@@superbaas8822 Currently it is. But there was an obscure time during MtG time were it wasn't in modern. That's why Cancel was created, as a nerfed substitute.
I mean would people really play a counterspell for UU for just sorceries and creatures when mana leak and rune snag are cards? I seriously doubt it considering how unpopular sorcery cards are compared to instants so you could go for remove soul/essence scatter more easily since they had a less intensive mana cost.
@@dark_rit Yes. Essence capture saw a ton of play, even in decks with no place to put the +1/+1 counter, simply because there wasn't another essence scatter in the format. Now an essence scatter with the upside of catching sorceries is VERY worth UU.
Time Vault should be number two. The companion cards were the #1 biggest errata bar none. Not only for the unprecedented errata of an entire mechanic, but the fact that now none of the cards actually work anything like what's printed on the cards
Companion was a change to the rules, not to a particular card, that's probably why it isn't on here. Same reason why Abeyance wouldn't be, since the big change from Abeyance was that tapping a land for mana was changed to no longer being considered an activation cost.
@Burger Pants considering magic is more popular now than it has been at any other point in it's history, I would guess that people like you are more likely the minority of mtg content viewership. So, here's companions. Companions are a cycle of creatures (one for each two mana hybrid pair) that, if it was in your sideboard, you could cast it directly from your sideboard as d long as your deck met a certain deck building condition. For example, Lurrus of the Dream-Den required you to only play permanent spells with mana value 2 or less, and Yorion, the Sky Nomad required your starting deck to have a minimum of 80 cards. So basically as long as yo met their condition, you started with an 8th card in your hand every game, and many of the companion's effects were very powerful. You can probably imagine where this is going... -Lutri was banned in commander before the set even released (because the companion requirement made it free to play as companion in any UR deck) -Lurrus of the Dream-Den received the only power-level related ban in the vintage format ever - since Black Lotus let you cast it, then immediately replay Lotus, and do this every turn. Restriction would have had no impact seeing as you only played one as your companion anyway It was also banned in legacy and, even after the errata, eventually banned in modern. -Zirda, the Dawnwaker was banned in Legacy as well due to infinite combos with Grim Monolith and similar artifacts. -Gyruda, Doom of Depths could combo and OTK with lethal damage or by milling an opponent's library as early as turn 4 with ramp and Clones -Yorion was a big flyer that blinked any number of permanents you control and bring them back at end of turn. The deck building restriction was easily negated by just playing lots of value permanents with enter the battlefield abilities for huge value. It was a powerhouse in standard, modern, and legacy, eventually getting a modern ban post-nerf. Due to the obscene power level and the guarantee they were always in your hand, the entire mechanic was errata'd. You can no longer cast them from your sideboard - instead, you may pay 3 as a sorcery to put them into your hand. Several still got banned after this, while Lurrus was unbanned in vintage, where it sees play to this day
@Burger Pants Ah but the guy who makes these videos is relatively new to Magic. Not to mention I'd rate 10 cards being errata'd over 1 to be a bigger deal. If Time Vault wasn't exclusively re-printed in what they sell as a "premium" set then I'd agree with you but there are a whole lot more new players around than old, especially on the internet. You even pointed out you stopped playing long ago. Your perspective on the matter is outdated.
I have to mention the fix for the Flame Fusillade/Time Vault issue. At first, WotC tried to implement a "time between turns" that was meant only to decide if you wanted to skip your turn for Time Vault. You could activate mana sources in this period, because at the time you could activate mana sources whenever you wanted. This meant you could activate Wall of Roots between turns, and since you weren't technically in a turn, you could do it as many times as you wanted. So congratulations, you have infinite green mana. And since phases/steps aren't ending, you can keep it through your untap step. But since you don't get priority during your untap step, you have a Stasis in play so that infinite mana doesn't empty at the end of the step, and in your upkeep, you win the game with a huge Magma Mine. It was the very short-lived "Wall of Boom" deck and since it required severe rules lawyering to work, it didn't last long.
I can just imagine a player during that time at a local card store tournament trying to rules lawyer that one. Everyone would be up in arms calling BS haha.
Between turns was before Flame Fusillade was printed. Wall of Boom was around 98 or 99. It was an Extended deck, so it was well before Fusillade, since it 5th rotated out in Extended in 2002.
I love this story lol. My favorite part about this is that Time Vault was the whole reason the combo worked even though it wasn't even legal in the format where the Wall of Boom deck was played!
Impulse didn't get its errata when it was reprinted in standard. The errata actually happened almost immediately as it was never supposed to have the shuffle text on the card in the first place, but it was too late to catch the printing, so the announcement was made once the set was released. Judges actually announced the correct wording at sanctioned limited events when Visions first came out. There's probably still a RUclips video of it being stated by commentators while ProsBloom was being played on camera since it caused so much confusion.
My favorite errata is one that came up for me in PT Charleston (Ravnica Block Team Constructed). Bottled Cloister as printed reads "At the beginning of each opponent's upkeep, remove your hand from the game face down. At the beginning of your upkeep, return all cards removed from the game with Bottled Cloister to your hand, then draw a card." I was playing a WUR deck with Dream Leash, somehow managed to tap my opponent's (playing WR) Bottled Cloister, and gain control of it with Dream Leash. I then called a judge to ask what happened to the removed cards. The judge ruled, based on the printed wording, that I would get all my opponent's cards in my hand. Ridiculous Hat, my teammate, looked at the judge and said "that CAN'T be right", but the opponent did not appeal the ruling, and the judge did stuck with it. I killed my opponent with his own Lightning Helixes. The Oracle text has been updated to read "At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card." This is what should have happened at the PT, cards from one player's deck should not go in another player's hand (pretty sure there's a line in the Comprehensive Rules about this), but the card as written broke that rule, and given that one of Magic's rules is that card exceptions trump normal rules, it's easy to see how the ruling was gotten wrong, thus the errata. I'd like to think that this interaction is why the errata was made, but according to Gatherer the errata predated the Pro Tour by a few months. This confuses me, since the judges actually had to go check the wording on Gatherer during the judge call, because the card wasn't in English! Perhaps they missed that the Oracle text and printed text were different, or perhaps Gatherer looked different back then, I have forgotten some details. Good video!
Hostage Taker was another day 0 errata like Marath - since the original text allowed it to exile a creature on ETB, that would return when Hostage Taker left the battlefield. This meant that if Hostage Taker targeted itself, you had infinite ETB and LTB triggers. It was quickly switched to target 'other creature's. Also, not really an errata, but Camouflage reminds me of Animate Dead, and just how much text was required to make "Enchant Dead Creature" actually work within the rules of Magic.
Don't forget the fact that this was not a may ability either. This meant that if there were no artifacts or creatures except for Hostage Taker itself, it HAD to target itself, leading to an infinite loop that, without any interaction, cannot be stopped, thus ending the game in a draw (I think it's a draw) on the spot.
You should’ve mentioned the “step between turns” and Wall of Boom when it came to Time Vault, an entire one card infinite mana combo existed because of one of the ways they tried to fix Time Vault
Mystic Denial sounds like Yu-Gi-OH's Counter Counter, which is supposed to negate Counter Trap cards, being initially printed as a Normal Trap card, which cannot respond to Counter Trap cards
Could be argued that it isn't errata since the change was to the comprehensive rules and reminder text of the companion mechanic rather than the rules text on the cards.
