Bats Cave concept | Clash Royale
HTML-код
- Опубликовано: 4 янв 2024
- Thanks to @creeplickitaOFFICIAL for his outstanding idea! ♥
I'm so happy to share my card concept, Introducing The Bats Cave!
Thanks for the feedback guys, Don't forget to share your ideas and I might use them for my next video :D
This video is 100% fan-made, Feel free to share it!
If you liked this concept write down in the comments which card should I do next :) - Игры
In my opinion, it's quite an interesting idea for a spawner, but it shouldn't be epic, but rare is very suitable because you only release 4 bats and it's already destroyed.
Tombstone but flying skeletons
The epic card colour fits with the colour scheme tho you can’t oppose that
But it spawned five bats for three Elixer
its lifetime is 28 seconds tho so it would realistically spawn more than 4
I think it’s a good idea but just needs to spawn more bats otherwise it’s kinda like the normal card
My God, it was wonderful! Please act as a healing spirit
It is soooooo beautiful. What about FLOOD spell (something like tornado and log but stronger ), minion spawner (cave, fitnesclass or tower), zappie spawner, rascal or archer spawner or THE WALLBREAKER SPAWNER
Thank you, Cool ideas! ♥
Wallbreak spawner would be funny lol, zappie spawner imo a bit broken
Archer spawners a good idea, but i would prefer zappie spawner if it was to be added as a zappie and balloon user
make a evolved mega minion, i have ideas, it makes a earth quake with 2 hits instead of 3 and 85% per hit compared to the spell, another concept would be that after the cycle and you place the card, it comes with a shield for spells and 2 normal minions@@MEGraphics1
Mark my words, this channel is going to be huge
I wish 🤞🏼 thanks!
How about a containment potion? It traps any troop in a big transparent bowl for a few seconds, can protect buildings and can be destroyed.
Royal barracks
Spawns Royal recruits
Basically it will act as a better barbarian hut (not more than 5 elixir or else it will be use less )
One thing I would do differently is make the bat cave 5 elixir, spawn bats faster, and instead of the building disappearing it just turns into a golemite/ baby golem
I think a guard tower would an interesting idea
With the evolved Tesla arriving and that "shock wave" animation that comes out of it, he could use something similar in the Bat Cave, when it is destroyed, a sound wave comes out that paralyzes, or Leaves slow/stunned
OMG bro this is good idea!!!!
C'est un concept vraiment intéressant
Idea :Evole Elixir golem (2 cycle) instead of being pink it will be black because evolution troop are made with dark elixir it got a bit more hp and more attack and if it blob survive for a amount of time it re attach
Tombstone evolved pls❤🌝
Cool
I wanted to as can you also do tower troop concepts or champion concepts because i like your edits
Hero idea: The Grand Warden. It should have stats equal to archer queen (mostly hp to die to a lightning) except his ability will be passive and you can upgrade it. First stage(active when Warden is deployed): all nearby units heal X hp/sec. Second stage(active when you press an ability): all affected units also gain rage effect. Third stage: all affected units gain spell immunity (in exchange of the two previous buffs). Ability costs 2 elixir and recharges 12 sec. So u have to pay up to 8 elixir(and 24 sec) to fully upgrade your hero with risk of him being destroyed. And such vaority can make him viable through your entire push
Radius of Warden's aura shouldn't be very big, i imagine something like lightning spell range (and does not affect buildins). Also he should cost at least 4 elixir
Now im waiting for the sparky spawner
Bruh XD
Tombstone with less counters
for a building concept i rain cloud would be good, it would be an air building that would spawn electro spirits
imo we should add batman to the game at this point
i think a cool idea is something like a tsunami spell which pushes the opponents troops back in waves
That’s a creative one!
why have i heard of that before?
I remember seeing a comment that suggested it hits the whole map but depending on where it is it does more or less damage@@niconeedsanap8130
Yeah, I think the new rare spell wil be tsunami, because, what else?
