Unreal Engine - Nanite Grassfield (Old Version)

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  • Опубликовано: 13 май 2024
  • Check out the remake version: • Nanite Grass Field Rem...
    Available on Unreal Marketplace: www.unrealengine.com/marketpl...
    Artstation: www.artstation.com/cloviren
    Twitter: / clovirenart
    Song: Violet's Letter · Evan Call

Комментарии • 136

  • @Cloviren
    @Cloviren  Месяц назад +2

    I've reworked my nanite grass. Check out my new video here: ruclips.net/video/EeHEwIJX92Q/видео.html

  • @luiztomikawa
    @luiztomikawa 2 месяца назад +310

    Something tells me that it would be a great wallpaper

  • @zombi1034
    @zombi1034 Месяц назад +151

    This must be what heaven looks like for a cow

    • @PlasmaNode
      @PlasmaNode Месяц назад

      lol

    • @RSCB
      @RSCB Месяц назад +1

      heaven for me (my pronouns: moo/moo)

    • @Don.Challenger
      @Don.Challenger Месяц назад

      Yep, munch munch grindish grindish swallow here comes foregut.

  • @JohnnySacc
    @JohnnySacc Месяц назад +82

    The wind effect could be improved (it looks a little bit too 'jiggly' and uniform), but this is amazing. Tiny islands of heavily occluding geometry was the worst possible case for nanite on initial beta release, but now it seem to have improved a lot in this regard.

    • @triplezgames3882
      @triplezgames3882 Месяц назад +12

      Yeah, it looks like the ground is jiggling instead of the grass leaves.

    • @martin-cheers
      @martin-cheers Месяц назад +1

      @@triplezgames3882Isn’t that because of technical limitations of nanite?
      I think it will change soon though.

    • @triplezgames3882
      @triplezgames3882 Месяц назад

      ​@@martin-cheersNah, that's configuration

    • @graemeh4541
      @graemeh4541 Месяц назад +8

      The grass is growing on a really big waterbed, and somebody just jumped on it off camera. It happens.

    • @MrSofazocker
      @MrSofazocker Месяц назад

      Yes, but not of nanite, per instance animation is pretty much not possible, only thing people do is a global displacement in the vertex shader on the gpu with a uniform noise map ​@@martin-cheers

  • @Corvusstorage
    @Corvusstorage Месяц назад +23

    Finally we touch grass!

    • @bricaaron3978
      @bricaaron3978 Месяц назад +1

      Unfortunately we _don't_ --- unless it's physically simulated! Otherwise we walk through it without ever actually touching it, lol. ;)

  • @harijagarnauth
    @harijagarnauth Месяц назад +23

    23 years I have waited to be here : )

  • @yashbhatnagar1478
    @yashbhatnagar1478 Месяц назад +24

    Run this footage on Windows XP ,IT WOULD BE GREAT TRIBUTE

  • @Badkitty24
    @Badkitty24 Месяц назад +45

    The wind makes it look like a carpet of grass is blowing, instead of just the blades of grass....still cool though

    • @mehface
      @mehface Месяц назад +10

      not even sure why game devs do grass wind. Unless its some kinda storm outside grass barely moves xD

    • @seasonal02
      @seasonal02 Месяц назад

      ​@@mehface It's just nice looking lmfoa

    • @MaximeBret
      @MaximeBret Месяц назад

      @@mehface Moving environment gives a better illusion of realism, even if the said movement is not realistic. It's not made to be realistic but to bring realism & immersion.

    • @bricaaron3978
      @bricaaron3978 Месяц назад +3

      @@mehface Grass movement is of course a function of height. You're right that grass that is ~4 inches tall or less does not move much in response to wind, but grasses that reach a couple feet high or more definitely bend and sway in even a moderate breeze.

    • @tytytut435
      @tytytut435 Месяц назад

      @@mehface tall grasses always do these wavy movement even on a slight breeze, trust me I live near a rice paddy

  • @Yoctopory
    @Yoctopory Месяц назад +7

    I like how the hills shake their bodies because they are cold

  • @damianminds
    @damianminds Месяц назад +6

    Looks too jelly

  • @aripapas1098
    @aripapas1098 44 минуты назад

    there's something about the separatedness of the foreground grass features with the background cloud levels where that horizon's split is just missing some chromatic fundamental. Otherwise really amazing...the remake version seems to start to tackle this problem, which is really nice to see...

  • @ze1st_
    @ze1st_ Месяц назад +1

    I feel my computer burning just by watching this

  • @wtrdrinkrr
    @wtrdrinkrr Месяц назад +11

    I want to live here.

