SCAD Game Design Portfolio Reel
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- Опубликовано: 25 июн 2015
- Update... I GOT IN :D
I am hoping to go to SCAD as a transfer student this fall... here is the portfolio video I am including with my application!
I would love feedback - what's your favorite part of the video? Anything I should change? Etc.
Thanks all! Игры
Your work is absolutely stunning! I am studying game development myself and seeing how talented people are really motivates me to keep going. I wish you all the best luck with your development and thank you for inspiring me!
ok not to be really weird but your ArchViz house interior looks identical to my aunts house... absolutely everything is the same... to the kitchen setup and where all of the furniture is its I'm really freaked out lmao
Damn this still looks ridiculously amazing man! Great job :)
Wow, I love the bioshock style, definitely going to buy/play it when it comes out.
This looks amazing!
Also, good luck getting in!
Hey, do you think you'll be able to release this on steam? I will defiantly be interested in it, and probably will buy it if you do. Looks great, and good luck.
Awesome work!!
MrSomeone2220 Thanks :P I like the profile pic xD
This is awesome! Did you do this all by yourself?
Hey there, I am looking to go to a university or art school for game design/development and wanted to see if you could provide some insight as to how your experience has been/was at SCAD? I would be doing online, but I would think the curriculum itself would be fairly similar. Look forward to hearing from you!
Wicked stuff, I always love seeing your older stuff because it reminds me of the first and best BioShock, just that kind of dark setting and tone to it. Perfect for a great story and atmosphere game with a lot of depth and some dark meanings.
So what are you up to next? gonna try and start your own indie company or you gonna try and work for some big company? what you thinkin' of?
+Johny40Se7en Thanks for commenting on my reel - sorry for the slow response!
I'm in the process of redesigning the game and plan to put it on Steam in a few years, which would then hopefully be profitable enough that I could start my Studio (the name of which I already have trademarked). I now have a small team to help do music and concept work so hopefully the redesigned game should be done quicker than I could do alone :)
I think it's cool that you mentioned my older stuff. I really am pushing to reincorporate that look into the new version of G.R.I.T.!
Thanks again for the kind words :)
-Elijah
+noodlespagoodle Cool, lookin' forward to that, best wishes for you and your work 'till then,
-Matthew.
This is amazing! did you got a scholarship?
I actually can't wait to play this game! How much are you going to charge for it?
BrentonLord Not sure at the moment - I'll have a better idea once it's closer to release :P
What software do you use for game design. I’m trying to apply for the same major this year at SCAD but I don’t know of any decent software to use.
Howdy Bex Box! Most ITGM students at SCAD end up focusing more on being a 3D artist at a company. I personally do a bit of everything since I'm an indie developer and want to start a game studio, so it's up to what you're interested in. SCAD usually sticks to a few key programs in the degree which I'll mark with an *
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For Level Design/FX/Game Creation:
* Unreal Engine 4 - Wonderful engine that is artist friendly and free. Favors photorealism/stylized realism; 3D oriented games.
For 3d Modeling (Geometry of your characters and props):
* 3ds Max - Traditional 3D modeling ( I prefer 3ds Max unless it's animation, and then I use Maya)
* Zbrush - Organic modeling or character sculpting
* Topogun - Retopologizing (reducing polygon count)
* Headus UV Layout - UV Unwrapping Program (I usually just unwrap in 3ds Max, but this is useful for ZBrush stuff)
For Texturing (Color and surface look on your model):
* Photoshop - Texture creation
* Substance Painter - Much Better Texture Creation (lol)
Quixel Suite - For more artist-friendly normal map creation
Tool: Wacom Tablet - Drawing Tablet For painting textures and sculpting in ZBrush
For Rigging/Animation:
* Maya - Rigging, Keyframed animation, and importing Mocap data.
For Motion Capture:
Tool: Perception Neuron - Wireless Motion Capture Suits/Software for body and hand animations
Iclone 6 - For Processing Mocap Data from Perception Neuron to UE4/Maya
FaceWare - Markerless facial Mocap suite - Works in Maya by using your controls to pose the face based on your video
For Sound Design:
* Audacity - Free, has many solid features. Good for compiling multiple tracks
WavePad Sound Editor - Best for single-track audio design
Tool: Samson G-Track - Mic with plug for instruments like a guitar. Good for foley sound design
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I know there's a lot on that list, but keep in mind this is just my set of skills specifically. People usually specialize more - It's up to you to define what you want to do :)
As for getting the most of SCAD:
- Most of these programs have student versions or discounts at least so long as you have a valid student ID.