@@medovolegohrani8302 i actually think the new spell thats coming is going to be a diarrhea spell that rains doodoo on the arena but thats a topic for another day
Needs a buff in my opinion
Statue knight- it is 2 elixire building, that only attack the troops that are nearby. (Short range) It has less hitpoints than regular knight.
Interesting thing about that is that I already wrote that idea under one of clash royale official account posts, and THEY REPLY TO ME SAYING THAT IS INTERESTING IDEA. So maybe...
Maybe you can do a card that's underwater and can be placed only in the water next to the bridge and it's invisible until someone is in the bridge and he jump and go attacking maybe a monster
You can be a dark warrior healer who instead of healing takes life from the enemies
I can see the mid ladders using that with MK
Cool Video
ideas: Minion Spawner (A Nest), Golemite Spawn (Cave)
ideas Dont's Related To The Video: Evolved Pekka, Evolved Golem, Evolved Mother Witch
This such a good channel it will be so good
Thanks 🙏🏼❤️
Can I be in your video once please
My opinion is it should be more than 3 elixer cause it can counter balloon when tombstone cannot with the same 3 elixer cost
Rolling machine (7 elixir) a car like vehicle with barrel as it wheel (it only got 2 wheel front and back) it will go straight to the tower then use both of it barbarian barrel that the rolling machine will pop up and 4 barbarian will come out
So cool! I have an idea Golem cave! It is a cave that spawns little golems. They are faster!
poison spirit and megaknight hut
Bro, it is not from your head: ruclips.net/user/shortsWse9NCEX1rk
@@xpt0557
poison spirit will be mega good
Building, but Legendary rarity.
idea: Farm (spawns hogs and gives little boost to allies).
Imagine a flying building that couldnt be hit on the ground
It's one of the best versione i ever seen, I would have just made it look more 3D more like a cave, naybe making a construction of stones hemispheres behind it, na overall it's ok.
Instead, at this point, what do you think instead of a "building" spawner of minions, perhaps always a kind of cave or in any case a dark and earthy construction, with some elements of the dark COC barracks. 🤔👍
I think it should spawn batmans
How about flying skeletons, like in clash of clans? Skeletons with balloons. They would be slower than the bats, but attack faster. Imagine a flying skarmy 💀
Maybe sth that spawns electro or heal spirit
Clash royale will introduce an executioner spawner and say it balanced
Elite Barbarian hood that spawns two Barbarians at a time
TESLA STATUE THAT SPAWNS ELECTRO SOUL
Bro, the cave with bats has been in "nulls royale" for several years
99% of people will quit clash royals . Good visuals
Hol up skeleton barrel spawner it would be like the air bombs in the clash of clans builder base but spawn slower like one barrel every 7 seconds and make it live for 21 seconds with 1500 health at level 11
Idea : gold mine spawn miner ( the miner that spawn will dig to the nearest enemy troop or tower
I think you can spawn more bats
Very interesting but only 1 bat when killed and so little health? It needs a huge buff
Pancake bakery for spawning mini pekkas😂😂
What about zappies spawner?
If only there was a spell with wide area that damaged over time
Poison
Magician (legendary) 3 elixir can summon a rabbit like how with spawn skeleton rabbit will be extremely weak with the same health as skeleton very fast speed hit very fast very little damage and the special thing about the magician is that it can distract card for example if there a hog rider 5 tile away from the enemy and magician 7 tiles from enemy the enemy will still going for the magician although this effect does have a limit
This would be broken for only 3 elixer but I think 4 exlier and a small chance it being 5 eilxer but this is a great card idea
How about mega PEKKA and mini knight
Sooo basicy bats but the bat spawn is delayed soo 1 additional elexir for the same count
Stone Cave: spawns golemites
what about a golem structure after some time it get destroyed and spawn a golem but only if given time if destroyed by damage dont spawn golem that is suppose to be a cheap time charging golem
new champion ice king. ability: throw giant snowball . atack throw three icicles
It's should summon Batman himself at the end
Megaknight cave please
The Minion Hut?