  • @wavion2
    @wavion2 Месяц назад +5

    First time I've gotten Uncanny Valley from grass. That's good though, it means we're just a few years away from it being lifelike in real-time.

  • @matthewwilliams3827
    @matthewwilliams3827 Месяц назад +6

    Where are the rabbits and the Teletubbies?

  • @pierreester1470
    @pierreester1470 Месяц назад +24

    The more realisatic this stuff gets, the more I appreciate I grew up before these times

  • @chocolate_maned_wolf
    @chocolate_maned_wolf Месяц назад +2

    horizon and avatar both already look this good

  • @Scriptyboii
    @Scriptyboii Месяц назад

    Far west, across the sea, there is a land called Vinland. It’s warm. And fertile. A faraway land, where neither slave traders nor the flames of war reach

  • @Nimbusz
    @Nimbusz 2 месяца назад

    pretty cooL! Love it!

  • @abbas23hussain
    @abbas23hussain Месяц назад +3

    Alternate title: Windows XP but with RTX ON!

  • @sooryab950
    @sooryab950 Месяц назад +1

    Simple but so artistic!

  • @codeslacker77
    @codeslacker77 Месяц назад +1

    If Windows XP is a game

  • @Adorrae
    @Adorrae Месяц назад +2

    Wow. It's like ocean physics but with HD grass textures and trying to cover up it's running half life 2.

  • @incredifall
    @incredifall Месяц назад +1

    Lovely!

  • @Legnog822
    @Legnog822 Месяц назад +1

    at this point it's the movement

  • @VisualArt3D
    @VisualArt3D Месяц назад

    This brings back memories

  • @mojaindustries4185
    @mojaindustries4185 Месяц назад +1

    this actually looks amazing, I would love to see you do a ghost of tsushima style grass system

  • @EeVeE3D
    @EeVeE3D Месяц назад

    Awesome...

  • @Chillfolio
    @Chillfolio Месяц назад

    Nice!

  • @zimos9286
    @zimos9286 Месяц назад

    Missed opportunity for a windows XP startup sound to be in the video.

  • @WeeGeeX
    @WeeGeeX Месяц назад +1

    when i started learning unreal i made exactly this but with ps1 graphics, love bliss

  • @Dark3stGearz
    @Dark3stGearz Месяц назад

    Finally, breath of the wild 2

  • @YOUR140RAVES
    @YOUR140RAVES Месяц назад +1

    We need a FLOWER remake

  • @AshLordCurry
    @AshLordCurry Месяц назад

    Absolutely wild

  • @MiDaY_i
    @MiDaY_i Месяц назад

    this would slap so much harder in 24-30fps ngl

  • @TheJackSilence
    @TheJackSilence Месяц назад +2

    wait they had that technology back then when windows xp came out?

    • @waltonsimons12
      @waltonsimons12 Месяц назад +1

      Yep. The default background in Windows XP ran Unreal Engine to render this very scene. Of course, computers were a lot slower back then, and the framerate was so low that people just assumed it was a static background.

  • @moroteseoinage
    @moroteseoinage Месяц назад

    Now populate it with a diverse ecosystem of microorganisms and invertebrates.

  • @Don.Challenger
    @Don.Challenger Месяц назад

    Promising, but the grass blades look connected one to another rather than individual blades more like a moss than grasses - the surfaces bulging maybe like a colonoscopy of a ciliate peristaltic surface. The wind blowing was more like wavy water currents, too smoothly fluid not quietly disturbing enough (fluid flow laminar vs turbulent). And the hills were too bumpy not water precipitation eroded more as if rocky outcrops were poorly covered by draping seasonal flood plain sediments. But certainly between those gaps there is the vision of a boy and dog and a well read book upon a grassy hill side on a near to summer spring day.

  • @ronl9357
    @ronl9357 Месяц назад +1

    Can it run the Nanite grassfield?

  • @theeternalnow6506
    @theeternalnow6506 Месяц назад

    Its kind of uncanny valley-ish. It looks a little more like fur in the grand scheme than grassfield.

  • @shauas4224
    @shauas4224 Месяц назад

    Well here goes every cpu cycle

  • @simeon24
    @simeon24 Месяц назад +2

    But it still looks nothing like the real thing!

  • @Escapism-Escapereality
    @Escapism-Escapereality Месяц назад

    Now this, is a "touch grass" meme paradise

  • @Nelis1324
    @Nelis1324 Месяц назад +3

    Looks great, but the wind “simulation” still really sucks in this. That is what is mostly reality breaking here.

    • @waltonsimons12
      @waltonsimons12 Месяц назад +1

      Yep. The individual "waves" need to be much larger, and they need to move much more slowly.

