I look back on completing this game, and I remember that this ending made me cry. It was just so beautiful and enchanting but also exuberantly bewildering... I don't know.
It was very enchanting to me too, the music in the background and all the graphic work going on, it just made everything in the world seem so insignificant and petty. Enjoying being alive, people, wind, heat, water, and the art in the world, it is truly a great thing.
It actually made my eyes hurt at times but it was still cool. I like trippy things like that having to do with the nature of the universe but the cubes zooming into other cubes, I had to look away for a minute. Lol.
Okay so I think I get it now. This is one of the few games, perhaps the only one, in which the incomplete ending is actually the _good_ ending. FEZ is a time loop, right? It's never-ending. Eternal. Every time you beat the game, it just starts over. But think about how Gomez feels throughout FEZ. If you think it's tedious for us, the _players_, to figure out all those crazy and ridiculously complex secrets and puzzles, just imagine what a pain in the ass it must be for _him_, the guy who's _actually doing the work_. You think he wants to be trapped in an eternity of this shit? Probably not. Remember when the owl said not to trust the hypercube? The hypercube is Dot, so the owl was telling Gomez not to trust Dot. And what did Dot want Gomez to do? She wanted him to beat the game, to reboot the universe. Think about it: did the universe really need rebooting? Obviously, in this ending, something went wrong, and Gomez failed to fix it, and the universe couldn't reboot properly. But, considering what a pain in the ass this game was for him, isn't that a _good_ thing? Failing to reboot the universe didn't mean the end of the _universe_; it just meant the end of the _plot line_. By failing in his quest, Gomez has finally broken free of his eternal cycle of being the main character in a video game. That's why he's so happy. He's happy because now, he gets to stop hunting around for cubes, and devote more time to his _true_ passion: music. Now, consider what this means for when Gomez _succeeds_ in rebooting the universe, when he gets all of the everything. He's once again sealing himself in this eternal loop, this time permanently. The universe crashing was Gomez's one chance to escape, and he blew it all by listening to some fancy-pants rainbow hypercube. That's why the 64-cube ending is all foreboding and creepy. He'll be trapped in FEZ for the rest of his life. As for getting the heart cubes and completing the heart, maybe that represents Gomez's acceptance of his role as a video game character. He's able to live at peace with his eternal fate in this small, blocky world. Maybe that's why the super-secret hack code you put in at the altar to faux-reboot the game doesn't seem to actually change anything. Gomez doesn't need a new game mechanic anymore. His adventuring days are over, simply because he says so, and he's content to just sit around and not accomplish much, and enjoy the peace.
The first time I got this ending, I waited around long enough for Gomez to lie down and take a nap in the last moments of the zoom-in, and man was that unnerving.
The original piece was written by Chopin and is called "Prelude in E minor (Op. 28)" Interestingly enough, in regards to Fez, Prelude in E minor is famously associated with despair.
Personally I didn't interpret this ending as "breaking the universe". I saw it as the Hexahedron being able to reformat itself from the cubes you managed to find. But yeah, this ending felt more cinematic compared to the 64cube one. Plus you get that drum solo making it seem happy.
Here's what I'm getting from this. What happened is the universe couldn't reboot completely because you only gathered half its data. It tried to do it anyway, and in this attempt, it finally broke for good. By failing to gather all the cubes, which were actually pieces of the universe's main program, you killed the universe and everyone in it. As for why Gomez is super stoked on life about that, I have no fucking clue.
I read somewhere that this is a cycle that just repeats continuously, and that the message conveyed in this whole zooming-in thing is the meaninglessness of all existence on an atomic level--and then when it zooms out, there's still meaning in existence on a personal or organic level. And we can appreciate existence a bit more if we try not to think it on an atomic level. Or something. Haven't seen the full ending yet myself though, maybe there's a better explanation there.
thanks for uploading, for some reason my sound cut out when i went into the moon stage and i thought that was meant to be part of the game, so i literally sat through the whole ending and everything with no sound. dammit fez can't tell if youre trolling or legit glitching
I think either the Hexahedron was able to reform, but in a limited capacity or the code from the cubes was able to stick together and keep the world Gomez lives in alive.
Dude I dunno but I think I get it. After Gomez is reduced to a single pixel and his 2D world completely dies out... we surf on the Fez's surface while the view pans over to what remains of Gomez. We then get a glimpse of the inner machinations of the fez as it ushers in an infinite number of new 3D worlds through him. His lineage have served their purpose.
