RCT2 Ride Overview - Reverse Freefall Coaster
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- Опубликовано: 20 авг 2024
- The reverse freefall coaster may be a one trick pony, but it's surprisingly good at that one trick!
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I feel like the creativity around this coaster is how you develop the land around it (décor, paths, tunnels ETC.)
Synchronize it with a launched freefall
Best way to make these coasters is to line up like 2-4 in a row and have them "race" eachother. They're OP money makers too since the ride only lasts like 15 seconds and you can charge quite a bit. I was charging something like 4$ per ride. They take up so little space too you can cram them into anywhere. They're fun when making futuristic parks aswell, use the jetpack booster vehicle type and make the vertical track invisible and it looks like rockets taking off and landing
Highlighting the pieces mid-ride is so slick
The wonders of pausing and the edit studio. ;-)
As a child, a beat extreme heights buy building five of them on top of each other over the full length of the map. The queue lines were massive to get to the entry and stored a ton of guests. I continued the scenario by building more custom coasters that hardly anyone rode, but the massive storage of the five reverses freefall coasters stored all the guests until the goal was reached. One of the few scenarios I actually beat as a child.
Brilliant
Literal genius
This is HUGE BRAIN TIME
I think this is the one coaster type I have built in every single Park where it's been available. Not only is it very useful when you're getting towards the end of a scenario and you're starting to run out of room (typical when you get it out of research) but I always felt like the main appeal of this coaster was the scenery you used with it, not necessarily the actual coaster design. Example, building walls around the track so that it essentially fires out of a very long building, or the same thing but done with poles and canvas tent roofs. You could also have it fire across a Valley/Canyon giving a great view.
"Hello everyone"
*LEGENDARY VOICE*
"My AI was able to create roller coasters similar to those built by real people!"
The AI: *builds a reverse freefall*
The Coaster: *crashes*
*Bathroom 1 looks too intense for me*
@@familybroakajonny Bathroom 1 is incidentally placed near the Hottest Chili Stand.
@@jvccr7533 Look at 2:42, to the right of the vertical track of the reverse freefall :>
@@MaxArceus saw it from another comment that pointed it out. it's indeed :>
@@jvccr7533
And right opposite to it is a Taco Stand.
I would always sink the Reverse Freefall into the ground, use a lot of scenery pieces, a few parts going underground (often making it look like a bridge) and I could get some good stats on it. It was one of my favorite rides to build, especially if you synced it up with a parallel station
2:41 I just noticed that background detail, and I'm happy about it. (No, I'm not going to say what it is!)
Omg you've got eagle eyes, and that is hilarious hahahahaha
Toilets with threatening auras.
omg that's gross
"It's a feature!"
Better out than in, I always say
Another fun fact, when playing with openRCT (or any trainer that alows you to merge coaster types). Due to the way this game was made, if a coaster train has sprites for a slope, it will have sprites for any direction of that slope. This means that the train of this coaster actualy has all the sprites necessary to be used on a normal track. On top of that, any coaster type that has vertical track piece elements also has upside down sprites for the trains, for some reason, even if they're not used. This means that the trains can take loopings without it looking weird.
And I have to say, this train looks quite good on a wooden coaster track.
Been hooked on your videos lately, and it’s rekindled my love for RCT2. Love the content, Marcel! 😁
Can you make a video on how rain affects the guest and what rides they will pick during a storm
That's a good idea for a video. From playing, I've noticed it's generally anything underground, or 'covered' rides like haunted house, crooked house, observation tower :( I'm not Marcel however so don't rely on me
I think every ride that is an indoor ride has is specified on the wiki
This ride is proof that size matters
That's what she said
No, it's definitely about how you use it
Smaller ones are usually better because of the thruboot and you usually charge the same amount for the first 5 months.
Marcel uploading already makes this a great day
I'm very happy to see you making videos again! Best niche channel on youtube.
5:15
"It is also MONstrously big and won't fit in a lot of scenarios"
I giggled there quite unnecessarily
Reverse falling for you ❤️
Wtf
I didn't used to like this ride type irl, then I found something to enjoy about it and now I actually like it quite a bit :p
This ride is really fun to build with an adjacent station. Also fun to build underground and only have the tower portion of it appearing at the top of a tall mountain/hill, etc.
I'm glad to see you going back to your RCT 2 videos
2:41 Nice looking wooden coaster you've got there. RIP Red Train
One of my favourite coasters incidentally. So easy to just plonk a couple down on some skinny outcrop of land, mow down a few trees, synchronise the stations and boom a few hundred guests for not a lot of effort and fiddling around adjusting track or deleting trees in the way.
NICE :D Love how you still have so much new information for us, even about these 'boring' coaster types.
Glad you were willing to not just admit you were wrong, but even make a full video explaining why.
