How to make 3D look 2D? Don't overthink it!

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  • Опубликовано: 19 ноя 2024

Комментарии • 1,4 тыс.

  • @frag2
    @frag2 Год назад +17415

    that ending line is so real

    • @OmniSync
      @OmniSync Год назад +82

      widescreen tvs that curve at a 360 degree angle: 💀

    • @xxxautito9877
      @xxxautito9877 Год назад +143

      ​@@OmniSyncstill 2d

    • @OmniSync
      @OmniSync Год назад +52

      @@xxxautito9877 god damn it

    • @warmination7891
      @warmination7891 Год назад +36

      @@OmniSyncjust a 2d image displayed and stretched onto screen

    • @Notdukc
      @Notdukc Год назад +1

      Magic

  • @epikoof
    @epikoof Год назад +15355

    "3D art is just a way of creating 2D images" goes hard,, screens will be 2D no matter what, i love this quote

    • @oktayyildirim2911
      @oktayyildirim2911 Год назад +244

      Screens will be 2D no matter what, except when they aren't (see Nintendo 3DS)

    • @HiHi-oc3gh
      @HiHi-oc3gh Год назад +431

      @@oktayyildirim2911I think that’s still technically 2D. The screen doesn’t have 3 dimensions, it just looks like it is. The screen is showing you two 2D images which your brain interprets it as 3D

    • @oktayyildirim2911
      @oktayyildirim2911 Год назад +67

      @@HiHi-oc3gh Bro, 3D displays "only looking" like they're 3D is their entire point.

    • @HiHi-oc3gh
      @HiHi-oc3gh Год назад +169

      @@oktayyildirim2911 I know. I’m just saying it still technically counts as 2d.

    • @oktayyildirim2911
      @oktayyildirim2911 Год назад +34

      @@HiHi-oc3gh No offense, but that's just semantics. Yes, the frame shown to each eye is a 2D image, but those images must be constructed from a 3D space in order to not confuse your brain, and in the end, the viewer perceives the image as 3D.

  • @pixelzwithaz
    @pixelzwithaz Год назад +4532

    For all my blenderers out there, White emission shader with grease pencil line art modifier.

    • @Xxsoda_drinker_pro_fanxX
      @Xxsoda_drinker_pro_fanxX Год назад +101

      Wait… you watch doodley too?!

    • @sillybeanthing
      @sillybeanthing Год назад +35

      ​@@Xxsoda_drinker_pro_fanxXor they do it themselves

    • @Infinite-Omega
      @Infinite-Omega 9 месяцев назад +21

      Backgrounds still look too flat with just 2 colors, what are the solutions?

    • @sgunky
      @sgunky 8 месяцев назад +4

      thank u 😭🙏

    • @J03_M4m4
      @J03_M4m4 7 месяцев назад +30

      I'm boutta blend all over my computer now

  • @travelsizedhispasian
    @travelsizedhispasian Год назад +3353

    Man, I forget how beautiful Arcane looks sometimes

    • @xboxpenguin8705
      @xboxpenguin8705 Год назад +238

      Arcane is an absolute TREASURE of animation

    • @kwk111
      @kwk111 Год назад +97

      I often think about the scrapped sequel to Treasure Planet that was in pre-production but got cancelled, that would look so cool in the Arcane art style if they made it now

    • @VEE0034
      @VEE0034 Год назад +26

      They wasted that talent on league of legends of all things.

    • @leaf1673
      @leaf1673 Год назад +71

      @@VEE0034nah cuz ever just be like “wow (character/literally anything ab arcane) is so cool i love it so much” and than it hits u that u just supported a league of legends related project

    • @ralek592
      @ralek592 Год назад +4

      ​@@leaf1673worst part is that you know these characters ain't gonna die.

  • @Just_a_commenter
    @Just_a_commenter Год назад +1741

    Love the acknowledgement that something doesn't have to be super complex or confusing to be good. Basic shapes, simple tactics, and well thought out art direction goes a long way in creating quality stuff. Very nice c:

    • @quadpad_music
      @quadpad_music Год назад +20

      Basically, "work smarter, not harder".

