For those of you who can't find auto mirror and loop tools in blender 4.2, navigate to get extensions tab, and install it from there. Then you'll have it in the addons folder. It will ask you to allow internet access the first time you get there. If so, after you allow it, close and reopen your blender and the get extensions search will start working. Thanks for the great tutorial by the way. I love you content Imphenzia.
More incredible stuff. Your full-blown tutorials like this are some of the most valuable content on RUclips, you are an asset to the game dev community!
I've always found 3d modeling to be very intimidating and you have took it off the pedestal for me. I don't know how many times I've come back to this videos for help. Your attitude and demeanor are very warm and welcoming. I rarely leave comments but I wanted to say thank you for this channel!
Great video! Wanted to use model in gamejam project but I didn't manage to make it on time. Regarding IK bones: When you mentioned that you cannot uncheck "Deform" to multiple bones - you can do it. And you can change other options for multiple objects as well(in most cases). What to do: Before applying option/change hold left Alt key. This will tell Blender to apply changes to objects you have selected.
Ever wondered why XYZ-Axis are these specific colors? These are the colors where the normals are stored. The normals for the x axis is stored in the red channel, the normals for the y-axis in the green channel and the z-axis in the blue channel. I often draw normal maps for 2D sprites and it blew my mind as soon as i recognized this. It explained, why different engines handle stuff differently and why directions change based on the based hardware-implementation(DirectX/OpenGL/Vulkan) of the rendering engine.
@@ramirosandoval781 Every color is a channel of a n-byte sized color pallertte. 24 bit channels mean you have 3 channels out of 8 bit, which means 8 bit of precision for every channel. A channel is one range of color between 0 and 256 in a 24 or 32 bit color space(while 32 means you have some explicit alpha channel) 32 bit color space means you have a 8 bit value between 0 amd 256 fpr every channel - for every value if red, green and blue plus some alpha channel(8x4=32 bits)
The best Low Poly tutorial on the web, the one you have done in the past was very useful for me and this one is even more comprehensive. You have a gift for teaching, too. Thanks again!!!
I learned some really valuable tips from just the first 10 minutes of this. I’m now making great looking models and adding more detail with ease! This is easily the easiest to follow and most informative blender tutorial out there. 10/10!
Another awesome resource, thank you! Tiny tip: Selecting all bones and then running Armature > Names > Auto-Name Left/Right will suffix bone names with .L and .R according to their position. (Can be used before or after symmetrise). It might save you a couple of seconds in your 10-minute challenges!
I knew a little about all of these concepts but this video (with amazing time-stamps) brought it all together! Thank you so much! I bookmarked this page as "Low-Poly Master Class".
"... Thank you for watching " No ! Thank "YOU" for putting effort in making this mini course modeling and rigging. If you used to work in 3Dmax the bones and rigging in Blender is awful. Switching between all the different menus and tabs. This one is saved to my HOT list so I can check it when ever I need to.. 🥰👍
I was looking for this exact workflow, I just started my game dev journey 2 months ago, and its so overwhelming for me, i just wanna learn everything about game dev in 1 hour hahahahhaa yeah yeah i know slow and steady wins the race, but thanks so much Sir for uploading this course, and please keep posting these kind of courses, something like beginners to advance type of stuff.
yesssss. thanks a lot for this tutorial. haven't watched it yet but cant wait to watch it a few times. as a programmer we need these kinds of tutorials :')
At 56:02 you move the pelvis joint down and the IKTarget bone stays in place and the foot rotates around it, but when i do that the IKTarget bone moves down with the whole armature, do you know whats happening and how to fix it
my body is ready, your hard work came at the best time! I loved your first video but it was a bit old, really happy to follow this and learn from you again!
@@Imphenzia I have some ideas 1. How to turm a 2d character or item to 3d in blender 2. Slow tutorials instead of the fast paced videos I want to learn how to make low poly cars dragons and many kinds of animals Im happy your back to posting!
Great tutorial! Thanks!!! I am fairly new to Blender. I have been using it for a year now and I'm constantly learning. I am currently using Blender 3.6.2 and I've noticed that at 1:18:10, when you rotate the right ankle down, I got some funny rotation even though I was in orthographic view 3. I made sure that Shift + N View Axis in Edit mode (i.e., Recalculate Roll) was applied and I was still getting the same issue. What I did to resolve it was to manually set the roll to 0 degree for both IK Targets. Did I miss something in the process? Thank you very much for your help on this! 🙂
the problem is when he keeps disconnecting each bone, then finally before he does Shift+N he Removes from parent instead of Disconnecting. kind of tricky must be paying 100% attention.