I still see this ending as a failure, because at the very start, Dot tells you that you have to find all the cubes OR ELSE the universe will collapse with you in it. Well... you didn't get all the cubes, but still tried to compile the hexahedron. So you get to watch your world get crushed tinier and tinier as it collapses. :( That, and the funereal prelude used for the abstract ending as we delve into the unravelling fabric of the universe... it gives the strong impression of a bad ending.
fez was awesome in no other game was i intrigued by the world so much, and i also wanted to learn what has happening and why it was, every cube i got i felt closer to figuring out what was going on, then i got to the ending, then after the ending i sat back, wondered what just happened and laughed, then i started new game plus, at that point i realized, i was so far from the secrets of this game, so i continued to play, explore, and experience, in no other game i have done this, fez is awesome.
Gomez has managed to break the loop and set himself free from this hellscape that is the game. He is no longer needed for this adventure. He can finally follow his passion: music.
1 ending is like you broke all dimensions and existence, the second ending sums out and shows you the "paralel" universes within each dimension, just like string theory says 8i think or something like that). The thing that follows you everywhere is a cube in the fourth dimension. I think its kinda cool, i dont know, it said something to me... it depends on everyone, i think it was fantastic.
There is no game like FEZ and it's depressing when you discover there was a planned sequel that got canned. It has a superficial collections of, well, collectables in the form of the yellow cubes, the more abstract and trickier set of puzzles by the form of the anti-cubes and then there's the three hardest puzzles in the form of the three red cubes. The way this game sets up different mechanics and it's own fictional number system and language to weave complex puzzles is just fascinating. The worst part is that we have two puzzles that were brute forced into being solved and that we don't know how we were meant to solve them (if you've played this game a long time ago you'll know what puzzles im talking about). It may be quite old and occasionaly buggy but it has kept it's uniqueness throughout all theese years. It's worth playing.
The things with tentacles can see 4dimensions because they have 4 eyes you see 3 because you have two the rooms you can't rotate in were made by ancient villagers with one eye that could only see 2d
the bad ending is like zooming in. and the good ending is zooming out. The bad ending symbolizes premature transcedence , the good ending symbolizes true transcendence.
not sure that’s at all possible, you have to get a cube to exit the earliest portion of the game. although i guess you could get one of the village anticubes early, if that’s possible
Everyone seems to have different takeaways from this ending, but i shall give my two cents: I believe this ending represents nihilism in its purest form, when you analyze the universe looking for meaning, you peel back layers until you find nothing at the end. If you ask a scientist where enough energy for the big bang came from, they won't be able to tell you, if you ask a christian how god was created, they won't be able to give a logical answer, and even if either did know the answers, you could continue asking questions, and you either keep asking questions and never find a true answer to how anything exists, or you would find out that there is no answer, the universe just IS, without any ultimate explanation. In the ending of fez, it keeps zooming in, until there's nothing left but the infinite void of nothingness. My takeaway is that the end of the universe is meaningless, because the universe never existed in the first place. The sequence ultimately ends in darkness, before zooming back out, to Gomez, having observed the truth of the universe, and being totally cool with it, as he should be. This ending has practically shaped my worldview, which is not something many other games could ever manage, but fez is exceptional in that regard.
I really hate those endings, I thought the 64 cubes ending would save me but no its the same shit, but it zooms out instead. I thought the plot was about saving the world. Not scare the crap out of everyone.
That feeling when the "bad" ending is better than the "good" one
I look back on completing this game, and I remember that this ending made me cry. It was just so beautiful and enchanting but also exuberantly bewildering... I don't know.
Grovfu I agree
too edgy for me
It was very enchanting to me too, the music in the background and all the graphic work going on, it just made everything in the world seem so insignificant and petty. Enjoying being alive, people, wind, heat, water, and the art in the world, it is truly a great thing.
It actually made my eyes hurt at times but it was still cool. I like trippy things like that having to do with the nature of the universe but the cubes zooming into other cubes, I had to look away for a minute. Lol.
Sorry but Fez is one of the greatest games of all time. Conception and execution are both outstanding. Nothing like it
Karl Sachse absolutely agree. hate that trying to get ppl to appreciate it just gets me the same regurgitated jabs at the creator.
