That depressed and lifeless sigh after he said ''i did a thousand runs before realizing i was waiting the wrong amount of time at the title screen'' at 1:27:50 god damn.
Amazing tutorial. Although I would never try to do my own speedrun of this game ever, I still appreciate all the details of input by developers and the output of gamers such as yourself. My attention was taken without fail, succeeding to keep me seated the entire 2 hours.
It sounds like you're waiting a little too long to push right. To me it feels like I have to push right (and B) after Mario falls about halfway down the screen to get the 380 (I play on console + CRT). If you do it right it should look as if Mario's feet go through the corner of the bricks. It takes practice, so keep trying.
after hearing this i went look up a PDF for the booklet in case it was something i overlooked and nope. just not there. sounds like something they'd shove in a nintendo power.
Very late comment, but this video was the main thing that I used to learn the game and definitely helped a lot when I was going for 4:59 last year. Excellent tutorial!
I would like to thank people like you, Kosmic and Andrewg for being so helpful with strats and explanations. I watched this a couple times and keep picking up on new things. I got my second recorded run timed at 5:12.2xx. I've played this game all my life, but didn't start running it until a month or so ago. Other people spending months/years to optimize this run are godsends, otherwise it would've been so much harder (or impossible). attempting sub-5 now!
In college, I would impress friends and roommates with (what I thought at the time were) insanely good times in most Mario games. Wii had just come out, so I had them all on Virtual Console. I didn't know "speed running" was a thing and never did it "publicly" as far as making it official. I would take challenge requests for mario 1, 2(LL), 3 and World as far as making it harder and to add audience participation. Things like "beat Bowser's castle in Mario 3 wearing the frog suit! or do Mario 1 warpless as small fiery Mario" would help me hone my skill. SO many people my age never knew about the Star Road links in Mario World it would floor them to see me get to Bowser so quickly. It was a lot of fun sharing those things with them.
You would make a great university professor. You're good at what you do, you take the time to know something thoroughly (except maybe 1:03:15, lol), you're always encouraging, and you explain it all clearly and demonstrate enough times so it's impossible to misunderstand. I'm not even a speedrunner nor would I ever be, but this was fascinating. :D
This is such a helpful resource. I understood most of these strats from forum queries but actually seeing it is so helpful. Especially with the 4-2 wrong warp x-distance. I have such bad luck when attempting only 2 scroll jumps and I wasn't aware that you had a better chance when mario is falling as opposed to jumping.
I came here to figure out why a speed runner was doing one particular jump in 1-2 every time. Found out quickly... then watched for another 2 hours. Great video.
darbian: Don't know if you'll even see this but just wanted to say - I'd had no interest in watching any speed runs on purpose, and then one of yours auto played and I was instantly captivated. Thanks for sharing this with us, and your streams as well! As someone who most definitely "sucks at video games" and had no plans to ever put time into them again, after watching this whole thing you've inspired me to dig out my Wii, or even GBA, and give all the SMB's a few more tries.... Could very well be that the "sucking" is not about the game itself but reacting quick enough to something new on screen. ~ A.P.
I've been trying the 3-bump method for half an hour, and I have my own strategy. The first bump I make is the wall at the beginning, the second on the second pair or question mark blocks on the bottom after the goombas, and the last one on the first pipe, yet the hard part is jumping on the back lip of the pipe. After 70 attempts, I got a successful one, and my strat allowed me to go into one of the last pixels of the pipe. Anyways, I want to thank you for teaching me.
This has got to be more frustrating than golf. I am in awe of Darb's patience and zen like approach. I would have thrown the controller out the window long before a sub 6
ive been watching your stream for a while, but ive never played this game a day in my life, and i dont plan on it. i still found this very entertaining though. Good job!