- At SCAD, most students doing 3D art use a core combination of Maya, Zbrush, Photoshop, Substance Painter, and UE4.
- Average work ethic will yield average results - SCAD can help you succeed, but you have to push yourself too to really get to where you want to be.
- Always grow - Push yourself with every assignment. If you know the skill already, try to do something harder or different so you can grow.
- Don't focus on the "student bubble" - If everyone likes your work at SCAD, then great. But this is a student ecosystem, so the world may react differently.
- Networking is essential - A lot of the value at a college is from networking. Your fellow peers/ SCAD events are what's going to help you stand out and meet great connections!
Finally, don't stress out about all of this infodump. This is around 6/7 years of skills and thoughts for me, and college is great for learning these step by step so you don't feel overwhelmed!.
If you have any questions, please don't hesitate to ask! I'm always happy to help :)
-Elijah
noodlespagoodle Thank you for being so thorough with this answer!! As a prospective student for this program it’s so helpful to hear about this stuff
have you abandoned grit? theres been no new updates or anything of the sorts
solid snake Definitely not!!
I'm just keeping things quiet for a while while I rebuild it enough in UE4 to show off in an update. The switch to UE4 set me back quite a lot but in the long run it will work out much better and allow for an overall better looking/playing game.
Believe me when I say that I really do want to keep you guys updated too but unfortunately there is still much work to be done: I literally have to remake all the gameplay systems again and also remaster every model and texture to fit the fidelity of the new engine.
TL;DR? It'll take a bit to remake the bunker and everything in it but it is still being actively developed. Glad to know people are concerned - it means people still want to see it happen as much as I do! If you have other questions, I'd be happy to answer them :)
-DSP
noodlespagoodle damn right im still looking forward! i just wish you let every body know in a video that you were doing that. i know it must be a very haunting process though...ill cry with you while you slave over grit *sobs with you silently*
solid snake You have no idea... xD I put easily a few thousand hours into the UDK version! (the positive is that most of that time was optimizing and learning the engine so it should be MUCH quicker to get things back up and running hopefully!)
Just out of curiosity... do you think I should keep the sort of look of the original or do you like the more realistic UE4 version better so far? I'm torn on making it more realistic or keeping it stylized like it used to be.
noodlespagoodle im personally for the realism. but im also not. fallout 4 for example looks beautiful to me but alot of people disagree. if the world is full of detailed and non flat textures with relatively modern graphics then it to me is beautiful. relatively modern goes far back so that should give you a rough estimate on how i feel about graphics
solid snake Gotcha. I know what you mean - the old version of G.R.I.T. was not necessarily super detailed but the overall theme and detailing worked well when put together. Another good example is Amnesia: it isn't super realistic looking and uses fairly low res with textures and models but works.
Im currently working on my portafolio right now. I am freaked out, is this what schools expect student to hand over? What the fuck? I want to study on Canada and I come from a good school in my country, we dont have enough time to develop this level of skills before college. I have simple sketches, game levels and maps (both in game), and models. Will I be able to enter a Canadian school with just that? I am starting to think that I am fucked...
(excuse my grammatical mistakes)
No need to worry! I had way more stuff in my reel than most who apply - you certainly don't need near this amount to get accepted. I had done over two years of work during my time at another university, so no one is expecting this kind of reel from new, incoming students. If you already have sketches, levels, and maps then I think you will be just fine, if not better off than most ;D
If you want to see the skill level I was at when I was fresh out of high school, here's a link to the first game I did in UDK, which I did during my senior year. Only modeled a few custom things, and used default animations and stuff.
My first game (Versadi Corporation):
ruclips.net/video/_eZfsaDRPxw/видео.html
Good luck getting into the school you want! :D
Thank you man, you are very helpful!
Is drawing a requirement for game development at scad
Hey there Emily! I didn't have any drawing skills when I applied and I got in just fine. If you can draw I'd say that's a bonus, but it isn't required by any means :)
noodlespagoodle thanks ! My drawing is average wanna get better