Lifeline was errata's back and fourth as many times if not more than Time Vault, changing which players can bring their creatures back, who has to control a creature for the effect to happen, and back and fourth for a good decade before settling on the current oracle text.
Thought I was going to see Rukh Egg on here. In Alpha the card said if it went to the graveyard (it didn't say from play), create a 4/4 flying Rukh. People would use Bazaar of Baghdad, and discard 3 of them to get 3 Rukhs on their first turn. It was changed to say it had to go to the graveyard from play.
All Hallow's Eve was originally supposed to have been printed as an enchantment. The sorcery type was a misprint. The errata to make it an enchantment was there just to correct this mistake. Once the suspend mechanic was created, they went back and changed the errata so that the card was typed as printed. Which is fine for the English versions of the card, but the Italian versions are printed with the type "Enchantment". Since a card's English Oracle text is the "correct version" it's all OK.
Missed one of the most famous Erratas of all time: The original wording of Abeyance says "Abilities requiring an activation cost", not "Abilities that aren't mana abilities". As printed, it was functionally a 2 mana unrestricted Time Walk in Standard (T2) as you could cast it during your own "End of turn" phase and your opponent could not tap lands (or anything else) for mana during their turn. It even cantrips (to maintain the extra draw a true Time Walk would give you)... Got errata SUPER quick for that one... but ONLY once people put it together with the "End of Turn trick"! Amazingly, it working against lands was pretty much accepted until a full-combo version was built to fully exploit the effect in a prison shell and use it to stall just long enough to use paradigm shift and such to assemble what was very effectively infinite turns.
I'd love to see this list either given a part two or redone as a top 25. There are a lot of cards and mechanics that have been majorly overhauled because of rules stuff. My favorite one is Fireball. I think it's the only non-Un card in Magic's history to be officially printed with the "Y" variable in its mana cost (in the Beatdown boxed set).
How is Abeyance not on this list?!? It was literally an instant speed counter and de facto time walk. Is it because the wording wasn't changed but how the card interacted with spells on the stack was?
The companion change wasn't an errata. It was a change in the rules to what the campanion mechanic does. The rules text of the cards themselves were unchanged (reminder text isn't rules text).
One of my favourite errata that I just learned recently was Aura of Silence. I have the original copy in a Stax deck in commander which says "Artifact and enchantment spells cost target opponent an additional 2 to play." Suffice to say when I saw someone else play it and not declare a target I was confused, until I read now it just says "Opponents" blankly lol
If we're going to be nitpicky here... "Erratas" is not a real word. A singular mistake being corrected would be "erratum", with multiple corrections being "errata". Also, the terms "erratum" and "errata" are typically used for production errors: text being misaligned or offset, uneven inking, language changes, etc. A mistake made by the author that nobody bothers to correct before printing (like in many of these cases) would actually be considered a "corrigendum". The most correct name for this article would be "Top 10 Biggest Errata and Corrigenda in MTG", but that would confuse people.
Impulse: The french, as well as the german version of the first print (from 'Vision') were already printed without the "shuffle your library" effect. So these versions were already correct at that time.
This is correct. It was a misprint that was only found on the English version of the card. I still remember that at the Visions prerelease event, judges announced that the card worked differently than printed. It never actually made you shuffle your library, as the voiceover in the video implies.
Zodiac Dragon from Portal 3 Kingdoms received errata. It used to state "whenever put into a graveyard from anywhere, return to your hand" now it only returns when it dies
Waylay has several errata when it first came out it could be cast during your opponents end of turn and then used as three 2/2 attackers on your following turn. It was first changed to be only playing during your opponent combat step and the changed again so that the tokens went away during the clean up step which did not exist when the card was first printed.
Oh gosh, that camouflage solution was pretty wild. I'd imagine that wording like from Goblin Game or as if it were from an un-set would have worked better. My out of the box solution would have been to cover each possible blocking creature with an identical cover (i.e. bicycle poker cards).
A bit of insight into Oubliette: At one point in the past, Oubliette was errata'd to phase out the target. WotC later decided that a.) Phasing was a bad mechanic they didn't want to use, and b.) the spirit of the effect didn't phase, so they errata'd it to exiling while keeping track of counters. WotC eventually reversed course again in 2020, and decided that phasing could be reimplemented into the game with some rules updates and cleaning. One month later, Oubliette was printed with its current rules text.
No sorcery spell in all of magic has flash simply to make a card with the sorcery card type that acts like an instant for the sake of things that care about if a card is a sorcery. All instances of sorceries that have a way to cast it as though it had flash or simply give it flash inherently built into its rules text all have a condition that must be met before you can do so. Take Crashing Tide for example. It reads as follows: Name: Crashing Tide Mana Cost: [2][U] Card Type: Sorcery Set: Rivals of Ixalan, Jumpstart 2022 Card Text: This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.
False Dawn just mirrors the effect of Celestial Dawn from Mirage. Celestial Dawn was an enchantment, False Dawn a Sorcery that had the effect only last a just and also cantrip. But otherwise they do exactly the same thing and have the same errata.
they should have given, mystic denial - flash. Then they could keep it as a sorcery with out problem or confusion & keep the original theme, or did they ever re-print it?
Funny enough Mark Rosewater has gone on record stating that this is exactly how he would make instant speed spells if he could go back and change things. No Instant card type or Flash keyword, just Flash Sorceries and Flash Creatures/Enchantments, etc, as a supertype.
All Hallow’s Eve’s type was a print error. It was supposed to have been an Enchantment to begin with (see the Italian printing). The original errata was there to correct that mistake, but at some point in the early 2000s WOTC decided to go with original printing as much as possible. And since English prints take rules precedence over other language printings, All Hallow’s Eve was stuck with it’s awkward Sorcery type. Luckily the Suspend mechanic set a new precedent for cards being cast from exile.
Another card that has had it's type errata'd as much as All Hallow's Eve is Dark Ritual. It was originally printed as an interrupt, then changed to a mana source, then when both those card types where removed it became a instant. I believe it might be the card that has been errata'd to the most different types.
@@JosephParker_Nottheboxer Yes but I believe Dark Ritual is the only card to have gone from interrupt -> mana source -> instant. Could be wrong though and would be fun to see some other examples
@@theicyphoenix1063 Sacrifice (Alpha), Burnt Offering (Ice Age) and Songs of The damned (Ice Age) were the ones that were interrupts, then mana sources, and now instants. The rules changes in 1999 so anything that added mana before then was interrupt, then mana source, then instant when 6th ed came out. Possibly others I'm not 100% sure on like mana short.
I think Animate Dead deserves a spot on the list for the most „the original text was easier to understand“ card, as well as the weird „Substance“ mechanic they tried to pull with it.
Chains of Mephedyropholies (too lazy to look up the spelling) is another one that's had like seventy wordings and is still confusing to people even though it's actually easy to explain in plain English.