Here is basically the way it works: the game has to check if Mario has completed the level, before he can go on to the next. The developers of the game thought it would be wasteful if they made the game check every frame, so they made it check every 21 frames(0.35 seconds). That means if Mario ends the level 10 frames before the level is completed, Mario will have to wait out those ten frames before the game brings him to the next. So in the case of the speed run, if you get to the end of the level 10 frames before it checks and your opponent gets there 5 frames before it checks, you both will still be going to the next level at the same time. If you didn't get that, think of it as a street with stoplights that you and your opponent are racing on. If you get to the stoplight a few seconds before your opponent does, you both will still have to wait at the red light before it turns green and lets you both go. In which point you both will be tied. So that means if you are a few frames behind your opponent (or previous run), you will still end up tied by the start of the next level.
+The Real One In 8-4 you don't have to go to "the next level." Timing ends the frame you touch the axe at the end so you don't have to wait for the frame rule. All small variations in runs are due to faster or slower 8-4 sections.
Wow, I learnd so much about SMB , thanks darbian!! After only some hours training I am under 5:50 With this Tutorial it is "easy" to get a "good" time. Your "special jumps" and movments needs a little bit more than some houres practice ;)
If anyone has trouble working out what Darbian is saying in regards to techniques I have found that going at his former world record video, looking at the digital control pad on the screen and studying his button presses there has helped me no end. For example, in 8-2 at around 1:10:00. I could see that he taps on the back button before landing the jump before and (the really helpful bit for me) he doesn't start pressing forward again until he's over the piranha plant. I hope other people find this method helpful
54:45 FPG: There is always a way. I'm also wondering if you can end 8-3 with 244 on the timer, since TAS did so. If you can do FPG with your bare hands, I think it is possible.
I meant the FPG in 1-1 and 4-1 would make up the time lost. Also I just tested my theory and it is impossible to end 8-3 with 244 because it requires left+right at the beginning to accelerate.
Gonna be Honest, I put that left+right bit in 8-3 in my original comment then deleted it because I realized I wasn't sure about it. Glad to have confirmation though.
If you have the real time controller button action displayed in your tutorial that should be perfect! Especially when you are explaining the 1-2 “pressing left” technique. Good job!
Thank you for the very descriptive information on this any% speedrun. Was kind of hard to keep up when it was so desynced...still, amazing video Darbian
I am not sure why some people get a problem with the audio, I haven't been able to reproduce it myself. If you try a different browser or quality (or computer or phone) it could be better. Sorry.
darbian Please dont be sorry, it was an amazing video! also I was doing the wrong warp and I hit three blocks backward, but was able to go in the pipe only when mario is 75% far in the lip? Is this normal?
Thanks for explaining all glitches / tricks in this game :) How you know those many things like only developers knows whats the actual sprite/frame limitations, how much is castle Frames etc. Have you read the code of mario ?
Regarding the Bullet Bill glitch, you have to land Mario directly onto the center of the bullet, otherwise, if you touch the tip of the bullet, Mario will jump onto the block, touching the pole instead of touching the block from the front, thus never completing the glitch!
+darbian: The frame rules you where talking about his more noticeable in Super Mario bros. The lost level. The NES version, and/or the All-stars version, because even if the time finish to tally up your score, it always wait for the paratroopa that his beside the flag pole to be at his maximum hight of flight before level transition.
+darbian Although, if you soft reset on them, it will only work on the 3 cart and the solo cart. On the smb/duck hunt cart, if you reset it will not work.
The way he explains frame rules makes me think that speedrunning this game is just a constant game of Horse. Since you have to play as good or better than the last record. It's pretty crazy.
In the flag pole section you mention the fact that the fastest way to go to full speed to the right is to tap left, and small jump backward to benefit from the increased acceleration of the backward movement. So my layman question is: why don't you do this at the start of the levels when applicable? Is the gain so minimal that it would not allow you to get an earlier frame rule or is the risk of messing it up too great for too little reward?
At 54:28 he talks about how the fast 4-2 saves a frame rule and that you HAVE to do it now if you're going for the record, since it's in the record and you can't make-up the time elsewhere, but in the current world record, it's 3 bumps. What happened?