Execution has a few flaws in it, but certainly not enough to ruin the entire experience for anyone with any kind of perspective
Okay so I think I get it now. This is one of the few games, perhaps the only one, in which the incomplete ending is actually the _good_ ending.
FEZ is a time loop, right? It's never-ending. Eternal. Every time you beat the game, it just starts over.
But think about how Gomez feels throughout FEZ. If you think it's tedious for us, the _players_, to figure out all those crazy and ridiculously complex secrets and puzzles, just imagine what a pain in the ass it must be for _him_, the guy who's _actually doing the work_. You think he wants to be trapped in an eternity of this shit? Probably not.
Remember when the owl said not to trust the hypercube? The hypercube is Dot, so the owl was telling Gomez not to trust Dot. And what did Dot want Gomez to do? She wanted him to beat the game, to reboot the universe.
Think about it: did the universe really need rebooting? Obviously, in this ending, something went wrong, and Gomez failed to fix it, and the universe couldn't reboot properly. But, considering what a pain in the ass this game was for him, isn't that a _good_ thing?
Failing to reboot the universe didn't mean the end of the _universe_; it just meant the end of the _plot line_. By failing in his quest, Gomez has finally broken free of his eternal cycle of being the main character in a video game. That's why he's so happy. He's happy because now, he gets to stop hunting around for cubes, and devote more time to his _true_ passion: music.
Now, consider what this means for when Gomez _succeeds_ in rebooting the universe, when he gets all of the everything. He's once again sealing himself in this eternal loop, this time permanently. The universe crashing was Gomez's one chance to escape, and he blew it all by listening to some fancy-pants rainbow hypercube. That's why the 64-cube ending is all foreboding and creepy. He'll be trapped in FEZ for the rest of his life.
As for getting the heart cubes and completing the heart, maybe that represents Gomez's acceptance of his role as a video game character. He's able to live at peace with his eternal fate in this small, blocky world. Maybe that's why the super-secret hack code you put in at the altar to faux-reboot the game doesn't seem to actually change anything. Gomez doesn't need a new game mechanic anymore. His adventuring days are over, simply because he says so, and he's content to just sit around and not accomplish much, and enjoy the peace.
dosent that cod 2 zombie map do this? the one in the prison
bruh...
Makes sence but the developer is mean to trap gomez in a endless world but he gets tired after a wile cuz Wen you dont press anything he sleeps
i really, really love your interpretation. im so glad i randomly stumbled upon this lol
@@terchanovic agreed
Not getting all the cubes is worth it for that drum solo.
The first time I got this ending, I waited around long enough for Gomez to lie down and take a nap in the last moments of the zoom-in, and man was that unnerving.
The original piece was written by Chopin and is called "Prelude in E minor (Op. 28)" Interestingly enough, in regards to Fez, Prelude in E minor is famously associated with despair.
Even though you ruined your world, inside each atom there exists another universe, and another try.
Phil Fish understood the true meaning of the Monolith from 2001: A Space Odyssey and made an entire game out of it.
End of the story
Brilliant ending, shows all the intricacies of videogames and how they are made. So beautiful.
And an epic battery at the end... this ending have everything!
I'd love to watch this with an oculus rift
2:18 I very slowly crapped myself here. The distortion is so creepy... but the song afterwards made it so worth it.
I remember this is why I saved before I opened the 32 cube door... but then you get cool shades
I didn't think you could manually save your game in Fez, isn't it autosave only?
Chopin Prelude in E minor
I miss this ending so much. I think I'm starting a new save just to watch this again and again.
Personally I didn't interpret this ending as "breaking the universe". I saw it as the Hexahedron being able to reformat itself from the cubes you managed to find.
But yeah, this ending felt more cinematic compared to the 64cube one. Plus you get that drum solo making it seem happy.
I swear, there were many moments throughout this game I thought my Xbox had finally taken a turn for the worse.
Luckily you didn't get the Red Cube of Death
Here's what I'm getting from this. What happened is the universe couldn't reboot completely because you only gathered half its data. It tried to do it anyway, and in this attempt, it finally broke for good. By failing to gather all the cubes, which were actually pieces of the universe's main program, you killed the universe and everyone in it. As for why Gomez is super stoked on life about that, I have no fucking clue.
