I love that Mack looks at a game that 99% of people wouldn't give the time of day based on its graphics alone, and he still gives a good and proper shake of it. He's not mad, he's disappointed
Eh, my views on graphics shifted ever since I found the most mechanically deep games used an @ as the player graphic. Polish however, can still be observed with any level of graphic detail. It was clear that if the graphics weren't polished for what they were, there was little chance the rest of the game would be.
@@christophersenge3145 Why yes of course I am. While the game definitely still needs more work (like Mack said in the video), the Idea itself is great.
@@Chambers36TheEnter Are you intentionally misunderstanding me? If you can take something and make it your own, and do it well. You don't need to re-invent the wheel.
@@Chambers36TheEnter I see your point. It is unfortunate. But speaking as someone who has tried making a game with no budget before, this is sometimes what happens. All we can do is hope the devs pick up where they left off. But yeah this feels more like early acces than a finished game I'll give you that.
check out rise of nations, a really old game that got redone for modern pc. this game reminds me of the conquer campaign i had so much fun with. the only game i ever played where i had to slow down tanks with archers and spearmen while i got done what needed doing. once you figure out how to win it loses replayability, but a lot of fun to be had til then.
Was looking at this, sounds awesome.. just a pity it had a budget of what the developer found in his sofa, hopefully, they can improve it and I'll look at it in the future.
I don't know how it got out of alpha versions with the zombies walking past your army. If it were Early Access I'm sure that'd be a top bug report. 🤷♂️ Did anybody test the game?!
Every single time this is attempted it ends up as a janky, incoherent mess where none of the parts fit together. You're trying to simultaneously develop three very different games to a high standard while ensuring they all mesh together as a satisfying, well balanced whole. In this case they seem to be trying to do it with a budget of spare change and little development experience as well. I'm rooting for them, but much bigger studios have tried and failed.
Attack move and other functionalities were introduced the day after release - the devs were not initially aware that something broke between the last patch and release. The devs are active in every discussion, actively engaging with the community and implementing patches not only daily, but hourly since release 2 days ago.
Reminds me of home wars, a janky strategy game with alot of novel ideas and interesting features that is not finished and never realized its full potential
Well this makes alot of sense, just looked it up and they are the same developer. Honestly a shame because home wars was alot more interesting that this imo
This game was actually a school project that was chucked up on steam - one of the boys here in my village told me. He didn't even get a passing grade for it :)
Reminds me of an idea i had for a Star Wars game years ago.. that had the original Rebellion strategy game interface, but when you went into battle it used the X-Wing vs TIE Fighter space combat system.. where you'd take control of the individual fighters, working to take over systems, etc. The idea had so much potential.
I actually have it and it's cool. But I notice the dev's comment disappeared, have you cancelled it because it was getting more likes than any other negative comment ? :D
Mack, you need to check out this hidden gem called "Barotrauma". I just got in to it recently and I have to say, my picky ass that's just disgusted with most games that came out lately loves it. It's awesome, the atmosphere, co-op, all the community content... geez, I love it. It's worth it, consider that there is still fuck all in releases at this point. Cheers from Czechia mate!
I'm sooo happy that I've found your channel, thanks to you I've found so many small games that are interesting and try to do something new. Please keep up the good work 😁
why? They are Billions, for instance, is a damn good RTS game. You have to balance city building and resource management with having to prepare your defenses against the zombie hordes. It's a delicate balance that really puts you to the test.
I disagree. First, there aren't even much of zombie RTS to begin with. Second, swarm type enemies in RTS can be very interesting. Plus, as previous commenter said, They Are Billions is pretty good game.
Damn, this sound so good to be true. It definitely type of my game. Military and Zombie in together, yes please! I hope the game dev will fix the Ai. Also not gonna lie I like this type of graphics.