The final design, where you got it up to 10 excitement with not terrible other stats, just shows your dedication to the craft. Well done.
watching this aftre rewatching all your old ride overview videos is like night and day. you've improved so much at your commentary
Wow, so you can build whatever coaster you want, merge it with a Reverse Freefall station, and you get free acceleration on every straight piece? That could be fun.
Only openrtc I think
The only existing coaster of this type in operation is at Magic Mountain near LA. It was surprisingly fun too based on how "basic" of a ride it is!
Funnily enough Marcel should know this as he specifically shows Superman in SFMM at 3:58. You can tell by Goliath and Colossus behind it (and you can see the ATH of Goliath's sign in the bottom right corner).
Finally some new content.
Marcel, you've again blessed us with 9min of RCT2 insight straight outta Groningen.
I am so glad you are doing more ride overviews! I really enjoy watching them!
I just want to say that I love your Outro music. I always stay until the end because it is so good
Great to see this series back
At 2:47 I like the arrangement of your restroom and coffee stand
This scientific testing of why the reverse freefall coaster gets boosts is an example of why I watch every one of these videos despite not having played RCT in over a year!
this type of coaster is not the most boring coaster
it is actually unique, Dreamworld Gold Coast Australia, that freefall coaster has been around since 1997 but recently it has been removed due to the park making a new roller coaster that just opened called Steel Taipan and Tower of Terror (the name of the freefall coaster) has been opened since 1997 - 2019 and it will always be remembered. Reverse Launch Freefall coaster are awesome.
A 9 Minute Video about the Reverse Freefall Coaster? Crazy
The best part? None of it felt like padding. It was all relevant.
I've never played any of these games nor do I plan to but I can't stop watching your videos. Great stuff.
Try it, it's an awesome game
I used to use these as dueling/racing coasters early in park designs. Great little money maker that has decent throughput, takes up very little space, and can be "upgraded" by all of the building you do around it. I always liked running my queue lines next to the track and looping them back to the main path, then run some roller coasters over the track later on. They weren't an easy win button, but they helped a lot.
I also remember in one park, I had five of these things lined up with increasingly-longer stations so I could have a synchronized launch of five. Totally pointless, but awesome regardless.
Now I'm wishing I still had my CD...
They really need to include the “backwards” reverse freefall like Superman Escape From Krypton
This ride also gets a slightly better synchronization bonus: 0.60 excitement and 0.15 intensity vs the standard 0.40 excitement and 0.05 intensity
This coaster is actually pretty good because it almost always fits, doesn't cost a lot, generates acceptable revenue in both pay-for-ride and pay-for-entry scenarios considering its cost, and it is quite unique.
2:38 i feel like a vertical photo section woild be a neat part for this coaster.
I like the idea of using a reverser coaster to highlight a reverse freefall coaster. Basically, have the reverser coaster loop around it, and reverse around it. Let the guests see it, pass it, and then flip around to keep looking at it.
I’m so glad marcel is back to these :)
I'm so glad the ride overview videos are back! I was a bit sad when you announced you were going to focus more on streaming, but just glad that one of the best (among very few!) RCT2ubers was going to stick around (Yes, that's what I call RUclipsrs who make OpenRCT2 content, lol. Isn't it a good name? xD).
I'd still be happy to see some Minecraft or Civ content if you ever decide you need a break or just want to branch out with your content!
This stuff is awlays deeper than it seems, it's really cool. Marcel, every video is a treat!
Fun fact: in RCT3 they can be a powered launch. This obviates the need for booster pieces completely, making them one of the most OP coaster types in the game, because pretty much everything said about how much you can charge for them is still true. The smallest design is two station pieces and a hill, and you can charge a pretty good amount ($7.00, which is a lot in 3) for them.
Thanks for bringing back some glamour to one of my favorite coasters to build. I am not sure why I enjoy them so much, but they just excite me. i hope to one day ride a real life freefall coaster.
The inventor of the reverse freefall coaster disliked this.
ik geef je gelijk een like bij elke video , omdat ze zo leuk en leerzaam zijn + nostalgie met zich mee brengt :)
You missed out on one critical design, the 48 strait track (excluding the station and spike) design (making it 57 tiles long in total). This is one that'll work for 'harder guest generation' scenarios as its 1,998 feet long (1,968 feet long is where the Harder Guest Generation modifiers kick in). With some work you can get the excitement up to the required 6.00, this can come in handy, it also makes some of the bigger designs more as they'll help you attract more guests than the shortest non-penalty design can in such a scenario. Yes their throughput isn't very good, but there's some value in them at least.
