Darktide Ogryn Loadout & Talent Tutorial (Branx & Kickback)

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  • Опубликовано: 25 дек 2024

Комментарии • 16

  • @TheBryanrice1991
    @TheBryanrice1991 День назад +2

    Nice first commentary Ogryn brother in carnet. This would be pretty cool to do this on actual games as well would love to see that for sure. Yeah, I love both the Branx & Karsolas the most pickaxe-wise. On the Karsolas, I usually go Slaughterer & Headtaker w/Carapace + Flak DMG for max DPS output, but could do Infested or un/armored DMG for faster horde clear & with Branx of course the same thing as yours. I always thought the Borovian pickaxe had such a weird move set that I hated, but it does have it's fans. Yes, the Kickback will always be my favorite w/ Surgical or Full Bore sometimes I even put on Run & Gun for the added spread reduction. I've tried the new stubbers in a bunch of games. It's just not for me & I really, really tried to give them a fair chance too... It's too slow & awkward. The Kickback is super fast & more intuitive, plus you don't have to be dead-on accurate either which I like to kill anything. My Curios are all simple too... All 21% HP w/ Stam Reg, Health & Toughness. Smash Em' is interesting, I use it sometimes if I'm 1-on-1 with a monstrosity to trade blows. Other than that... I don't use it because if you just block their hits you'll be fine for sure. As for Pulverize, I don't use it either because after I make a charge, I generally turn around & kill whatever I charge. Hoping Oggy will get more weapons in the future ranged & melee of course. *Crosses fingers*

    • @IndexGamingChannel
      @IndexGamingChannel  14 часов назад +1

      well, you're onto something 😁
      yesterday i had a fun match
      (no not havoc, this party finder shitshow is more waiting game than anything else)
      in HISTG only to find out steam again fucking up the audio recording 😮
      so as a way to "salvage" it i plan on doing a commentary on the live gameplay.
      could even be a bonus with no background noise🤞
      first i need a better mic/settings for sure

    • @TheBryanrice1991
      @TheBryanrice1991 5 часов назад

      @@IndexGamingChannel Yeah, that does suck... I've read of people having that same exact issue with their mics too while recording. My mic is a RE20 (Black Edition). Honestly... I love it more than my Shure SM7B which is probably the most popular mic on the market. The voice quality is just incredible. Really the best I've found. Only downfall is that it's over 500 bucks off-sale. On-sale, it was a little over 400 Canadian (I'm in Canada). But if you want to go a cheaper route... I'd get the Logitech Blue Yeti. The quality is still pretty solid & picks up well. Very popular among podcasting/FPS shooter gamer people. Anything will do honestly something that's at least over 100 bucks will be fine lmao. Depending on your budget.

  • @infrared6973
    @infrared6973 3 дня назад +3

    If you play ogryn getting that second diagonal swing out while dodging is definitely something we have done but people probably dont realize how fast it is but I notice it all the time and the stagger is crazy. That follow up attack is so fast and has so much stagger it makes fighting ragers not seem dangerous cuz you know that second heavy is coming and its gonna kill them or stagger them anyway. Its just a very safe attack even against crushers you just dodge after the first heavy and you know the second one is really gonna hurt them lol.

    • @IndexGamingChannel
      @IndexGamingChannel  3 дня назад +3

      @@infrared6973 its all about keeping the flow going and as long as you got "map" left you can kite enemies to their deaths almost forever.
      for crushers its an a)/b) scenario:
      a) crusher going for a mate with a vertical attack you stagger first the heavy-kill him afterwards
      b) crusher comes at you with an overhead and you see it telegraphed, go sideways with a heavy of yourself and a small whack afterwards (with a chance a mate gets him down with follow up damage)
      ragers are just kiting eventually and nothing's as satisfying as "toro...olé" with a mutant, basically wearing your "rock" on a long stick😁

    • @amagideon1
      @amagideon1 3 дня назад +1

      Here's a trick with a bulwark and the Branx vertical heavy: stand close to the bulwark and aim at the sky above his head. The bottom of your swing will hit him in the head over his shield.
      Really like your combo. I've been doing push attack>heavy>light>heavy etc but your way looks safer, does more damage and saves a talent point from the keystone.