A trick known as the "flagpole glitch" became humanly viable after this tutorial was made. In the current record (4:56.878) that trick is used in both 1-1 and 4-1 (notice how the flag never comes down on those levels). Since fast 4-2 is so difficult, it made sense to replace it with 2 flagpole glitches (which each save the equivalent of doing fast 4-2). When I run this category again I will try to add in fast 4-2 as well as both flagpole glitches.
This is a really good tutorial but I have 2 questions, how do you stream from a nes? and I wanted a powerpak/ multicart thing to use savestates but on retrousb you pay in mario coins and I dont know how much that is in $ Thanks for reading :)
Thank you Darbian for this amazing tutorial! You inspired me to begin speedrunning. I'm still getting consistent with the strats you explain in this video, but I have a problem in world 1-2 with the koopa jump. You say you press left just after jumping but you don't say anything about slowing down before the jump so I assumed you get to the koopa at full speed (and so it seems watching this videos and your other ones), but if I don't release B a little before the jump, I always bump into the block over the koopa, no matter when I press A or how shortly I tap it. I tried to press left right after pressing jump but it doesn't work for me either. My problem is not the goomba, it's the fucking block. Do you have any advise for this?
Mario's jump height is based on a combination of his speed and how long the "A" button is pressed. Since you're running at full speed when making the jump, you must be pressing A for too long (short A taps can be tricky, especially on certain controllers).
Thanks a lot for the reply. It has to be that. I practise mostly with fceux and an usb controller, but I tried the wii vc with the wiimote and on an actual nes attached to a crt television with a non official controller and I keep bumping into this block, the only way I can avoid it is releasing B before or doing the backwards jump. I'll try to get a better controller to practise with the emulator (because of the savestates) and for the actual nes I'll try to get an official one and I'll see how it goes. Again, thank you for your time, you're great! I saw your warpless race in last agdq and it was simply amazing!
How do you hold b and press a during a run with a dog bone controller? The only way I can do it is by holding it at an uncomfortable angle. I use a modded SNES classic to play it, but same concept
It requires “perfect” timing, if you’re like 1px from the ground you can’t jump. Also, the game sometimes “eats” your input. If you’re on the ledge of a pipe for example.
hey darbian nice vid! I have a question: you said to start the timer at -3.97 but I dont use the multigame cart but instead the one with only smb. How should my timer be at?
Why do they need to check the screen position for the warp destination in the first place if it depends on whether Mario passes that one pixel on the pipe anyway? Did they just make that the triggering spot instead of the very left edge of the pipe and not think that it would be possible for one to enter the pipe before passing it?
I think you don't understand at all. Under normal circumstances, You will never get that wrong warp even if you hit the first pixel of the pipe. The only reason you can wrong warp is because of backwards jumps pushing you forward on the screen when you hit something.
Darb,would it be harder to play Mario on an emulator or the original console? If both fit the player. Also,are world records or speedruns counted if they are done on an emulator?
0:00 Versions
3:13 Continue Code
4:40 Frame Rules
9:30 Flagpole (top vs bottom)
14:16 Fireworks
17:00 Splitting
21:31 Timing Start/End
24:50 1-1
33:00 1-2
40:50 4-1
42:10 4-2
59:10 8-1
1:06:35 8-2
1:28:48 8-3
1:38:02 8-4
You're Welcome
Mind Control Experiments idk
Thank you.
You absolute legend.
Tysm
Tysm
"If you're gong for world record... do everything perfectly"
~Darbian, 2016
Paralellex wise man
LOGIC
You dont have to do each level perfectly
~Darbian, 2016
***** Maybe Paralellex disagree?
1:54:54 "don't be perfect" ;)
4:38 Frame Rules
24:40 1-1
32:30 1-2
40:38 4-1
41:48 4-2
59:50 8-1
1:06:12 8-2
1:29:34 8-3
1:37:40 8-4
MC4Guitarist You god send
Your the hero we need but don't deserve.
my pace splits
Praise him!