@@ericgasper6135 I don't think Chains of Mephistopheles has ever been errata'd. It's had oracle text changes but the card has always had the same function
Yeah, wording changes happen all the time. Things like used to be comes into play, then they changed it to enters the battlefield. Not really an errata there it's the same effect. Chains of mephistopheles wasn't ever errata'ed AFAIK just wording updates for clarity since wording back in legends was the wild west in the early days.
Don't forget that Time Vault's first erratum was also necessary because in the first version of the rules, abilities of cards with the type "Mono Artifact" didn't work when they were tapped. And because Time Vault is a mono artifact, people could interpret it that Time Vault's inability to untap itself also got turned off while it was tapped, meaning it COULD untap as normal!
Honorable Mention goes out to Dark Ritual, a card that has held multiple defucnt card types over the course of the game, going from Interrupt, to Mana Source, to Instant. Only one other card in the entire game was ever printed with type Mana Source: Culling the Weak, a card whose only physical printing still bears that defunct type. :)
I'm quite surprised Fork wasn't talked about errata wise, how prior to Fifth Dawn, Fork itself would become a Red Copy of the targeted instant or sorcery, yet after Fifth Dawn due to the Beacons there was an Errata on Fork so it would create a Red Copy of the targeted instant or sorcery, so this way both Fork and the targeted Beacon wouldn't be shuffled back into it's owner's library as it resolved.
What about cards like Flying Carpet, Bounty of the Hunt, or Loxodon Warhammer that have errata between their multiple printings that functionally change what the cards do?
Theros was not the first set to care about mana symbols, well before that Phosphorescent Feast, reprinted later in Shadowmoor under the mechanic Chroma with other cards.
In fact, Oubliette is currently one of my favorite black cards because of its current text. It's really good in flavor aspect. I'd include it in each of my Commander black decks of course.
I don't remember the name of the card, but that one double card from (I think?) Eldritch Moon, where one half swapped a creature's P/T but they forgot to print "until end of turn" on the actual card lmao
I still find Sylvan Library a weird card. For instance, you could cast Brainstorm in your upkeep, then when Library triggers you'd have the option of putting back any of the six cards you've drawn this turn. What if a player shuffles their hand around after resolving the Brainstorm (as many of us do)? There's no way to verify that they put back cards that were actually drawn this turn.
Another very important errata I think would have been worth mentioning (and of course, feel free to use this if you make a sequel) is Lion's Eye Diamond. For reference and for those who do not know, I will tell you how it currently reads. Name: Lion's Eye Diamond Mana Cost: [0] Card Type: Artifact Set: Mirage, Vintage Masters (MTG:O Exclusive) Card Text: Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant. Originally, LED as it read back in Mirage, could be activated at any point you could use a mana ability because the original card said "Play this ability as a mana source," which made its activation have the timing of a mana ability (which it still technically is, but without the current oracle text's timing restrictions) instead of the now in-place oracle text that limits its timing abilities. The original text allows the activation timing of a mana ability, which would let you follow up with cards in your hand before you would have to discard them to the LED's activation cost of discarding your hand. Now, since the timing window is limited to just at a time you could cast an instant, you can not play spells from your hand with the mana LED provides. One sort of half exception is with cards that have madness, but that's a different story. For anyone wondering about how an activated mana ability's timing (like pre-errata LED and other regular mana abilities) differs from the timing of the activation of an ability at instant speed (like post-errata LED), I will help you understand. Post-errata LED is still a mana ability, it just has that timing restriction, so it still doesn't use the stack, it resolves immediately after activation and adds the mana to your pool without waiting for or passing priority as a card that uses the stack would. However, to activate an ability that can only be activated when you could cast an instant you need to have priority. Mana abilities can be activated at any time no matter if you have priority or not, so if you wanted, you could activate a regular mana ability in the middle of declaring a spell to be cast since declaring a spell to be cast actually comes before paying for the spell (Assuming you have the resources to cast the spell, otherwise it's an illegal play.). Since you need priority to use LED, you can't use the mana to cast a card in your hand before LED resolves. The process of casting a spell passes priority to your opponent. To quote the Gatherer website's page on LED, "yes, this is a bit weird." The need for errata arose when 6th Edition rolled around and rules changes restructured how casting a spell worked. Originally, you needed the necessary mana already in your pool to declare a spell to be cast, but then they changed it to be otherwise in the ruling I mentioned above. I am unsure if there was ever a time frame in which LED was able to be used to cast a card in one's hand. I can confirm that 6th Edition released on April 27, 1999, but I can't find the date when LED got the errata. I cannot confirm if the notes for LED on the Gatherer website is when the errata was issued, but it says October 4th, 2004. All in all, LED is still VERY useful in decks that want cards in the graveyard, Storm decks (where they can cast a tutor, activate the LED while its on the stack and adding that tutored card to hand to cast with the LED mana), or in madness decks which do have a niche existence in the Legacy format.
Also there was a time where you must play the spell and then pay the cost. But because the order to do that isn't intuitive, it ultimately lead to someone being disqualified in a high level tournament and later a reversal in how the spell's cost is to be played.
@@TheSpiritombsableye You can only activate the ability of LED now at any time you could cast an instant. So you can't activate LED to pay for a card in your hand. That is pretty unique in terms of mana producing abilities besides deathrite shaman being the other example because you can stifle a deathrite shaman that is attempting to exile a land for mana since it isn't a mana ability. There was a time where LED could be used to cast a card in hand though with the whole steps of casting a spell involving announcing the spell, announcing modes, announcing targets, then paying for the spell. Was it any good for that reason? Not really, it only became really broken with storm cards being printed and the deck in vintage getting to run 4 burning wish and 4 LED was insane for the time because of stuff like yawg's win and wheel of fortune to get.
@@dark_rit we are both right. 10/4/2004 The ability is a mana ability, so it is activated and resolves as a mana ability, but it can only be activated at times when you can cast an instant. Yes, this is a bit weird.
There were so many other ways they could have updated camouflage. Just add text saying "this doesn't count as flipping the card face up" and/or "these do not count as 2/2 creatures while face-down," or something else along those lines.
The real issue is trying to flip a card face down that's already face down. (Which could cause even more problems with the fact you're supposed to make sure you opponent knows which of your face down cards is which during normal morph play, so they can keep track of which ones attack and which don't, for example, and so that players aren't playing three card monte after every combat.)
@@Yoshi348 Ooh, I hadn't thought of that interaction! That really complicates it even more. 0_0; Also reminded me of dual-sided cards, which would just make the whole thing even more complex nowadays.
The errataed False Dawn doesn't actually change the color of permanents you control, though as printed it would make permanents white if they had any colored mana symbols in their mana costs. This was a huge deal as Invasion block was a color-maters block full of color hosers and effects that count the number of colors among permanents you control.
So question, if you have a card that cares about sorceries but not instants, would the version of Mystic Denial count as a sorcery in its portal printing and as an instant in any future printing or does the game always default to its most updated version/rules?
Ranar The Everwatchful was absolutely destroyed by errata. I bought the whole deck just for them to change how the card worked with RIP and Samurai of the Pale Curtain.
How does MtG police cards that were "drawn this turn"? Your opponent can't see your cards, so do you have to separate your hand into old cards and recently drawn ones? I've never this this type of effect on a non-Alchemy card before
OK here's what the gatherer says. Sylvan Library’s controller is responsible for keeping these cards distinguishable in hand, such as by keeping them separate from cards that began the turn in hand.
