the triggers to be an equal province type operation which could print out the type if it doesn't equal the operator
Train is not the only important factor missing. - Trade direction towards Europe give advantage to every province closer to Europe/some end node over one further away. (Some trade nodes like Persia or Carafibans may add more complexity to the rule.) - Strategic importance of provinces are not the same. Some are crossings (including see tiles.) Some individual or sets of provinces strategically protect a region. - Hard Winter attrition wins wars, that's not found in every province. - Some provinces really help extend your colonial and supply range in the early game. Part two when?
You have forgotten to account for the relative strategic worth of the province when compared to other provinces in the area. To make myself more clear, a random hill fort province in georgia, in a less than desirable location (say it's hugging the mountain and is pretty much blocking nothing) is worse than another hill province placed at a chokepoint, for example a province in Savoy, which would both get the defensiveness bonus and be placed in an advantageous location. Also the "Uknown" trade good would have to be the expected value of the trade good , based on the score granted by each individual trade good as well as the chance of getting that trade good. This would have to be done for every colonisable province separately, in order to be accurate. Furthermore, it would have to take into account what other provinces each colonisable province grants you access to colonising. Let's say you had a high value province, but it was not immediately colonisable due to not being a coastal provice. That would make the adjacent provinces more valuable, since they grant you access to colonising that province. In other words: This video is unwatchable. Try again.
While true, assessing relative strategic value runs into two main issues: completely subjective, how much dev are you willing to trade to making something a mountain? Early game, I am going to guess not much, but late game I am happy to drop a couple hundred dev for a better placed fort. It's also something that I can't really 'generate'. I actually considering doing that for the unknown, but the problem is: too many things effect it, and things that change. So climate and seasons effect the current trade good, meaning colonizing a province in winter reduces the chance of grain for example. It becomes pretty impossible with that in mind as you end up floating too many % chances that interlock with each other. Frankly I would have much rather gotten terrain itself to work instead of that. So... you are welcome to make your own version?
"Provinces don't exactly come with unique pictures." 🤔 I mean, sure, it's not in a handy image format already, but every province certainly does have a unique in-game visual. 😛
I thought of a tier list video for eu4 that is a lot less work than this. A tier list of candidates to form Italy, they will be ranked based on stuff like there national ideas (sometimes it can make up for stuff like being a more difficult start) there mission tree (which is obviously very important for a lot of things) there government type (it doesn't always matter. But sometimes it can help to have started as a republic rather than monarchy or a monarchy rather than a republic, or theocracy in a rather specific case) there amount of development and lastly there province count (formables would be excluded for 2 reasons. The first is that nations such as France are unable to form Italy so we should this as a rule so it wouldn't count Prussia as an example. The second is basically the formables in Italy would be harder to rank because of the fact that theoretically any non end tag could form them and they would obviously rank higher than the starting nations in Italy, however you can make cases for nations that start with a strong position to form Sardinia-piedmont for example for being in a position that could allow them to get stronger via national ideas or something along those lines)
Wouldn't Austria be disqualified?. Nations can form/reform into Austria even if it starts as an existing nation (it would be disqualified for the same reason as Sardinia-piedmont even if it exists in the start date like France), also I wouldn't say I'm an Italy enjoyer as much as I keep having ridiculously bad luck with alliance chains and even my allies working against me (for whatever reason as Florence milian even as my ally will guarantee ferara and bologna, while luka and senia will gain an alliance with Austria France aragon Savoy or sometimes even Naples if I don't act fast enough)
@@LemonCake101 i think I'm going to go with a savoy to Italy/roman empire playthrough. Florence seems to be held back by rng with my playstyle and more often than not gets hug boxed by the ai to the point where even your allies are against you. i also learned that without the domination dlc you don't get the special roman empire or roman republic reform's which means theocracy can stay the government type without losing anything important, i also learned that Tuscany becoming a monarchy with the autocracy reform via mission (which as a monarchy is a free swap to a better reform) also allows a free stability option or the option for becoming a republic (which at that point in the game is worthless unless you wanted to swap the tier 1 reform for free) which means the mission can help provide the stability needed to become a theocracy (not to mention the other missions from Tuscany that give free stability)
6:08 I put it into my Scrabble wordfinder - COALA is an acceptable misspelling of koala and there's COALESCE and its derivatives. Also technically unrelated, but COALFISH and COALFISHES.