THANK YOU
I believe Newton first postulated the top pole acceleration theory.
underrated comment
only #1
TheOfficialDeathmark ,
Mia Khalfia has come up with an interesting corrollary to this
That depressed and lifeless sigh after he said ''i did a thousand runs before realizing i was waiting the wrong amount of time at the title screen'' at 1:27:50 god damn.
Amazing tutorial. Although I would never try to do my own speedrun of this game ever, I still appreciate all the details of input by developers and the output of gamers such as yourself. My attention was taken without fail, succeeding to keep me seated the entire 2 hours.
You explain things extremely well, that's something I have always noticed about you. Great job with this tutorial! It was incredible.
Thanks for the feedback. Glad you found value in this!
Can you go more into detail of the underground section of 1-1. I keep getting 279 instead of 280
MitchellTheSkeleton hi
It sounds like you're waiting a little too long to push right. To me it feels like I have to push right (and B) after Mario falls about halfway down the screen to get the 380 (I play on console + CRT). If you do it right it should look as if Mario's feet go through the corner of the bricks. It takes practice, so keep trying.
Echidneys lmfao. He is such a cutie isn't he? Calvin Klein model.
Thanks for making this!
+suckerpinch Interesting finding you here.
suckerpinch I
"There is no rng if you can do frame-perfect movements."
True for every speedrun.
Not necessarily in every game, unless you count from console on. Which is why TASes do that.
ZipplyZane except pokemon. werster is RNGod :^)
Zyrus Smith except for pokemon.
Nick T
Werster would agree with that comment.
this is fantastic darbian, thank you
I have never even heard of the continue code. OMFG thank you soooooooooo much.
JaridianPlays same
strangest thing that a mario pro in 1986 would always know the continue code but today only a few seem to
after hearing this i went look up a PDF for the booklet in case it was something i overlooked and nope. just not there. sounds like something they'd shove in a nintendo power.
One of the greatest tutorials in speedrunning.
Your voice is so soothing. I've recently been watching this video to help cure my insomnia. It works like a charm :3
I agree with you. Maybe I am going to use this to sleep.
I don't think it's that soothing it's intense! Lol
Darb should do story time with bawkbasoup. Both soothing voices. Lol
The 21-frame rule analogy you came up with... is by far the most perfect analogy I've heard in my life so far. :)
He didn't make it he just copied it
I had no idea you could continue your current game when you get game over. thx for showing me that!!!
Very late comment, but this video was the main thing that I used to learn the game and definitely helped a lot when I was going for 4:59 last year. Excellent tutorial!
Wow you have improved a lot! Congrats on the new world record 4:54.914 lol
Humble start of world record holders, love it!!!
I'm over 30, playing Mario forever. And I can say playing level 8-3 is a bihhh, props for doing that so swiftly. It's not a piece of cake.
Very precise tutorial, I love disecting videogames like this, really appreciated.
this helped me get well under the sub 6 i was wanting to do. thank you
No problem! Grats on sub 6 :)
Jmakin nice job man. Any bad rng?
lots lol. especially on 8-3
Jmakin you can get sub 6 with fire mario
I got my time down to 5:15 thanks to your help, still gotta long way to go
I would like to thank people like you, Kosmic and Andrewg for being so helpful with strats and explanations. I watched this a couple times and keep picking up on new things. I got my second recorded run timed at 5:12.2xx. I've played this game all my life, but didn't start running it until a month or so ago. Other people spending months/years to optimize this run are godsends, otherwise it would've been so much harder (or impossible). attempting sub-5 now!