What about a bomb spell when using the spell on cards they will explode on death
Idea:spell tower from coc 4 elixir tosses out spells
heal spell(rip)for troops with 20% health
And rage for troops with the highest attack power or the tower if none are present
any more spells than that would make it unbalanced
and totally random
tosses a spell after destruction
Health at level 11 the same as a bomb tower
pancake bakery that spawns mini pekka
10 elixir card three baby pekkas that have 290hp and do 392 damage to towers but the damage to the tower depends on health less hp less damage lowering the damage at minimum to 98.
How about a hornets nest. When it takes damage, it spawns a hornet or something, and it doesn't decay
Haunted castle
Spawns minions
Spawn time: 4 sec
Spawn amount: 2 minions per spawn time
Castle duration: 16sec
Castle health: 860
Rare or epic card
Minion lord a champion that is like mega minion but stronger (4-5elixir) ability air army ( 3 elixir )spawn 1 mega minion and 3 minion they will be there for 5 second and then return back to the sky
yo I got this idea totally irrelevant to this video sorry
card name: sapper
4 elixir
air troop and will be part of the minion family
the appearance will be sort of like a naval mine with tiny minion wings. the concept is that this troop would sort of act as a spell. it travels at a really slow speed trying to find any troop or building to collide on. but it's reeeaaallly slow. once activated, it will stand there for a short period presumably 1-2 seconds, and explode dealing high damage in a large radius with strong knockback. It is made to target single lane pushes such as goblin giant pushes or egiant since they move at a fairly slow pace and this card would be a good counter for their support units
This might be a great idea because there are only two bat cards, the first is the regular bat card and the second is the Night Witch.
hehe batman
I think three bats in five times with 3.5 price
evo royal delivery
How about a spider queen next
Interesting, how do you imagine it should work?
@@MEGraphics1 it attacks like giant like troop but it carries 4 spiders on it back when it dies the spiders jump off and become engraved
yayy he liked my comment
I did :D
**Minion Lord:**
- **Type:** Champion
- **Rarity:** Champion
- **Elixir Cost:** 6
- **Description:** The Minion Lord ,a formidable leader in the skies, commands a legion of loyal minions. His ability (3) summons 1 mega minion and 3 minion for 5 sec before there return to the sky
- **Stats:*
- **Hitpoints:** High
- **Damage:** Moderate
- **Attack Speed:** Moderate
- **Targets:** Air and Ground
- **Range:** Melee
- **Special Ability: Minion Horde Summon**
- Cost: 5 Elixir
- Summons a Minion Horde to attack enemies.
- **Appearance:**
- Resembles a giant mega minion with a crown, four wings, broken armor, and a king's cloak in dark blue, grey, and green.
- **Voice Lines:**
- "Bow to the skies!"
- "Minions, heed your king!"
- "Fly high, my loyal subjects!"
- (Upon Summoning) "Behold, the Minion King!"
- (Using Minion Horde Summon) "Rise, my Minion Horde!"
**Goblin Boss:**
- **Type:** Champion
- **Rarity:** Champion
- **Elixir Cost:** 5
- **Description:** The Goblin Boss, a cunning and wealthy leader, commands his mischievous goblin gang with strategic brilliance. His presence inspires the goblins, making them more effective in battle.
- **Stats:**
- **Hitpoints:** Moderate (Increased when ability is active)
- **Damage:** Moderate
- **Attack Speed:** Moderate
- **Targets:** Ground
- **Range:** Melee
- **Special Ability: Elixir Plunder**
- Cost: 4 Elixir
- Steals elixir from defeated enemy troops or nearby allies, stockpiling up to half the elixir cost of the defeated troops (max five). Temporarily boosts hitpoints.