Men of war assualt squad 2 and then just download zombie mod from workshop, it also has a sick warhammer 40k mod and star wars mod, RTS game but you can direct control units as well eg run around as a infantry man aiming yaself or drive tanks and vehicles ya self, can loot enemy's ect it's pretty complicated like and hard but it's an awesome game series 🤟
@@jacobdoughty3528 men of war's direct control is kinda janky, if you want true fps controls, try call to arms/gates of hell which runs on the same engine. (no zombie mods tough... Yet...)
@@Dja05 it is at first like but once you get used to it, it's fine, own CTA and gates of hell as well but prefer assault squad 2 for warhammer 40k pvp against me mates
This will inspire some type of sub genre if it improves. Honestly with a good fund campaign by this time next year could be dealing with an amazing upgrade for this product. I actually may still get as is, because I enjoy the idea.
Awesome idea, shame about the execution. Some of those buildings look suspiciously similar to C&C Generals buildings as well. Still, this has loads of potential.
The first sign of jank was on the turn-based map, when you moved the tanks, the way they slid from one hex to the other at the same time as they slid from one heading to another, pure lerp (linear interpolation) between two positions and rotations... but yeah, the idea is pretty neat.
MAC! Saw your video title, I put it in my basket as soon as I went on steam I was like OMG this is my dream game! Thank god I watched. Also 25 quid is way way to expensive, maybe a fiver!
I wish the best for these developers and this project! About 7 years ago I came up with a similar idea, but never had the resources or skills to execute it. I’m a learning game developer and just started a big project (unrelated to this idea). 😅
Atom Zombie Smasher is highly recommended! It's an old indie game that has the campaign map and RTS parts. Really simple graphics and catchy soundtrack.
I don't know if Mack will ever look at this since this video was three months ago; but something you need to mention next time was the work of this previous dev. Where he had another game VERY similar to this, in fact almost a copy over in a way. It's called home wars. Where did that end up? In a bin, forgotten after it was "finished." It's another thing to mention when talking about devs.
I just checked the steam page. This game is 68 gigs? How the hell did they manage to fill up 68 gigs with these graphics? I'm not mad, I'm just impressed.
On paper it sounds great, but looking at the result, you have to question whether the developer has bitten off more than they can chew by making it multi-genre…is it trying to combine too many different game mechanics that’s the problem here?
I think this would work a lot better if they lowered the scale of the battles and increased the detail of them. Make it more like a Company of Heroes style RTS for the army where moving up MG positions and keeping the squads moving from building to building for protection against the zombies and to provide support to other units is key.
This is what modern RTS games need to be. We need RTS with FPS gameplay, we live in a modern age with more developers, bigger budgets, and more advanced technologies, there is no excuse for games not to have this.
It reminds me a lot of Cepheus Protocol, which is graphically better, although it is not nearly as large scale, nor does it have a campaign. One map only. It’s actually a quite difficult game. This game however, it is very cool, the ideas behind it. I just finished playing a demo skirmish. It was nothing like what was showcased here in this video. I highly recommend checking out at least the demo of it! It is very rough around the edges, and for warning, the stone throwers and hellmouths of the Zeds obliterate blobs of infantry, it is frustrating to see a 150 man army get wiped by a handful of shots. Balancing is terrible, for sure.
I've been looking for a tower defence/rts type game like this for years. But I hate zombie and monsters. I want cool looking opposing tanks and infantry etc. I don't like Défense Zone as it's just one highly calibrated spread sheet but if there was a game that looked like Defense Zone (especially with DZ2's audio) but had this game design with the the flaws I would happily pay £30 for it.
@@Cenot4ph yeah id say time wasting is my main gripe with it too. Needs a restart mission button instead of forcing you to watch your whole city get infested and over run.
@@unused0011 it needs a save mechanism and these discussions have flooded their steam forums but they remove them every time. Stubborn bunch of developers and I'm sorry I ever wasted my money on them.
