Aah, the attack speed debuff. That's why you used Mountain (HP regen per second) to stall and Ifrit (damage per second) for main attacker, because they're barely affected by said debuff.
@@k0ch1 i did watch him risk 18 clear it in first hour, 3 ops and 2 ops clear But Night did malding doing risk 27 But doing risk 32 and damn, didnt expect week 2 risk tags not that punishing
CC#Beta: Extremely hard CC that requires big brain Mag, RNG Ethan, multiple burst dam CC#0: Extremely hard Hellagur, BPipe and Specter killing spiders with a bunch of RNG CC#1: Extremely hard 11 operators can't kill CS by 50% of max HP with stupid SP penalty CC#2: Very hard HP management of Liskarm and skill activation of Weedy CC#3: Relatively easy Arts Damage Burst with multiple stalling strats CC#4: Low risk kek; high risk pain for 30 minutes CC#5: 6 ops hai mao walkthrough when CC#6: how are we supposed to deal with these leaked crocs CC#7: Mountain stalling a boss for 10 hours asmr
@@qurt5101 cc#5 not easy considering that it's only risk 31/32, max risk was not possible. cc#6 also not easy considering max risk (risk 33) is done a few days after the release of new tags and is pretty painful especially for the last duelist crocodile ps: U know why do I mention 'a few days after the release of new tags' because max risk of cc#7 is done at 4.15am on the day when the new tags were released (at 4am)
Mountain able to stall the boss really says something about the CC's difficulty. I guess they could've at least made the Free shield scale with risks (I'm pretty sure they didn't)
CC0, CC1, & CC2 waren't easy at the time when they ware realised because 1 people didn't had the tools, and 2 people ware unprepared. Unless you ware a whale or had maxed everyone from the gen-1 meta to pot-6 M3 it wasn't easy, just for Kyo's R18 you needed pot 4 Eyja in order for it to work, usually his strategies on the serious stuff are EXTREMELY tight but this one was just straight impossible without pot 4 Eyja.
Actually hardest choice is 'Smarties' atk, 'Free' atk, 6 operators only and 'guard, sniper caster costs', which desperately increased difficulty but also have 32 risks
I don't have access to Saileach and Nightingale (or can only pick one of them), any suitable replacements? (Though I imagine nightingale will be indispensable)
idk but i think maybe because in low risk you can leave operator afk and it's fine you prob can find thorns in low risk but in high risk you need to helidrop constantly thorns kit is not suited for that
I think her talent active too early, (if she receive fatal damage, her hp wont fall below 1. So u use her skill and she gets only 8 sec and then instant retreat)
Everyone discussing how relatively easy "free" is in CC7
Hypergryph adding talulah in CC8: "Parry this you fucking casual"
Max risk talulah: h8-4 but npcs are moving around and you cant just solo tank one lane with specter/surtr
Wait is really Talulah in CC8?
@@Daniel-jz9td no, as far as i remember its designed around Walk in the Dust event
@@Iranara cc8 is near light themed
Mountain really a resilient one, holding the boss like a champ he is.
People when hard CC: why so hard HG
People when easy CC: why so easy HG
Personally, I treat CC as an exam. If I passed, it means I'm keeping up with everyone else. If I fail, back to mastering and promoting units.
Aah, the attack speed debuff.
That's why you used Mountain (HP regen per second) to stall and Ifrit (damage per second) for main attacker, because they're barely affected by said debuff.
Damn i didnt expect CC7 Max risk to be done in just one morning stream
Its either that easy or Night just achieve omega brain strat
fastest run need 10 mins after w2 open XD
@@k0ch1 damn CN Dalao are scary crazy
@@raffyluvmiharu this CC is ez tho
@@k0ch1 i did watch him risk 18 clear it in first hour, 3 ops and 2 ops clear
But Night did malding doing risk 27
But doing risk 32 and damn, didnt expect week 2 risk tags not that punishing
..
i literally haven't seen a single cc7 perma map vid until now lol
Oh man, cant wait to see every next cc get cleared by ifrit skill 3.
Congrats CC7. You now possess the role of "easiest CC ever," taken straight from CC3.