- **Appearance:**
- Dons an extravagant goblin-themed suit with gold and jewels.
- **Voice Lines:**
- "Pay your respects to the Goblin Boss!"
- "Gold is power!"
- "Goblins, seize the riches!"
- (Upon Death) "Do you know how much you need to pay for this?"
- (Using Elixir Plunder) "My money!" *(spoken with a happy tone)*
**Earth Spirit:**
- **Type:** Rare
- **Rarity:** Rare
- **Elixir Cost:** 2
- **Description:** The Earth Spirit, a guardian of the land, channels the power of the earth to control the battlefield. This sturdy elemental troop is resistant to damage and unleashes seismic shocks to disrupt enemy formations.
- **Stats:**
- **Hitpoints:** Moderate to High
- **Damage:** Low to Moderate
- **Attack Speed:** Slow
- **Targets:** Ground
- **Range:** Melee
- **Appearance:**
- Resembles a rocky humanoid figure with a glowing core.
- Glows with an earthen aura, signifying its connection to the ground.
- **Voice Lines:**
- "Feel the tremors of the earth!"
- "Nature's strength is with me."
- "Grounded and unyielding!"
- (Upon Summoning) "The Earth Spirit arises!"
**Magician:**
- **Type:** Legendary
- **Rarity:** Legendary
- **Elixir Cost:** 3
- **Description:** The Magician, a master of illusion, pulls a rabbit out of his hat to confound and distract enemy troops. The rabbit, though fragile, moves swiftly and distracts foes. The Magician can also shoot magic bolts to deal minor damage. His low hitpoints and attack make him ideal for diverting attention from powerful but slow troops like the P.E.K.K.A.
- **Stats:**
- **Magician Hitpoints:** Low
- **Magician Damage:** Very Low to Moderate
- **Magician Attack Speed:** Moderate
- **Magician Targets:** Air and Ground
- **Magician Range:** Medium
- **Rabbit Hitpoints:** Very Low
- **Rabbit Damage:** Very Low
- **Rabbit Attack Speed:** Very Fast
- **Rabbit Movement Speed:** Very Fast
- **Rabbit Distract Effect:** Causes enemy troops to prioritize attacking the rabbit momentarily.
- **Appearance:**
- Dressed in classic magician attire with a hat for the rabbit trick.
- Carries a magic wand for shooting bolts.
- The rabbit emerges from the hat during the distraction.
- **Voice Lines:**
- "Abracadabra!"
- "Watch closely now!"
- "Prepare to be amazed!"
- (Upon Summoning) "Meet my little friend!"
- (Upon Death) "The greatest trick... is vanishing
Zappie spawner
pone un generador de los electrocutadores
Witch's Mother:😈
heal sprit spawner
5 bats at once = 2 elixir but 5 bats over time =3 ?
With evulution cencept
Or what about rage, clone or invisible spirit?
Jungle spirit that does a ram rider snare
@@aashisha2316 It is mega good idea!
Can you do a Jenny archer of clash a
Rama whit violet hair and much strong and fast whit 5 elixir? She's woulb be fast like a dart goblin
5💦 □ Jenny archer
Unity x1
Level 1 600hp
Wouldn't it kill the night witch ?
True
its good idea but 5 bats is to small amount of bats
Hmm maybe.. how many do you think it should spawn?
idk like 10 bats since 5 bats cost 2 exlir and 2 of the 10 bats will spawn when its destroyed@@MEGraphics1
and it should cost 4 elixir
@@MEGraphics1
covid 19 spawner
bro lives in 2017
this coulb be a evo instead of a card
same applies to skeletons/tombstone, exe
Wouldn't worth more than 3 elixir tbh only spawns 5 bats that is 2 elixir
3 elixir for 4 bats is a scam
2 élixirs = 5 bats / 3 élixirs = 5 bats again wow very smood
IS very worst