    • @katabooz
      @katabooz Год назад +12

      what the hell is that profile picture dawg

    • @Just_a_commenter
      @Just_a_commenter Год назад +8

      @@katabooz Is a round Latias, obviously. o:

    • @katabooz
      @katabooz Год назад +8

      @@Just_a_commenter good thing i like inflation or this would be really weird

    • @Just_a_commenter
      @Just_a_commenter Год назад +5

      @@katabooz Technically it's the 4 letter V word, but if you like the alternative then that's cool too!

  • @retelefe
    @retelefe Год назад +565

    I'm glad you showed Guilty Gear Strive, because I always knew this as "Arc System artstyle", they've been puting out "2d" games that are actually 3d for a while now

    • @fedweezy4976
      @fedweezy4976 11 месяцев назад +41

      Me too! My only complaint is that it isn't a good example of using "simple" techniques and tools since the character models are incredibly complex in how they animate in order to look like they were hand-drawn animation.

    • @PlayerZeroStart
      @PlayerZeroStart 7 месяцев назад +29

      I do wish he showed Xrd or FighterZ instead though, since those games go much harder into the "fake 2D" look while Strive doesn't go as hard into it.

    • @dionysus913
      @dionysus913 6 месяцев назад +6

      @@PlayerZeroStartMaybe that was the point? Showing off subtle little moments that aren’t as obvious? Because they trick your brain into the “2D mode” just as well. You don’t “need” to go as hard into the fake-2D effect to get the same result, I think was the point.

    • @umjamer
      @umjamer 4 месяца назад +3

      whenever i show people ggst and tell them its 3D they dont believe me because its so well done it looks like 2D anime drawings

    • @Violence_With_Lemons
      @Violence_With_Lemons 3 месяца назад +8

      WOOOOOO BUCKET

  • @6Ghostgarden
    @6Ghostgarden Год назад +207

    I've learned that with blender the last couple weeks in class, you can make things look really nice without going crazy with the polygons. Keeping it simple makes it easier to edit later also 😂

    • @КостяКиндалюк
      @КостяКиндалюк Год назад +14

      Banban is an excellent example of it. Wasting entire SM64 polygons count on 1 square and 2 cyllinders with no textures is really cringe. That's the example of why you shouldn't allow money grabbers into game industry - they'll give no f about quality, but will make everything to make more money

    • @zigfaust
      @zigfaust 2 месяца назад +2

      thats cuz blender has an autosmooth option turned on by default. try importing that mesh to zbrush or maya and you will see something comepletely different half the time.

    • @magen6233
      @magen6233 2 месяца назад

      @@zigfaust ZBrush and Maya are the problem then.

    • @zorbl8463
      @zorbl8463 2 месяца назад

      ​@@zigfaustas someone who works with both Maya and Blender, what the fuck are you talking about?

    • @zigfaust
      @zigfaust 2 месяца назад

      @@zorbl8463 I have default auto smooth turned off in Maya, not sure if you do. Importing one to zbrush will always show the "true" geography of a model. So, to reiterate, a model I import to blender that looks "smooth" will 50% of the time actually be quite angular in zbrush since there is no "autosmooth" option due to it being a sculpting program.

  • @NickiRusin
    @NickiRusin Год назад +140

    We need more Promare enjoyers out there, one of the best of Trigger's lineup

    • @tvsonicserbia5140
      @tvsonicserbia5140 Год назад +2

      Awful writing, amazing animation.

    • @saffronnie3969
      @saffronnie3969 Год назад +9

      @@tvsonicserbia5140isn’t trigger always awful writing and amazing animation?

    • @tvsonicserbia5140
      @tvsonicserbia5140 Год назад +7

      @@saffronnie3969 Absolutely not, Kazuki Nakashima is one of the best writers working in anime. It's loud and brash but structurally very sound. Promare blows Gurren Lagann and Kill La Kill out of the water with animation because it's a movie, but they have more memorable characters, themes and drama.

    • @saffronnie3969
      @saffronnie3969 Год назад +12

      @@tvsonicserbia5140 I agree there. Promare is very good. I always call it "Fire force done right" XD But in general, the Studio Trigger animes I have seen have sloppy writing, obvious plot twists, but great animation! And Little Witch Academia is one of my fave animes! So!

