@@oktayyildirim2911I think that’s still technically 2D. The screen doesn’t have 3 dimensions, it just looks like it is. The screen is showing you two 2D images which your brain interprets it as 3D
@@HiHi-oc3gh No offense, but that's just semantics. Yes, the frame shown to each eye is a 2D image, but those images must be constructed from a 3D space in order to not confuse your brain, and in the end, the viewer perceives the image as 3D.
I often think about the scrapped sequel to Treasure Planet that was in pre-production but got cancelled, that would look so cool in the Arcane art style if they made it now
@@VEE0034nah cuz ever just be like “wow (character/literally anything ab arcane) is so cool i love it so much” and than it hits u that u just supported a league of legends related project
Love the acknowledgement that something doesn't have to be super complex or confusing to be good. Basic shapes, simple tactics, and well thought out art direction goes a long way in creating quality stuff. Very nice c:
I'm glad you showed Guilty Gear Strive, because I always knew this as "Arc System artstyle", they've been puting out "2d" games that are actually 3d for a while now
Me too! My only complaint is that it isn't a good example of using "simple" techniques and tools since the character models are incredibly complex in how they animate in order to look like they were hand-drawn animation.
@@PlayerZeroStartMaybe that was the point? Showing off subtle little moments that aren’t as obvious? Because they trick your brain into the “2D mode” just as well. You don’t “need” to go as hard into the fake-2D effect to get the same result, I think was the point.
I've learned that with blender the last couple weeks in class, you can make things look really nice without going crazy with the polygons. Keeping it simple makes it easier to edit later also 😂
Banban is an excellent example of it. Wasting entire SM64 polygons count on 1 square and 2 cyllinders with no textures is really cringe. That's the example of why you shouldn't allow money grabbers into game industry - they'll give no f about quality, but will make everything to make more money
thats cuz blender has an autosmooth option turned on by default. try importing that mesh to zbrush or maya and you will see something comepletely different half the time.
@@zorbl8463 I have default auto smooth turned off in Maya, not sure if you do. Importing one to zbrush will always show the "true" geography of a model. So, to reiterate, a model I import to blender that looks "smooth" will 50% of the time actually be quite angular in zbrush since there is no "autosmooth" option due to it being a sculpting program.
@@saffronnie3969 Absolutely not, Kazuki Nakashima is one of the best writers working in anime. It's loud and brash but structurally very sound. Promare blows Gurren Lagann and Kill La Kill out of the water with animation because it's a movie, but they have more memorable characters, themes and drama.
@@tvsonicserbia5140 I agree there. Promare is very good. I always call it "Fire force done right" XD But in general, the Studio Trigger animes I have seen have sloppy writing, obvious plot twists, but great animation! And Little Witch Academia is one of my fave animes! So!
im heartbroken that i never got to see promare in theaters.it's a must watch for ppl who watch anime for the animation. And this is coming from someone who honestly has a hard time getting into other trigger series bc of the writing... I must've watched Promare at least five times now
I think the realisation that 3D art always produces a 2D result is a real "a-ha" moment for a lot of artists. It opens up a whole new world, where breaking the rules of the 3D environment doesn't matter anymore because the only thing that matters is how it looks from the camera's point of view.
Logic like that was essential in the days when they didn't have the same CPU space we have now. Don't need a whole 3D environment when you can use a 2d skybox and well placed collision instead (Resident Evil)
@@nedinnis6752 I remember watching the movie Bolt from Disney in cinema when it came out. One of the first stereoscopic Disney 3D movies. There you could see, they actually used a real skybox, not even a skybox shader, in one of the final scenes outside. The artists probably didn't meticulously check the 3D image for mistakes, but to me as a nerdy kid, this issue was glaring with the 3D effect on. My only point here being, that yes, even Disney used simple-ass skyboxes in their movies.
I feel like that can still apply to math when you have to choose between a complex equation or a simpler one that does the same thing for a close enough result.
There is also the Mr. Game & Watch approach of literally flattening the 3D model until it's basically 2D. I'm surprised that hasn't been used more. Have a "2D" animation with nearly impossible camera angles and sweeping shot without breaking the illusion.
I wish more things had the “project outline” ability. I was making a 2D-styled VRChat avatar and the method of expanding and inverting the mesh to create the outline effect was a pretty big performance loss for the avatar. Thankfully it’s not game-crashing, but still. My poor little laptop has a harder time using that avatar because of it :(
It is possible to achieve this via shader math and im certain thats rather how its done in games, duplicating the meshes is something you can afford only in low poly applications. If youre curious about it, google glsl outline shader.