I haven't made it all way through the video yet but found something interesting? Maybe? I am using 3.6.5. and around the 57:30 part of video with rotation using the IKTarget on the foot, I am getting opposite results. I don't need to set the Invert to X and Y but I need to set the Z. I know I have set the View Axis ( did it a few times actually) everything else seems to be working right. Anyone else have same? No big deal, I hope. I'll know when I finish the video hahaha.
I am also on 3.6.5 I had to disable all Axis settings, and enable all inverts. I figured out what it was. I needed to apply the mesh transforms. Object mode, select model, space + search or apply all transforms. edit> never mind, after i did the appkied the transform, i just dont get it to work. rotating the foot directly does work though.
@@81gamer81 something funky was amiss with my armature. I swear I did apply the View Axis. I did eventually get it to behave but I had to restart the armature and that solved the issue.
I think this might be the video that finally helps me learn to use Blender. Been bored with my work and eager to try something new. Although I'm not so interested in making super chibi-fied characters like yours (I want more realistic proportions while still keeping things fast and low poly), I definitely love your work flow from what I've seen so far, and this video does a great job of introducing the Blender interface. I haven't watched the whole thing yet, only about 40 minutes, but I'm eager to start over and follow along as soon as I have time.
Awesome. I hadn't appreciated the ability to Rig and Animate a template Character, before cloning. The confidence that new characters, with new vertices , would still animate reasonably well. (With a bit of refined paint editing) I was always worried that significant new edits, new vertices, would not be rigged/weighted to the animations to carry through. So Extrude and Loop cuts copy the vertex data, but when you move them, surely the vertex weights are impacted not necessarily correct. Your Hidden mode, when Weight painting is a very useful tip. I am not so proficient on weight painting. .
Extruded vertices will copy the weight, yes, so if you move them too far you will have to tweak. Loop cuts and knife cuts interpolate between the vertices based on distance.
Thank you so much! Subscribed and liked. This contains literally everything I was searching for to make and use my own characters in Unity with Blender. I use Rigify and Rokoko to actually import mixamo animations for Unity instead of making my own. I'm not the best at creating good animations. Thanks!
Thank you so much, love your videos sooo much. Do you perhaps any of your tiny characters as a blender file for download, as a good reference? That would be sooo cool. Thanks a bunch for all you videos! 🤗
Fantastic stuff, so much crammed into 2 hours. Out of interest though, this is getting them into Unity - what about Unreal? Any chance of an extra chapter for bringing them into Unreal 😀
I modelled a female charachter that look like a robot ....modelling is not easy it s harder than I thought but I m pretty sure you will laugh if you see my first ever character made in Blender, but most importantly sharing your knowledge is a real pleasure. I cannot even think now how hard it would be to model high poly characters without and add ons
supr cool, love it. Do you have one of your low-poly characters as a Blender file for download? Would be dope, could learn so much from that as a beginner. love your videos, you are the best!
I think I have a problem while trying to stretch out the upper body at 22:04. When I alt select the shown line everything works fine, but when i try to stretch it, it kinda just moves the upper part and does not move the lower part accordingly (So it looks like i just move the rib cage/chest part, but not the belly part). It looks like my object is kinda cut in half there. Is there a fix for that?
At 1:13:30 ish you lower the pelvis and all the other parts stay the same but for me when I lower the pelvis all the bones above tilt backwards as if my character is doing the limbo instead of keeping the back straight. Anyone have a clue what's going on?
01:02:44 - Select a bone in Weight Paint Mode in Blender 4.0.2 -> Shift + Ctrl + Left click.
Alt + Left Click works too. Thanks!
For those of you who can't find auto mirror and loop tools in blender 4.2, navigate to get extensions tab, and install it from there. Then you'll have it in the addons folder. It will ask you to allow internet access the first time you get there. If so, after you allow it, close and reopen your blender and the get extensions search will start working.
Thanks for the great tutorial by the way. I love you content Imphenzia.
Amazing! You are a gift for the Blender community:)
More incredible stuff. Your full-blown tutorials like this are some of the most valuable content on RUclips, you are an asset to the game dev community!