You could argue that there should be a couple of points added for being in the HRE (and a smaller number of points for being possible to add to the HRE), since many of the HRE reform modifiers affect provinces rather than countries.
I did consider that initially, and given the existent code it won't be too hard to add, but either you are in control of HRE reforms in which case it matters sure, or your not, in which case its very unlikely you get more then a couple reforms worth of buffs.
In a playthough I just started as Savoy I have an interesting situation with a opportunity for against Genoa. I have 5% ae impact from a mission (I completed the mission before my war vs saluzzo who happened to be allied to province who had no other allies). I have around 30 prestige. And in the war against saluzzo I got what I wanted from province and saluzzo (3 provinces in total. All the money I could take from both of them. I got to humiliate province, saluzzo no longer exists). And Montferrat has a claim on some of the land owned by Genoa who is allied to Aragon and ferrara. However aragon wouldn't join do to a war for navara (Genoa and Venice aren't involved despite both being an ally of aragon) and Portugal is helping castle because they became allys before that (Because of this Portugal wasn't involved in the 100 years war against France, though oddly Scotland wasn't in the war either and England had no other allies), however I have around 35 to 30 ae with most neighboring countries because I just ended my war (I didn't even get a chance to core my new land yet, and my war lasted so long I got admin 4 and diplo 4 because I didn't know how long the war would be. and I will probably slightly fall behind in mil tech because I got 3 generals because 1 of them decided to be a worthless general in regards to stats) should I take the opportunity or not? (The war Aragon started seems to be close to won by castle. I think I could expect it to end in a few months to a year at most, though knowing the ai it could be longer for the most obscure reason you could think of)
In terms of commentary - I'd say that latent coal should subtract some value of the original trade good, because you lose it when you get coal. (Maybe half? So a F-tier latent coal gives 11 total, whereas an A-tier latent coal gives 15?) Trade centers can be upgraded, so L1 should be more important than the rest. You did a great project tierlist a while ago, so why not use that in the same way you did goods? Maybe multiply the base production by trade good?
Honestly I answered all of these in other comments but as tldr: ok the coal makes others lose value point I think is fine given how OP 5% goods produced coal is originally I had it give 20. Trade centers can be upgraded but just stating level 2/3 is insanely strong too I did try a bunch of values. Regarding Great Project rankings themselves a load more got added since I made that list initially and it would have made the main thing even worse because assigning something like 50 for Alhambra would have just made this a Great Project tier list 2.0, but keeping Projects flat the other values mattered a lot more. Regarding base production and good I did initially in fact I had a bunch of things that effected value as percent but it made the tier list weird so I went back to a very flat approach.
i'll guess the high fish province is Lisboa, and the Wine province is Vienna. both have centers of trade, great projects, and good development. and probably start with a fort too, though i cant check at the moment.
Woah, wasn't the method I expected but the coding actually makes it more impressive. Just wondering, do you have the data available to download somewhere so we can analyze it further?
It did take me quite a bit of work and I want to grow my memberships so to cover two birds with one stone I have excel spreadsheet available for the second tier and higher channel members, I hope you understand.
For sure 26 low score province is something in China or India. Europe's one are all special with something. So it should be some Chinese fish province on hils or something.
Did I ever tell you what the definition of insanity is? Insanity is naming 3923 provinces in a row, doing the exact same fucking thing over and over again, expecting shit to change. That is crazy.
Download Raid to get Legendary Loki ➡ t2m.io/LemonCake_Raid + 2 strong Epics
⚡ Epic champions available only via my link and for new players
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oh you're a fan of euiv? name every province
Yes; queue the music
I wanted to copy the list as a joke but RUclips capitulated
What’s the first Alphabetical province and the last one?