    • @lazlysun
      @lazlysun Год назад +6

      im heartbroken that i never got to see promare in theaters.it's a must watch for ppl who watch anime for the animation. And this is coming from someone who honestly has a hard time getting into other trigger series bc of the writing... I must've watched Promare at least five times now

  • @HeisenbergFam
    @HeisenbergFam Год назад +3790

    "3D Doodley doesnt exist, he cant hurt you"
    3D Doodley:

  • @the_real_fiz2zy
    @the_real_fiz2zy Год назад +49

    I think the realisation that 3D art always produces a 2D result is a real "a-ha" moment for a lot of artists. It opens up a whole new world, where breaking the rules of the 3D environment doesn't matter anymore because the only thing that matters is how it looks from the camera's point of view.

    • @nedinnis6752
      @nedinnis6752 3 месяца назад +3

      Logic like that was essential in the days when they didn't have the same CPU space we have now. Don't need a whole 3D environment when you can use a 2d skybox and well placed collision instead (Resident Evil)

    • @Littlefighter1911
      @Littlefighter1911 2 месяца назад

      @@nedinnis6752 I remember watching the movie Bolt from Disney in cinema when it came out. One of the first stereoscopic Disney 3D movies. There you could see, they actually used a real skybox, not even a skybox shader, in one of the final scenes outside. The artists probably didn't meticulously check the 3D image for mistakes, but to me as a nerdy kid, this issue was glaring with the 3D effect on.
      My only point here being, that yes, even Disney used simple-ass skyboxes in their movies.

  • @hilariousskullnamedcatzo647
    @hilariousskullnamedcatzo647 Год назад +413

    "Don't overthink it" - the math teacher after explaining the most complicated equation in man kind

    • @Not_Kaitlyn
      @Not_Kaitlyn 6 месяцев назад +1

      Lmao

    • @nedinnis6752
      @nedinnis6752 3 месяца назад +2

      I feel like that can still apply to math when you have to choose between a complex equation or a simpler one that does the same thing for a close enough result.

  • @niblet8308
    @niblet8308 Год назад +336

    Just want to mention that the short clip from Promare you used is one of my favourite clips of animation of all time, it goes so fucking cold

    • @doodley3d
      @doodley3d  Год назад +114

      that shot goes so unbelievably hard

    • @saffronnie3969
      @saffronnie3969 Год назад +26

      Paired with the awesome music too. That’s why I love Promare so much!

    • @Webmage101
      @Webmage101 Год назад +12

      Promare is amazing.

    • @sillybeanthing
      @sillybeanthing Год назад +11

      Promare is amazing. I love how lighthearted and easy to digest it is
      Eye candy ❤

    • @StarlitWitchy
      @StarlitWitchy 6 месяцев назад +2

      Promare

  • @theotherjared9824
    @theotherjared9824 5 месяцев назад +13

    There is also the Mr. Game & Watch approach of literally flattening the 3D model until it's basically 2D. I'm surprised that hasn't been used more. Have a "2D" animation with nearly impossible camera angles and sweeping shot without breaking the illusion.

  • @JNSStudios2
    @JNSStudios2 Год назад +101

    I wish more things had the “project outline” ability. I was making a 2D-styled VRChat avatar and the method of expanding and inverting the mesh to create the outline effect was a pretty big performance loss for the avatar. Thankfully it’s not game-crashing, but still. My poor little laptop has a harder time using that avatar because of it :(

    • @groekanne7765
      @groekanne7765 Год назад

      It is possible to achieve this via shader math and im certain thats rather how its done in games, duplicating the meshes is something you can afford only in low poly applications. If youre curious about it, google glsl outline shader.

    • @CandiedC
      @CandiedC Год назад +13

      I just realised someone could make something so resource intensive for the meta quest specifically that it crashes those devices only LMAO

    • @YonkaLmao
      @YonkaLmao Год назад +4

      in blender the line-art grease pencil modifier (pretty much project outline) doesn't run much faster :(

    • @Marsi-P
      @Marsi-P Год назад +4

      @@CandiedCWhen uploading an avatar for the quest if it has too many bones or polygons it just won’t let you upload it at all. Of course people have gotten around this but it’s not easy lol

  • @elimanic7925
    @elimanic7925 Год назад +124

    "And Arcane has a really simple trick to make their characters look like they were painted by hand!"
    "We Paint 😊"

  • @illitero
    @illitero Год назад +42

    People being surprised this character is 3D is surprising to me since it's so evident in the movement and interaction/overlap. Not at all implying anything negative, it's just what's visible given the artistic choice 😊

  • @MadameQuackers
    @MadameQuackers Год назад +26

    I love that you mentioned Okami. That game goes an amazing job replicating old Japanese artwork via this style

    • @LampManIsCool
      @LampManIsCool 7 месяцев назад +1

      I have been playing Okami a lot lately. It’s so nostalgic to me.