Imphenzia's back strong! :)
"it's a bit like a pidgeon, it moves it's head around to understand it's place in the world" Beautiful stuff..
I've always found 3d modeling to be very intimidating and you have took it off the pedestal for me. I don't know how many times I've come back to this videos for help. Your attitude and demeanor are very warm and welcoming. I rarely leave comments but I wanted to say thank you for this channel!
This course has single-handedly changed the course of my art! Thank you for posting!
You are welcome!! :)
U r my inspiration sir🙌
Great video!
Wanted to use model in gamejam project but I didn't manage to make it on time.
Regarding IK bones:
When you mentioned that you cannot uncheck "Deform" to multiple bones - you can do it.
And you can change other options for multiple objects as well(in most cases).
What to do:
Before applying option/change hold left Alt key. This will tell Blender to apply changes to objects you have selected.
Ever wondered why XYZ-Axis are these specific colors? These are the colors where the normals are stored. The normals for the x axis is stored in the red channel, the normals for the y-axis in the green channel and the z-axis in the blue channel. I often draw normal maps for 2D sprites and it blew my mind as soon as i recognized this. It explained, why different engines handle stuff differently and why directions change based on the based hardware-implementation(DirectX/OpenGL/Vulkan) of the rendering engine.
Oh, I did not think of that being the reason. Thanks for sharing!
I loved this info
interesting, thanks for the tip!
what do you mean by "channel"? what channels?
@@ramirosandoval781 Every color is a channel of a n-byte sized color pallertte. 24 bit channels mean you have 3 channels out of 8 bit, which means 8 bit of precision for every channel. A channel is one range of color between 0 and 256 in a 24 or 32 bit color space(while 32 means you have some explicit alpha channel) 32 bit color space means you have a 8 bit value between 0 amd 256 fpr every channel - for every value if red, green and blue plus some alpha channel(8x4=32 bits)
The best Low Poly tutorial on the web, the one you have done in the past was very useful for me and this one is even more comprehensive. You have a gift for teaching, too. Thanks again!!!
What a great video, great to see all the pain getting animations into unity and managing this stuff isn't just my workflow
Your 10 minute videos are great, but the extended ones give some of us slower people a chance. Great video.
thank you imphenzia .. i did it & made my kidds loughs day night ..amazing learning here with you
I learned some really valuable tips from just the first 10 minutes of this. I’m now making great looking models and adding more detail with ease! This is easily the easiest to follow and most informative blender tutorial out there. 10/10!
Another awesome resource, thank you! Tiny tip: Selecting all bones and then running Armature > Names > Auto-Name Left/Right will suffix bone names with .L and .R according to their position. (Can be used before or after symmetrise). It might save you a couple of seconds in your 10-minute challenges!
THE best tutorial for beginners... By far! Thank you so much!
I knew a little about all of these concepts but this video (with amazing time-stamps) brought it all together! Thank you so much! I bookmarked this page as "Low-Poly Master Class".
00:53:35 - Little tip here. You can select all bones and disable Deform toggle with one click by holding Alt key before mouse click.
Great tutorial. Awesome assets. 00:36:23 Very cuestionable top indeed 😄
I started learning 3d game dev with unreal and want to make my own assets, I am glad I found this channel,
"... Thank you for watching "
No !
Thank "YOU" for putting effort in making this mini course modeling and rigging. If you used to work in 3Dmax the bones and rigging in Blender is awful. Switching between all the different menus and tabs. This one is saved to my HOT list so I can check it when ever I need to.. 🥰👍
Love from India
I am beginner.it's very important session for me.
Great learning
Can't wait to follow along. Thanks sooooooooo so much . A true gift
You're a huge inspiration for my 3D Animation Study Career. I owe you a big one! you are such a gift to 3D Modeling
Thanks Imphenzia for this awesome video and also patreon of the channel for supporting him. 😀🙌🏻
best teacher of 3d and blender
from Nepal
One of teh best tutorials on net. This is AMAZING!!!
This is amazing! I'm super new to Blender but I followed and made something, thanks 😀
I also find very useful the video summary with meticulous subdivision, thank you a lot Imphenzia!