@@Speedster___ idk but the first should be aachen lmao
If you love EU4 to this extent, you really need psychiatric care
Sanest paradox fan:
:( please help
How about no.@@LemonCake101 hows this funny.
We paying off our student loans with this one 🗣🗣🗣
We marching to Kiev with this one
@@pepeepupoo There are 25k of us and we are going to deal with it
On the grind 💪💪💪
Finally!
l’esprit européen ne peut pas comprendre
didnt even mention wastelands, smh my head
I did! They are... not valid provinces.
@@LemonCake101 that's what the guverment wants you to think
@@drzombie9485 big wasteland...
Square memel deserves it's own tier.
Unusually high scores for lower dev provinces: Lisboa, Moskva, Holland
Unusually low score 26 dev province: Yangzhou
GG!
I knew it.
Moskwa is actually very good, it has 2 great projects at the same time, if i remember right it makes this prpvince most unique in the game
@@АлексейДрузин-ш8ю So does amsterdam, venice, paris, and constantinople, I think there's a couple outside europe but I'm less sure as I haven't played outside it since KoK
@@Ag3ntL3mon ok maybe it's not that unique but still very rare like chances are 5/3923
To be fair to terrain's insanity, it used to make sense. Back when each province's terrain was percentages, and you'd have to roll based on maneuver to see if the battle was in mountains or highlands.
Wait that was a thing??
Yep! Your leader maneuver would make it more likely to roll favourable terrain too.
@@LemonCake101 Hold over from EU3, they scrapped that quickly though. Sadly they decided to port that over instead of cav moving faster then infantry. 🤔
That's an interesting system. I wonder if we'll see something like it return in EU5.
@@hirocheeto7795 Don't think they will, eu5 has even smaller and more numerous provinces than eu4. The system was probably a limitation of eu3 and early eu4, the provinces being too few and too big meant that they geographically encompassed multiple terrain types.
As someone who studied mathematics, "i have to leave it as an excercise to the reader" made me laugh.
It's short hand for "I can do it but I'm not going to bc it will take forever "😂
The list of changes in province development can have changes from before 1444, which are taken into account when calculating start date development. This means you can't simply read the base development from the file.
However, if I'm not mistaken, Stockholm is the only province affected by this, which is extremely funny.
A guy named Xarxos made a video requiring similar analysis, calculating how much historical nations would cost as custom nations, may be worth checking out.
I have seen that one in fairness! I do commend his work. But yeah, the pre 1444 history part also isn't great.
The time has come
What can I say
16:00 The fish province is Lisabon.
And wine is Firenze
The best way that I can imagine to do a tier list of EUIV provinces is to color in a blank map with the paint bucket tool in Paint, with each Tier being it's own color.
There is actually already an online tool that has a blank interactive map of EU4 that you can color using a built in tool. if @LemonCake101 was really dedicated to the tier list he would do this.
Do a world conquest, and set up a client state that owns the specific provinces for each tier.
cool. now do it for Anbennar.
Please no, there are so many more.....
Not only are there so many more (before the most recent update, I was looking around southern Sarhal and a SEA of provinces named PROVINCE#XXXX and they were all well above 5000; not only that but there's still one more MASSIVE continent Insyaa and it wouldnt surprise me if the province numbers reached over 6000 or even neared 7000) but there's also a lot more factors to take into account like Races, new religions, new cultures, and features (like the dwarves and goblins in the Serpentspine or Centaurs in Forbidden Plains; no joke, I once saw dozens of Centaur provinces which had 140+ development by the AI)
@@LemonCake101 but they are so good
All dwarven hold provinces get instant SS tier.
Not even for having monthly income of small emprie when developed but for being near impossible to siege, if you get lucky and have mage ruler on top with magical fortresses you can get to a point when it takes full year per siege tick.
MP lobby broke before middle dvarovar did
Stellaris: every event/event chain tier list
Please no
Yes
for the trade centers and estuaries it makes a difference in which trade node something is. a tradecenter in genoa is usually worth more then one in australia. for that someone would have to assign different values to the different trade nodes, in some sort of tier list maybe. then you could multiply the level of the trade center with the value of the trade node for some final trade score.