One of the biggest problems straight away is the lack of visual clarity - it's a one thing when the game looks really bad, but the problems with bad graphics are that they make things less intuitive, as UI tends to suffer as well. If they had a budget for a competent graphic artist and UI designer, this could've had a lot, LOT more appeal to just about anybody. As it is now, however, it's just as pleasant looking as a puss-filled zombie skin. Also the price. No way in hell I'm paying 30 bucks for that. What were the devs thinking? Only 12 reviews on steam page, maybe if they set up reasonable price (like 9.99), a lot more people would be inclined to pick it up. That's like releasing Mount & Blade (the very first one), except without indie budget price and thinking it's worth half the price of an AAA game.
Nicely summed up. Exactly - visual clarity, that's why graphics is important. Bad graphics doesn't mean "not realistically looking" but it means that it's just unintuitive, small units are hard to spot due to that and if you zoom out...wow, it's the worst.
bro.. i click on the thumbnail and in the time that it takes for the video to load, I go "AGE OF UNDEAD, IS IT WORTH A BUY" in Makccent.. he goes right back at me the exact same way xd cheers, Machina!
@@plvr_strg Pretty much this. They have the idea down, but they're designing it from a programmer perspective. They NEED afew game designers on staff to make them smooth the roughness out of the game; and hire afew artists to make it all be aesthetically pleasing to the user/gamer.
Was thinking of getting....Graphix not an issue, not as important as, gameplay, balance, combat issues you mentioned. Will wait and see what happens b4 getting this one. Cheers for review.
I tested the demo myself, and while yes, there are problems and many animations are awful, the lags are terrible too due to poor optimisation. Homever, was fun. Not worth the price though, even on sale. With the current content I would say 10$ at most would be it. Cepheus Protocol also scratches the itch of fighting zombie apocalypse. It is in better shape, and I mean models, animations and future. I hope Age of Undead gets better, though. It geniuely is a neat concept. Survivors vs Zombies vs Military sounds great!
This is a classic case of a small developer biting off way, way, way more than they can chew. There's little-to-no chance this ever becomes anything other than a bloated jankfest.
I know you aren’t the biggest fan of the Steel Division Series. (Though you completely missed the Campaign somehow, and said it doesn’t have one.). Would you Mind taking a look at WARNO. It’s currently currently still unfinished, but the devs steadily release new Divisions. Btw it’s a 1989 Cold War got hot Scenario. May be worth a look.
Oh man, I can imagine a ww1 game, managing your troops and giving commands from trench to trench while flying bombers or controlling the artillery. All of that but with the ideas here, but good. 😆
I'm old so I grew up during the time of Pong with games that looked like this being ground breaking but I don't want to relive those terrible graphics. With today's hardware and the engines available there's really no justification for modern games to look like this other than the developer cutting corners. I mean sure there can be niche games that the antiquated graphics are part of the charm/story but it seems they're all this way now. I refuse to pay more than $9.99 US for any game using this graphical style unless it's something truly and I mean truly special and even then I still think twice about it...
so I'm not tripping right? its actually 68 gigs????? like...I was going to get it, but that kind of turned me off and now I'm debating on getting the game based on the size it takes. granted, i do have the space...its just...when i think of games that are 50 gigs or more...they're typically AA or even AAA games or an RPG or FPS of some sort. I mean look at UEBSII. you can pretty much have millions of objects on screen fighting each other, but its only 20 gigs....so........eh ionno
Any zombie vs army strategy has to be crap, if you're realistic. I mean, marines with machine guns and tanks versus corpses, what are we talking about? I hate any scene in zombie movies where there is a destroyed tank. What,they were biting it until it caught fire???
Depends when he reviews it to be honest... The devs have a bad habit of breaking something with every update, seem more interested in selling their graphic novel and OC's (yay all-female cast!), and seem like they have no clear focus on what the game should be. I've been following and playing the game for a year or two now and I'm honestly losing faith in it. Pathfinding has been horrible for well over a year and infected still travel along riverbeds when they shouldn't. They need to just focus on polishing what they have that works well and stop worrying about adding the next new feature someone asks for in their discord server. No one cares how accurate the map is to San Francisco when the pathfinding still makes core mechanics of the game fail... I just hope the devs start to realize this.