One thing to note that in RCT1 the Reverse Freefall is completly outclassed by the Air Powered Vertical Coaster as it can be made into a reverse freefall style coaster (same goes for OpenRCT2), in Classic or Vanilla RCT2 it has to be a full-circut and has to have two spikes as it rolls back through the station. The problem is that the APV seats twice as many riders (16 as opposed to 8), it doesn't take anywhere near as long to cycle due to the fact that the APV doesn't slow down on the way back. Plus the stats are SO MUCH BETTER to boot.
This is the deep deep dive, into a fundamentally useless topic, that I needed today. Great video!
From the most simple to the most complex. Let's see multidimensional next
Good to see you uploading again. Nice overall look at the freefall coaster.
I love making these in 6-8 or even 12 synchronized stations. If you can’t make any more coaster, make more coasters
The acceleration on these things is real life is scary because it never ends you feel a constant push.
Glad you are making ride overviews again, thanks
Fun fact, this coaster train type for some reason has banked train sprites. Once found out when I merged the track with an airpowered coaster thanks to cheats. So you can have a bit more creativity that way. Of course the way to merge 2 tracks can only go half way so it crashed when going in reverse...
Nice seeing you are back with regular videos on YT!
Expected this to be a bit of a joke video - pleasantly surprised!
Just last night I was watching u flame the reverse free fall lol in your top 5 worst rides video. This is nice
I dunno i always liked to make some kind of race fitting the park's theme whit this coaster. You can do a lot whit this easily whit scenery.
Also i really sad that you didnt talk about how much this coaster affected by Guest Weight. Ofc not as much as Bobsleight fe., but whit 'racing' designs it gives a really interesting look for this one.
Helps that the reverse free fall coaster also has a smaller footprint than many other coasters
It's very easy to have two of these synched up going underneath your entire park. You basically end up with better than a Giga Coaster for guest generation that only takes up useful land equivalent to a couple flat rides.
These videos are so great to learn the game! Thanks again Marcel!
your content always makes me happy!
one small thing, reverse freefall coasters only need one station piece if you put the entrance and exit on opposite sides, all extra's just give more spaces to put those. reason being is the car only uses the front half of the first station.
Love your videos Marcel. I just saw them again in the past few days and i started playing rct2 again
When you have a park big enough to accommodate it, I like to do very long dual track/synchronised launch versions of these that reach over 100mph. Certainly a great thing to have!
0:59 The Rainbow Road.
A funnything you can do with this coaster is decorate the top of it's vertical hill with the tophat from the Air-powered Coaster. The track style is almost exactly the same and they will line up perfectly, but the supports look different.
Got this video random in my recommendations... and I didn't know that a RCT competetive community exists :'D
Oh boi... I will stay at my "casual" play style :D
Can you, or have you done a tier list of the rides, think it would be interesting for a brief overview of your thoughts
2:47 - That Giga(?) Coaster tho
1:21 *Marcel shudders*
Superleuk maat 🥳
I love the jetpack car, it looks like an actual rocket and the ride sure acts like it.
What if you were to merge hack this thing to give it a turn from the air powered? (as it looks the same) I'm curious if these cars got the frames for turning animations and what it does to the stats.
Like my grandfather use to tell me, “You can take a boat of the water but you can’t stop the rain.”
The Reverse Freefall Coaster hold a special place for me as one of the first roller coasters I ever rode.
Thanks king!
I like putting the flat part of this under ground so it basically has 0 footprint.
How about the inverted Rollercoaster for the next ride overview 😀😀😀
Welcome back Kotter. I wonder if you will ever do coaster overviews for Planet Coaster. If not then do you like impressions?
the travel backwards is painfully slow if you decide to make a long one to see how high you can get. But when its sunk underground you don't see it so its the guests problem.
Have you ever considered comparing real life examples of coaster types versus the ones we find in RCT2?
Someone actually did that just a few days ago: ruclips.net/video/UJrsAFySPac/видео.html
Hell yeah dude
I used to make these as long as possible on the biggest map possible. I kinda like it despite how limited it is.
I’ve ridden this in real life as well. It’s fantastic!
Awesome stuff!
You could teach a whole college course on this game
A roller coaster that suits my life!
honestly its probably wrong to even compare this to other coasters, its essentially just a really big version of rides like the merry-go-round that can be slightly customized
Meaby You can explain how the photo section works? How it possible to guest can buy it? What is the maximum price? And can the gust buy more then one photo? Greetings :)
I realized I wasnt subscribed, what a failure on my part. I dont even have RCT and I enjoy watching and learning
Nice video!
Could you make a guide about how to increase the visitors happiness?
my guy has a 400:1 like:dislike ratio.
C'mon guys, this video was literally perfect. Why you 4 gotta be like that?
Merry go round 1 looks too intense for me
5:47 didn't know Doug Dimmadome was a coaster type
2:32: multipass intensifies
You should make a coaster type tier list!
They should seriously at least double the acceleration on this 138 pieces to reach full speed is ludicrous