That's fair honestly, have a 'which trade node' column won't be too hard either
@@LemonCake101Also, unknown trade good should change depending on the region. In Mexico they're much more likely to be gold for example
I respect the sponsorship, any money you can get out of this is good for you and therefore a true lemon
Appreciate it, and thanks for the understanding.
@@LemonCake101Yeah don't worry everyone wants to see you get paid for this. Great work!
Random trivia about some provinces in EU4. The theoretical best province for supply limit is one that is coastal, produces livestock, and is farmlands. There are only 2 provinces that meet these criteria; Friesland in The Low Countries, and Barawa in The Horn of Africa.
Damn really, only 2?
@@LemonCake101 Yep, and if I recall correctly there are also no un-colonized coastal farmland provinces or coastal farmlands that produce slaves, so there's no way to create more without using one of the cheesy strategies out there for changing trade goods. I think you covered one of those methods in, I believe, your fort defense video?
I have over 5k hours in this game, I know way too much about it.
This may just be peak
I did the thing
Interestingly, Canton is BY FAR the highest scoring province without a Great Project. It would seem that convergence of good development and center of trade are overall pretty likely to then also have a Great project, but Canton bucks this trend.
That might be because historically if there were a lot of people and a lot of money, they usually built something cool. Which is all the great projects are really. (except mt. fuji. why the fuck is that a great project anyway?)
That strange line under the left (our right) foot on the cake drives me crazy.
Hey it’s from an original bad crop and honestly I left it in as almost an Easter egg
@@LemonCake101shadow?
I haven't seen anybody say it yet but Lisbon being the second best province is wrong. It only has one great project and the script detected 2 there. Provably by reading the code it read the old removed monument (Pena palace) and decided to count it. That monument was replaced by the belem tower. PDX still left the code of Pena Palace and artwork in the code for modders, its just commented out.
If you check in game and the code Lisbon only has one ;).
Oh ofc that makes so much sense… well oops. That is such a stupid bug frankly embarrassing that got through
@@LemonCake101 ahah xD it happens, I don't remember if there are other monuments commented out in the code from the back of my head, but it might xd
Saw the video yesterday, was confused why it is so short, watched it today and i dont know what else i was expecting really. Great vid
I feel like great projects heavily impact score, with the top 10 having 1 or 2 and it taking a while to get a high ranking province without any (canton). It should be +15 points or - like you said - dependent of the Great project. Also +10 for coal is crazy bc who plays that long. Finally just having a center of trade should give +5 or smth then add points for level since you can’t make new center of trade(some mission due but it’s rare).
:)
No fair, I mean you can definitely mess around with that a lot...
Rare and obscure tags tierlist. Could be an iceberg if you rank them by obscurity.
PS: or not just tags. Any obscure features.
Fair Fair
How do you quantify obscurity?
@@dionysos739You don't. The main purpose of these tier lists and rankings is not to quantify stuff and rank them in the only objective way! It's more about seeing other people saying random subjective things about random stuff. And maybe learn something along the way.
Me who is currently about to take second term exam in multi-dimensional statistical analysis, that sounds like a perfect excercise. I would have definitelly harmonized variables from like average value.
woah lets go!!! in terms of a more fun stats challenge, the unknown trade goods can be calculated, but you the chance of things like grain depend on current weather conditions (not kidding) so hard winter etc will decrease the chance of grain, meaning you get chances on top of chances for trade good actual distributions.
Good luck with the exam!!
Finally, the video we've been all waiting for
Me: is the madlad really doing it?
*sees video length*
Me: oh
Edit: also congrats on the sponsorship.
Hey I did 'do it' just not in the stupid way: and thanks!
finally!! i've been waiting for SO LONG!!1 lemon cake never dissapoints
Dear god
Edit: Not The Raid Sponsporship NOOO0ooooo
Noooooooooooooo
80 more of those and I have no more student loans bois
@@LemonCake101 Pretty sure NordVPN need a new guy to sponsor
Ill be honest
I have no idea what youre talking about when making the spreedsheet.