Bad graphics today aren't nearly as bad as bad graphics from the 80s or 90s. Some old wargames of that era didn't even really have graphics. Just a rectangle with some letters and numbers. I'd much much rather have something that looks like this, which isn't terrible it's just nowhere near AAA standards, than all the beautiful messes companies have been shitting out lately.
That's odd. There used to be an old MS Dos side scrolling adventure game of the same name where you played as cavemen trying to survive. watch?v=80fJTUtQp28 . Wonder if it's a remake.
If the dev's are watching this, Just do home wars 2. Take what you learned and improve upon it, That game even tho it was hella janky was way better than this with a way more interesting premise. The zombie thing is done to death, I wanna see green plastic army men slaughtering hundreds of bugs.
I love that Mack looks at a game that 99% of people wouldn't give the time of day based on its graphics alone, and he still gives a good and proper shake of it. He's not mad, he's disappointed
I guess the 99% of people are just smarter than him
It looks terrible, especially animations, missing shadows, it breaks it for me.
@@Valdore1000 Missing shadows? Everything has shadows as far as I can see.
But yeah, it doesn't look great anyway...
No grafix no buy make grafix then make sales.
Eh, my views on graphics shifted ever since I found the most mechanically deep games used an @ as the player graphic.
Polish however, can still be observed with any level of graphic detail. It was clear that if the graphics weren't polished for what they were, there was little chance the rest of the game would be.
There is SO MUCH potential for this game. What a phenomenal idea they have on their hands. I hope they continue development.
WHAT? Are you serious????
@@christophersenge3145 Why yes of course I am. While the game definitely still needs more work (like Mack said in the video), the Idea itself is great.
@@Chambers36TheEnter Are you intentionally misunderstanding me? If you can take something and make it your own, and do it well. You don't need to re-invent the wheel.
@@Chambers36TheEnter I see your point. It is unfortunate. But speaking as someone who has tried making a game with no budget before, this is sometimes what happens. All we can do is hope the devs pick up where they left off. But yeah this feels more like early acces than a finished game I'll give you that.
check out rise of nations, a really old game that got redone for modern pc. this game reminds me of the conquer campaign i had so much fun with.
the only game i ever played where i had to slow down tanks with archers and spearmen while i got done what needed doing. once you figure out how to win it loses replayability, but a lot of fun to be had til then.
Was looking at this, sounds awesome.. just a pity it had a budget of what the developer found in his sofa, hopefully, they can improve it and I'll look at it in the future.
lol
I don't know how it got out of alpha versions with the zombies walking past your army. If it were Early Access I'm sure that'd be a top bug report. 🤷♂️ Did anybody test the game?!
Every single time this is attempted it ends up as a janky, incoherent mess where none of the parts fit together. You're trying to simultaneously develop three very different games to a high standard while ensuring they all mesh together as a satisfying, well balanced whole. In this case they seem to be trying to do it with a budget of spare change and little development experience as well. I'm rooting for them, but much bigger studios have tried and failed.
Attack move and other functionalities were introduced the day after release - the devs were not initially aware that something broke between the last patch and release. The devs are active in every discussion, actively engaging with the community and implementing patches not only daily, but hourly since release 2 days ago.
Ambition outweighs the technical skill of the dev. Seen it before when i worked on indie games
The gunship modes scream feature creep.
Reminds me of home wars, a janky strategy game with alot of novel ideas and interesting features that is not finished and never realized its full potential
Well this makes alot of sense, just looked it up and they are the same developer. Honestly a shame because home wars was alot more interesting that this imo
Many people have great ideas but not the talent to achieve their vision.
This game was actually a school project that was chucked up on steam - one of the boys here in my village told me. He didn't even get a passing grade for it :)
Reminds me of an idea i had for a Star Wars game years ago.. that had the original Rebellion strategy game interface, but when you went into battle it used the X-Wing vs TIE Fighter space combat system.. where you'd take control of the individual fighters, working to take over systems, etc. The idea had so much potential.
