I love that you spend little and get a lot extra. All I think I'd NEED is seeing cars alongside and mirrors that are placed way outside. If it only make THAT accessible on a single monitor to close the FOV gap to triple screens, that seems well worth it.
I'm using TrackIR since 5 years or so and no, you can be as fast or even faster with it. But first I've choosen a very subtle setting with quite a deadzone, no roll and an exponential curve to still get 180° if really pointing my head to the edge of the 49". With time I made it more responsive including roll.
@@Morri88I was using the cap-reflectors for a while and upgraded to the headphone-solution with mandatory USB-connection, which is more stable and works in total darkness.
I've got an older version of this Delan clip in a box somewhere. It cost about 20 quid and used a PS camera. It's kind of cool but you soon get sick of tweaking it all the time
I use VR because I’m much faster and more consistent compared to when I use screens. Screens never made sense to my brain and VR made me love sim racing and jump in my rig daily. Flatscreens used to frustrate me because I couldn’t click with driving with a static view. Different strokes for different folks as they say. This looks like a great option for those who don’t want a fixed screen and those who don’t like being enclosed in a vr headset.
I've used TrackIR in the past and it was good but what always broke the immersion for me is when the game wheel moves around with my head but the wheel in my hand doesn't. Seemed to work great with the trucking and flight sims though!
@@MyNameisStorm Yeah I do for the most part. Trust me I used to be a captain in the fov police 😂. I care less about that stuff now. That being said the dash and rest of cockpit move around as well so its still the same effect.
One really cool thing you can do with this is pair it with a head mounted display like the Nreal Air or the old Avegant Glyph. I have used Trackir with the Glyph. The Glyph supports 3D as well, so now add VorpX to the mix and you can make your game 3D, with head tracking and the screen moves with you! It's not quite VR but it's pretty darn close and not CPU Intensive. The Glyph was such an amazing piece of tech with it's retina imaging technology. No screens so no screen door effect just pure natural image.
As a kid in the 90s I pleyed flight sim a tiny bit on my tiny 14" monitor. Wasn't hyped, I just wanted to make stupid fly bys. With modern monitors and especially with head/eye tracking, it looks like something I might do once in a while
Now I'm curious how (non head clip) systems might work for productivity, making a monitor even wider than doublewide for stuff that just doesn't need to be on the screen all the time. In sim, that could be all kinds of things, timers, trackers, maps, etc?
I use the same software Opentrack but I use it with another piece of software called Aitrack. These two programs used with a $20 webcam can do the same thing without needing something on your head. After setting up and using it for almost a year in iRacing, ASM2, BeamNG, ETS2, etc I can't race or drive without it. To me its the best of VR and triples while using a single super ultrawide monitor.
I always thought it would work really good for triples since you could look directly at one of the side monitors and in a flight sim specifically you could look at the tail of your plane. well even more specifically i guess it would be best for a combat flight sim. thank you for the review shaundawg. Peace✌
I use a Grass Monkey Simulations unit, and while I absolutely love it for flying in games like Star Citizen, it feels totally natural flying, I find it disorienting as heck for racing. Can't seem to get used to it. Grass Monkey also uses a wireless solution for the head piece, but I like this more with the easier charging (instead of AA batteries). Maybe I just need to put more time into it and make myself get used to it.
I bought TrackIR, and was surprised at how good it was for a single display, but the amount of settings you had to scroll through and change for Truck Simulator kind of put me off after a month of use, and having a dark/light room was the main cause, so for me personally I moved to tripple screens and never went back, but if you can keep the room the same brightness then the clip would be the way forward for single display setup's.
and would agree with Sean on the head moving in ways that you really don't want the head travking to follow like rotating head at weird angles when turning your head or for scrunching your head down, so I only had mine setup for looking left and right, up and down, forward and backwards. but no rotation of my head in any other way.
I looked in to head tracking many moons ago, then when i got VR i realised head tracking would have been great long before VR came out, kind of a missed opportunity back then.
I mean when you have a ton of sim equipment costing thousands and saying you need new computer for VR yeah dunno would think computer would be top priority as that's what actually runs the game.
Удивительно, что в 2024 году для позиционирования камеры всё ещё используют три светодиода и камеру. В то время как системы позиционирования широко используются в шлемах VR. Неужели так сложно взять лишь этот компонент из VR очков и продавать дешёвую и качественную систему трекинга головы?
I love that you spend little and get a lot extra.
All I think I'd NEED is seeing cars alongside and mirrors that are placed way outside. If it only make THAT accessible on a single monitor to close the FOV gap to triple screens, that seems well worth it.
I'm using TrackIR since 5 years or so and no, you can be as fast or even faster with it. But first I've choosen a very subtle setting with quite a deadzone, no roll and an exponential curve to still get 180° if really pointing my head to the edge of the 49". With time I made it more responsive including roll.
Do you put the sensor on a hat? I’d like to get some head tracking and have a subtle mount on my headset.
@@Morri88I was using the cap-reflectors for a while and upgraded to the headphone-solution with mandatory USB-connection, which is more stable and works in total darkness.