But I will say good job, it melted my tiny brain!
I gave you a like because of the box and whiskers graph. It’s the first time I’ve seen it since school.
If you ever *do* figure out terrain, position is also important. Like, being coastal means it can be blockaded, but it also provides sailors, can build boats, and is harder to siege if not blockaded. Then there's rivers and choke points etc, defensive terrain is really good sometimes.
But there's also development cost and building slots. Those matter, and are part of what makes Centers of Trade so valuable, they add building slots and dev cost. Honestly, number of provinces in the area matters because of tier 3 CoT buffs, etc.
Coastal I considered, but dear lord alive that would be even harder to detect frankly.
Simply brilliant, taking a sick day at work tomorrow to look thrue this!
Maybe not the best idea, but do enjoy!
For unknown trade good you could have worked out the expected value of the province ie the sum of trade good chance x trade good assigned value
I just came down to see if anyone else had the same idea. I think this would be a really cool project in and of itself, just to see where in the world the provinces are the most profitable
While true, factors such as weather (cold winter warm winter) also effect it and it would be insanely painful to find full correct averages
Yeah, a Newfoundland unknown trade good (for example) is worth next to nothing compared to those 3 or 4 provinces with a ~60% cloves chance.
UNIT SPRITES TIER LIST WOULD GO HARD MY BROSPEH
Oh lord please no
Mr. Cake, I "watch" your videos while playing eu4. Multiple 12 hours videos would be great for another world conquest.
Mr lemon cake really coalesced this one together
Finally. Peak content
Finally, the long awaited video!
Maybe link the spreadsheet so that people can look stuff up.
17:51 is my plan for it, I would like to get the memberships going so I can start doing members MP's and stuff like that
@@LemonCake101 welp, not gonna spend money on it, dont spend money on yt on principle
Im so happy bro finally landed the sponsor
Thanks, appreciate the support!
This is some juicy data. Now we just need someone to make a map of every province color coded by tier
Can't wait for the location tier list when eu5 comes out
please no
persenaly I would rank provence number 2314 is the best provence
True
Rahba, QQ, Sunni
Getting dev in a sec
Can't wait when you rank all EU5 provinces when that game is released!
I would say that the best one is the danish capital province and it's not even close.
It provides good trade control and easy to dev, but the best thing is if you control the islands around and the continental provinces. Basicly it allows you to trap insane amounts of armies with the use of your navy. As Gotland for example I took on Poland, lithuvania, Austria all at once without having to fight them as I trapped like 300k troops in the like 1480.
Outside this any gold mine is the best province with probably intall or Nitra being the best in the old world. Mexico being pretty insane with monument as well.
I would argue that any land terrian that dosen't have a negative development modifer should be a few points.
A best fort location tier list video would be cool.
Thank god finally a good tier list
I'm a professional Data Analyst and I have to say this was great work!
Oh nice thanks I am actually applying for graduate positions in that field!
as the self declared hetman of the all provinces tierlist host, this is insufficent. One day, we will see a true all province tierlist, not a cop out. hopefully before 100k subs
Slander. I will meet you on the field of battle.
@@LemonCake101 the only slander is the use of the word "conplete". may we meet on the field of battle so i can, as any coward of my stature would, attempt to bow you from far away.
Mr. Lemon earning that bread. We love to see it!
Something else to consider: area size. It interacts with development cost reduction of trade centers, state edicts and centralizing states (as well as local organizations for some cultures)
At the time of writing there over 500 modifiers in Eu4
For the weight system, the trade good weight should scale based on development. A 10 dev fish province is worth a 5 dev ivory province thanks to production income.
I was considering that initially, but it turned out weird so I went back to a flat system.
That doesnt really work... because you can dev them up. And I prefer a 1 dev Cloves province over a 10 dev fish province.
@@Grothgerek it does work. you cant dev a province up because the tier list is only looking at game start.