This is a lot like how I wanted them to do starship troopers terrain command as a campaign map with lots of individual maps
Appreantly RUclips thinks that's Factorio
I actually have it and it's cool. But I notice the dev's comment disappeared, have you cancelled it because it was getting more likes than any other negative comment ? :D
Mack, you need to check out this hidden gem called "Barotrauma". I just got in to it recently and I have to say, my picky ass that's just disgusted with most games that came out lately loves it. It's awesome, the atmosphere, co-op, all the community content... geez, I love it. It's worth it, consider that there is still fuck all in releases at this point.
Cheers from Czechia mate!
I'm sooo happy that I've found your channel, thanks to you I've found so many small games that are interesting and try to do something new. Please keep up the good work 😁
Probably the best gaming idea in the past 5 years
As soon as Zombies get introduced into any RTS it is doomed to mediocrity or worse.
why? They are Billions, for instance, is a damn good RTS game. You have to balance city building and resource management with having to prepare your defenses against the zombie hordes. It's a delicate balance that really puts you to the test.
I disagree. First, there aren't even much of zombie RTS to begin with. Second, swarm type enemies in RTS can be very interesting. Plus, as previous commenter said, They Are Billions is pretty good game.
Damn, this sound so good to be true. It definitely type of my game. Military and Zombie in together, yes please! I hope the game dev will fix the Ai. Also not gonna lie I like this type of graphics.
You might want to check out Cepheus protocol then.
@@Dja05 Thx!
Men of war assualt squad 2 and then just download zombie mod from workshop, it also has a sick warhammer 40k mod and star wars mod, RTS game but you can direct control units as well eg run around as a infantry man aiming yaself or drive tanks and vehicles ya self, can loot enemy's ect it's pretty complicated like and hard but it's an awesome game series 🤟
@@jacobdoughty3528 men of war's direct control is kinda janky, if you want true fps controls, try call to arms/gates of hell which runs on the same engine. (no zombie mods tough... Yet...)
@@Dja05 it is at first like but once you get used to it, it's fine, own CTA and gates of hell as well but prefer assault squad 2 for warhammer 40k pvp against me mates
This will inspire some type of sub genre if it improves. Honestly with a good fund campaign by this time next year could be dealing with an amazing upgrade for this product. I actually may still get as is, because I enjoy the idea.
Awesome idea, shame about the execution. Some of those buildings look suspiciously similar to C&C Generals buildings as well. Still, this has loads of potential.
Mac have you seen the War of the Worlds game made by a indie developer? So far its looking good.
No but will have a quick search
It does look a lot like the 1998 Jeff Wayne's War of the Worlds RTS, except that didn't have the FPS element
I was not prepared for the phrase "it looks like it was pulled out of a dog's arse"
Top stuff 😂😂
The first sign of jank was on the turn-based map, when you moved the tanks, the way they slid from one hex to the other at the same time as they slid from one heading to another, pure lerp (linear interpolation) between two positions and rotations... but yeah, the idea is pretty neat.
LOOOOOL. this is hex empire with some extras! xDDD (okay, a lot of extras actually)
The sad music at the end is brilliant
MAC! Saw your video title, I put it in my basket as soon as I went on steam I was like OMG this is my dream game! Thank god I watched. Also 25 quid is way way to expensive, maybe a fiver!
I wish the best for these developers and this project! About 7 years ago I came up with a similar idea, but never had the resources or skills to execute it. I’m a learning game developer and just started a big project (unrelated to this idea). 😅
Good luck
What languages do you use?
@@conor3361 thank you!
@@Brissles C#
Still added to my wishlist. It looks good, just hope for AI improvements (which I know they have been working on).
Atom Zombie Smasher is highly recommended! It's an old indie game that has the campaign map and RTS parts. Really simple graphics and catchy soundtrack.
The monster designs and animations are hilarious!