  • @KageBlink
    @KageBlink Месяц назад +1

    now do each blade of grass individual :D

  • @The_SSSlopper
    @The_SSSlopper Месяц назад +2

    It looks really cool but grass rarely moves that much

  • @jp9403
    @jp9403 Месяц назад +2

    Where are all the Gungans?

  • @Crayoness
    @Crayoness Месяц назад

    Utopia. I really like it

  • @screenapple1660
    @screenapple1660 2 месяца назад +2

    looks like windows 95 wallpaper

    • @Cloviren
      @Cloviren  2 месяца назад +7

      It's more like Windows XP wallpaper, I tried to recreate the iconic Windows XP wallpaper at 0:15

  • @grandassassin4135
    @grandassassin4135 Месяц назад +1

    The thumbnail looked like the windows xp background

  • @meezemusic
    @meezemusic Месяц назад

    Next goal, nanite trees

  • @seifergunblade9857
    @seifergunblade9857 Месяц назад

    wow.. looks like win xp wallpaper

  • @Herotruth
    @Herotruth Месяц назад

    Jello grass

  • @gerarderloper
    @gerarderloper Месяц назад

    People thought AI was the next-gen thing in games. BUT NO! It was grass, grass as far as the eyes can see, grass forever!

    • @Don.Challenger
      @Don.Challenger Месяц назад

      Oops, then the susurration of what - velociraptors? - coming near.

  • @chyeetfx3668
    @chyeetfx3668 Месяц назад

    is this in real time?

  • @Amane_sinAce.
    @Amane_sinAce. Месяц назад +1

    i want to go there

  • @illustriouschin
    @illustriouschin Месяц назад

    The wind effect is wrong.

  • @seannewell397
    @seannewell397 Месяц назад

    Ghost of Tsushima mod when

  • @ilyamurashko4590
    @ilyamurashko4590 Месяц назад

    As i remember it was not possible to apply shaders on nanite objects. Something changed?

    • @Cloviren
      @Cloviren  Месяц назад +1

      Unreal 5.1 allows WPO for nanite

  • @Leitin
    @Leitin Месяц назад

    hey how did you applied this grass to the montains?

    • @Cloviren
      @Cloviren  Месяц назад

      I painted directly using the foliage tool. You can check out this video: ruclips.net/video/HLivFiECHEM/видео.html

  • @Stenyow
    @Stenyow Месяц назад

    Violet evergarden ❤

  • @SAYRESS
    @SAYRESS Месяц назад

    i just wonder how many rtx4090 i need to play game with such grass with 100+ fps

  • @Jackdufon-sd4on
    @Jackdufon-sd4on Месяц назад +1

    This is great, but could be greatly improved by offsetting the time on every grass leaf by a random amount. You could do it using a per instance random node in the material or, if every instance is a grup of leaves instead of a single one, you could assign a second uv channel in blender with a random uv spot for every leaf, and drive the randomness this way. Right now the wind feels very fake and kinda spoils a great scene.

    • @atlanteum
      @atlanteum Месяц назад

      Mr. Jackdufon-sd4on... would you be willing to type up and share the steps to add that per Instance Random Node and show where & how to connect it? [for Dummies like me who are not so skilled in the Material Editor] I, for one, would greatly appreciate it, and I'm sure many others here would as well. Or maybe it would be easier to share a screen-grab of the nodes?

    • @Jackdufon-sd4on
      @Jackdufon-sd4on Месяц назад +2

      @@atlanteum The process changes based on how the creator of the scene created the noise for the wind, but basically, if you use the foliage tool or an instanced static mesh (i'm not that sure about the landscape grass tool, but maybe it works there too) to scatter the grass, you can litterally type "per instance random" in the material graph to create the node. It will output a random number between 0 and 1. (you can create the node in any material, but if you're not using the material in one of the cases written above, it will always output 0). Then, in most cases, the wind is using a serie of noises and textures connected to the world position offset, that all have, somewhere along the graph, an imput connected to a time node. The time node is what animates the noise, without it it would be still. You can just add the per instance random to the time imput before connecting the result to the graph where time was connected, to essentially offset every blade of grass in time. You can, if you want, multiply the PIRandom to a value of choice to strenghten the offset (if you multiply by 0 it will be like if you had no per instance random at all, if you multiply by 2 you will double the time offset, etc). Hope it's clear.

    • @atlanteum
      @atlanteum Месяц назад +1

      @@Jackdufon-sd4on I ask for help. The man writes a dissertation... in a matter of minutes!! You, sir, must be one of the unsung heroes of Unreal. Thank you. I will see if I can make this work!
      And if I can't... what did you say your freelance rate was, again..?

