The first engagement was really satisfying to watch, the unit positioning, logistics, assortments and coordinated attacks were all conducted fast and effective! Thank you for the fun match !
With how fast changes are being made I wish there was more video content for this game. Just picked it up about a week ago and new to the whole "Card RTS" ( used more of a Red Alert/CH/Aoe RTS style). My biggest takeaway from this vid was that you can change heli altitude?! What?! Thank you for the vid!
I adore these urban maps a lot, a concrete jungle can completely change the dynamic of a battle and really mixes things up compared to the old days in Wargame when the bulk of the battle was decided on the plains with the townships dotted across the maps just being chokepoints.
Well, the deployable FOB buildings in the game can only be placed in the back of the map, so having a huge resupply area close to the frontline would indeed be a forward FOB.
Fob mean forward operation base. So saying forward fob is like saying automated teller machine machine (atm machine). I think he meant to say that.@@Daylight.0
@@kloic9334 I understand that. But the forward operating base buildings in the game are at the back, so moving them forward would make them forward forward operation bases.
Are you going to update the Battlegroup Codes at any time in the future? Most decks are kinda old, it would be fun to play some of your newer arrangements!
@@VulcanHDGaming Thanks!:) oh, while I have you, unrelated question:D how do you queue move arty/mortars after firing? I’ll select all of them and tell them to fire then shift move, but only 1 arty piece will actually move, the one that was selected within the whole group, and I always have to move them individually, its really annoying
@@gundixino If you have them all selected then they should all move when you shift order them. If you've used tab to spread fire orders make sure it is selecting all of them. Otherwise it might be a problem with smart groups, which I don't use.
@@VulcanHDGaming When queuing a load/move sequence, the transport's move order seems to get wiped when the weapon loads into the transport, are you doing anything special to get around this? It seems I have to wait until all transports are loaded and then manually issue a move which puts a damper on towed shoot-and-scoot.
Anyone know how to automatically put multiple units on the road while deploying? I've seen people do but I have no idea. It's annoying to place them on the road yourself.
Man, the 35th really had to rely on those T-64BVs to be a good division. Without them, the division is just so dogshit. The only good infantry you have are spetsnaz. No good line infantry, and BMDs don't last long enough to help with infantry or tank engagements (especially with how fucking slow ATGMs are in this game)
@@justvid366TBF, it was a bad decision to fight in an urban area when you have a armor BG. Vuclan won the right side because his BG was focus around elite infantries. If you look at the left, the Soviet player there did very well as a armor BG because it was mostly open field.
Sexy sexy landing of the reinforcements at 7m30, also showcasing the sound design. Overall great video and strategy.
I really do like your play style, everything seems so logical and simple
Clean and clinical.
he french.
Why fix the title when I can adjust the thumbnail to match!
@@VulcanHDGaming 🗿
@@VulcanHDGamingAscended levels of thinking. You're too smart for us mortals
VulcanHDGaming is a content creator made in France
Damn that's a gorgeous map.
The first engagement was really satisfying to watch, the unit positioning, logistics, assortments and coordinated attacks were all conducted fast and effective! Thank you for the fun match !
Nous sommes tellement de retour
Warno is a game made in France
With how fast changes are being made I wish there was more video content for this game. Just picked it up about a week ago and new to the whole "Card RTS" ( used more of a Red Alert/CH/Aoe RTS style). My biggest takeaway from this vid was that you can change heli altitude?! What?! Thank you for the vid!
Best thumbnail
I adore these urban maps a lot, a concrete jungle can completely change the dynamic of a battle and really mixes things up compared to the old days in Wargame when the bulk of the battle was decided on the plains with the townships dotted across the maps just being chokepoints.
I love how he introduces, he sounded like the Minecraft RUclipsr.
17:44 A forward FOB Vulcan? Alongside your ATM machine?
Well, the deployable FOB buildings in the game can only be placed in the back of the map, so having a huge resupply area close to the frontline would indeed be a forward FOB.
Fob mean forward operation base. So saying forward fob is like saying automated teller machine machine (atm machine). I think he meant to say that.@@Daylight.0
@@kloic9334 I understand that. But the forward operating base buildings in the game are at the back, so moving them forward would make them forward forward operation bases.
This map looks insanely fun.
The patch flow is really good imo
WARNO is a game made in France.
did my eyes imagine it or did that apc shout "waaahhhh" while it was running from the atgm of that gazelle?
Warno is a game made in France....
*The thumbnail is so historically accurate, too much...*
Are you going to update the Battlegroup Codes at any time in the future? Most decks are kinda old, it would be fun to play some of your newer arrangements!
love tension
Looking forward to the updated battlegroup links!
I'm slowly updating them, 3 are done so far.
@@VulcanHDGaming Thanks!:) oh, while I have you, unrelated question:D how do you queue move arty/mortars after firing? I’ll select all of them and tell them to fire then shift move, but only 1 arty piece will actually move, the one that was selected within the whole group, and I always have to move them individually, its really annoying
@@gundixino If you have them all selected then they should all move when you shift order them. If you've used tab to spread fire orders make sure it is selecting all of them. Otherwise it might be a problem with smart groups, which I don't use.
@@VulcanHDGaming When queuing a load/move sequence, the transport's move order seems to get wiped when the weapon loads into the transport, are you doing anything special to get around this? It seems I have to wait until all transports are loaded and then manually issue a move which puts a damper on towed shoot-and-scoot.
Figured it out. It's because my mortars were in a group but the transport group was broken up when they unloaded the mortars.
I wish sd2 had maps like that one
I really enjoy watching this match
When a infantry unit is attack moving forward and shot at. Do they take cover if possible?
Actually the mistrals are at 75% accuracy.
With the veterancy, it bumps up
Yeah I looked at the wrong number when I read it haha
Has the single player game improved over Red Dragon etc?? I found those earlier games pretty much unplayable due to the omnipotent AI :)
Hey, Vulcan! Could you do more deck building videos?
waagh got absolutely folded
Anyone know how to automatically put multiple units on the road while deploying? I've seen people do but I have no idea. It's annoying to place them on the road yourself.
Just hold shift and click in a line to place multiple units. There is no automatic way.
nice
Man, the 35th really had to rely on those T-64BVs to be a good division. Without them, the division is just so dogshit. The only good infantry you have are spetsnaz. No good line infantry, and BMDs don't last long enough to help with infantry or tank engagements (especially with how fucking slow ATGMs are in this game)
Yeah, it's sad. Eugene once again gets in their own trap of so-called "historical accuracy". Just give us a good playable divs ffs
@@justvid366TBF, it was a bad decision to fight in an urban area when you have a armor BG. Vuclan won the right side because his BG was focus around elite infantries.
If you look at the left, the Soviet player there did very well as a armor BG because it was mostly open field.
Yahhhhhhhh
Be cool if they had a revolutionary war version of warno
That or Napoleonic era stuff would be dope.
@@SpartanTx22 total war has already made this basically, napoleonic and revolutionary war
@@sachamoskovic3245 They are more than 10 years old, could use a refresh ...
what is wrong with the lighting? Everything is so bleak...
some more sd2 please
Warno is a game made in France