I was looking for this exact workflow, I just started my game dev journey 2 months ago, and its so overwhelming for me, i just wanna learn everything about game dev in 1 hour hahahahhaa yeah yeah i know slow and steady wins the race, but thanks so much Sir for uploading this course, and please keep posting these kind of courses, something like beginners to advance type of stuff.
This is a great video! Even though I have a lot of experience in blender, I appreciate the detail you go into for new blender users. Very sweet!
Glad it was helpful!
WOOOW I can't believe a 2 hour course!! You're the best! Thankyou!
Best Blender tutorial out there! Excellent job!
This is amazing. So long but comprehensive. Thank you!
I will follow this tutorial to make my own low poly characters and use them for my YT channel about health. Thank you so much!
Great stuff, going to try to make some stuff. The whole a-z step by step is awesome 😊
Thanks! Good luck! I know it is a lengthy video, but I thought it's easier than a series - all in 1 place and time-stamped for quicker navigation.
@@Imphenzia yup, much appreciated :)
Thanks Stefan for this very valuable sharing which speed-up the ramp-up!
This video deserves a billion views ❤❤
Fantastic! Will probably return to this video a million times through my dev process
Esectacular!, thanks again. You're the best. Greetings from Bogotá, Colombia!
yesssss. thanks a lot for this tutorial. haven't watched it yet but cant wait to watch it a few times. as a programmer we need these kinds of tutorials :')
Dude, you are breathtaking!
At 56:02 you move the pelvis joint down and the IKTarget bone stays in place and the foot rotates around it, but when i do that the IKTarget bone moves down with the whole armature, do you know whats happening and how to fix it
You are my inspiration sir 🙌
Thank you for your videos! Your tutorials are treasures on youtube.
This Video is a gift. Like.. wow 😅 An honest thank you man
You're welcome, glad you like it! Will try to make more :)
my body is ready, your hard work came at the best time! I loved your first video but it was a bit old, really happy to follow this and learn from you again!
I've gotten a bunch of low poly asset packs for making games, I wonder how many of them learned from Imphenzia. I wouldn't be surprised.
you are the best in Low Poly.
thank you
For the IK -> Copy Rotation you can change Target to Local Space (Owner Orientation) instead of just Local Space. No need to invert X and Y. 🙂
Imphenzia is my secret sensei
Truly appretiate this this will be life changing for my game development
That's awesome to hear. What do you need more for your game in terms of 3D stuff? Maybe I can use that as inspiration :)
@@Imphenzia I have some ideas
1. How to turm a 2d character or item to 3d in blender
2. Slow tutorials instead of the fast paced videos I want to learn how to make low poly cars dragons and many kinds of animals
Im happy your back to posting!
YAAAAAAAY FINALLY!!! Thank you so much
This is pure gold! Thank you!
Maestro 🤩
This was so impactful. Thank you for your work. Joining your patreon now
This video is exactly what I was looking for!
You are amazing. This is such a great tutorial!
Great tutorial! Thanks!!!
I am fairly new to Blender. I have been using it for a year now and I'm constantly learning. I am currently using Blender 3.6.2 and I've noticed that at 1:18:10, when you rotate the right ankle down, I got some funny rotation even though I was in orthographic view 3. I made sure that Shift + N View Axis in Edit mode (i.e., Recalculate Roll) was applied and I was still getting the same issue. What I did to resolve it was to manually set the roll to 0 degree for both IK Targets. Did I miss something in the process?
Thank you very much for your help on this! 🙂
the problem is when he keeps disconnecting each bone, then finally before he does Shift+N he Removes from parent instead of Disconnecting. kind of tricky must be paying 100% attention.
@@damonfedorick You saved my night
@@TWCrap no problem, have fun with your animations!
Thank you for the excellent tutorial video. It was really helpful for a beginner like me 🙂
Glad it was helpful! Thanks!
Thank you! 👍 Your amazing tutorials help me a lot!
thx so much, this was a gem!
it's a fantastic video with lots of useful ideas and directions. Great job and thank you very much.
I haven't made it all way through the video yet but found something interesting? Maybe? I am using 3.6.5. and around the 57:30 part of video with rotation using the IKTarget on the foot, I am getting opposite results. I don't need to set the Invert to X and Y but I need to set the Z. I know I have set the View Axis ( did it a few times actually) everything else seems to be working right. Anyone else have same? No big deal, I hope. I'll know when I finish the video hahaha.