@@CandiedCWhen uploading an avatar for the quest if it has too many bones or polygons it just won’t let you upload it at all. Of course people have gotten around this but it’s not easy lol
People being surprised this character is 3D is surprising to me since it's so evident in the movement and interaction/overlap. Not at all implying anything negative, it's just what's visible given the artistic choice 😊
I wanna play that game But I heard that it's an ok zelda clone it was an unpopular opinion I will still play it but zelda games are kinda hard to perfectly replicate them I get insane amount of joy from opening worlds with items and abilities mini shoot adventures managed to replicate that joy pretty well while still being original I will still play okami but an ok zelda game might as will as be a boring zelda game
Arcane's art style is truly a work of art, simple yet beautiful in its execution. It's amazing how a few basic shapes can create such stunning visuals.
I'v argue that the sketch outlines method you use is more true to what you see in 2d art since in JSR, removing the outine just gives you the character minus the outline, whereas if you were to do that with drawn art the character looks weird and disproportionate, since the outline goes inward.
Yeah I agree! The inverted hull method is good for games as it's very efficient, but I would only use it for very thin lines anywhere else. The downside of the sketch outline is that it's quite power hungry.
That last line is great. Don't overthink it. KISS principle is a mandate for nearly everything. If you use blender, there's a simply node setup that does the same effect. I've found it by myself and I can't model or animate to save my life
something I always think about is when arc sys came out and basically tell people how to achieve wizardry and its still impressing people. I love magic
Cel-Shaded CGI rocks! Though sometimes the style doesn’t end up working out in the end. For example, Shantae was supposed to go 3D on the GameCube, but the cel-shading on her gave her what the devs refer to as “Flintstone Face”.
This video made me realise there are probably people who don't know that Arcane's painted aesthetic is just detailed texture work and not black magic or something
I can’t hear the saying “Don’t overthink it” without immediately hearing “just relax and sync it” directly after. What the hell have you done to me, Loud House?
I would start with Blender, which is free and can do pretty much everything this video mentions! The program mentioned here, Maya, costs $300/yr for Maya Indie.
Guilty gear strive doesnt "lower its frame rate". What the developers did actually takes a lot more work than that. They hand-craft each and every frame of animation, rather than using keyframes and motion tweens like other 3d animation studios. This lets it look more like 2d animation and also introduces little squash-and-stretch imperfections (aka the characters look off-model often) that further the 2d look
I'm aware. I simplify descriptions as my videos aren't intended for other animators. You need to speak in layman's language as animating on 2s and 3s doesn't make sense to a majority of people, but a majority understand framerates.
I read somewhere that most modern anime is made this way, with exceptions of course, and when you see scenes that go from 2d to 3D they are just switching shaders. Idk how true it is, but sounds legit.
I wouldn't say most. A handful are a mix of 2D and 3D (Dorohedoro, Beastars, etc. which might be what you're describing) and many rotoscope 3D models for more complex shots, but it's still a largely 2D animated industry.
i love learning stuff like this, but videos like these don't just teach you tricks, they teach you a little bit of an entire skill along with the tricks they teach the basics and the advanced, just for those who ask for it
This is why im a patron, enjoy the holiday! Looking forward to the holiday ramble video, they are always soo fun, it just you went away had fun and are passionate to me share it and there wasnt a single activity you ever do just for content. Also thanks for the recommendation of heighs chocolate, i gotta check them out next time im in Melbourne
Ain’t no way I’m just finding u out after I failed my 3D Maya classes. I honestly lost passion in learning 3D bc of how terrible my professor is but I’m too stubborn about changing my focus yet so I’m retaking the class. You post pretty interesting stuffs and I think I’ll be more engaged with Maya this way :D
Arc System Works DID use a fuckton of complicated shading techniques tho. They didn't just animate fewer frames, the models are incredibly complex and it was groundbreaking at the time of guilty gear Xrd.