    • @AhmedMalaki
      @AhmedMalaki 7 месяцев назад

      I wanna play that game
      But I heard that it's an ok zelda clone
      it was an unpopular opinion
      I will still play it but zelda games are kinda hard to perfectly replicate them
      I get insane amount of joy from opening worlds with items and abilities
      mini shoot adventures managed to replicate that joy pretty well while still being original
      I will still play okami but an ok zelda game might as will as be a boring zelda game

    • @LampManIsCool
      @LampManIsCool 7 месяцев назад +1

      @@AhmedMalaki it’s not that much like Zelda.

  • @AMVEditorShadownick
    @AMVEditorShadownick 2 месяца назад +2

    Seeing Promare in the example...brings a smile to my face.

  • @Samsgm
    @Samsgm Год назад +13

    Him mentioning jet set radio feels like a dream

    • @The16-Bitdude
      @The16-Bitdude Год назад +4

      same, after all its the first game to ever introduce cartoony types of 3d models.

    • @Samsgm
      @Samsgm Год назад +2

      Yeah lol.@@The16-Bitdude

  • @mak993
    @mak993 Год назад +50

    3D artists search way to make 3D look like 2D
    3D artists search way to make 2D look like 3D
    The tables have turned

  • @TheEggGuy64
    @TheEggGuy64 Год назад +38

    Ah yes 3Doodley

  • @vickykitty9492
    @vickykitty9492 8 месяцев назад +4

    YAAS THE PROMARE CLIP!!!!
    Gosh I love that sequence soo much!! Thanks so much for putting a spotlight on some of Trigger’s stunning work!!

  • @Bealzabub
    @Bealzabub Год назад +10

    I really think so many people when they try to jump from 2D to 3D forget that you're still just making pictures

  • @chicken
    @chicken 7 месяцев назад +17

    Arcane's art style is truly a work of art, simple yet beautiful in its execution. It's amazing how a few basic shapes can create such stunning visuals.

    • @Nickmane193
      @Nickmane193 7 месяцев назад

      Wowie zowie

    • @soysource3218
      @soysource3218 3 месяца назад

      A staple of great art.
      Also havent i seen your before chicken?

    • @untitle69696
      @untitle69696 3 месяца назад

      bot

  • @soysource3218
    @soysource3218 Год назад +4

    So glad you mentioned Arcane and it’s brilliant usage of hand painted textures! ❤

  • @Terraria_Arkhalis
    @Terraria_Arkhalis Месяц назад +2

    man these animation things are really co- BRIDGET?!

  • @titanic_monarch796
    @titanic_monarch796 Год назад +10

    I'v argue that the sketch outlines method you use is more true to what you see in 2d art since in JSR, removing the outine just gives you the character minus the outline, whereas if you were to do that with drawn art the character looks weird and disproportionate, since the outline goes inward.

    • @doodley3d
      @doodley3d  Год назад +7

      Yeah I agree! The inverted hull method is good for games as it's very efficient, but I would only use it for very thin lines anywhere else. The downside of the sketch outline is that it's quite power hungry.

  • @midorifox
    @midorifox 4 месяца назад +1

    That last line is great. Don't overthink it. KISS principle is a mandate for nearly everything.
    If you use blender, there's a simply node setup that does the same effect. I've found it by myself and I can't model or animate to save my life

  • @atmosstreams
    @atmosstreams Год назад +6

    From the way Doodley moved I’m surprised people didn’t realize he was 3d sooner

  • @litleloki
    @litleloki 2 месяца назад +2

    Okami, the best game of the wii... Now i'm Nostalgic

  • @anthonyslaptheknee9344
    @anthonyslaptheknee9344 Год назад +18

    something I always think about is when arc sys came out and basically tell people how to achieve wizardry and its still impressing people. I love magic

  • @TTD_Casual
    @TTD_Casual 11 месяцев назад +3

    As Bob from Roblox Slap Battles, i can officially say that the cube he showed was in fact the infamous *cube of death*

  • @Yaxxin23IsCool
    @Yaxxin23IsCool Год назад +4

    Same engines call that outline effect “highlight” just in case anyone struggled to find it

  • @PrinceFlumph
    @PrinceFlumph Год назад +2

    Cell shading is such an underrated art style I find.