I am also on 3.6.5 I had to disable all Axis settings, and enable all inverts. I figured out what it was. I needed to apply the mesh transforms. Object mode, select model, space + search or apply all transforms. edit> never mind, after i did the appkied the transform, i just dont get it to work. rotating the foot directly does work though.
@@81gamer81 something funky was amiss with my armature. I swear I did apply the View Axis. I did eventually get it to behave but I had to restart the armature and that solved the issue.
I think this might be the video that finally helps me learn to use Blender. Been bored with my work and eager to try something new. Although I'm not so interested in making super chibi-fied characters like yours (I want more realistic proportions while still keeping things fast and low poly), I definitely love your work flow from what I've seen so far, and this video does a great job of introducing the Blender interface. I haven't watched the whole thing yet, only about 40 minutes, but I'm eager to start over and follow along as soon as I have time.
Awesome. I hadn't appreciated the ability to Rig and Animate a template Character, before cloning. The confidence that new characters, with new vertices , would still animate reasonably well. (With a bit of refined paint editing) I was always worried that significant new edits, new vertices, would not be rigged/weighted to the animations to carry through. So Extrude and Loop cuts copy the vertex data, but when you move them, surely the vertex weights are impacted not necessarily correct. Your Hidden mode, when Weight painting is a very useful tip. I am not so proficient on weight painting. .
Extruded vertices will copy the weight, yes, so if you move them too far you will have to tweak. Loop cuts and knife cuts interpolate between the vertices based on distance.
Fantastic video! I really like the speed you are doing it here. It really matches my Blender level. Really well done!
Thank you so much! Subscribed and liked. This contains literally everything I was searching for to make and use my own characters in Unity with Blender.
I use Rigify and Rokoko to actually import mixamo animations for Unity instead of making my own. I'm not the best at creating good animations. Thanks!
Amazing, it is like pixel art but in 3d world.
This tutorial is also amazing. Tnx you!
Superb, how have I missed this!?
You are just an amazing person. Thank you!
Thanks for all your hard work. I can incorporate low poly with my voxel characters.
So glad to see more videos from you. thanks a lot
Wow, this amazing learn, thanks for your course sir
Love your channel! Thanks for sharing your knowledge!
Вот видео, которое я ждал
Love from India ❤
Thanks for everything. We love you
Thank you, needed this!
Thank you so much, love your videos sooo much. Do you perhaps any of your tiny characters as a blender file for download, as a good reference? That would be sooo cool. Thanks a bunch for all you videos! 🤗
Many thanks for a great course! You have an incredibly helpful channel! Thank you for your work!
Thank you. You make things.
Fantastic stuff, so much crammed into 2 hours. Out of interest though, this is getting them into Unity - what about Unreal? Any chance of an extra chapter for bringing them into Unreal 😀
You are a wonderful person!!
I modelled a female charachter that look like a robot ....modelling is not easy it s harder than I thought but I m pretty sure you will laugh if you see my first ever character made in Blender, but most importantly sharing your knowledge is a real pleasure. I cannot even think now how hard it would be to model high poly characters without and add ons
Amazing tutorial, thank you very much!
supr cool, love it. Do you have one of your low-poly characters as a Blender file for download? Would be dope, could learn so much from that as a beginner. love your videos, you are the best!
ty for all your fantastic work!
How do you get the pelvis to move the whole armature? Doesn't seem to work for me 😔
That was so great. Thanks man
Thanks a lot, this tutorial is real gold !!
That little list of shortcuts you have displayed, is there a way to open that up for anyone or is it a plugin?
I wont ever take a anatomy course from you but this was great lmao
You rock dude...
Awesome tutorial!!! ♥
You're amazing! Thank you!
this seems too good to be real, let's dive into it!
I think I have a problem while trying to stretch out the upper body at 22:04. When I alt select the shown line everything works fine, but when i try to stretch it, it kinda just moves the upper part and does not move the lower part accordingly (So it looks like i just move the rib cage/chest part, but not the belly part). It looks like my object is kinda cut in half there. Is there a fix for that?
I looked at it with viewport shadding ennabled and it looks like i added two lines instead of one. Can I somehow add both lines together?
At 1:13:30 ish you lower the pelvis and all the other parts stay the same but for me when I lower the pelvis all the bones above tilt backwards as if my character is doing the limbo instead of keeping the back straight. Anyone have a clue what's going on?