I wanna mention a very minor one which is that Regal Behmoth was changed from a Lizard to a Dinosaur which means it can be flipped with Gishath's ability now
I find it interesting that Counterspell was not on this list. Formerly, an interrupt spell that could counter any other card before instant spells could be resolved, now an instant card that can be halted by Mana Short which is another instant spell.
Actually dealing 0 damage with Marath now would also be an issue thanks to cards like Torbran and Embermaw Hellion, cards that do not multiply the damage it would do but add to it, turning it into actual (and infinite) damage. The first two abilities also, with the advent of Theros, meant infinite heroic triggers. Add cards that get effects when they are targeted, and even without a specific combo existent free infinite activated abilities are impossible to future-proof.
Oath of Druids is one i always think about. Its original text is far more understandable but the errata works within the rules of the game even if it sounds like word salad
Another notable errata is elixir of immortality. The old text said shuffle it and your graveyard into your library. The new text says shuffle your graveyard into your library and shuffle it into its owners library. We had a funny interaction in edh with the original printing. And as it worked it got shuffled into my opponents library after they took control of it.
It should have been mentioned earlier, but False Dawn was a day 0 erratum, so it never functioned using the printed text. Chroma and Devotion weren't a factor for the change, since they didn't exist at all yet. Even if it did function as printed, it wouldn't work as intended, and would require some heavy rules knowledge to play it properly. Here's a summary of what a rules manager said at the time: 1. It would turn everything white, except things that didn't have colored mana symbols in their costs or things that had their color changed some other way. 2. It also "fixed" your mana by making it all white, but only if it used a mana symbol and not a color word (such as non-basics from Urza's and Masques block). Since your spells need white mana now, those sources are only usable on generic costs. 3. It didn't actually allow you to pay white mana for every cost. For example, Soul Burn uses color words to require only red or black mana to be spent on it. Since all your mana is white, and it now has a white mana symbol in its cost, you wouldn't be able to cast it at all even if you used those non-basics mentioned earlier.
Oubliette never exiled, it specifically says "is considered out of play" not that it is removed from play. It tells you how you permanent phases out before the phasing mechanic was fully introduced 3 years after it was printed. if it actually exiled the card it would have just said "is removed from the game" since that was already a mechanic.
Inquest magazine loved throwing in All Hollows Eve into many combos throughout the card listings as if to remind you of how broken it was. If Inquest magazine saw what cards did today from the late 1990s, they would love how right they were.
Was disappointed when I didn't see Time Vault on the list because of the Time Counter thing. So I was quite pleased to see it come in at number one! I remember playing way back in 1997 when this was a thing and remember thinking the card was pretty useless because of that errata. Happy they eventually changed it back to its original form even if it combos with Voltaic Key.
Yeah, it was a messy situation that they were determined to make time vault not broken through changes, flame fusillade got printed, then they decided to hell with power level errata's like flash was one example and time vault another. Flash had powerlevel errata to not sacrifice the creature if you couldn't pay the cost, but then they went ahead and made it sacrifice the creature if you couldn't pay so protean hulk then combo'ed with it very hard.
Ikoria companions probably deserve a spot on the list but I like the mention of them with time vault as another power level errata. Since companions as written dominated every format, I think it's the biggest errata. But this"time between turns" thing I'm hearing about does sound awful.
I'd like to suggest a video on the top 10 things we're thankful no longer exist in Magic. In a time where so many controversial decisions are being made we could use a reminder of what terrors lurked in the past. Whether it's the incredible push for colors matter cards like the laces to cards that use piles on the battlefield or divide the battlefield. (Obligatory "screw Space Beleren for reminding us of that".)
Mystic denial would actually be an interesting synergy piece if they kept it as a sorcery and the text got the errata instead to be "this card can be played anytime your opponent casts a creature or sorcery" while keeping the sorcery type. There are a handful of sorcery synergies that don't trigger on instants that could get value from it, and as card text generally overrules general game mechanics, it would still function.
the title needs an errata
😂
Got there just before me
Excactly
lmao
90% of his videos need erratas. Dude never spell checks
Can we appreciate Mystic Denial, where Wizards couldn't resist printing a generic 3 mana counter in a set where instants didn't even exist.
I wish it had costed only two blue mana. Now we'd have a decent alternative in formats were counterspell is not legal.
@@yoman8027 Counterspell is legal in every format where Mystic Denial is.
@@superbaas8822 Currently it is. But there was an obscure time during MtG time were it wasn't in modern. That's why Cancel was created, as a nerfed substitute.
I mean would people really play a counterspell for UU for just sorceries and creatures when mana leak and rune snag are cards? I seriously doubt it considering how unpopular sorcery cards are compared to instants so you could go for remove soul/essence scatter more easily since they had a less intensive mana cost.
@@dark_rit Yes. Essence capture saw a ton of play, even in decks with no place to put the +1/+1 counter, simply because there wasn't another essence scatter in the format.
Now an essence scatter with the upside of catching sorceries is VERY worth UU.
Time Vault should be number two. The companion cards were the #1 biggest errata bar none. Not only for the unprecedented errata of an entire mechanic, but the fact that now none of the cards actually work anything like what's printed on the cards
time vault shoud be number one just for giving us the "step in-between turns" nonsense alone.
Companion was a change to the rules, not to a particular card, that's probably why it isn't on here. Same reason why Abeyance wouldn't be, since the big change from Abeyance was that tapping a land for mana was changed to no longer being considered an activation cost.
@Burger Pants considering magic is more popular now than it has been at any other point in it's history, I would guess that people like you are more likely the minority of mtg content viewership.
So, here's companions. Companions are a cycle of creatures (one for each two mana hybrid pair) that, if it was in your sideboard, you could cast it directly from your sideboard as d long as your deck met a certain deck building condition. For example, Lurrus of the Dream-Den required you to only play permanent spells with mana value 2 or less, and Yorion, the Sky Nomad required your starting deck to have a minimum of 80 cards. So basically as long as yo met their condition, you started with an 8th card in your hand every game, and many of the companion's effects were very powerful. You can probably imagine where this is going...
-Lutri was banned in commander before the set even released (because the companion requirement made it free to play as companion in any UR deck)
-Lurrus of the Dream-Den received the only power-level related ban in the vintage format ever - since Black Lotus let you cast it, then immediately replay Lotus, and do this every turn. Restriction would have had no impact seeing as you only played one as your companion anyway It was also banned in legacy and, even after the errata, eventually banned in modern.
-Zirda, the Dawnwaker was banned in Legacy as well due to infinite combos with Grim Monolith and similar artifacts.
-Gyruda, Doom of Depths could combo and OTK with lethal damage or by milling an opponent's library as early as turn 4 with ramp and Clones
-Yorion was a big flyer that blinked any number of permanents you control and bring them back at end of turn. The deck building restriction was easily negated by just playing lots of value permanents with enter the battlefield abilities for huge value. It was a powerhouse in standard, modern, and legacy, eventually getting a modern ban post-nerf.
