About characters with high crit chance - we have also Calandis (two weapons give her bigger chance than normal character) and ALL battle sisters, they have trait which upgrade crit chance with every kill your imperial unit or when your imperial unit dies
@@Farseer_Szeku same as immunity to suppression. Watching death guard get stuck moving 1 space a turn, being fired at turn after turn by thaddeus or volk is just painful.
I actually like the idea of gravis armor a lot since it's really giving tactical depth. But maybe there should be some tweaking to it, make higher armor piercing be worth more against them, with piercing doing normal damage, for example. Or another idea would be diminishing returns on gravis protection with each hit, like each successive hit of an attack would get +10% armor piercing or so (balancing would need to apply so that on a balanced roster the unit would not take more damage from 5+ hits than without gravis). Similarly to the tactical depth, the terminator armor before was really interesting, making the first hit do less damage meant that 1-2 hit characters were at a disadvantage. We did lose that depth now, though, but I like the change to termy armour, it's making terminators more valuable for the user. I also really dislike the idea of "counters" in the form of characters, it invalidates older characters and is an attempt of pushing a meta instead of solving an issue.
I think the best indicator if the terminator buff was good is abaddon who is almost able to survive now (jk he is much sturdier now from what I've experienced)
They should add unstoppable to the armor trait as well, I think. Because my boy Wrask still gets stopped by his own melee attack... He creates fire, but then can't walk through it -_- Edit: he did get it! 🥳
Tacticians! One thing my autistic brain forgot - both direct and psychic attacks doesn't proc termie trait :)
Does this mean that a second normal attack can proc the trait?
@@SirPerfectPrime Everything that don't have psychic or direct dmg type will proc this trait
About characters with high crit chance - we have also Calandis (two weapons give her bigger chance than normal character) and ALL battle sisters, they have trait which upgrade crit chance with every kill your imperial unit or when your imperial unit dies
That's a VERY nice change that I missed. Makes a very nice use for Wrask, since world eaters don't have much choice but to take overwatch to the face.
My face is my shield! Also it was a very nice touch to give Wrask unstoppable trait so he won't block himself anymore 😀
@@Farseer_Szeku same as immunity to suppression. Watching death guard get stuck moving 1 space a turn, being fired at turn after turn by thaddeus or volk is just painful.
Very interesting video Farseer! Thanx for sharing.
Very interesting video! Thanx for sharing Farseer.
I actually like the idea of gravis armor a lot since it's really giving tactical depth. But maybe there should be some tweaking to it, make higher armor piercing be worth more against them, with piercing doing normal damage, for example.
Or another idea would be diminishing returns on gravis protection with each hit, like each successive hit of an attack would get +10% armor piercing or so (balancing would need to apply so that on a balanced roster the unit would not take more damage from 5+ hits than without gravis).
Similarly to the tactical depth, the terminator armor before was really interesting, making the first hit do less damage meant that 1-2 hit characters were at a disadvantage. We did lose that depth now, though, but I like the change to termy armour, it's making terminators more valuable for the user.
I also really dislike the idea of "counters" in the form of characters, it invalidates older characters and is an attempt of pushing a meta instead of solving an issue.
I think the best indicator if the terminator buff was good is abaddon who is almost able to survive now (jk he is much sturdier now from what I've experienced)
Greeting's from personal hell monkeigh
our Brother Burchard also has mk x gravis
They should add unstoppable to the armor trait as well, I think. Because my boy Wrask still gets stopped by his own melee attack... He creates fire, but then can't walk through it -_-
Edit: he did get it! 🥳
Wrask and Njall got unstoppable this update as well!
Wrask specifically got Unstoppable.
Yeah... I'm stupid. Just played a round with him and immediately noticed, because I had literally just finished watching this. I stand corrected!
Now Imospekh and Revas are dead in pvp.
I main Baraquiel, really tanky and decent damage with the active skill.
Baraq is pretty decent - might not be a GR beast but he was a surprise for me in TA and he is great for LRE!
I'm loving him as well. Tanky boy WITH a bit of range every other turn!
Very interesting video! Thanx for sharing Farseer.