  • @theguythatplaysuniversesan9869
    @theguythatplaysuniversesan9869 Год назад +4

    When you don’t put in shadows, it just looks flat

    • @Whimsykit
      @Whimsykit 8 месяцев назад +2

      That’s the point

  • @benm6893
    @benm6893 9 месяцев назад +2

    "inverted hull" is also called front face culling.
    The more you know.

  • @Shadowlikahuebr
    @Shadowlikahuebr Год назад +8

    Omg promare, my Favorite film

  • @miguelabro
    @miguelabro Год назад +1

    As a 2d animator, i could tell from the start that doodley is 3d.

  • @IAmTanker
    @IAmTanker Год назад +35

    That loop is perfect. Thank you.

  • @schabmielony
    @schabmielony 9 месяцев назад +2

    Ultimate spider man is have the best outlines on whole game history

  • @butiful_fishie
    @butiful_fishie Год назад +10

    we just saw how the cube of death was made

    • @MythicalBrew
      @MythicalBrew 4 месяца назад +1

      I WAS JUST ABOUT TO COMMENT THAT

    • @butiful_fishie
      @butiful_fishie 4 месяца назад +1

      @@MythicalBrew hello fellow slap battles player

  • @IamDesperateForAChannelName
    @IamDesperateForAChannelName 5 месяцев назад +2

    Now I can’t unsee the doodley without shader 😭😭😭

  • @VodkaDoge
    @VodkaDoge Год назад +3

    oh shi, thats me, and thanks for the explanation, i might get creative on smth with that

  • @Gecko1993HogheadIncOfficial
    @Gecko1993HogheadIncOfficial 6 месяцев назад +1

    Cel-Shaded CGI rocks! Though sometimes the style doesn’t end up working out in the end. For example, Shantae was supposed to go 3D on the GameCube, but the cel-shading on her gave her what the devs refer to as “Flintstone Face”.

  • @thatcowguy1308
    @thatcowguy1308 Год назад +6

    JET SET RADIOOOO

  • @sepiasmith5065
    @sepiasmith5065 Год назад +2

    god the Arcane art style is so gorgeous i hope all the staff are getting paid so well

  • @Maxler5795
    @Maxler5795 Год назад +59

    Guilty gear strive mentioned i can die happy now

  • @nef36
    @nef36 5 месяцев назад +1

    This video made me realise there are probably people who don't know that Arcane's painted aesthetic is just detailed texture work and not black magic or something

  • @thecatacombhimself
    @thecatacombhimself Год назад +6

    THAT SMOOTH ENDING TRANSITION THOUGH

  • @masonthecyanhairedgirl
    @masonthecyanhairedgirl 6 месяцев назад +1

    I can’t hear the saying “Don’t overthink it” without immediately hearing “just relax and sync it” directly after. What the hell have you done to me, Loud House?

  • @NickNamesNil
    @NickNamesNil Год назад +8

    this is cool stuff how much does the animation software cost?

    • @doodley3d
      @doodley3d  Год назад +18

      I would start with Blender, which is free and can do pretty much everything this video mentions! The program mentioned here, Maya, costs $300/yr for Maya Indie.

  • @Pokemaster-wg9gx
    @Pokemaster-wg9gx 7 месяцев назад +1

    the way he fucking popped into "3D" with all those creases and that shading to perfectly illustrate his point made me jump
    good job mr paper gumby

  • @demoknightmain22
    @demoknightmain22 3 месяца назад +5

    CUBE OF DEATH SB REFERENCE???!!

  • @RandomDude647
    @RandomDude647 Год назад +1

    Guilty gear strive doesnt "lower its frame rate". What the developers did actually takes a lot more work than that. They hand-craft each and every frame of animation, rather than using keyframes and motion tweens like other 3d animation studios. This lets it look more like 2d animation and also introduces little squash-and-stretch imperfections (aka the characters look off-model often) that further the 2d look

    • @doodley3d
      @doodley3d  Год назад +1

      I'm aware. I simplify descriptions as my videos aren't intended for other animators. You need to speak in layman's language as animating on 2s and 3s doesn't make sense to a majority of people, but a majority understand framerates.