CC#Beta: Extremely hard CC that requires big brain Mag, RNG Ethan, multiple burst dam
CC#0: Extremely hard Hellagur, BPipe and Specter killing spiders with a bunch of RNG
CC#1: Extremely hard 11 operators can't kill CS by 50% of max HP with stupid SP penalty
CC#2: Very hard HP management of Liskarm and skill activation of Weedy
CC#3: Relatively easy Arts Damage Burst with multiple stalling strats
CC#4: Low risk kek; high risk pain for 30 minutes
CC#5: 6 ops hai mao walkthrough when
CC#6: how are we supposed to deal with these leaked crocs
CC#7: Mountain stalling a boss for 10 hours asmr
@@qurt5101 CC#5 easy lmao, bladehelm says hi at R30+, ditto CC#6
@@qurt5101 30 minutes more like 2 hours
@@qurt5101 cc#5 not easy considering that it's only risk 31/32, max risk was not possible.
cc#6 also not easy considering max risk (risk 33) is done a few days after the release of new tags and is pretty painful especially for the last duelist crocodile
ps: U know why do I mention 'a few days after the release of new tags' because max risk of cc#7 is done at 4.15am on the day when the new tags were released (at 4am)
oh yeah i forgot 5 and 6 max risk is forbidden
Mountain able to stall the boss really says something about the CC's difficulty. I guess they could've at least made the Free shield scale with risks (I'm pretty sure they didn't)
it's more the event mechanics letting you just flat out take 40% less damage
the shield scales in the sense that it refreshes pretty quickly
@@Zuikaku honourable mentions are mountain passive healing not getting reduced by -attspd, and reducing boss att from critical hits
Yes a lvl 90 mountain, probably S2M3 with good healers. Not saying it isn't easy but it has its cost.
Really thought this looked difficult when I first saw it, huh. Really nicely done man, thanks for the video
I thought CC can't be more easy since cc2, i was wrong
CC0, CC1, & CC2 waren't easy at the time when they ware realised because 1 people didn't had the tools, and 2 people ware unprepared.
Unless you ware a whale or had maxed everyone from the gen-1 meta to pot-6 M3 it wasn't easy, just for Kyo's R18 you needed pot 4 Eyja in order for it to work, usually his strategies on the serious stuff are EXTREMELY tight but this one was just straight impossible without pot 4 Eyja.
@@peterdenov4898 cc2 is easy wdym, ccb cc0 and cc1 is hard
"Free"' not as scary as previous maxed risk CC bosses/elite mobs it seems, congrats for the run
I was waiting years, and years to see more flagbearers used in the same stage
loving the "Put Free in the Forever Box" strategy cn adopted
hopefully it's just as good on global, should be
Rua too busy making IS
That's why this CC became easy
Clap
we won, but at what cost?...
Even no pot can max risk nice
damn, great job m8
Mountain core operator POG
well played nightlao!
Actually hardest choice is 'Smarties' atk, 'Free' atk, 6 operators only and 'guard, sniper caster costs', which desperately increased difficulty but also have 32 risks
Congratulations
3:03
very good tactic, i like it
I don't have access to Saileach and Nightingale (or can only pick one of them), any suitable replacements? (Though I imagine nightingale will be indispensable)
If Base's HP is 1 thing would be different
I could just bring exia/nearl to kill Envy. I really didnt need to leak if I was doing 12/13 ops
..
the debuff is so evil
Kekw max risk 32,noice
That was fast lmao
Hey guys weird question, how come I don’t see Thorns as much in high risk clears despite the fact that he’s acted as one of the largest DPS’s in CC
idk but i think maybe because in low risk you can leave operator afk and it's fine you prob can find thorns in low risk but in high risk you need to helidrop constantly thorns kit is not suited for that
@@zhan2780 oh, thanks for telling me
to add, thorns generally doesn't scale that well under -atk, so usually he isn't that good
Thorn need to charge his skill and in higher risk he can’t do that
..
Dayum 5 vanguard
Vanguard knight
hey night,
can I ask you
how can you still do deploy+esc?
I'm currently using bluestacks
and it's not working since cc#4 update
Bit late, but better late than never, I guess? CN still can do pause deploy etc. Global can't.
poggers
is it necessary to upgrade Phantom's skill 3 to Mastery 3 tho?
Lvl 7 is enough, we just need the effect not damage
yea, just noticed it gives 1,5 seconds more the random effect, gud one honestly
how did surtr die at 5:47? I thought she could live up to 8 seconds
Her talent got activated before she gained 5000hp
I think her talent active too early, (if she receive fatal damage, her hp wont fall below 1. So u use her skill and she gets only 8 sec and then instant retreat)
best CC because, your base hp is 2 not 1
00:20 Yoo, they still waste smarties potential and still make them the dumbest squad.
Envy leaked everytime
damn
so rua (idk who is the map maker) and the risk makers took it easy this time
what tag made cc6 max risk impossible doe?
Actually someone managed to max risk CC#6 on Reddit.
Most CC#6 strat leak 1 croc because they are too hard to kill.
@@saltissalty3498 on the official subreddit?
@@saltissalty3498 can u link me for that post
There are 2 max risks CC#6 strat on bilibili, i just forgot where's the google sheet link to them.
1st try pog
Bagpipe carried
Fast
what is dalao?
.
Dalao
Cc7 is plain as the characters they have released after skalter
I'm holding out for Sad Cat Alter, but Flametail looks nice tho