I don't know if Mack will ever look at this since this video was three months ago; but something you need to mention next time was the work of this previous dev. Where he had another game VERY similar to this, in fact almost a copy over in a way. It's called home wars. Where did that end up? In a bin, forgotten after it was "finished." It's another thing to mention when talking about devs.
I just checked the steam page. This game is 68 gigs? How the hell did they manage to fill up 68 gigs with these graphics? I'm not mad, I'm just impressed.
On paper it sounds great, but looking at the result, you have to question whether the developer has bitten off more than they can chew by making it multi-genre…is it trying to combine too many different game mechanics that’s the problem here?
I really like this, I'll consider buying it if they fix a few things you mentioned.
I think this would work a lot better if they lowered the scale of the battles and increased the detail of them. Make it more like a Company of Heroes style RTS for the army where moving up MG positions and keeping the squads moving from building to building for protection against the zombies and to provide support to other units is key.
Well worth coming back to at a later stage, itl be intresting to see if there will be improvements, which it badly needs.
Mack, love the reviews, but I’m really here for your music selection
This is what modern RTS games need to be. We need RTS with FPS gameplay, we live in a modern age with more developers, bigger budgets, and more advanced technologies, there is no excuse for games not to have this.
These genres have been merged many times before. Some of the earliest titles are C&C Renegade and Natural Selection
It reminds me a lot of Cepheus Protocol, which is graphically better, although it is not nearly as large scale, nor does it have a campaign. One map only. It’s actually a quite difficult game.
This game however, it is very cool, the ideas behind it. I just finished playing a demo skirmish. It was nothing like what was showcased here in this video. I highly recommend checking out at least the demo of it! It is very rough around the edges, and for warning, the stone throwers and hellmouths of the Zeds obliterate blobs of infantry, it is frustrating to see a 150 man army get wiped by a handful of shots. Balancing is terrible, for sure.
Try Cepheus Protocol,it proclaimed similar ideas on the store page.
They Are Millions should take this gaming format
If you want a zombie fps/rts hybrid, check out Cepheus protocol. It's still ok early access but it's already really good (and 15 bucks ...)
I've been looking for a tower defence/rts type game like this for years. But I hate zombie and monsters. I want cool looking opposing tanks and infantry etc.
I don't like Défense Zone as it's just one highly calibrated spread sheet but if there was a game that looked like Defense Zone (especially with DZ2's audio) but had this game design with the the flaws I would happily pay £30 for it.
I love they are billions and its the most fun ive had in a combat RTS since command & conquer 3. Zombies and RTS are a combo we need to see more of.
Age of darkness is a good one
horrible game just for the fact they don't allow regular saves, the game doesn't respect your time.
@@Cenot4ph yeah id say time wasting is my main gripe with it too. Needs a restart mission button instead of forcing you to watch your whole city get infested and over run.
@@unused0011 it needs a save mechanism and these discussions have flooded their steam forums but they remove them every time. Stubborn bunch of developers and I'm sorry I ever wasted my money on them.
The soldiers in the army were ill, so the zombies just passed them.
Thanks for never giving up on the search of a decent game given the condition of the gaming industry these days. Must have been taking a toll on you.
Had my hopes up until I seen the lemmings. Might give it a try anyway if I can find any commitments to improve it from the dev.
Saw a game called Sapiens the other day, looks interesting, wonder if you’d check it out?
My friends and I imagined a game just like this about 20 years ago (minus the zombies). I hope they're able to get it up to snuff.
Game just like that and minus the zombies? Mkay
The infected zombies should really start in the south, and the good guys in the north, mimicking real life global maps.
One of the biggest problems straight away is the lack of visual clarity - it's a one thing when the game looks really bad, but the problems with bad graphics are that they make things less intuitive, as UI tends to suffer as well. If they had a budget for a competent graphic artist and UI designer, this could've had a lot, LOT more appeal to just about anybody. As it is now, however, it's just as pleasant looking as a puss-filled zombie skin.