  • @hexagonalchaos
    @hexagonalchaos Год назад +26

    BRIDGET!

  • @williamswonderland3636
    @williamswonderland3636 Год назад

    You didn't fool me for a second. I knew it was 3d the whole time. Animators can tell these things apart very easily

  • @DreepyMV
    @DreepyMV 3 месяца назад +5

    IS THAT THE CUBE OF DEATH FROM SLAP BATTLES?

    • @Mr.Cannnn
      @Mr.Cannnn 3 месяца назад +2

      I was looking for this comment

  • @Rayodoodle
    @Rayodoodle Год назад +1

    FINALLY. SOMEONE ELSE WHO KNOWS OKAMI HD.

  • @mpcgod6987
    @mpcgod6987 Год назад +6

    brisket!!!!!!!!!!!!!!!!

  • @namelessnavnls8060
    @namelessnavnls8060 Месяц назад +1

    Me, who is dabbling in 3D to make recreations of flat, 2D characters using basic shapes available to me. This is awesome to see though

  • @effmereality
    @effmereality Год назад +10

    guilty gear was last expected thing in this video

  • @No_My_Sodas_Gone
    @No_My_Sodas_Gone Год назад +2

    I cant (and never will) wrap my head around 3D outlines

  • @baconlord64
    @baconlord64 9 месяцев назад +5

    BRIDGET!!!!!!!!

  • @TerabyteAIX
    @TerabyteAIX 9 месяцев назад +1

    when I make materials in Blender, I basically use the technique of "bash random nodes together until it looks cool"

  • @drwilby3195
    @drwilby3195 Год назад +10

    BRISKET :333

    • @unclean_soooty
      @unclean_soooty Год назад +5

      Basketball ❤❤❤

    • @daw8285
      @daw8285 4 месяца назад

      Yasss we love our girly pop

  • @Yummyfor1
    @Yummyfor1 4 месяца назад +2

    That cube looks like the cube of death

  • @SolarAlder
    @SolarAlder 3 месяца назад +3

    THE CUBE OF DEATH?

  • @ioele1000
    @ioele1000 Год назад +1

    I read somewhere that most modern anime is made this way, with exceptions of course, and when you see scenes that go from 2d to 3D they are just switching shaders. Idk how true it is, but sounds legit.

    • @doodley3d
      @doodley3d  Год назад +3

      I wouldn't say most. A handful are a mix of 2D and 3D (Dorohedoro, Beastars, etc. which might be what you're describing) and many rotoscope 3D models for more complex shots, but it's still a largely 2D animated industry.

  • @squidge18
    @squidge18 Год назад +8

    Brisket appearance 🤩

  • @yellowbebo
    @yellowbebo 2 месяца назад

    i love learning stuff like this, but videos like these don't just teach you tricks, they teach you a little bit of an entire skill along with the tricks
    they teach the basics and the advanced, just for those who ask for it

  • @ExaltedWaffle
    @ExaltedWaffle Год назад +20

    Guilty Gear shown, you're now even more based

  • @Just_Herb
    @Just_Herb 9 месяцев назад +1

    Doodley: 3d art is just a way of creating 2d images. Me: 🤯

  • @ducksinmyhead6320
    @ducksinmyhead6320 Год назад +6

    Briget

  • @giggiba9771
    @giggiba9771 Год назад +1

    I'm not even interested in 3D but I watch the videos just because I think his character is cute

  • @JeromeShark
    @JeromeShark 9 месяцев назад +1

    Plot Twist: Doodley was always 2D, he’s just trapped in the 3D world, & is too thin for us to see

  • @Vertically_rotated_shark
    @Vertically_rotated_shark Месяц назад

    I love clever 3D tricks, i have no idea how 3D works but it feels awesome you know more stuff

  • @pebz117
    @pebz117 2 месяца назад

    This is why im a patron, enjoy the holiday!
    Looking forward to the holiday ramble video, they are always soo fun, it just you went away had fun and are passionate to me share it and there wasnt a single activity you ever do just for content.
    Also thanks for the recommendation of heighs chocolate, i gotta check them out next time im in Melbourne

  • @derandi2324
    @derandi2324 Год назад +2

    honestly okami is easily one my most favorite games of its genre hands down.