Due to the obscene power level and the guarantee they were always in your hand, the entire mechanic was errata'd. You can no longer cast them from your sideboard - instead, you may pay 3 as a sorcery to put them into your hand. Several still got banned after this, while Lurrus was unbanned in vintage, where it sees play to this day
@Burger Pants Ah but the guy who makes these videos is relatively new to Magic. Not to mention I'd rate 10 cards being errata'd over 1 to be a bigger deal. If Time Vault wasn't exclusively re-printed in what they sell as a "premium" set then I'd agree with you but there are a whole lot more new players around than old, especially on the internet. You even pointed out you stopped playing long ago. Your perspective on the matter is outdated.
@@masterowl123 That's a rule errata, not a card errata.
I love the idea that Time Valut was so broken that trying to fix it led to it being broken in a completely different way 😂
I have to mention the fix for the Flame Fusillade/Time Vault issue.
At first, WotC tried to implement a "time between turns" that was meant only to decide if you wanted to skip your turn for Time Vault. You could activate mana sources in this period, because at the time you could activate mana sources whenever you wanted. This meant you could activate Wall of Roots between turns, and since you weren't technically in a turn, you could do it as many times as you wanted.
So congratulations, you have infinite green mana. And since phases/steps aren't ending, you can keep it through your untap step. But since you don't get priority during your untap step, you have a Stasis in play so that infinite mana doesn't empty at the end of the step, and in your upkeep, you win the game with a huge Magma Mine. It was the very short-lived "Wall of Boom" deck and since it required severe rules lawyering to work, it didn't last long.
I can just imagine a player during that time at a local card store tournament trying to rules lawyer that one. Everyone would be up in arms calling BS haha.
@@chucklebutt4470 It happened at a PTQ. As I recall, it was in France. Maybe? But 100% happened at a PTQ.
Between turns was before Flame Fusillade was printed. Wall of Boom was around 98 or 99. It was an Extended deck, so it was well before Fusillade, since it 5th rotated out in Extended in 2002.
I love this story lol. My favorite part about this is that Time Vault was the whole reason the combo worked even though it wasn't even legal in the format where the Wall of Boom deck was played!
Impulse didn't get its errata when it was reprinted in standard. The errata actually happened almost immediately as it was never supposed to have the shuffle text on the card in the first place, but it was too late to catch the printing, so the announcement was made once the set was released. Judges actually announced the correct wording at sanctioned limited events when Visions first came out. There's probably still a RUclips video of it being stated by commentators while ProsBloom was being played on camera since it caused so much confusion.
Bingo. It was more of misprint than anything else. We’ve seen Day 0 errata since too-Hostage Taker, anyone?
This. It was errata'd before Visions was released.
@@JD-gk7eh corpse Knight is in recent memory too lol
I think Nikachu did a video where he mentioned that
My favorite errata is one that came up for me in PT Charleston (Ravnica Block Team Constructed).
Bottled Cloister as printed reads
"At the beginning of each opponent's upkeep, remove your hand from the game face down.
At the beginning of your upkeep, return all cards removed from the game with Bottled Cloister to your hand, then draw a card."
I was playing a WUR deck with Dream Leash, somehow managed to tap my opponent's (playing WR) Bottled Cloister, and gain control of it with Dream Leash.
I then called a judge to ask what happened to the removed cards. The judge ruled, based on the printed wording, that I would get all my opponent's cards in my hand.
Ridiculous Hat, my teammate, looked at the judge and said "that CAN'T be right", but the opponent did not appeal the ruling, and the judge did stuck with it.
I killed my opponent with his own Lightning Helixes.
The Oracle text has been updated to read "At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card." This is what should have happened at the PT, cards from one player's deck should not go in another player's hand (pretty sure there's a line in the Comprehensive Rules about this), but the card as written broke that rule, and given that one of Magic's rules is that card exceptions trump normal rules, it's easy to see how the ruling was gotten wrong, thus the errata.
I'd like to think that this interaction is why the errata was made, but according to Gatherer the errata predated the Pro Tour by a few months. This confuses me, since the judges actually had to go check the wording on Gatherer during the judge call, because the card wasn't in English! Perhaps they missed that the Oracle text and printed text were different, or perhaps Gatherer looked different back then, I have forgotten some details.
Good video!
Hostage Taker was another day 0 errata like Marath - since the original text allowed it to exile a creature on ETB, that would return when Hostage Taker left the battlefield. This meant that if Hostage Taker targeted itself, you had infinite ETB and LTB triggers. It was quickly switched to target 'other creature's. Also, not really an errata, but Camouflage reminds me of Animate Dead, and just how much text was required to make "Enchant Dead Creature" actually work within the rules of Magic.
Bloodvial purveyor got another one since it was missing "until end of turn" on one of it's abilities.
Don't forget the fact that this was not a may ability either. This meant that if there were no artifacts or creatures except for Hostage Taker itself, it HAD to target itself, leading to an infinite loop that, without any interaction, cannot be stopped, thus ending the game in a draw (I think it's a draw) on the spot.
@illbean1337 still works, if you have 3 hostage takers now. it indeed be a draw.
You should’ve mentioned the “step between turns” and Wall of Boom when it came to Time Vault, an entire one card infinite mana combo existed because of one of the ways they tried to fix Time Vault
A simple man, I see mana logs, I watch mana logs.
Mystic Denial sounds like Yu-Gi-OH's Counter Counter, which is supposed to negate Counter Trap cards, being initially printed as a Normal Trap card, which cannot respond to Counter Trap cards
Companion deserves a spot in this list. Isnt it the only existing power level erata?
There is also the errata on all the cascade mechanic due to Valki/Tibalt
Yeah, I expected Companion to be #1. I can’t believe it wasn’t included at all.
Could be argued that it isn't errata since the change was to the comprehensive rules and reminder text of the companion mechanic rather than the rules text on the cards.
Much like Abeyance, Companion was a change to the rules and not a particular card.
He does actually mention companions when talking about time vault.
Lifeline was errata's back and fourth as many times if not more than Time Vault, changing which players can bring their creatures back, who has to control a creature for the effect to happen, and back and fourth for a good decade before settling on the current oracle text.
Lifeline seems like a major oversight to not make the list. It had errata on day 1 because it was such a mess as printed.
Thought I was going to see Rukh Egg on here. In Alpha the card said if it went to the graveyard (it didn't say from play), create a 4/4 flying Rukh. People would use Bazaar of Baghdad, and discard 3 of them to get 3 Rukhs on their first turn. It was changed to say it had to go to the graveyard from play.
All Hallow's Eve was originally supposed to have been printed as an enchantment. The sorcery type was a misprint. The errata to make it an enchantment was there just to correct this mistake. Once the suspend mechanic was created, they went back and changed the errata so that the card was typed as printed. Which is fine for the English versions of the card, but the Italian versions are printed with the type "Enchantment". Since a card's English Oracle text is the "correct version" it's all OK.
whoa, that's so cool! TIL
Missed one of the most famous Erratas of all time: The original wording of Abeyance says "Abilities requiring an activation cost", not "Abilities that aren't mana abilities". As printed, it was functionally a 2 mana unrestricted Time Walk in Standard (T2) as you could cast it during your own "End of turn" phase and your opponent could not tap lands (or anything else) for mana during their turn. It even cantrips (to maintain the extra draw a true Time Walk would give you)...