For all my Unity-ers put there, Poi Toon has a material setting for outlines that basically does this but to your materials instead of the actual model. You can use a map on it to only have certain things outline too. Pretty cool for style
That's a really common thing in anime as well. Many anime fans _hate_ 3dcg, but what they don't realize (and what I'm constantly pointing out) is that a _lot_ of anime is entirely 3dcg. If you know what indicators to look for, it usually just jumps right out at you. Whenever you're watching an anime and think " wow, that looks really good," and it's not pre-2000's, it's probably using 3dcg
You cant ignore the fact there is the CoD or more known as the CUBE OF DEATH A cube from the game slap battle in roblox. It is placed in an island we call "The Cube Island" if you touch the CoD You die.
that ending line is so real
widescreen tvs that curve at a 360 degree angle: 💀
@@OmniSyncstill 2d
@@xxxautito9877 god damn it
@@OmniSyncjust a 2d image displayed and stretched onto screen
Magic
"3D art is just a way of creating 2D images" goes hard,, screens will be 2D no matter what, i love this quote
Screens will be 2D no matter what, except when they aren't (see Nintendo 3DS)
@@oktayyildirim2911I think that’s still technically 2D. The screen doesn’t have 3 dimensions, it just looks like it is. The screen is showing you two 2D images which your brain interprets it as 3D
@@HiHi-oc3gh Bro, 3D displays "only looking" like they're 3D is their entire point.
@@oktayyildirim2911 I know. I’m just saying it still technically counts as 2d.
@@HiHi-oc3gh No offense, but that's just semantics. Yes, the frame shown to each eye is a 2D image, but those images must be constructed from a 3D space in order to not confuse your brain, and in the end, the viewer perceives the image as 3D.
For all my blenderers out there, White emission shader with grease pencil line art modifier.
Wait… you watch doodley too?!
@@Xxsoda_drinker_pro_fanxXor they do it themselves
Backgrounds still look too flat with just 2 colors, what are the solutions?
thank u 😭🙏
I'm boutta blend all over my computer now
Man, I forget how beautiful Arcane looks sometimes
Arcane is an absolute TREASURE of animation
I often think about the scrapped sequel to Treasure Planet that was in pre-production but got cancelled, that would look so cool in the Arcane art style if they made it now
They wasted that talent on league of legends of all things.
@@VEE0034nah cuz ever just be like “wow (character/literally anything ab arcane) is so cool i love it so much” and than it hits u that u just supported a league of legends related project
@@leaf1673worst part is that you know these characters ain't gonna die.
Love the acknowledgement that something doesn't have to be super complex or confusing to be good. Basic shapes, simple tactics, and well thought out art direction goes a long way in creating quality stuff. Very nice c:
Basically, "work smarter, not harder".
what the hell is that profile picture dawg
@@katabooz Is a round Latias, obviously. o:
@@Just_a_commenter good thing i like inflation or this would be really weird
@@katabooz Technically it's the 4 letter V word, but if you like the alternative then that's cool too!
I'm glad you showed Guilty Gear Strive, because I always knew this as "Arc System artstyle", they've been puting out "2d" games that are actually 3d for a while now
Me too! My only complaint is that it isn't a good example of using "simple" techniques and tools since the character models are incredibly complex in how they animate in order to look like they were hand-drawn animation.
I do wish he showed Xrd or FighterZ instead though, since those games go much harder into the "fake 2D" look while Strive doesn't go as hard into it.
@@PlayerZeroStartMaybe that was the point? Showing off subtle little moments that aren’t as obvious? Because they trick your brain into the “2D mode” just as well. You don’t “need” to go as hard into the fake-2D effect to get the same result, I think was the point.
whenever i show people ggst and tell them its 3D they dont believe me because its so well done it looks like 2D anime drawings
WOOOOOO BUCKET
I've learned that with blender the last couple weeks in class, you can make things look really nice without going crazy with the polygons. Keeping it simple makes it easier to edit later also 😂
Banban is an excellent example of it. Wasting entire SM64 polygons count on 1 square and 2 cyllinders with no textures is really cringe. That's the example of why you shouldn't allow money grabbers into game industry - they'll give no f about quality, but will make everything to make more money
thats cuz blender has an autosmooth option turned on by default. try importing that mesh to zbrush or maya and you will see something comepletely different half the time.
@@zigfaust ZBrush and Maya are the problem then.
@@zigfaustas someone who works with both Maya and Blender, what the fuck are you talking about?
@@zorbl8463 I have default auto smooth turned off in Maya, not sure if you do. Importing one to zbrush will always show the "true" geography of a model. So, to reiterate, a model I import to blender that looks "smooth" will 50% of the time actually be quite angular in zbrush since there is no "autosmooth" option due to it being a sculpting program.
We need more Promare enjoyers out there, one of the best of Trigger's lineup
Awful writing, amazing animation.
@@tvsonicserbia5140isn’t trigger always awful writing and amazing animation?