I read somewhere that this is a cycle that just repeats continuously, and that the message conveyed in this whole zooming-in thing is the meaninglessness of all existence on an atomic level--and then when it zooms out, there's still meaning in existence on a personal or organic level. And we can appreciate existence a bit more if we try not to think it on an atomic level. Or something. Haven't seen the full ending yet myself though, maybe there's a better explanation there.
Oh wow, I had never realized that! Thanks for sharing!
One of my all time favorite video games, and I've been playing them since 1997.
Since 1985 here and nothing comes close it
Yeah, I wasn't expecting such a pretty trippy ending, fitting music with the visuals.
thanks for uploading, for some reason my sound cut out when i went into the moon stage and i thought that was meant to be part of the game, so i literally sat through the whole ending and everything with no sound. dammit fez can't tell if youre trolling or legit glitching
I think either the Hexahedron was able to reform, but in a limited capacity or the code from the cubes was able to stick together and keep the world Gomez lives in alive.
I peaked on an acid trip watching this with my buddy and it changed me for the better
Dude
I dunno but I think I get it. After Gomez is reduced to a single pixel and his 2D world completely dies out... we surf on the Fez's surface while the view pans over to what remains of Gomez. We then get a glimpse of the inner machinations of the fez as it ushers in an infinite number of new 3D worlds through him.
His lineage have served their purpose.
Gomez experiences immense enlightenment. The most immense.
“AM I JUST GONNA KEEP FALLING FOREVER!?!!?!!!?!!???!!!”
I was legitimately scared while watching this
ugh......my head hurts. and why does it seem that this ending is better than the one WITH all the cubes?
That's what I thought it was too. "Omg multiverse" popped into my head when I saw the 64 cube ending.
This reminded me of 2001: A Space Odyssey
You don't even need weed to feel this~
I still see this ending as a failure, because at the very start, Dot tells you that you have to find all the cubes OR ELSE the universe will collapse with you in it. Well... you didn't get all the cubes, but still tried to compile the hexahedron. So you get to watch your world get crushed tinier and tinier as it collapses. :(
That, and the funereal prelude used for the abstract ending as we delve into the unravelling fabric of the universe... it gives the strong impression of a bad ending.
fez was awesome in no other game was i intrigued by the world so much, and i also wanted to learn what has happening and why it was, every cube i got i felt closer to figuring out what was going on, then i got to the ending, then after the ending i sat back, wondered what just happened and laughed, then i started new game plus, at that point i realized, i was so far from the secrets of this game, so i continued to play, explore, and experience, in no other game i have done this, fez is awesome.
best ever
...still a better ending then Minecraft...
hmmm i see
and what about the end? Where Fez is playing music and then He is happy Why is he happy?
Gomez has managed to break the loop and set himself free from this hellscape that is the game. He is no longer needed for this adventure. He can finally follow his passion: music.
2:30 i thought i have an LSD flashback o_0
Nice interpretation of Chopin's Prelude No. 4 afterwards
That ending made my day
I got this ending while I was at school, I thought the game was trolling me lol
lmao with the description. Very true!
1 ending is like you broke all dimensions and existence, the second ending sums out and shows you the "paralel" universes within each dimension, just like string theory says 8i think or something like that). The thing that follows you everywhere is a cube in the fourth dimension. I think its kinda cool, i dont know, it said something to me... it depends on everyone, i think it was fantastic.
3:16 sounds like a frozen game on n64
Congratulations! The world is destroyed!
its a symbol of the universe and infinite things
This is the song from Top Gun when Goose dies!
Search "Top Gun Goose Dies" Song starts at 1:40!
Like the description says. This reminds med so much of Space Odessy
well this is what u get people for half beating the game: a mindfuck... CONGRATS
At the end, Gomez should've said ".....I like to play" *Hits cymbal*
There is no game like FEZ and it's depressing when you discover there was a planned sequel that got canned.
It has a superficial collections of, well, collectables in the form of the yellow cubes, the more abstract and trickier set of puzzles by the form of the anti-cubes and then there's the three hardest puzzles in the form of the three red cubes.
The way this game sets up different mechanics and it's own fictional number system and language to weave complex puzzles is just fascinating. The worst part is that we have two puzzles that were brute forced into being solved and that we don't know how we were meant to solve them (if you've played this game a long time ago you'll know what puzzles im talking about).
It may be quite old and occasionaly buggy but it has kept it's uniqueness throughout all theese years. It's worth playing.
