i do own a everdrive and a cheaper aliexpress version but as soon as i read ". Only one game can be burned at a time" they lost me its cool to see the pico still being used for so many things but having to load the roms 1 at a time is painful
Aye, its biggest limitation is space. Which is a bummer, but still able to do some cool things for so cheap. I like the everdrive, but the asking price is preposterous. I'll be looking in to the SummerCart64 next. Thanks for checking out the video and commenting.
@@DReviewTing i know you can get sd card reader modules that sit on top of the picopi as i have used them in the psx memcard project. im guessing in the future it might be expanded to allow us to do that but i think for it to work correctly it needs some kind of nand to temp write the rom to thats normally how the everdrive's and stuff handle multi roms and the picopie just doesnt have the space as you said.
@@DReviewTing Why not use some SRAM to create a buffer the roms load from? Allow them to be pulled from an external source and be written to the SRAM, which is then mapped to the addresses used by the N64 with the Pico acting just to translate them from 2x256mb SRAM chips into the N64's address space?
As someone that doesn't play my N64 much this is an excellent option for just occasionally playing a couple of games compared to the pricey but more convenient Everdrive (which I don't have). With the newer Pico 2 board now released which has double the flash space if that could be used instead then there should be less issues fitting games on to one of these (like Banjo-Tooie), or move away from the Pico to some of the just as cheap yet powerful ESP32-C6 boards with up to 16Mb of flash on board. Hope the project doesn't fade away to the abyss.
@@DReviewTing now that pico 2 came out and was a total surprise to the community it might bring some new interest now that the new hardware will eliminate a lot of the limitations. I would like to see not only an SD slot but also support for the pico 2 W and wifi ROM transfer.
If this can be made to stream data over USB without removing the cartridge from the N64 or turning off the console, this could be the perfect budget N64 homebrew dev tool.
I'm glad that these cartridges exist and I'm glad that people are using them to rekindle memories with their love for the Nintendo 64 it ain't like the original cartridges are going to be going down in price they too expensive
I agree, completely! There are some games that I'd never get to experience without these sorts of carts, or emulation in general. Some games are going for CRAZY money these days!
Eu comprei uma versao no Aliexpress que vem com 2 raspbery soldado na placa e no anuncio informa que tem a funcao de salvamento, como coloco o salve no cartucho?
Hi. No, the board came only with the pico. I had the switch and salvaged the chips from a broken game. But I haven't had any luck saving games to it, so not sure how well it even works. Thanks for watching:D
I ordered the cartridge, but mine doesn't want to boot. I made the entire process, but still not work. Some versions on the internet i saw it had the bu9850 chip, but some it hadn't. Does it needs the chip to work?
is'n portal bigger than the 16MB ? ho did you manage to get it on the cart ? (also they should have added a sd slot and PSRM for quick loading into psram from SD)
That is actually a very valid point! I didn't even look at file sizes when flashing. Portal is 22mb, and even DBZKart is 25mb! I'll have to look in to that a bit further. Unless when the uf2 is converted, it is able to reduce the size further maybe? I agree, an SD card reader would be absolutely sick! The biggest issues for me is both capacity, and saving.
@@DReviewTing I've flash nuked it, flashed the ntsc uf2, power cycled, and flashed the test uf2 and nothing. I've been working on it for a couple hours now. I did manage to find a uf2 file online named picocart64.uf2 (which wasn't included in the github repo, but found it in another youtube video's links) and it worked. Seems to be an old test rom? That is the only thing that's worked at all, no matter what I do other than that one premade uf2 it doesn't work. I know the board is just fine because that picocart64.uf2 worked with it and gave good video output and stuff on the n64, and I even tried micropython and other pi pico stuff and it works, but for some reason any real rom just doesn't work. Any idea? thanks!
@@DReviewTing yeah would be great for when i work on nes, to load up one of the diagnostic roms fast, i know you can do it with the everdrive but that price though...