In college, I would impress friends and roommates with (what I thought at the time were) insanely good times in most Mario games. Wii had just come out, so I had them all on Virtual Console. I didn't know "speed running" was a thing and never did it "publicly" as far as making it official. I would take challenge requests for mario 1, 2(LL), 3 and World as far as making it harder and to add audience participation. Things like "beat Bowser's castle in Mario 3 wearing the frog suit! or do Mario 1 warpless as small fiery Mario" would help me hone my skill. SO many people my age never knew about the Star Road links in Mario World it would floor them to see me get to Bowser so quickly. It was a lot of fun sharing those things with them.
This is one of the best videos on RUclips. Very inspiring!
You would make a great university professor. You're good at what you do, you take the time to know something thoroughly (except maybe 1:03:15, lol), you're always encouraging, and you explain it all clearly and demonstrate enough times so it's impossible to misunderstand. I'm not even a speedrunner nor would I ever be, but this was fascinating. :D
UnfamiliarPlace
You're really kind for making this. The speedrunning community really seems great, and you're proving me right.
This is such a helpful resource. I understood most of these strats from forum queries but actually seeing it is so helpful. Especially with the 4-2 wrong warp x-distance. I have such bad luck when attempting only 2 scroll jumps and I wasn't aware that you had a better chance when mario is falling as opposed to jumping.
very nice. ive begun to learn to speedrun smb and this is a great resource! nice to learn the wrong warp.
It is very noble of you to make this tutorial when you have the WR, possibly endangering it. Thank you very much!
2 HOURS?
I'm watching it
For a speedrun that’s 5 minutes long :/
Thanks to this video I just competed my first run!
Bro you are amazing dude! That hard work really paid off.
I came here to figure out why a speed runner was doing one particular jump in 1-2 every time. Found out quickly... then watched for another 2 hours. Great video.
1:06:31 he knows how to not die, even if hes afk.
Awesome video, loved the ending, also the part where you say, 'you can go down this pipe, please don't go down the pipe'
darbian: Don't know if you'll even see this but just wanted to say - I'd had no interest in watching any speed runs on purpose, and then one of yours auto played and I was instantly captivated. Thanks for sharing this with us, and your streams as well!
As someone who most definitely "sucks at video games" and had no plans to ever put time into them again, after watching this whole thing you've inspired me to dig out my Wii, or even GBA, and give all the SMB's a few more tries.... Could very well be that the "sucking" is not about the game itself but reacting quick enough to something new on screen.
~ A.P.
Glad you enjoyed them! Retro games have a simplicity that's lacking in a lot of modern games that keeps me coming back.
darbian you're absolutely right, straightforward and simple. Open worlds are great but so easy to get lost and sidetracked in.
darbian Quick question: At 2:33 you say not to use the GBA. Is there a reason for that (for beginners at least) beyond cramped fingers & tiny screen?
thank you, btw awesome world record, wifey and I loved that you pulled a muscle surprising yourself on that record run.
I'm not really into speed running, but this is pretty cool. Thank you for taking the time to produce this! It's well-organized and structured.
I don't even run this and I watched the whole thing.
Great tutorial and congrats on the new WR!!!
It's about time! I've been waiting for this for so long!
I've been trying the 3-bump method for half an hour, and I have my own strategy.
The first bump I make is the wall at the beginning, the second on the second pair or question mark blocks on the bottom after the goombas, and the last one on the first pipe, yet the hard part is jumping on the back lip of the pipe. After 70 attempts, I got a successful one, and my strat allowed me to go into one of the last pixels of the pipe.
Anyways, I want to thank you for teaching me.
This video made me appreciate speedrunning on a whole new level. Phenomenal explanation.
Darbian, one of the GOATs of speedrunning.
I don't really care about playing SMB, much less speedrunning it. Still loved watching the whole 2 hours of this, thanks Darbian!
This helped me to get more consistent with the wrong warp. I got a PB of 5:59 earlier.
BigNose123 Great job!
Dude, that's amazing! Great work! I'm just getting started, myself.
This has got to be more frustrating than golf. I am in awe of Darb's patience and zen like approach. I would have thrown the controller out the window long before a sub 6
ive been watching your stream for a while, but ive never played this game a day in my life, and i dont plan on it. i still found this very entertaining though. Good job!