    • @IndexGamingChannel
      @IndexGamingChannel  3 дня назад +1

      @amagideon1 agreed, with one little situational thing:
      sometimes still the branx hits the top of the shield.
      i'd say about 30% of the time... something like that.
      otherwise i'm with you, aiming up gets you usually a whack in.
      if however a group of bulwarks are onto you, clanging that one shield might hamper the flow, whereas letting the front row have their wild swing at you gets you to pound them.
      again, situational.
      ironically, the bully I club of all things reaches over the shield 100% of the time, go figure 🤣
      as for the pattern, its one i found "reliable" with interrupting incoming attacks and most importantly, keep that toughness battery charged 👍
      most important thing though, i'm glad you liked it, took me a while to get past that "awkwardness" of rambling into my screen.😁

  • @busch_ii7450
    @busch_ii7450 3 дня назад +1

    concerning all the cooldown reduction. Isnt CDR also very usefull for yourself and being solo? More charging also means stacking more dmg and increasing attack speed too. The +20% smg from payback time are good and sound good but I often find myself not getting hit too much. Atleast not enough to decide against all the benefits from having lower CDR for the charge which consistently will give more dmg without having to take dmg.

    • @pedropierre9594
      @pedropierre9594 2 дня назад +3

      You can’t always charge in solo high havoc, most of the times your Indomitable will just sit there while you hold your ground to survive a wave

    • @busch_ii7450
      @busch_ii7450 2 дня назад +1

      @ i mean no need to charge the full distance. Also charging into safety.
      Had a game today where i actually would hve liked some CDR to get my charge back faster to either get to cover or close the distance faster

    • @IndexGamingChannel
      @IndexGamingChannel  2 дня назад +2

      @@busch_ii7450 theres no definite answer for sure BUT as stated below I as well am not repositioning constantly.
      and for me, bullrush is mainly a tool for movement first and damage second.
      bit lenghty to explain in text but that one time i asked soldiers how they'd defend from a knife attack i got surprised looks and the answer: "if someones gotten close enough to stab you while your group is carrying a firearm, you totally fucked up anyways 🤣"
      now what do i mean by that?
      charge is excellent getting you out of a tight spot or close to your team again.
      its also great for, as you stated, not fully committing through but push them bowling pins just right.
      now, that usually applies every few minutes in a run thats not total chaos and zero coordination (on your part as well)
      if however you find yourself in need of constantly getting out of there quick, its an indicator you shouldnt be there in the first place.
      again, hectic combat, things change 20x in 5 sec.
      BUT being in need of your ult to often, maybe thats an indicator to work on pacing and placement.
      additionally, as for damage:
      i love charging into a chunky cluster of ragers/gunners you name it.
      again here's the "but", they dont lay neatly in one space most of the time and by the time i made my way through the "human centipede" on the floor, my damage buff has seized.
      whereas the ever present damage bonuses in your talent tree never are not available.
      so for me its the "math of exposure" behind it and the way i play aggressively, i DO get hit a lot, hence the toughness recharge behavior and usually got these benefits ready in every fight.
      hope that made some sense, maybe in the future and with a better mic i pick some gameplay examples and explain more details 👍

    • @busch_ii7450
      @busch_ii7450 2 дня назад +1

      @ it do make sense. I already tried it yesterday and licked it alot. However I in pubs i did have a couple games where i would have liked to have my charge earlier.
      I might get rid of trample, since the charge is used more as a repositioning tool anyway and try to get the cdr
      But your use of the branx is actually amazing. I never liked it cos i would chain Heavies and lights and get alot of chip dmg in between. With the push attack you can play much safer.
      I also thought since you are constantly pushing anyway how good that build might be with Feel No Pain keystone and the side node where you replenish your stacks on a push.

    • @IndexGamingChannel
      @IndexGamingChannel  2 дня назад

      @busch_ii7450 as for the pickaxe pattern: thats the beauty of darktide's combat mechanic, it just "clicks" with me to the point i "feel" whats needed to do, much akin to pure quake 3 physics where your input is translated 100%into on-screen action.
      might be doing a follow up video since i couldnt put "everything" into one.
      but explaining "fram skipping" is gonna be hard for me cause i dont do it "consciously" if that makes sense 😁
      sometimes things "flow together" and after a match or two you make it a pattern....
      guess next time i need a script😅