Having trade good weight be a function of province dev would address your preference for 1 dev cloves over 10 dev fish.
However, simply matching production income isn't exhaustive enough. the math can easily get convoluted because different countries with different modifiers and different players with different play styles will prefer different things.
10 dev fish happens to be better than 1 dev cloves for trade power (2x as good, I estimate) and force limit (10x better)
And that's why I'm guessing Lemon Cake just simplified the model. Sounds like a nightmare to figure out
@@theorixlux the tierlist being based on game start doesn't mean that you aren't allowed to dev them up later.
Or else the fact that some provinces can have coal later shouldn't give points at all, because "only game start matters".
Can't wait to see the EU5 version of this video.
Peak eu4 content I want a colored map to look at though very badly with these values
Most normal stellaris day.
You might be able to get the province type, by making an event that pings the province by id in game, in that scope you should have the ability to relate province id to type, then make an event that will fail the right way so the error log will capture it and iirc event failures can print their preconditions so you could just scrap them from the error log
Oh that's a good shout
That's actually a really good idea!!
@@LemonCake101 Again, it might not work I'm not an expert in the event modding or the contexts, but I remember the debug logs can sometimes carry a lot of event info so it might be a route to do it. The bigger challenge would be making an event that can either loop over all the provinces or call itself. There still might be showstoppers, but scraping the data at runtime might offer the leverage ya need to get what ya want. Great video anyways!
I know because I had some issues modding buildings that I had an error in the error log on literally every single province: it would print, you are just getting an insanely large file.
@@LemonCake101 ah nice, in that case all ya need to do is find a way print the province type in the error message, and then you're good to go. Maybe, you could by setting one of the triggers to be an equal province type operation which could print out the type if it doesn't equal the operator
Will you do a locations tier list for eu5?
Maybe if I could put two raid sponsorships in one video
Train is not the only important factor missing.
- Trade direction towards Europe give advantage to every province closer to Europe/some end node over one further away. (Some trade nodes like Persia or Carafibans may add more complexity to the rule.)
- Strategic importance of provinces are not the same. Some are crossings (including see tiles.) Some individual or sets of provinces strategically protect a region.
- Hard Winter attrition wins wars, that's not found in every province.
- Some provinces really help extend your colonial and supply range in the early game.
Part two when?
You have forgotten to account for the relative strategic worth of the province when compared to other provinces in the area. To make myself more clear, a random hill fort province in georgia, in a less than desirable location (say it's hugging the mountain and is pretty much blocking nothing) is worse than another hill province placed at a chokepoint, for example a province in Savoy, which would both get the defensiveness bonus and be placed in an advantageous location.
Also the "Uknown" trade good would have to be the expected value of the trade good , based on the score granted by each individual trade good as well as the chance of getting that trade good. This would have to be done for every colonisable province separately, in order to be accurate. Furthermore, it would have to take into account what other provinces each colonisable province grants you access to colonising. Let's say you had a high value province, but it was not immediately colonisable due to not being a coastal provice. That would make the adjacent provinces more valuable, since they grant you access to colonising that province.
In other words: This video is unwatchable. Try again.
While true, assessing relative strategic value runs into two main issues: completely subjective, how much dev are you willing to trade to making something a mountain? Early game, I am going to guess not much, but late game I am happy to drop a couple hundred dev for a better placed fort. It's also something that I can't really 'generate'.
I actually considering doing that for the unknown, but the problem is: too many things effect it, and things that change. So climate and seasons effect the current trade good, meaning colonizing a province in winter reduces the chance of grain for example. It becomes pretty impossible with that in mind as you end up floating too many % chances that interlock with each other. Frankly I would have much rather gotten terrain itself to work instead of that.
So... you are welcome to make your own version?
I'm very disappointed in you and will be reporting this video for promoting terrorism.
