Heya, first let me say it's cool to see a LOTR 5E game stream! Nice art and presentation overall. Not trying to be "that guy" - just understand something: I'm curious as to why you decided to show the players the Lore Master's (DM) hex map that indicates the colors/threat level? Are the players not "supposed" (RAW) to have a non-color coded map to plot out their path and then present that to you for a cross reference for events? I could see revealing the "difficulty" (color) of a particular hex/adjacent hexes if someone made some good pathfinding checks (Travel/Explore) but it seems like you've broadcasted the difficult hexes and effectively shown them the "optimal path forward," which I assume was intentional. Just wondering the reasoning behind that. I'm guessing it was more for the audience of your stream to understand the hex crawl dynamics?
Heya, first let me say it's cool to see a LOTR 5E game stream! Nice art and presentation overall. Not trying to be "that guy" - just understand something:
I'm curious as to why you decided to show the players the Lore Master's (DM) hex map that indicates the colors/threat level? Are the players not "supposed" (RAW) to have a non-color coded map to plot out their path and then present that to you for a cross reference for events?
I could see revealing the "difficulty" (color) of a particular hex/adjacent hexes if someone made some good pathfinding checks (Travel/Explore) but it seems like you've broadcasted the difficult hexes and effectively shown them the "optimal path forward," which I assume was intentional. Just wondering the reasoning behind that. I'm guessing it was more for the audience of your stream to understand the hex crawl dynamics?