So far it seems,s to do everything my knockoff everdrive does except with a lot of big limitations while saving less than half the cost. Idk, hope to see more work put in to this.
i do own a everdrive and a cheaper aliexpress version but as soon as i read ". Only one game can be burned at a time" they lost me its cool to see the pico still being used for so many things but having to load the roms 1 at a time is painful
Aye, its biggest limitation is space. Which is a bummer, but still able to do some cool things for so cheap. I like the everdrive, but the asking price is preposterous. I'll be looking in to the SummerCart64 next.
Thanks for checking out the video and commenting.
@@DReviewTing i know you can get sd card reader modules that sit on top of the picopi as i have used them in the psx memcard project. im guessing in the future it might be expanded to allow us to do that but i think for it to work correctly it needs some kind of nand to temp write the rom to thats normally how the everdrive's and stuff handle multi roms and the picopie just doesnt have the space as you said.
You're comparing a Rolex to a Timex. The price difference is the biggest feature.
@@DReviewTing Why not use some SRAM to create a buffer the roms load from? Allow them to be pulled from an external source and be written to the SRAM, which is then mapped to the addresses used by the N64 with the Pico acting just to translate them from 2x256mb SRAM chips into the N64's address space?
Still more cost effective. As great as the ever drive is, it's still too expensive new.
As someone that doesn't play my N64 much this is an excellent option for just occasionally playing a couple of games compared to the pricey but more convenient Everdrive (which I don't have).
With the newer Pico 2 board now released which has double the flash space if that could be used instead then there should be less issues fitting games on to one of these (like Banjo-Tooie), or move away from the Pico to some of the just as cheap yet powerful ESP32-C6 boards with up to 16Mb of flash on board.
Hope the project doesn't fade away to the abyss.
Wait for version 2, which should hopefully come with a micro SD slot.
🤞🏻🤞🏻🤞🏻🤞🏻
I hope Beckmann continues to work on it. Also the people behind the TransferBoy!
The dev has officially stated that he lost interest to continue its development
Hopefully the community picks it up. Beckmann seems busy with a lot if things.
@@DReviewTing now that pico 2 came out and was a total surprise to the community it might bring some new interest now that the new hardware will eliminate a lot of the limitations.
I would like to see not only an SD slot but also support for the pico 2 W and wifi ROM transfer.
@andreamitchell4758 aye, I'm looking forward to seeing how pico2 will upgrade some of these mods.
If this can be made to stream data over USB without removing the cartridge from the N64 or turning off the console, this could be the perfect budget N64 homebrew dev tool.
That would be phenomenal!!! Excellent thinking.
Why not just use pico W and do it wirelessly?
Interesting idea. I love all the projects popping up with the pi pico at the heart of them.
Same! The modding community are really utilising it. I can't wait to see what the future brings!
Thanks for watching and commenting!
Duuuude I'd love an everdrive but I'm cheap. I might actually pick this up!
Thanks for the video G-man!
Same! I'd love an Everdrive, but they are crazy expensive. This is a good little alternative!
Cheers Bawb x
I'm glad that these cartridges exist and I'm glad that people are using them to rekindle memories with their love for the Nintendo 64 it ain't like the original cartridges are going to be going down in price they too expensive
I agree, completely! There are some games that I'd never get to experience without these sorts of carts, or emulation in general. Some games are going for CRAZY money these days!
I use a PicoMemory card for my PS1. I put in an old 4gig SD card and It's all I needed for my PS1 saves.
I've seen that! I want you try it! Amazing!
Thank you for commenting!
This is pretty neat! Love the thumbnail design by the way, really well done!
Thank Nimbus! The thumbnail style has been my go-to style for the last few haha.
Appreciate it mate!
5:10 looks like you played my mod XD, pretty nice it worked
Oh man, I absolutely loved playing it. The music was so good, and Shrek in the Dam level had me dying haha. Amazing mod! 😄
I get Flash overflow, the compressed ROM will not fit. what to do?
Eu comprei uma versao no Aliexpress que vem com 2 raspbery soldado na placa e no anuncio informa que tem a funcao de salvamento, como coloco o salve no cartucho?
Hi do your model come with the chips for saving games or we have to buy it separately? thanks!