I would watch every long video, the research going into every provinces (x province is required for x mission, making it better than y)
"Provinces don't exactly come with unique pictures." 🤔
I mean, sure, it's not in a handy image format already, but every province certainly does have a unique in-game visual. 😛
Yeah imagine if I used that in the tier list: you guys complained that the great projects where not unique enough (which frankly they where not)
Let's gooooo we got sponsored!!! yay
I'm not sure how I feel about the 4th Crusade enjoyer's winning but I guess merchants winning makes some sense.
I thought of a tier list video for eu4 that is a lot less work than this. A tier list of candidates to form Italy, they will be ranked based on stuff like there national ideas (sometimes it can make up for stuff like being a more difficult start) there mission tree (which is obviously very important for a lot of things) there government type (it doesn't always matter. But sometimes it can help to have started as a republic rather than monarchy or a monarchy rather than a republic, or theocracy in a rather specific case) there amount of development and lastly there province count (formables would be excluded for 2 reasons. The first is that nations such as France are unable to form Italy so we should this as a rule so it wouldn't count Prussia as an example. The second is basically the formables in Italy would be harder to rank because of the fact that theoretically any non end tag could form them and they would obviously rank higher than the starting nations in Italy, however you can make cases for nations that start with a strong position to form Sardinia-piedmont for example for being in a position that could allow them to get stronger via national ideas or something along those lines)
You definitely are a major Italy enjoyer, but frankly the best tag for forming Italy is probably Austria :(
Wouldn't Austria be disqualified?. Nations can form/reform into Austria even if it starts as an existing nation (it would be disqualified for the same reason as Sardinia-piedmont even if it exists in the start date like France), also I wouldn't say I'm an Italy enjoyer as much as I keep having ridiculously bad luck with alliance chains and even my allies working against me (for whatever reason as Florence milian even as my ally will guarantee ferara and bologna, while luka and senia will gain an alliance with Austria France aragon Savoy or sometimes even Naples if I don't act fast enough)
@@LemonCake101 i think I'm going to go with a savoy to Italy/roman empire playthrough. Florence seems to be held back by rng with my playstyle and more often than not gets hug boxed by the ai to the point where even your allies are against you. i also learned that without the domination dlc you don't get the special roman empire or roman republic reform's which means theocracy can stay the government type without losing anything important, i also learned that Tuscany becoming a monarchy with the autocracy reform via mission (which as a monarchy is a free swap to a better reform) also allows a free stability option or the option for becoming a republic (which at that point in the game is worthless unless you wanted to swap the tier 1 reform for free) which means the mission can help provide the stability needed to become a theocracy (not to mention the other missions from Tuscany that give free stability)
the wine one is Florence im 100% sure
GG!
Congrats on the sponsor lemon!
cheers!
6:08 I put it into my Scrabble wordfinder - COALA is an acceptable misspelling of koala and there's COALESCE and its derivatives. Also technically unrelated, but COALFISH and COALFISHES.
Koala spelled with a c sounds like a war crime
@@LemonCake101 That's the Scrabble dictionary for you...
You could argue that there should be a couple of points added for being in the HRE (and a smaller number of points for being possible to add to the HRE), since many of the HRE reform modifiers affect provinces rather than countries.
I did consider that initially, and given the existent code it won't be too hard to add, but either you are in control of HRE reforms in which case it matters sure, or your not, in which case its very unlikely you get more then a couple reforms worth of buffs.
congrats on the sponsor, I fucking hate raid but I know they pay well and you deserve it
Thanks man, I do appreciate your understanding!