  • @fran.fndz.techart
    @fran.fndz.techart Месяц назад

    How’s the performance in consoles ? How many instances visible inside camera frustum? 90.000 on ps5 is around 2-4 ms . Nanite no shadow

    • @Cloviren
      @Cloviren  Месяц назад

      For this scene, I don't think the console will be able to run it because it has all the features enabled: Lumen, Dynamic Shadows, and no WPO limit. I got about 65 fps with a 3080 Ti.
      With Lumen and Dynamic Shadows disabled and the WPO limit enabled, I got around 140 fps.
      I also released a new optimized version of the grass today. With Lumen disabled, Dynamic Shadows enabled, and the WPO limit enabled, I got around 120 fps. If I disable the shadows, I got around 170 fps, all on epic settings, of course.
      There's a demo in the asset's description if you want to test the performance, it's in this video's description

    • @fran.fndz.techart
      @fran.fndz.techart Месяц назад

      @@Cloviren thank you! I’m also turning many features off like disable WPO at distance for consoles . Buy it does look awesome 👏

    • @Cloviren
      @Cloviren  Месяц назад

      Hey there, if you're still interested in this, I've updated my grass today, there's a new demo too. It's super optimized and look much better now, and I think it might be able to run on console, give the demo a try again if you like :D

  • @SP-ny1fk
    @SP-ny1fk Месяц назад +1

    Windows XP

  • @cinemauntold
    @cinemauntold Месяц назад

    will it interact with characater rig in animation

    • @Cloviren
      @Cloviren  Месяц назад

      There's no interaction 😔

    • @cinemauntold
      @cinemauntold Месяц назад

      @@Cloviren i meant if its possible

    • @Cloviren
      @Cloviren  Месяц назад +1

      @@cinemauntold Yes its possible, its just standard foliage. I believe you can use it with other foliage interaction plugin on ue marketplace. I tried to implement interaction with Distance Field method following this tutorial ruclips.net/video/qQmQDWOACo0/видео.htmlsi=vZd8P6FLV_DS03JM and it works just fine. But for performance reason I decided to not implement it, there are more lightweight way to do interaction by using blueprint.

    • @cinemauntold
      @cinemauntold Месяц назад

      @@Cloviren thanks

  • @sanadakhumanthem3557
    @sanadakhumanthem3557 Месяц назад

    Bliss from windows xp

  • @sagered8007
    @sagered8007 Месяц назад

    Looks nice, but grass moves like water

    • @Cloviren
      @Cloviren  Месяц назад

      Check out my new vid, it has better wind now

  • @Lloyd_2001
    @Lloyd_2001 Месяц назад

    Pc specs?

  • @swarajtilekar3836
    @swarajtilekar3836 Месяц назад

    Real time?

    • @Cloviren
      @Cloviren  Месяц назад

      This was rendered by UE sequence but yes, it can run real time, there's a demo in the description, give it a try

    • @Cloviren
      @Cloviren  Месяц назад

      This was rendered by UE sequence but yes, it can run real time, there's a demo in the description, give it a try

  • @bricaaron3978
    @bricaaron3978 Месяц назад

    Nice grass. _Very_ cruddy movement that is not in the least bit realistic. In fact it looks like a screen-space filter.

  • @zaiggen
    @zaiggen Месяц назад

    Windows XP 2024

  • @7Anakin7
    @7Anakin7 Месяц назад +1

    too jiggly

  • @demo-mp
    @demo-mp Месяц назад

    windows xp

  • @UHHPIA
    @UHHPIA 10 дней назад

    JESUS CHRIST LOVES YOU ALL

  • @devjitpaul1191
    @devjitpaul1191 Месяц назад +1

    SimpleGrassWind has got to be the worst looking grass wind system in game dev imo
    its immediately recognizable

  • @W-meme
    @W-meme Месяц назад +2

    No way this runs like this in game on a low end card like 3060.

    • @abhijitleihaorambam3763
      @abhijitleihaorambam3763 Месяц назад +1

      Yeah

    • @W-meme
      @W-meme Месяц назад

      @@abhijitleihaorambam3763and it's rendered isn't it?

    • @abhijitleihaorambam3763
      @abhijitleihaorambam3763 Месяц назад

      ​@@W-meme yeah i think

    • @yeruschmift8422
      @yeruschmift8422 Месяц назад

      The very idea is that this is enabled by the mesh shader technology, which makes it very light to run. Honestly this had to have been the standard for 3 years.

    • @W-meme
      @W-meme Месяц назад

      @@yeruschmift8422 "very light to run", yep for a 6090 even on a 4090 it would take upto 40% of usage.

  • @09cipriotul
    @09cipriotul Месяц назад

    Unrealistic