I thought we were about to get Shaun's version of Bohemian Rhapsody at the start of the vid
I've got an older version of this Delan clip in a box somewhere. It cost about 20 quid and used a PS camera. It's kind of cool but you soon get sick of tweaking it all the time
I use VR because I’m much faster and more consistent compared to when I use screens. Screens never made sense to my brain and VR made me love sim racing and jump in my rig daily. Flatscreens used to frustrate me because I couldn’t click with driving with a static view. Different strokes for different folks as they say. This looks like a great option for those who don’t want a fixed screen and those who don’t like being enclosed in a vr headset.
I've used TrackIR in the past and it was good but what always broke the immersion for me is when the game wheel moves around with my head but the wheel in my hand doesn't. Seemed to work great with the trucking and flight sims though!
Hide the wheel, should be hidden anyways with proper setup and fov settings
@@MyNameisStorm Yeah I do for the most part. Trust me I used to be a captain in the fov police 😂. I care less about that stuff now. That being said the dash and rest of cockpit move around as well so its still the same effect.
One really cool thing you can do with this is pair it with a head mounted display like the Nreal Air or the old Avegant Glyph. I have used Trackir with the Glyph. The Glyph supports 3D as well, so now add VorpX to the mix and you can make your game 3D, with head tracking and the screen moves with you! It's not quite VR but it's pretty darn close and not CPU Intensive. The Glyph was such an amazing piece of tech with it's retina imaging technology. No screens so no screen door effect just pure natural image.
Great detailed review! Many thanks for your work!
My pleasure!
We have VR at home:
Exactly. V.R. is here why not use it, it's great. Of coarse some get sick...understandable.
ps2 eye camera and this software.... i bought it some time ago, but i forgot about it. thanks for reminding me i have it :P
As a kid in the 90s I pleyed flight sim a tiny bit on my tiny 14" monitor. Wasn't hyped, I just wanted to make stupid fly bys.
With modern monitors and especially with head/eye tracking, it looks like something I might do once in a while
I was using this in the early 2000s with TrackIR.
Now I'm curious how (non head clip) systems might work for productivity, making a monitor even wider than doublewide for stuff that just doesn't need to be on the screen all the time. In sim, that could be all kinds of things, timers, trackers, maps, etc?
You can disable the tilting, helps ALOT.
It's like Flat VR LOL. This has huge potential if you tune it properly. OLED screen + this = AWESOME!
I use the same software Opentrack but I use it with another piece of software called Aitrack. These two programs used with a $20 webcam can do the same thing without needing something on your head. After setting up and using it for almost a year in iRacing, ASM2, BeamNG, ETS2, etc I can't race or drive without it. To me its the best of VR and triples while using a single super ultrawide monitor.
With triples, I don't like the horizon moving, so just use the Z axis to look around the A pillars etc
Triple 32" screen, you can turn your head and see around. My HP Reverb is collecting dust since I went for triples.
I always thought it would work really good for triples since you could look directly at one of the side monitors and in a flight sim specifically you could look at the tail of your plane. well even more specifically i guess it would be best for a combat flight sim. thank you for the review shaundawg. Peace✌
it's gay.
I use a Grass Monkey Simulations unit, and while I absolutely love it for flying in games like Star Citizen, it feels totally natural flying, I find it disorienting as heck for racing. Can't seem to get used to it. Grass Monkey also uses a wireless solution for the head piece, but I like this more with the easier charging (instead of AA batteries).
Maybe I just need to put more time into it and make myself get used to it.
Natural point/TrackIr rocks ! 💪
It's nice, but I still prefer to use my TrackIR with the TrackClip Pro. I think it's a bit more refined. It's especially fun with ATS, ETS, etc.
I bought TrackIR, and was surprised at how good it was for a single display, but the amount of settings you had to scroll through and change for Truck Simulator kind of put me off after a month of use, and having a dark/light room was the main cause, so for me personally I moved to tripple screens and never went back, but if you can keep the room the same brightness then the clip would be the way forward for single display setup's.
and would agree with Sean on the head moving in ways that you really don't want the head travking to follow like rotating head at weird angles when turning your head or for scrunching your head down, so I only had mine setup for looking left and right, up and down, forward and backwards. but no rotation of my head in any other way.
is that new camera worth buying at £60 over the ps3 camera ? also have you tried the facetracking
I looked in to head tracking many moons ago, then when i got VR i realised head tracking would have been great long before VR came out, kind of a missed opportunity back then.
I need this ASAP 👍
You don't run the central pillar or antenna semi transparant? Or not possible? Seems harder to see out in front than in a real car?
I use my Tobli Tracker 5 with Facetrackernoir so I don’t have to have anything strapped to my head.
I mean when you have a ton of sim equipment costing thousands and saying you need new computer for VR yeah dunno would think computer would be top priority as that's what actually runs the game.
Hey, that's the same free opentrack software I use for Microsoft Kinect Head tracking..
A lot of head tracking solutions use OpenTrack. Very common.
Same as TrackIR but wireless.
It's way cheaper as well...
@@Leynad778 still gay
Trackir came out at the end of the last century. VR is 1000 times better.
It would be fun in planes. Maybe drifting... but other than that I don't need it
Удивительно, что в 2024 году для позиционирования камеры всё ещё используют три светодиода и камеру. В то время как системы позиционирования широко используются в шлемах VR. Неужели так сложно взять лишь этот компонент из VR очков и продавать дешёвую и качественную систему трекинга головы?