    • @artsintheam
      @artsintheam Год назад

      same! love your pfp, splatoon is great

  • @batsnake__113
    @batsnake__113 22 дня назад

    The Arcane example is one of my favorites because it looks like such a fancy thing when it's just "what you do on a 2D drawing, but on the 3D model"

  • @dachannelbiz1136
    @dachannelbiz1136 4 месяца назад

    Ain’t no way I’m just finding u out after I failed my 3D Maya classes. I honestly lost passion in learning 3D bc of how terrible my professor is but I’m too stubborn about changing my focus yet so I’m retaking the class. You post pretty interesting stuffs and I think I’ll be more engaged with Maya this way :D

  • @madgoat2125
    @madgoat2125 Год назад

    I’m a 2d artist but love 3d artists n art bc of the creativity and versatility, rock on :D

  • @Moonshadow_IsAlive
    @Moonshadow_IsAlive Месяц назад

    GUILTY GEAR MENTIONEEDDDD! Bridget is one of my mains, I am SOOO good with her!

  • @Daphne-c9r
    @Daphne-c9r 10 месяцев назад

    Your confidence is contagious.

    • @doodley3d
      @doodley3d  10 месяцев назад

      That's the hope!

  • @imRadial
    @imRadial 4 месяца назад

    honestly the best style of video ive seen

  • @fedweezy4976
    @fedweezy4976 11 месяцев назад +1

    Arc System Works DID use a fuckton of complicated shading techniques tho. They didn't just animate fewer frames, the models are incredibly complex and it was groundbreaking at the time of guilty gear Xrd.

  • @Impactor-it1pl
    @Impactor-it1pl 10 месяцев назад +1

    The Invert outline effect is also seen on the Rb battles swords and the battle beam fun fact

  • @TheCutieDeathclaw
    @TheCutieDeathclaw 3 месяца назад +1

    For all my Unity-ers put there, Poi Toon has a material setting for outlines that basically does this but to your materials instead of the actual model. You can use a map on it to only have certain things outline too. Pretty cool for style

  • @GremlinSciences
    @GremlinSciences 9 месяцев назад

    That's a really common thing in anime as well. Many anime fans _hate_ 3dcg, but what they don't realize (and what I'm constantly pointing out) is that a _lot_ of anime is entirely 3dcg. If you know what indicators to look for, it usually just jumps right out at you.
    Whenever you're watching an anime and think " wow, that looks really good," and it's not pre-2000's, it's probably using 3dcg

  • @yourlocalflightlessangel02833
    @yourlocalflightlessangel02833 Год назад

    Bro, you really deserve so many more subscribers your animations are perfect

  • @Alfazkluh
    @Alfazkluh 3 месяца назад +2

    You cant ignore the fact there is the CoD or more known as the CUBE OF DEATH
    A cube from the game slap battle in roblox.
    It is placed in an island we call "The Cube Island" if you touch the CoD
    You die.

  • @SimplyTrulyNothing
    @SimplyTrulyNothing Год назад +1

    Animation is so cool and beautiful

  • @HatEnthusiast
    @HatEnthusiast Год назад +1

    When Ōkami was mentioned it felt like a jumpscare straight out of my childhood.

  • @suzannep4122
    @suzannep4122 3 месяца назад +1

    I've seen this video several times and get surprised every time he tells us he isn't 3D

  • @Shadowsplinter22
    @Shadowsplinter22 11 месяцев назад +1

    This Ace Attorney remix is sick.

  • @dyrmii_the_weirdo
    @dyrmii_the_weirdo 5 месяцев назад

    OMG FINALLY SOMEONE MENTIONS OKAMI, IM SO HAPPY

  • @RepeatersAreStrangeLol
    @RepeatersAreStrangeLol 2 месяца назад +1

    I can’t unsee it now. HES 3D

  • @EmuEmuchu
    @EmuEmuchu 3 месяца назад

    The ending opened my eyes Tyty

  • @JeremyBX
    @JeremyBX 6 месяцев назад +1

    I like this trend of YT Short makers seamlessly looping their shorts

  • @rozelia_the_octo06
    @rozelia_the_octo06 Год назад +1

    I got hype over jet set radio for no reason lmao but good video very informal

  • @scrapykatofficial
    @scrapykatofficial 2 месяца назад

    I love those animations and movies that animated in 2s or 3s, something about the choppy style just clicks for me