Also the price. No way in hell I'm paying 30 bucks for that. What were the devs thinking? Only 12 reviews on steam page, maybe if they set up reasonable price (like 9.99), a lot more people would be inclined to pick it up. That's like releasing Mount & Blade (the very first one), except without indie budget price and thinking it's worth half the price of an AAA game.
Nicely summed up. Exactly - visual clarity, that's why graphics is important. Bad graphics doesn't mean "not realistically looking" but it means that it's just unintuitive, small units are hard to spot due to that and if you zoom out...wow, it's the worst.
bro.. i click on the thumbnail and in the time that it takes for the video to load, I go "AGE OF UNDEAD, IS IT WORTH A BUY" in Makccent.. he goes right back at me the exact same way xd cheers, Machina!
this is what happends when you have designers who don't know wtf they are doing
this is what happens when programmers do game design
@@plvr_strg Pretty much this. They have the idea down, but they're designing it from a programmer perspective. They NEED afew game designers on staff to make them smooth the roughness out of the game; and hire afew artists to make it all be aesthetically pleasing to the user/gamer.
Don't need to say that againds
You can attack move, but the commands are clunky.
I played like 2 hours and can't past first tutorial zombies kill me too fast.
Brave developer sending a key to Mack
What a cluster f of a game i love it
Ouch that price tho
great review. Wil check this out after a years worth of patches :) Please review sapiens! 😎
and Urbek!
Was thinking of getting....Graphix not an issue, not as important as, gameplay, balance, combat issues you mentioned. Will wait and see what happens b4 getting this one. Cheers for review.
There have been a few updates since the review that have improved the game a lot. Dev is very active.
It needs money/investment and time being spent on it. For a fraction of a AAA this could be multi platform winner!
I tested the demo myself, and while yes, there are problems and many animations are awful, the lags are terrible too due to poor optimisation. Homever, was fun. Not worth the price though, even on sale. With the current content I would say 10$ at most would be it. Cepheus Protocol also scratches the itch of fighting zombie apocalypse. It is in better shape, and I mean models, animations and future. I hope Age of Undead gets better, though. It geniuely is a neat concept. Survivors vs Zombies vs Military sounds great!
This is a classic case of a small developer biting off way, way, way more than they can chew. There's little-to-no chance this ever becomes anything other than a bloated jankfest.
Reminds me a bit of War Of The World's RTS from 1998.
This reminds me of a poor man's version of Ground Control
Damn this looked really fun too~ Well uh Empires Of The Undergrowth finally released their fire ant update so we can play that instead :D
It has potential indeed.
The graphics where great in 2001.
Feel like an advanced version of Home Wars without ammo management and worse AI
I know you aren’t the biggest fan of the Steel Division Series. (Though you completely missed the Campaign somehow, and said it doesn’t have one.). Would you Mind taking a look at WARNO. It’s currently currently still unfinished, but the devs steadily release new Divisions. Btw it’s a 1989 Cold War got hot Scenario. May be worth a look.
Oh man, I can imagine a ww1 game, managing your troops and giving commands from trench to trench while flying bombers or controlling the artillery. All of that but with the ideas here, but good. 😆
Go try and review Adaca, currently my GOTY. Has a 3+hr demo so fun.
What a shame, sounds great on paper
Kind of has everything which makes it a real kicker when you realise it's crap :(
You are right, graphics does not make a game. But it certainly helps not to get eye cancer from it^^
I'm old so I grew up during the time of Pong with games that looked like this being ground breaking but I don't want to relive those terrible graphics.
With today's hardware and the engines available there's really no justification for modern games to look like this other than the developer cutting corners.
I mean sure there can be niche games that the antiquated graphics are part of the charm/story but it seems they're all this way now.
I refuse to pay more than $9.99 US for any game using this graphical style unless it's something truly and I mean truly special and even then I still think twice about it...