@@saffronnie3969 Absolutely not, Kazuki Nakashima is one of the best writers working in anime. It's loud and brash but structurally very sound. Promare blows Gurren Lagann and Kill La Kill out of the water with animation because it's a movie, but they have more memorable characters, themes and drama.
@@tvsonicserbia5140 I agree there. Promare is very good. I always call it "Fire force done right" XD But in general, the Studio Trigger animes I have seen have sloppy writing, obvious plot twists, but great animation! And Little Witch Academia is one of my fave animes! So!
im heartbroken that i never got to see promare in theaters.it's a must watch for ppl who watch anime for the animation. And this is coming from someone who honestly has a hard time getting into other trigger series bc of the writing... I must've watched Promare at least five times now
"3D Doodley doesnt exist, he cant hurt you"
3D Doodley:
he always did
@@alxedu125”Doodley is 3D?”
“Always has been.”
Oh of course he's here too
@@wolfieolfiebeat me to it
What's up bro ✌
I think the realisation that 3D art always produces a 2D result is a real "a-ha" moment for a lot of artists. It opens up a whole new world, where breaking the rules of the 3D environment doesn't matter anymore because the only thing that matters is how it looks from the camera's point of view.
Logic like that was essential in the days when they didn't have the same CPU space we have now. Don't need a whole 3D environment when you can use a 2d skybox and well placed collision instead (Resident Evil)
@@nedinnis6752 I remember watching the movie Bolt from Disney in cinema when it came out. One of the first stereoscopic Disney 3D movies. There you could see, they actually used a real skybox, not even a skybox shader, in one of the final scenes outside. The artists probably didn't meticulously check the 3D image for mistakes, but to me as a nerdy kid, this issue was glaring with the 3D effect on.
My only point here being, that yes, even Disney used simple-ass skyboxes in their movies.
"Don't overthink it" - the math teacher after explaining the most complicated equation in man kind
Lmao
I feel like that can still apply to math when you have to choose between a complex equation or a simpler one that does the same thing for a close enough result.
Just want to mention that the short clip from Promare you used is one of my favourite clips of animation of all time, it goes so fucking cold
that shot goes so unbelievably hard
Paired with the awesome music too. That’s why I love Promare so much!
Promare is amazing.
Promare is amazing. I love how lighthearted and easy to digest it is
Eye candy ❤
Promare
There is also the Mr. Game & Watch approach of literally flattening the 3D model until it's basically 2D. I'm surprised that hasn't been used more. Have a "2D" animation with nearly impossible camera angles and sweeping shot without breaking the illusion.
I wish more things had the “project outline” ability. I was making a 2D-styled VRChat avatar and the method of expanding and inverting the mesh to create the outline effect was a pretty big performance loss for the avatar. Thankfully it’s not game-crashing, but still. My poor little laptop has a harder time using that avatar because of it :(
It is possible to achieve this via shader math and im certain thats rather how its done in games, duplicating the meshes is something you can afford only in low poly applications. If youre curious about it, google glsl outline shader.
I just realised someone could make something so resource intensive for the meta quest specifically that it crashes those devices only LMAO
in blender the line-art grease pencil modifier (pretty much project outline) doesn't run much faster :(
@@CandiedCWhen uploading an avatar for the quest if it has too many bones or polygons it just won’t let you upload it at all. Of course people have gotten around this but it’s not easy lol
"And Arcane has a really simple trick to make their characters look like they were painted by hand!"
"We Paint 😊"
People being surprised this character is 3D is surprising to me since it's so evident in the movement and interaction/overlap. Not at all implying anything negative, it's just what's visible given the artistic choice 😊
I love that you mentioned Okami. That game goes an amazing job replicating old Japanese artwork via this style
I have been playing Okami a lot lately. It’s so nostalgic to me.
I wanna play that game
But I heard that it's an ok zelda clone
it was an unpopular opinion
I will still play it but zelda games are kinda hard to perfectly replicate them
I get insane amount of joy from opening worlds with items and abilities
mini shoot adventures managed to replicate that joy pretty well while still being original
I will still play okami but an ok zelda game might as will as be a boring zelda game
@@AhmedMalaki it’s not that much like Zelda.
Seeing Promare in the example...brings a smile to my face.
Him mentioning jet set radio feels like a dream
same, after all its the first game to ever introduce cartoony types of 3d models.
Yeah lol.@@The16-Bitdude
3D artists search way to make 3D look like 2D
3D artists search way to make 2D look like 3D
The tables have turned
*2D
Ah yes 3Doodley
YAAS THE PROMARE CLIP!!!!
