Good job I like the way you explain everything and the little edits with the different tips even if am not very hooked in the dinomist or even other pendulum strategies but I liked it
Would love an updated version on this deck with the symphonic engine and would like a demonstration of the symphonic engine you mentioned at the end of the video anyways good video 👍
Ghost sister is actually a really underrated hand trap imo. Not many things are run that can actually negate it outside of cross out (which prolly won't sense how little this card is run), called by, which beats most hand traps anyway, and I think ghost mansion(?), which is also a rarely run hand trap, though not as much. But with how much life points this thing can give you it can literally stop plays almost as hard as Maxx C for those that understand what I does...and those who chose to ignore it give me SO much lp that it can take them 3 or 4 extra turns just to have a chance at killing me, especially against the meta decks that are running rampent.
The tech options are really creative and bring this deck to a new level! Made me instantly craft for them seeing this
Good job I like the way you explain everything and the little edits with the different tips even if am not very hooked in the dinomist or even other pendulum strategies but I liked it
Would love an updated version on this deck with the symphonic engine and would like a demonstration of the symphonic engine you mentioned at the end of the video anyways good video 👍
Ghost sister is actually a really underrated hand trap imo. Not many things are run that can actually negate it outside of cross out (which prolly won't sense how little this card is run), called by, which beats most hand traps anyway, and I think ghost mansion(?), which is also a rarely run hand trap, though not as much. But with how much life points this thing can give you it can literally stop plays almost as hard as Maxx C for those that understand what I does...and those who chose to ignore it give me SO much lp that it can take them 3 or 4 extra turns just to have a chance at killing me, especially against the meta decks that are running rampent.
this deck ended up being my fav pend deck
These are so fun to play.