1:01:12 lol, whats with that black thing on the cloud???
this really improved my runs great vid darb =)
28:21 was frustrating to watch. I’m still struggling here. This video was amazing and a godsend.
I appreciate you taking the time to explain this.
Did anyone notice at 1:05:30 Darbian and the record video were in sync
I didn't understand the frame thingy at all, but great video!
Don't neither do I xD
Here is basically the way it works: the game has to check if Mario has completed the level, before he can go on to the next. The developers of the game thought it would be wasteful if they made the game check every frame, so they made it check every 21 frames(0.35 seconds). That means if Mario ends the level 10 frames before the level is completed, Mario will have to wait out those ten frames before the game brings him to the next.
So in the case of the speed run, if you get to the end of the level 10 frames before it checks and your opponent gets there 5 frames before it checks, you both will still be going to the next level at the same time.
If you didn't get that, think of it as a street with stoplights that you and your opponent are racing on. If you get to the stoplight a few seconds before your opponent does, you both will still have to wait at the red light before it turns green and lets you both go. In which point you both will be tied.
So that means if you are a few frames behind your opponent (or previous run), you will still end up tied by the start of the next level.
MattH genius
+MattH Honestly, I like your description of the frame rule as a stoplight better than Darbian's bus analogy. I think it's more intuitive that way.
+The Real One
In 8-4 you don't have to go to "the next level." Timing ends the frame you touch the axe at the end so you don't have to wait for the frame rule. All small variations in runs are due to faster or slower 8-4 sections.
Wow, I learnd so much about SMB , thanks darbian!!
After only some hours training I am under 5:50
With this Tutorial it is "easy" to get a "good" time.
Your "special jumps" and movments needs a little bit more than some houres practice ;)
If anyone has trouble working out what Darbian is saying in regards to techniques I have found that going at his former world record video, looking at the digital control pad on the screen and studying his button presses there has helped me no end. For example, in 8-2 at around 1:10:00. I could see that he taps on the back button before landing the jump before and (the really helpful bit for me) he doesn't start pressing forward again until he's over the piranha plant. I hope other people find this method helpful
You are so good at explaining things. That's a talent.
54:45 FPG: There is always a way.
I'm also wondering if you can end 8-3 with 244 on the timer, since TAS did so. If you can do FPG with your bare hands, I think it is possible.
The flagpole glitch is to difficult to set up on 8-3. The only 2 levels it is viable on are 1-1 and 4-1.
I meant the FPG in 1-1 and 4-1 would make up the time lost. Also I just tested my theory and it is impossible to end 8-3 with 244 because it requires left+right at the beginning to accelerate.
Gonna be Honest, I put that left+right bit in 8-3 in my original comment then deleted it because I realized I wasn't sure about it. Glad to have confirmation though.
excellent explanation.. you gave a lot of your time to explain this stuff..
Thanks for this! See you on the leaderboards, hehe
Will I need to have my QPU aligned for this video?
Jonah Mar no, i think you only need to press A 0.5 times
Jonah Mar but you have to allign the cartridge just right to let in the COSMIC RAYZ
Congrats on 11,000 subs!
Darbian is an inspiration. Thanks for all this explanation
19:45 watch in 0.25 speed and notice just how well Darb's reflexes are trained for those splits.
this is so beautifully said and organized!! thanks darbian
If you have the real time controller button action displayed in your tutorial that should be perfect! Especially when you are explaining the 1-2 “pressing left” technique. Good job!
Very well explained.
What's a decent beginner PB i should be aiming for?
+huevonesunltd I think a time under 6 minutes is a great goal to start with.
When the reply has 7 times more likes than the comment
@@darbian can you make a tutorial for the all stars version plzzzz???