Gosh I love that sequence soo much!! Thanks so much for putting a spotlight on some of Trigger’s stunning work!!
I really think so many people when they try to jump from 2D to 3D forget that you're still just making pictures
Arcane's art style is truly a work of art, simple yet beautiful in its execution. It's amazing how a few basic shapes can create such stunning visuals.
Wowie zowie
A staple of great art.
Also havent i seen your before chicken?
bot
So glad you mentioned Arcane and it’s brilliant usage of hand painted textures! ❤
man these animation things are really co- BRIDGET?!
SAME BRO 😭
I'v argue that the sketch outlines method you use is more true to what you see in 2d art since in JSR, removing the outine just gives you the character minus the outline, whereas if you were to do that with drawn art the character looks weird and disproportionate, since the outline goes inward.
Yeah I agree! The inverted hull method is good for games as it's very efficient, but I would only use it for very thin lines anywhere else. The downside of the sketch outline is that it's quite power hungry.
That last line is great. Don't overthink it. KISS principle is a mandate for nearly everything.
If you use blender, there's a simply node setup that does the same effect. I've found it by myself and I can't model or animate to save my life
From the way Doodley moved I’m surprised people didn’t realize he was 3d sooner
Okami, the best game of the wii... Now i'm Nostalgic
something I always think about is when arc sys came out and basically tell people how to achieve wizardry and its still impressing people. I love magic
As Bob from Roblox Slap Battles, i can officially say that the cube he showed was in fact the infamous *cube of death*
Same engines call that outline effect “highlight” just in case anyone struggled to find it
Cell shading is such an underrated art style I find.
When you don’t put in shadows, it just looks flat
That’s the point
"inverted hull" is also called front face culling.
The more you know.
Omg promare, my Favorite film
As a 2d animator, i could tell from the start that doodley is 3d.
That loop is perfect. Thank you.
Ultimate spider man is have the best outlines on whole game history
we just saw how the cube of death was made
I WAS JUST ABOUT TO COMMENT THAT
@@MythicalBrew hello fellow slap battles player
Now I can’t unsee the doodley without shader 😭😭😭
oh shi, thats me, and thanks for the explanation, i might get creative on smth with that
Cel-Shaded CGI rocks! Though sometimes the style doesn’t end up working out in the end. For example, Shantae was supposed to go 3D on the GameCube, but the cel-shading on her gave her what the devs refer to as “Flintstone Face”.
JET SET RADIOOOO
my fav of all time!
god the Arcane art style is so gorgeous i hope all the staff are getting paid so well
Guilty gear strive mentioned i can die happy now
Brisket
@@Marvins_ordinary_mueseumBrisket!!!!
@@TheRealKotone-Shiomi JOKER PERSONA 5 SUPER SMASH BROS!
@@Marvins_ordinary_mueseum YU NARUMUKI PERSONA 4 ARENA ULTIMAX!
@@TheRealKotone-Shiomi THE UNIVERSES ARE COLLIDING
This video made me realise there are probably people who don't know that Arcane's painted aesthetic is just detailed texture work and not black magic or something
THAT SMOOTH ENDING TRANSITION THOUGH
I can’t hear the saying “Don’t overthink it” without immediately hearing “just relax and sync it” directly after. What the hell have you done to me, Loud House?
this is cool stuff how much does the animation software cost?
I would start with Blender, which is free and can do pretty much everything this video mentions! The program mentioned here, Maya, costs $300/yr for Maya Indie.
the way he fucking popped into "3D" with all those creases and that shading to perfectly illustrate his point made me jump
good job mr paper gumby
CUBE OF DEATH SB REFERENCE???!!
Guilty gear strive doesnt "lower its frame rate". What the developers did actually takes a lot more work than that. They hand-craft each and every frame of animation, rather than using keyframes and motion tweens like other 3d animation studios. This lets it look more like 2d animation and also introduces little squash-and-stretch imperfections (aka the characters look off-model often) that further the 2d look
I'm aware. I simplify descriptions as my videos aren't intended for other animators. You need to speak in layman's language as animating on 2s and 3s doesn't make sense to a majority of people, but a majority understand framerates.
BRIDGET!
BRIDGET!
BRISKET
BRIDGET!!!
She's BALLIN
BUDGET!!
You didn't fool me for a second. I knew it was 3d the whole time. Animators can tell these things apart very easily
IS THAT THE CUBE OF DEATH FROM SLAP BATTLES?