In a playthough I just started as Savoy I have an interesting situation with a opportunity for against Genoa. I have 5% ae impact from a mission (I completed the mission before my war vs saluzzo who happened to be allied to province who had no other allies). I have around 30 prestige. And in the war against saluzzo I got what I wanted from province and saluzzo (3 provinces in total. All the money I could take from both of them. I got to humiliate province, saluzzo no longer exists). And Montferrat has a claim on some of the land owned by Genoa who is allied to Aragon and ferrara. However aragon wouldn't join do to a war for navara (Genoa and Venice aren't involved despite both being an ally of aragon) and Portugal is helping castle because they became allys before that (Because of this Portugal wasn't involved in the 100 years war against France, though oddly Scotland wasn't in the war either and England had no other allies), however I have around 35 to 30 ae with most neighboring countries because I just ended my war (I didn't even get a chance to core my new land yet, and my war lasted so long I got admin 4 and diplo 4 because I didn't know how long the war would be. and I will probably slightly fall behind in mil tech because I got 3 generals because 1 of them decided to be a worthless general in regards to stats) should I take the opportunity or not? (The war Aragon started seems to be close to won by castle. I think I could expect it to end in a few months to a year at most, though knowing the ai it could be longer for the most obscure reason you could think of)
In terms of commentary - I'd say that latent coal should subtract some value of the original trade good, because you lose it when you get coal. (Maybe half? So a F-tier latent coal gives 11 total, whereas an A-tier latent coal gives 15?) Trade centers can be upgraded, so L1 should be more important than the rest. You did a great project tierlist a while ago, so why not use that in the same way you did goods? Maybe multiply the base production by trade good?
Honestly I answered all of these in other comments but as tldr: ok the coal makes others lose value point I think is fine given how OP 5% goods produced coal is originally I had it give 20. Trade centers can be upgraded but just stating level 2/3 is insanely strong too I did try a bunch of values. Regarding Great Project rankings themselves a load more got added since I made that list initially and it would have made the main thing even worse because assigning something like 50 for Alhambra would have just made this a Great Project tier list 2.0, but keeping Projects flat the other values mattered a lot more.
Regarding base production and good I did initially in fact I had a bunch of things that effected value as percent but it made the tier list weird so I went back to a very flat approach.
@@LemonCake101 Fair enough, I didn't see most of your trial and error, so I can't argue with most of that.
actual raid shadow legend sponsor damn
OMG HE HAS FINALLY DONE IT!
S++ tier: Abbencost w/ a damestear meteor
He got me in the first half, but he really did it
Most sane EU4 player
Sjælland, my beloved. I always knew you were S rank.
I love eu4 too bro but damn
i'll guess the high fish province is Lisboa, and the Wine province is Vienna. both have centers of trade, great projects, and good development. and probably start with a fort too, though i cant check at the moment.
Lisboa is correct, but the wine one is just off!
@@LemonCake101 Does it happen to be Firenze in Florence? it has a wonder, more dev and a starting fort too, with a level 2 trade center
You should do this once EU5 comes out
Please no
Who told you that RUclips cuts videos longer than 12 hours? The longest video I have seen was a Minecraft playthrough of 94 hours.
RUclips? If it was uploaded pre 2022 it doesn’t afaik
0:45 you are going to serialize it into 150-300 series?
I am good thank you
that's an excellent idea!
The shock damage defense wasn't enough for a real Raid ad.
Rip
Im a simple Man. İ see lemon video i watch
As someone who is currently trying to transition in data science I demand the R code!
Oh fair, I am applying for graduate positions myself
Can you do a best state ranking? I think a very underrated one is wallachia
Shitty trade node though
MY BOY GOT ONE
I would watch the 65 hour version. Director's Cut pls.
Please no
My code is ugly, please don't ask for it
Banger video!!!!!
Thanks!!
Woah, wasn't the method I expected but the coding actually makes it more impressive. Just wondering, do you have the data available to download somewhere so we can analyze it further?
It did take me quite a bit of work and I want to grow my memberships so to cover two birds with one stone I have excel spreadsheet available for the second tier and higher channel members, I hope you understand.
For sure 26 low score province is something in China or India. Europe's one are all special with something. So it should be some Chinese fish province on hils or something.
Dalaskogen turned to Gold by Lübeck.
Did I ever tell you what the definition of insanity is? Insanity is naming 3923 provinces in a row, doing the exact same fucking thing over and over again, expecting shit to change. That is crazy.
shh lies and slander
as a German i love this
EU III province ranking next?
the playmaker having more subs -lemon cake nah id tierlist
We racing Torus now chief
He actually did it....
Just started eu4 yesterday and didnt know sh*t also me as portugal defeated by french and lost most navies and did 3 save scum and got beaten