Thank you for the very descriptive information on this any% speedrun. Was kind of hard to keep up when it was so desynced...still, amazing video Darbian
I am not sure why some people get a problem with the audio, I haven't been able to reproduce it myself. If you try a different browser or quality (or computer or phone) it could be better. Sorry.
darbian Please dont be sorry, it was an amazing video! also I was doing the wrong warp and I hit three blocks backward, but was able to go in the pipe only when mario is 75% far in the lip? Is this normal?
Yes, by bumping on 3 blocks you have much more leeway on the pipe.
Ok thank you, a real honor speaking with you!
I've read that in the PAL-version of the game, the position of the parakoopas in 8-2 is changed.
Does that make any difference?
Thanks for the help darbian :) im trying to speedrun the all stars version and this helped a bit.
Thanks for explaining all glitches / tricks in this game :) How you know those many things like only developers knows whats the actual sprite/frame limitations, how much is castle Frames etc. Have you read the code of mario ?
HaSeeB MiR probably
People have been analysing the game for decades, so he would have learnt most of it from other people and other runners
Thank you so much for this. I doubt I'll get that close to 5 minutes ever but it's good to know how it is possible. Cheers.
Regarding the Bullet Bill glitch, you have to land Mario directly onto the center of the bullet, otherwise, if you touch the tip of the bullet, Mario will jump onto the block, touching the pole instead of touching the block from the front, thus never completing the glitch!
Do you think Magic Scrumpy's SMB run was TAS'd? A lot of people are calling his stuff into question. His run is listed on leaderboards
+darbian: The frame rules you where talking about his more noticeable in Super Mario bros. The lost level. The NES version, and/or the All-stars version, because even if the time finish to tally up your score, it always wait for the paratroopa that his beside the flag pole to be at his maximum hight of flight before level transition.
Does the continue code work for every different cart or just the specific one you use?
+Bug Byte Continue code works on all carts/versions
+darbian Although, if you soft reset on them, it will only work on the 3 cart and the solo cart. On the smb/duck hunt cart, if you reset it will not work.
I knew about it growing up, but I was "taught" you had to alternate between "a" and "start".... I got it like one I think lol
The way he explains frame rules makes me think that speedrunning this game is just a constant game of Horse. Since you have to play as good or better than the last record. It's pretty crazy.
The Up+A continue code is why World 8-1 is the level I've played the most in my life. That was way too hard when I was 8.
Thank you for all of this. By the way, this is very insignificant, but what's with the hole in the ceiling around 1:01:19?
In the flag pole section you mention the fact that the fastest way to go to full speed to the right is to tap left, and small jump backward to benefit from the increased acceleration of the backward movement. So my layman question is: why don't you do this at the start of the levels when applicable? Is the gain so minimal that it would not allow you to get an earlier frame rule or is the risk of messing it up too great for too little reward?
+Rico Sanchez Fast accelerations on flat surfaces only save 1 frame, and so precised that it's not worth it RTA
At 54:28 he talks about how the fast 4-2 saves a frame rule and that you HAVE to do it now if you're going for the record, since it's in the record and you can't make-up the time elsewhere, but in the current world record, it's 3 bumps. What happened?
A trick known as the "flagpole glitch" became humanly viable after this tutorial was made. In the current record (4:56.878) that trick is used in both 1-1 and 4-1 (notice how the flag never comes down on those levels). Since fast 4-2 is so difficult, it made sense to replace it with 2 flagpole glitches (which each save the equivalent of doing fast 4-2). When I run this category again I will try to add in fast 4-2 as well as both flagpole glitches.
Ah great. Somewes put up a 4:56.9 recently so it's going to be close!
+Darbian
Are you planning to go for that soon?
I can't even complete the game normally, why am I watching this
1:00:27 "But there's a 1UP there if you need it." LOL
This was VERY well explained. Thank you!
The world record speedrun grabs the bottom of the flagpole
Because that trick was TAS only when this video was made
Damn, this video helped me learn so much. Thanks darbian.