Got errata SUPER quick for that one... but ONLY once people put it together with the "End of Turn trick"! Amazingly, it working against lands was pretty much accepted until a full-combo version was built to fully exploit the effect in a prison shell and use it to stall just long enough to use paradigm shift and such to assemble what was very effectively infinite turns.
Marath is no longer accidental combo fodder, now she is intentional combo fodder.
How funny would it have been if, instead of changing Mystic Denial's card type, it had simply been errata'd to be a Sorcery *with the Flash keyword?*
Mark Rosewater has entered the chat
I don't think Yasharn stops paying life from Sylvan Library, but there are cards has a payoff only whenever you specifically pay life.
It's "STATE-BASED ACTIONS".
Not "stated" or "stat" based actions.
cool video! great glimpse into MtG history
Loving that number one card introduction!
I'd love to see this list either given a part two or redone as a top 25. There are a lot of cards and mechanics that have been majorly overhauled because of rules stuff. My favorite one is Fireball. I think it's the only non-Un card in Magic's history to be officially printed with the "Y" variable in its mana cost (in the Beatdown boxed set).
How is Abeyance not on this list?!? It was literally an instant speed counter and de facto time walk. Is it because the wording wasn't changed but how the card interacted with spells on the stack was?
companion is by far the biggest errata bar none, feels very weird to leave it out of this video.
The companion change wasn't an errata. It was a change in the rules to what the campanion mechanic does. The rules text of the cards themselves were unchanged (reminder text isn't rules text).
One of my favourite errata that I just learned recently was Aura of Silence. I have the original copy in a Stax deck in commander which says "Artifact and enchantment spells cost target opponent an additional 2 to play." Suffice to say when I saw someone else play it and not declare a target I was confused, until I read now it just says "Opponents" blankly lol
A good time to point out: errata is already plural!
So, "erratas" is redundant and not really correct
If we're going to be nitpicky here...
"Erratas" is not a real word. A singular mistake being corrected would be "erratum", with multiple corrections being "errata".
Also, the terms "erratum" and "errata" are typically used for production errors: text being misaligned or offset, uneven inking, language changes, etc. A mistake made by the author that nobody bothers to correct before printing (like in many of these cases) would actually be considered a "corrigendum".
The most correct name for this article would be "Top 10 Biggest Errata and Corrigenda in MTG", but that would confuse people.
Impulse: The french, as well as the german version of the first print (from 'Vision') were already printed without the "shuffle your library" effect. So these versions were already correct at that time.
This is correct. It was a misprint that was only found on the English version of the card. I still remember that at the Visions prerelease event, judges announced that the card worked differently than printed. It never actually made you shuffle your library, as the voiceover in the video implies.
Zodiac Dragon from Portal 3 Kingdoms received errata. It used to state "whenever put into a graveyard from anywhere, return to your hand" now it only returns when it dies
Waylay has several errata when it first came out it could be cast during your opponents end of turn and then used as three 2/2 attackers on your following turn. It was first changed to be only playing during your opponent combat step and the changed again so that the tokens went away during the clean up step which did not exist when the card was first printed.
I remember all that nonsense.
White Lightning!
Oh gosh, that camouflage solution was pretty wild. I'd imagine that wording like from Goblin Game or as if it were from an un-set would have worked better. My out of the box solution would have been to cover each possible blocking creature with an identical cover (i.e. bicycle poker cards).
A bit of insight into Oubliette: At one point in the past, Oubliette was errata'd to phase out the target. WotC later decided that a.) Phasing was a bad mechanic they didn't want to use, and b.) the spirit of the effect didn't phase, so they errata'd it to exiling while keeping track of counters. WotC eventually reversed course again in 2020, and decided that phasing could be reimplemented into the game with some rules updates and cleaning. One month later, Oubliette was printed with its current rules text.
My favorite spell from Alpha is Twindle.
Thank god someone said it!
Could a sorcery have flash? Making mystic denial work as a sorcery.
There are a few sorceries I can think of in recent years that read, "You may cast this spell as though it had flash if (condition for flash)"
No sorcery spell in all of magic has flash simply to make a card with the sorcery card type that acts like an instant for the sake of things that care about if a card is a sorcery. All instances of sorceries that have a way to cast it as though it had flash or simply give it flash inherently built into its rules text all have a condition that must be met before you can do so.
Take Crashing Tide for example. It reads as follows:
Name: Crashing Tide
Mana Cost: [2][U]
Card Type: Sorcery
Set: Rivals of Ixalan, Jumpstart 2022
Card Text: This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.
False Dawn just mirrors the effect of Celestial Dawn from Mirage. Celestial Dawn was an enchantment, False Dawn a Sorcery that had the effect only last a just and also cantrip. But otherwise they do exactly the same thing and have the same errata.
they should have given, mystic denial - flash. Then they could keep it as a sorcery with out problem or confusion & keep the original theme, or did they ever re-print it?
Funny enough Mark Rosewater has gone on record stating that this is exactly how he would make instant speed spells if he could go back and change things. No Instant card type or Flash keyword, just Flash Sorceries and Flash Creatures/Enchantments, etc, as a supertype.
if you talked about false dawn, why not group it ( or mention) Celestial Dawn?
All Hallow’s Eve’s type was a print error. It was supposed to have been an Enchantment to begin with (see the Italian printing). The original errata was there to correct that mistake, but at some point in the early 2000s WOTC decided to go with original printing as much as possible. And since English prints take rules precedence over other language printings, All Hallow’s Eve was stuck with it’s awkward Sorcery type. Luckily the Suspend mechanic set a new precedent for cards being cast from exile.
Another card that has had it's type errata'd as much as All Hallow's Eve is Dark Ritual. It was originally printed as an interrupt, then changed to a mana source, then when both those card types where removed it became a instant. I believe it might be the card that has been errata'd to the most different types.
Their are other interrupts that got changed from other early sets too things like sacrifice, culling ritual and enervate.
@@JosephParker_Nottheboxer Yes but I believe Dark Ritual is the only card to have gone from interrupt -> mana source -> instant. Could be wrong though and would be fun to see some other examples
@@theicyphoenix1063 Sacrifice (Alpha), Burnt Offering (Ice Age) and Songs of The damned (Ice Age) were the ones that were interrupts, then mana sources, and now instants. The rules changes in 1999 so anything that added mana before then was interrupt, then mana source, then instant when 6th ed came out. Possibly others I'm not 100% sure on like mana short.
I think Animate Dead deserves a spot on the list for the most „the original text was easier to understand“ card, as well as the weird „Substance“ mechanic they tried to pull with it.
Very surprised to not see illusionary mask and mox diamond on the list.
Chains of Mephedyropholies (too lazy to look up the spelling) is another one that's had like seventy wordings and is still confusing to people even though it's actually easy to explain in plain English.
@@ericgasper6135 I don't think Chains of Mephistopheles has ever been errata'd. It's had oracle text changes but the card has always had the same function
I guess that's fair if you aren't considering just the wording on the card being changed to make it clear what it does.
