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Now we just need to clip through the first laser door and Globox is no more.
ruclips.net/video/Vu0RdVob1Ns/видео.html😁
@@redbird_studios Globoxless category let's gooooooooooooooooooooooooooooooooooooooooooooooooooooo
This takes "Hug the Wall" to a whole new level.
Can you upload more about rayman 4 concept or mockup, that would be amazing
If I find anything more I will!
You can also skip this part in the PS1 version.
Imagine this works on 64, I heard the PC and the 64 port are exactly the same with the PC port having higher graphical fidelity.
It does work :) n64 has a few (mostly minor) differences and of course reduced graphics quality,but yeah it's largely the same as PC.
It's cool but looks slower.
Doesn't really look much it's saving much time.
Yeah, I'll have to do a side-by-side comparison - although there is a trick to skip freeing Globox at the start, which you could now use. Maybe that saves a bit more.
Does it work on the N64 version?
Someone tested it and it does :)
Now we just need to clip through the first laser door and Globox is no more.
ruclips.net/video/Vu0RdVob1Ns/видео.html
😁
@@redbird_studios Globoxless category let's gooooooooooooooooooooooooooooooooooooooooooooooooooooo
This takes "Hug the Wall" to a whole new level.
Can you upload more about rayman 4 concept or mockup, that would be amazing
If I find anything more I will!
You can also skip this part in the PS1 version.
Imagine this works on 64, I heard the PC and the 64 port are exactly the same with the PC port having higher graphical fidelity.
It does work :) n64 has a few (mostly minor) differences and of course reduced graphics quality,but yeah it's largely the same as PC.
It's cool but looks slower.
Doesn't really look much it's saving much time.
Yeah, I'll have to do a side-by-side comparison - although there is a trick to skip freeing Globox at the start, which you could now use. Maybe that saves a bit more.
Does it work on the N64 version?
Someone tested it and it does :)