Could someone tell me how to make a timer that can be used for splitting? And meaby for live streaming?
download livesplit or something
Saaampe yeh i got it! Its fucking sick!
Is the PAL version a huge slow down I got a 5:46 when I tried this run is it a big deal if I'm not playing the ntsc version? Would appreciate a reply
jacob whitehouse The PAL version is almost the same as the NTSC version, I don’t see how you got a 5:46 from a good run.
This is a really good tutorial but I have 2 questions, how do you stream from a nes? and I wanted a powerpak/ multicart thing to use savestates but on retrousb you pay in mario coins and I dont know how much that is in $ Thanks for reading :)
Thank you Darbian for this amazing tutorial! You inspired me to begin speedrunning. I'm still getting consistent with the strats you explain in this video, but I have a problem in world 1-2 with the koopa jump. You say you press left just after jumping but you don't say anything about slowing down before the jump so I assumed you get to the koopa at full speed (and so it seems watching this videos and your other ones), but if I don't release B a little before the jump, I always bump into the block over the koopa, no matter when I press A or how shortly I tap it. I tried to press left right after pressing jump but it doesn't work for me either. My problem is not the goomba, it's the fucking block. Do you have any advise for this?
Mario's jump height is based on a combination of his speed and how long the "A" button is pressed. Since you're running at full speed when making the jump, you must be pressing A for too long (short A taps can be tricky, especially on certain controllers).
Thanks a lot for the reply. It has to be that. I practise mostly with fceux and an usb controller, but I tried the wii vc with the wiimote and on an actual nes attached to a crt television with a non official controller and I keep bumping into this block, the only way I can avoid it is releasing B before or doing the backwards jump. I'll try to get a better controller to practise with the emulator (because of the savestates) and for the actual nes I'll try to get an official one and I'll see how it goes. Again, thank you for your time, you're great! I saw your warpless race in last agdq and it was simply amazing!
So wait, do you have to do fast 4-2 to trigger the optimal bullet bill shot as well as every level before 8-2 perfectly?
Taven Webb No, 4-2 does not affect 8-2 at all
A Light Switch it does, that's why people take different options for waiting at the start screen
How do you hold b and press a during a run with a dog bone controller? The only way I can do it is by holding it at an uncomfortable angle. I use a modded SNES classic to play it, but same concept
Why when i press jump it doesn't jump sometimes
bad controller?
SnowyParker you probably pressed jump too early while you were still airborne
If you’re playing on an emulator, then it might be laggy. I think the same goes for LCD TVs.
Shitty controller or emulator?
It requires “perfect” timing, if you’re like 1px from the ground you can’t jump. Also, the game sometimes “eats” your input. If you’re on the ledge of a pipe for example.
How do you do that reset thing?
Super helpful, man! But regarding splitting: I still don't get what splitting means?
whoaa the gumba despawn in 8-1 is beautiful
Was this tut made prior to the discovery of the flagpole glitch? I assume it was since you hadn't mentioned it
hey darbian nice vid! I have a question: you said to start the timer at -3.97 but I dont use the multigame cart but instead the one with only smb. How should my timer be at?
Why do they need to check the screen position for the warp destination in the first place if it depends on whether Mario passes that one pixel on the pipe anyway? Did they just make that the triggering spot instead of the very left edge of the pipe and not think that it would be possible for one to enter the pipe before passing it?
I think you don't understand at all. Under normal circumstances, You will never get that wrong warp even if you hit the first pixel of the pipe. The only reason you can wrong warp is because of backwards jumps pushing you forward on the screen when you hit something.
Darb,would it be harder to play Mario on an emulator or the original console? If both fit the player.
Also,are world records or speedruns counted if they are done on an emulator?
Emulator is allowed.
Great video. Darbian. Thank you very much.
I actually understood what he said about frame rules when he explained it to me like I’m 5 years old lol 😂
The first 15 minutes can be summarised as:
Time can only be won/lost in multiples of 2q frames, play in console and pick the top of the flag