Yeah, wording changes happen all the time. Things like used to be comes into play, then they changed it to enters the battlefield. Not really an errata there it's the same effect. Chains of mephistopheles wasn't ever errata'ed AFAIK just wording updates for clarity since wording back in legends was the wild west in the early days.
Couldn't camouflage be changed to keep the original text with the condition of "Any cards already face-down on the battlefield remain face-down"?
17:49 wheres the text that says time counter?
Don't forget that Time Vault's first erratum was also necessary because in the first version of the rules, abilities of cards with the type "Mono Artifact" didn't work when they were tapped. And because Time Vault is a mono artifact, people could interpret it that Time Vault's inability to untap itself also got turned off while it was tapped, meaning it COULD untap as normal!
Honorable Mention goes out to Dark Ritual, a card that has held multiple defucnt card types over the course of the game, going from Interrupt, to Mana Source, to Instant. Only one other card in the entire game was ever printed with type Mana Source: Culling the Weak, a card whose only physical printing still bears that defunct type. :)
I'm quite surprised Fork wasn't talked about errata wise, how prior to Fifth Dawn, Fork itself would become a Red Copy of the targeted instant or sorcery, yet after Fifth Dawn due to the Beacons there was an Errata on Fork so it would create a Red Copy of the targeted instant or sorcery, so this way both Fork and the targeted Beacon wouldn't be shuffled back into it's owner's library as it resolved.
What about cards like Flying Carpet, Bounty of the Hunt, or Loxodon Warhammer that have errata between their multiple printings that functionally change what the cards do?
Theros was not the first set to care about mana symbols, well before that Phosphorescent Feast, reprinted later in Shadowmoor under the mechanic Chroma with other cards.
What is the percentage of ManaLogs videos that don't add extra consonants to a card name? Never heard of a Twindle before...
In fact, Oubliette is currently one of my favorite black cards because of its current text. It's really good in flavor aspect.
I'd include it in each of my Commander black decks of course.
Oubliette was a great card in Zur even before the Errata but with phasing it's simply amazing.
I don't remember the name of the card, but that one double card from (I think?) Eldritch Moon, where one half swapped a creature's P/T but they forgot to print "until end of turn" on the actual card lmao
I still find Sylvan Library a weird card. For instance, you could cast Brainstorm in your upkeep, then when Library triggers you'd have the option of putting back any of the six cards you've drawn this turn. What if a player shuffles their hand around after resolving the Brainstorm (as many of us do)? There's no way to verify that they put back cards that were actually drawn this turn.
Another very important errata I think would have been worth mentioning (and of course, feel free to use this if you make a sequel) is Lion's Eye Diamond.
For reference and for those who do not know, I will tell you how it currently reads.
Name: Lion's Eye Diamond
Mana Cost: [0]
Card Type: Artifact
Set: Mirage, Vintage Masters (MTG:O Exclusive)
Card Text: Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant.
Originally, LED as it read back in Mirage, could be activated at any point you could use a mana ability because the original card said "Play this ability as a mana source," which made its activation have the timing of a mana ability (which it still technically is, but without the current oracle text's timing restrictions) instead of the now in-place oracle text that limits its timing abilities.
The original text allows the activation timing of a mana ability, which would let you follow up with cards in your hand before you would have to discard them to the LED's activation cost of discarding your hand. Now, since the timing window is limited to just at a time you could cast an instant, you can not play spells from your hand with the mana LED provides. One sort of half exception is with cards that have madness, but that's a different story.
For anyone wondering about how an activated mana ability's timing (like pre-errata LED and other regular mana abilities) differs from the timing of the activation of an ability at instant speed (like post-errata LED), I will help you understand.
Post-errata LED is still a mana ability, it just has that timing restriction, so it still doesn't use the stack, it resolves immediately after activation and adds the mana to your pool without waiting for or passing priority as a card that uses the stack would. However, to activate an ability that can only be activated when you could cast an instant you need to have priority. Mana abilities can be activated at any time no matter if you have priority or not, so if you wanted, you could activate a regular mana ability in the middle of declaring a spell to be cast since declaring a spell to be cast actually comes before paying for the spell (Assuming you have the resources to cast the spell, otherwise it's an illegal play.). Since you need priority to use LED, you can't use the mana to cast a card in your hand before LED resolves. The process of casting a spell passes priority to your opponent. To quote the Gatherer website's page on LED, "yes, this is a bit weird."
The need for errata arose when 6th Edition rolled around and rules changes restructured how casting a spell worked. Originally, you needed the necessary mana already in your pool to declare a spell to be cast, but then they changed it to be otherwise in the ruling I mentioned above. I am unsure if there was ever a time frame in which LED was able to be used to cast a card in one's hand. I can confirm that 6th Edition released on April 27, 1999, but I can't find the date when LED got the errata. I cannot confirm if the notes for LED on the Gatherer website is when the errata was issued, but it says October 4th, 2004.
All in all, LED is still VERY useful in decks that want cards in the graveyard, Storm decks (where they can cast a tutor, activate the LED while its on the stack and adding that tutored card to hand to cast with the LED mana), or in madness decks which do have a niche existence in the Legacy format.
But Lion's Eye Diamond is a mana ability.
The reason why what you otherwise say is true is that the stack didn't function as it does today before Sixth Edition.
Also there was a time where you must play the spell and then pay the cost. But because the order to do that isn't intuitive, it ultimately lead to someone being disqualified in a high level tournament and later a reversal in how the spell's cost is to be played.
@@TheSpiritombsableye You can only activate the ability of LED now at any time you could cast an instant. So you can't activate LED to pay for a card in your hand. That is pretty unique in terms of mana producing abilities besides deathrite shaman being the other example because you can stifle a deathrite shaman that is attempting to exile a land for mana since it isn't a mana ability. There was a time where LED could be used to cast a card in hand though with the whole steps of casting a spell involving announcing the spell, announcing modes, announcing targets, then paying for the spell. Was it any good for that reason? Not really, it only became really broken with storm cards being printed and the deck in vintage getting to run 4 burning wish and 4 LED was insane for the time because of stuff like yawg's win and wheel of fortune to get.
@@dark_rit we are both right.
10/4/2004 The ability is a mana ability, so it is activated and resolves as a mana ability, but it can only be activated at times when you can cast an instant. Yes, this is a bit weird.
I recently pulled a Doomsday from the list, it's printed with the original headache inducing text... Glad that got erratad
Can't wait for the video title to be erratta'd
There were so many other ways they could have updated camouflage. Just add text saying "this doesn't count as flipping the card face up" and/or "these do not count as 2/2 creatures while face-down," or something else along those lines.
The real issue is trying to flip a card face down that's already face down. (Which could cause even more problems with the fact you're supposed to make sure you opponent knows which of your face down cards is which during normal morph play, so they can keep track of which ones attack and which don't, for example, and so that players aren't playing three card monte after every combat.)
@@Yoshi348 Ooh, I hadn't thought of that interaction! That really complicates it even more. 0_0;
Also reminded me of dual-sided cards, which would just make the whole thing even more complex nowadays.
The errataed False Dawn doesn't actually change the color of permanents you control, though as printed it would make permanents white if they had any colored mana symbols in their mana costs. This was a huge deal as Invasion block was a color-maters block full of color hosers and effects that count the number of colors among permanents you control.