I was looking for this comment
FINALLY. SOMEONE ELSE WHO KNOWS OKAMI HD.
brisket!!!!!!!!!!!!!!!!
Me, who is dabbling in 3D to make recreations of flat, 2D characters using basic shapes available to me. This is awesome to see though
guilty gear was last expected thing in this video
I cant (and never will) wrap my head around 3D outlines
BRIDGET!!!!!!!!
when I make materials in Blender, I basically use the technique of "bash random nodes together until it looks cool"
BRISKET :333
Basketball ❤❤❤
Yasss we love our girly pop
That cube looks like the cube of death
THE CUBE OF DEATH?
I read somewhere that most modern anime is made this way, with exceptions of course, and when you see scenes that go from 2d to 3D they are just switching shaders. Idk how true it is, but sounds legit.
I wouldn't say most. A handful are a mix of 2D and 3D (Dorohedoro, Beastars, etc. which might be what you're describing) and many rotoscope 3D models for more complex shots, but it's still a largely 2D animated industry.
Brisket appearance 🤩
Bucket Guilty Gear
Buffy
i love learning stuff like this, but videos like these don't just teach you tricks, they teach you a little bit of an entire skill along with the tricks
they teach the basics and the advanced, just for those who ask for it
Guilty Gear shown, you're now even more based
Brisket 💜
Male
Doodley: 3d art is just a way of creating 2d images. Me: 🤯
Briget
Bucket!
I'm not even interested in 3D but I watch the videos just because I think his character is cute
Plot Twist: Doodley was always 2D, he’s just trapped in the 3D world, & is too thin for us to see
I love clever 3D tricks, i have no idea how 3D works but it feels awesome you know more stuff
This is why im a patron, enjoy the holiday!
Looking forward to the holiday ramble video, they are always soo fun, it just you went away had fun and are passionate to me share it and there wasnt a single activity you ever do just for content.
Also thanks for the recommendation of heighs chocolate, i gotta check them out next time im in Melbourne
honestly okami is easily one my most favorite games of its genre hands down.
same! love your pfp, splatoon is great
The Arcane example is one of my favorites because it looks like such a fancy thing when it's just "what you do on a 2D drawing, but on the 3D model"
Ain’t no way I’m just finding u out after I failed my 3D Maya classes. I honestly lost passion in learning 3D bc of how terrible my professor is but I’m too stubborn about changing my focus yet so I’m retaking the class. You post pretty interesting stuffs and I think I’ll be more engaged with Maya this way :D
I’m a 2d artist but love 3d artists n art bc of the creativity and versatility, rock on :D
GUILTY GEAR MENTIONEEDDDD! Bridget is one of my mains, I am SOOO good with her!
Your confidence is contagious.
That's the hope!
honestly the best style of video ive seen
Arc System Works DID use a fuckton of complicated shading techniques tho. They didn't just animate fewer frames, the models are incredibly complex and it was groundbreaking at the time of guilty gear Xrd.
The Invert outline effect is also seen on the Rb battles swords and the battle beam fun fact
For all my Unity-ers put there, Poi Toon has a material setting for outlines that basically does this but to your materials instead of the actual model. You can use a map on it to only have certain things outline too. Pretty cool for style
That's a really common thing in anime as well. Many anime fans _hate_ 3dcg, but what they don't realize (and what I'm constantly pointing out) is that a _lot_ of anime is entirely 3dcg. If you know what indicators to look for, it usually just jumps right out at you.
Whenever you're watching an anime and think " wow, that looks really good," and it's not pre-2000's, it's probably using 3dcg
Bro, you really deserve so many more subscribers your animations are perfect
You cant ignore the fact there is the CoD or more known as the CUBE OF DEATH
A cube from the game slap battle in roblox.
It is placed in an island we call "The Cube Island" if you touch the CoD
You die.
Animation is so cool and beautiful
When Ōkami was mentioned it felt like a jumpscare straight out of my childhood.
I've seen this video several times and get surprised every time he tells us he isn't 3D
This Ace Attorney remix is sick.
OMG FINALLY SOMEONE MENTIONS OKAMI, IM SO HAPPY
I can’t unsee it now. HES 3D
The ending opened my eyes Tyty
I like this trend of YT Short makers seamlessly looping their shorts
I got hype over jet set radio for no reason lmao but good video very informal
I love those animations and movies that animated in 2s or 3s, something about the choppy style just clicks for me