This is a programmers wet dream, I'm impressed with the mechanics of this game, someone get this developer a UI and art team
I think what's hilarious is that the graphics are that poor but the game takes a whopping 68GB of your hard drive. 😄
so I'm not tripping right? its actually 68 gigs????? like...I was going to get it, but that kind of turned me off and now I'm debating on getting the game based on the size it takes. granted, i do have the space...its just...when i think of games that are 50 gigs or more...they're typically AA or even AAA games or an RPG or FPS of some sort. I mean look at UEBSII. you can pretty much have millions of objects on screen fighting each other, but its only 20 gigs....so........eh ionno
we can hear it in your voice, you didn't want this game to be another down vote :S shit sorry, that's the hard part of being honest. Keep it up
Any zombie vs army strategy has to be crap, if you're realistic. I mean, marines with machine guns and tanks versus corpses, what are we talking about? I hate any scene in zombie movies where there is a destroyed tank. What,they were biting it until it caught fire???
Cepheus protocol is pretty neat.
Just think of it in a video game as the equivalent of Muv Luv, with multiple types of large zombies
Check out Cepheus Protocol if you want a similar game but actually awesome and lil bit cheaper
Yeah and it's pretty good
Depends when he reviews it to be honest... The devs have a bad habit of breaking something with every update, seem more interested in selling their graphic novel and OC's (yay all-female cast!), and seem like they have no clear focus on what the game should be. I've been following and playing the game for a year or two now and I'm honestly losing faith in it. Pathfinding has been horrible for well over a year and infected still travel along riverbeds when they shouldn't. They need to just focus on polishing what they have that works well and stop worrying about adding the next new feature someone asks for in their discord server. No one cares how accurate the map is to San Francisco when the pathfinding still makes core mechanics of the game fail... I just hope the devs start to realize this.
Bad graphics today aren't nearly as bad as bad graphics from the 80s or 90s. Some old wargames of that era didn't even really have graphics. Just a rectangle with some letters and numbers. I'd much much rather have something that looks like this, which isn't terrible it's just nowhere near AAA standards, than all the beautiful messes companies have been shitting out lately.
keep an eye on it and check back in 1 year
Put this game into the World in Conflict engine perhaps?
damn even tho the graphics are bad it looks really good what a shame on the AI hope they fix that.
Have a look at CityState 2 Mack! You really should!
Hex-ray vision. *HEX, HEX, HEX*
Our art style was inspired by...well, nothing really.
We just made as little effort as possible.
youtube thinks the footage is from factorio. lmfao
Hey Mack, I found a game called Sapiens, I think you'd like it, its right up your street. It's a city/ god simulator set in the stone age
That's odd. There used to be an old MS Dos side scrolling adventure game of the same name where you played as cavemen trying to survive. watch?v=80fJTUtQp28 . Wonder if it's a remake.
Great idea and even the graphics don't matter that much.. but that ai wow yea zombie armies shouldn't walk right by humans..
holy crap this looks cool
You need to check out Cepheus Protocol
Puke green ground with no roads or trees lmao.
Is Clanfolk worth a buy?
This looks like something from the 90's ...
"cant think of another" 🤣
I have absolutely no clue why there's no sky box lmfao.
If the dev's are watching this, Just do home wars 2. Take what you learned and improve upon it, That game even tho it was hella janky was way better than this with a way more interesting premise. The zombie thing is done to death, I wanna see green plastic army men slaughtering hundreds of bugs.
I just want Big Fookin Goons!
This looks similar to their previous bugs vs Toy Army game... Like way to similar
Nice title Mac. Got me to click instantly. Here's hoping for a good CTR
It's a big part of the video so ofc I put it in the title, brilliant game idea.
the buildings look a lot like the ones in empire earth imo.
£25, this is what gaming has become in 2022 fellas.
Always has been. You think shovelware and dross are new this year on Steam?
Not since goatsimulator has a game been so groundbreakingly immersive
The thing is, when you on the gun flying in the helo towards a war between Z's and Army it is very immersive for the few seconds before you arrive lol
"it is very immersive" - Mack, Worth A Buy.
That's how marketing works, am I right?
@@Orosian5 marketing is immersive