Hi. No, the board came only with the pico. I had the switch and salvaged the chips from a broken game. But I haven't had any luck saving games to it, so not sure how well it even works.
Thanks for watching:D
I ordered the cartridge, but mine doesn't want to boot. I made the entire process, but still not work. Some versions on the internet i saw it had the bu9850 chip, but some it hadn't. Does it needs the chip to work?
Analogue3D and this is a dream?
The zelda didn't save, probably due to the cart not having a battery and sram together to hold it, but it was a very nice video.
I'd say you're exactly right. Just means I'd have to complete it in a single sitting haha!
Thanks for commenting and checking out the video 😄
The key is its a start. You could fork it and.put a spot i2c with the whole us collection and a menu. Not 2 hard.
Exactly. It's a start, but adding an SD card reader is way beyond my understanding, haha. Hopefully, in the future 🙏
Can it support RTC for Animal Crossing?
Wich is the maximum file size (ROM size) that it accepts?
The biggest games are 64 megabytes (512mb) in size. It handles these without issue. I haven't come across anything bigger 🤔
do you need the expansion pack for pico cart?
Hi. Not that I'm aware of. I've used this on both my pal 64s, and my NTSC with, and without the expansion pak, and had it boot fine.
is'n portal bigger than the 16MB ? ho did you manage to get it on the cart ? (also they should have added a sd slot and PSRM for quick loading into psram from SD)
That is actually a very valid point! I didn't even look at file sizes when flashing. Portal is 22mb, and even DBZKart is 25mb! I'll have to look in to that a bit further. Unless when the uf2 is converted, it is able to reduce the size further maybe?
I agree, an SD card reader would be absolutely sick! The biggest issues for me is both capacity, and saving.
Ok. Can someone please get one of those DE-10 Nano "cheap" clones that are coming out soon, and make a NEOGEO multicart out of it? Thanks.
I'll need to look into that, I'm not sure what that is haha. There is an NEOGEO emulator for this, but I couldn't get it to work at all.
Ohhh now this is dangerous!!!! 😮
Incredibly 😄 I love it!
I can't for the life of me get it to boot the test rom
That's not good! Did you flash nuke it, load the pal or ntsc uf2, power cycle, and flash the test uf2?
@@DReviewTing I've flash nuked it, flashed the ntsc uf2, power cycled, and flashed the test uf2 and nothing. I've been working on it for a couple hours now. I did manage to find a uf2 file online named picocart64.uf2 (which wasn't included in the github repo, but found it in another youtube video's links) and it worked. Seems to be an old test rom? That is the only thing that's worked at all, no matter what I do other than that one premade uf2 it doesn't work. I know the board is just fine because that picocart64.uf2 worked with it and gave good video output and stuff on the n64, and I even tried micropython and other pi pico stuff and it works, but for some reason any real rom just doesn't work. Any idea? thanks!
we need a NES one now
Man, that would be amazing!
@@DReviewTing yeah would be great for when i work on nes, to load up one of the diagnostic roms fast, i know you can do it with the everdrive but that price though...
wrong link in description
I checked there, and both seem fine to me 🤔
@@DReviewTing your github link is forwarded for PicoDVI-N64 the video solution, no picocart64
So far it seems,s to do everything my knockoff everdrive does except with a lot of big limitations while saving less than half the cost. Idk, hope to see more work put in to this.
Agreed. It definitely has limitations, but I hope the modding community expands on the idea.
Thanks for watching!
Cool man
😎👉👉 cheers!
everdrive is stil king
If it wasn't obscenely priced, I'd agree.
no, also its very expensive I can build 5 boards for 25€ c.c
Interesting. 5 of which board, and how??
SummerCart64 is better than the everdrive
The SummerCart is next on the list!
Nintendo: 😡
🤣🤣🤣🤣🤣
Jesus loves you!
I love Jesus! I'm sure he's a subscriber 😉😅
Why didn't they add a SD card to the project?
Why indeed. Hopefully, it is in the work.
Thanks for watching!
Fork the project add what you want.