Check out TUNIC, it has similarities with FEZ (starting with the game title)
'mind blown'
idk why but when the hat falls off of Gomez it makes me feel anxious and upset
Im going to have nightmares tonight.....
So sad that my game stops before the drum solo. );I don't know what happened.
+Rafael Villaça LAG :v
I'm sad because this same thing happen in my pc
Nothing cooler than levitating in front of god rays after droppin mad drum beats
that ending was better than drugs
The things with tentacles can see 4dimensions because they have 4 eyes you see 3 because you have two the rooms you can't rotate in were made by ancient villagers with one eye that could only see 2d
Chopin had this piece played at his funeral. I was sure Gomez had bought it. :D
the first time i got 1:26, my 360 crashed
first i thought this was supposed to be until i realised it crashed
the bad ending is like zooming in. and the good ending is zooming out.
The bad ending symbolizes premature transcedence , the good ending symbolizes true transcendence.
confirmed. fez is the prequel to super hexagon and the bad ending is the canon ending
This just gave me an idea -- what if you beat the game with ONLY anticubes (and avoided getting even a single cubit)?
not sure that’s at all possible, you have to get a cube to exit the earliest portion of the game. although i guess you could get one of the village anticubes early, if that’s possible
@@rinmet_ Get the village anticube to break the village door
Does anyone knows if there is an expanded version on the music playing when Gomez plays drums?
This game made me almost want to get an xbox to experience the mindfucky-ness of fez for myself..... I said almost.
So what, I got the sunglasses. Deal with it, universe 8)
Does anyone know the name of the song at the end, where Gomez drums?
And? Found all the cubes? Did the 2nd ending blow your mind and scare you at the same time?
5:52 is the best fucking reward for beating a game ever.
I don't understand anything... Can someone explain, please?
I know, RIGHT?! It has less scary music and is just less scary in general. I immediately thought that when I got the all cube ending
Conclution: Our eyes contain the matrix.
You should check your memory, it's possible you need to change it. It's either video or system memory.
How do a activate the last door without any cubes
Everyone seems to have different takeaways from this ending, but i shall give my two cents: I believe this ending represents nihilism in its purest form, when you analyze the universe looking for meaning, you peel back layers until you find nothing at the end. If you ask a scientist where enough energy for the big bang came from, they won't be able to tell you, if you ask a christian how god was created, they won't be able to give a logical answer, and even if either did know the answers, you could continue asking questions, and you either keep asking questions and never find a true answer to how anything exists, or you would find out that there is no answer, the universe just IS, without any ultimate explanation. In the ending of fez, it keeps zooming in, until there's nothing left but the infinite void of nothingness. My takeaway is that the end of the universe is meaningless, because the universe never existed in the first place. The sequence ultimately ends in darkness, before zooming back out, to Gomez, having observed the truth of the universe, and being totally cool with it, as he should be. This ending has practically shaped my worldview, which is not something many other games could ever manage, but fez is exceptional in that regard.
DMT?
And then Gomez became the ultimate wizard.
(Dr. strange reference)
because the happy drum solo at the end? or that the other one seems a bit eerie and unnerving?
I really hate those endings, I thought the 64 cubes ending would save me but no its the same shit, but it zooms out instead. I thought the plot was about saving the world. Not scare the crap out of everyone.
If this was the exact ending to mass effect 3...it still would have been a way better game
It's a good thing it was "almost."
Check Steam and Gog. Yes, Gog. It's slightly relevant for once.
fucking space odyssey...
No, it's Super Hexahedron
lol'd at the video description
Wayyy better than the 64 cube ending.
4:01 Super hexagon haha
why this? such a beautiful game and then this windows media player visualisation as an ending?
not at all. you SAW the universe.
5:47 SOOOO small. 5:50 no, not even 100 times smaller than gomez's eye. maybe not even 10 times.... lovely ending, but extremely confusing.
drum solo
I like how the person who directed this had brick in his name. So convenient. And.... wtf is this.
V A P O R W A V E
"Directed by Stanley Kubrick"
lel
Someone please explain to me what even happened here.
That's just an extra I guess.
O.O *TOTAL MIND FUCK*
Geometry is cool, huh?
ohh so this is what happens inside a cube. o knew that. MIND IS B OUT T O E XPL O DE
More like directed by Terrence Mallick
Bad ending is better than a good one ;p
Lolz
How many drugs the guys used to create that game??