So question, if you have a card that cares about sorceries but not instants, would the version of Mystic Denial count as a sorcery in its portal printing and as an instant in any future printing or does the game always default to its most updated version/rules?
The game defaults to the most updated version.
I'm surprised flash didn't end up on the list
Ranar The Everwatchful was absolutely destroyed by errata. I bought the whole deck just for them to change how the card worked with RIP and Samurai of the Pale Curtain.
I am loving the expansion from YGO to other card games. Hope will see CCGs like Legends of Runeterra and maybe Hearthstone as well!
I'm confused, why don't they just reprint All Hallow's Eve to be manaless and have a Suspend (2) - 2(c)2(b)?
How does MtG police cards that were "drawn this turn"? Your opponent can't see your cards, so do you have to separate your hand into old cards and recently drawn ones? I've never this this type of effect on a non-Alchemy card before
That's a damn good question.
OK here's what the gatherer says.
Sylvan Library’s controller is responsible for keeping these cards distinguishable in hand, such as by keeping them separate from cards that began the turn in hand.
I wanna mention a very minor one which is that Regal Behmoth was changed from a Lizard to a Dinosaur which means it can be flipped with Gishath's ability now
I find it interesting that Counterspell was not on this list. Formerly, an interrupt spell that could counter any other card before instant spells could be resolved, now an instant card that can be halted by Mana Short which is another instant spell.
Actually dealing 0 damage with Marath now would also be an issue thanks to cards like Torbran and Embermaw Hellion, cards that do not multiply the damage it would do but add to it, turning it into actual (and infinite) damage. The first two abilities also, with the advent of Theros, meant infinite heroic triggers. Add cards that get effects when they are targeted, and even without a specific combo existent free infinite activated abilities are impossible to future-proof.
What about tibalt needing cascade erraded?
Hostage Taker was errataed before it was released; originally being able to target itself.
Me : "Dark Ritual. No longer a Mana Source or Interrupt."
Video : Lol
Oath of Druids is one i always think about. Its original text is far more understandable but the errata works within the rules of the game even if it sounds like word salad
Another notable errata is elixir of immortality. The old text said shuffle it and your graveyard into your library. The new text says shuffle your graveyard into your library and shuffle it into its owners library.
We had a funny interaction in edh with the original printing. And as it worked it got shuffled into my opponents library after they took control of it.
That's hilarious dude.
I love how he pronounced island fish jasconius
shout-out for somwhow companions not being on this list, that was really cool
Illusionary Mask is another card with wacky erratas. It lets you play cards face down, and flip them face up when something would interact with them
I always thought lord of Atlantis was a pretty huge errata that still has lots of relevance today
It should have been mentioned earlier, but False Dawn was a day 0 erratum, so it never functioned using the printed text. Chroma and Devotion weren't a factor for the change, since they didn't exist at all yet.
Even if it did function as printed, it wouldn't work as intended, and would require some heavy rules knowledge to play it properly. Here's a summary of what a rules manager said at the time:
1. It would turn everything white, except things that didn't have colored mana symbols in their costs or things that had their color changed some other way.
2. It also "fixed" your mana by making it all white, but only if it used a mana symbol and not a color word (such as non-basics from Urza's and Masques block). Since your spells need white mana now, those sources are only usable on generic costs.
3. It didn't actually allow you to pay white mana for every cost. For example, Soul Burn uses color words to require only red or black mana to be spent on it. Since all your mana is white, and it now has a white mana symbol in its cost, you wouldn't be able to cast it at all even if you used those non-basics mentioned earlier.
You know... This video gives me idea for an EDH deck titled "read the card explain the card", with as many cards with erratas as possible
Surprised Ranar isn't on the list considering his first errata made one of his abilities not work properly and they had to errata him again
WotC's ninja errata of Reconnaissance followed by their reversal of said errata when the community found out deserved a mention.
Oubliette never exiled, it specifically says "is considered out of play" not that it is removed from play. It tells you how you permanent phases out before the phasing mechanic was fully introduced 3 years after it was printed. if it actually exiled the card it would have just said "is removed from the game" since that was already a mechanic.
Inquest magazine loved throwing in All Hollows Eve into many combos throughout the card listings as if to remind you of how broken it was.
If Inquest magazine saw what cards did today from the late 1990s, they would love how right they were.
So, you could use Marath's 2nd on itself until you are lifeless?
Lifeline didn't make the list?
does Companion not count as an errata? it's more like a rules/function change but people still refer to it as an errata.
Note that Yasharn doesn't stop Library even though the video alludes to it - one doesn't pay the life to activate abilities nor cast spells.
Was disappointed when I didn't see Time Vault on the list because of the Time Counter thing. So I was quite pleased to see it come in at number one! I remember playing way back in 1997 when this was a thing and remember thinking the card was pretty useless because of that errata. Happy they eventually changed it back to its original form even if it combos with Voltaic Key.
Yeah, it was a messy situation that they were determined to make time vault not broken through changes, flame fusillade got printed, then they decided to hell with power level errata's like flash was one example and time vault another. Flash had powerlevel errata to not sacrifice the creature if you couldn't pay the cost, but then they went ahead and made it sacrifice the creature if you couldn't pay so protean hulk then combo'ed with it very hard.
Even with a time counter, time vault would still be broken thanks to proliferate
I was waiting for Hostage Taker
Amazing!
You should make another vid and talk about errata’ed mechanics. Like Companion and Amass
The number 9 one couldve just been given flash right?
Ikoria companions probably deserve a spot on the list but I like the mention of them with time vault as another power level errata. Since companions as written dominated every format, I think it's the biggest errata. But this"time between turns" thing I'm hearing about does sound awful.
I still want to see top 10 Ninjas in MTG. They're such a fascinating creature type
I'd like to suggest a video on the top 10 things we're thankful no longer exist in Magic. In a time where so many controversial decisions are being made we could use a reminder of what terrors lurked in the past. Whether it's the incredible push for colors matter cards like the laces to cards that use piles on the battlefield or divide the battlefield. (Obligatory "screw Space Beleren for reminding us of that".)
Mystic denial would actually be an interesting synergy piece if they kept it as a sorcery and the text got the errata instead to be "this card can be played anytime your opponent casts a creature or sorcery" while keeping the sorcery type. There are a handful of sorcery synergies that don't trigger on instants that could get value from it, and as card text generally overrules general game mechanics, it would still function.
I'm surprised they didn't just give it flash
@@twistedtachyon5877 Pretty sure flash wasn't a thing back then either.
@@grantharriman284 Indeed this is the reason. Yet it begs the question since All Hallows Eve was revisited with Suspend, and by then Flash existed.
I love falling asleep to your voice.
How does printing Oubliette at uncommon help with its demand in pauper? Is this a sneaky "fuck your unofficial casual format" decision by Wizards?
Mystic denial is essentially a sorcery with flash. Thats how many games deal with interrupt type abilities instead of a different card type.
I think hearing "statted based" (theMarath section) is a funny reveal that the voice-guy doesn't know it should be state-based (d
I don't think it changed how Impulse worked, but rather fixed what I think was an error.
I thought for sure you would discuss Flash