Sonic Frontiers - All Cyberspace Levels

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  • Опубликовано: 8 сен 2024
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Комментарии • 258

  • @tonicipirani7659
    @tonicipirani7659 Год назад +85

    2-1 ost slaps hard, a real shame the ost still isn’t on yt.

  • @kevinsuttonmusic
    @kevinsuttonmusic Год назад +38

    35:08 was the moment I still can’t get out of my head. Beautiful melancholic EDM music combined with cinematic camera angles. Just so freaking wonderful. I would have killed for an entire game with this sombre angsty tone!

    • @ctpp64
      @ctpp64 Год назад +3

      yeah 4-2 is really great. would love more songs like that in future sonic games

    • @howisthis8849
      @howisthis8849 Год назад +1

      you gotta be fcking kidding me

    • @matthewisguy7336
      @matthewisguy7336 11 месяцев назад

      I think that’s what frontiers is trying to be

  • @Susseton
    @Susseton Год назад +49

    If you are wondering, 4-4 is the longest cyberspace level, being almost 3 minutes!

  • @SilverPwns
    @SilverPwns Год назад +30

    Four level themes!? That's it? And three of them are the same ones they used in pretty much every Sonic game since Gens!

    • @aigeneratedwauigi2696
      @aigeneratedwauigi2696 Год назад +9

      I would of preferred original themes.
      Or at least have them all correlate like them all being from the same island and have some lore connecting it.
      This is clearly just sega reusing assets.

    • @iam4026
      @iam4026 Год назад

      @@aigeneratedwauigi2696 unfortunately, the reused assets are part of the lore. When Sonic realises how he was able to escape cyber space, it’s because he was covering familiar ground

    • @perrypro1263
      @perrypro1263 Год назад +1

      (SPOILERS)
      The game features ruins, aliens, and a planet coming to get them. You cant tell me Sonic didnt think of Black Doom once.

    • @shoyru266
      @shoyru266 Год назад

      Eggman at least mentioned the black arms.

  • @MutantAnomaly
    @MutantAnomaly Год назад +62

    I just wish they were longer. Many seem to end just as the they're get their most exciting.

    • @FreshSquild
      @FreshSquild Год назад +22

      They mini levels and also the level design is ten time better than Sonic Forces lol

    • @MK5Spartan666
      @MK5Spartan666 Год назад +12

      @@FreshSquild True! But level length seems about the same.

    • @reapeashooter2
      @reapeashooter2 Год назад +1

      Same but at the same time, you get to hear them fully if you grind for all the missions

    • @jaygameelixir9610
      @jaygameelixir9610 Год назад +8

      @@MK5Spartan666 wasn’t people was mad about how the stages was short and now im not seeing saying that about this game

    • @TheStrongestofToday.
      @TheStrongestofToday. Год назад +1

      @@jaygameelixir9610 cause cyberspace isn’t the main focus of the game

  • @samuelkibunda6960
    @samuelkibunda6960 Год назад +30

    The sound design in this game is off the charts

  • @Riannalynn123
    @Riannalynn123 Год назад +81

    My only complaint about the cyber spaces is that it same zones over and over. I think it would’ve been super cool to see modernized versions of other classic levels like sonic cd for example but otherwise i love the gameplay super fun!

    • @RamyGd
      @RamyGd Год назад +4

      They could add more level themes in a dlc maybe.

    • @a-buttonace
      @a-buttonace Год назад +9

      _Sonic Generations .5..._
      Just make new levels. Play the old games if you miss them so badly.

    • @viledestroyerx8441
      @viledestroyerx8441 Год назад +4

      This, especially final rush or stardust speedway since they already have the assets lol

    • @ninjakuni
      @ninjakuni Год назад +3

      @@a-buttonace lmao that's what I do. Instead of wasting my money on shit. At least God of War is dope tho

    • @jaybomb5638
      @jaybomb5638 Год назад +2

      @@ninjakuni the game isn’t even bad lol.

  • @Dr.Clorox3914
    @Dr.Clorox3914 Год назад +39

    I've noticed that almost all of these level layouts are similar to ones in the past. There is a city one that literally has the layout of adventure 2 city escape and a green hill one that has the layout if green forest

    • @ShibuyasBeat
      @ShibuyasBeat Год назад +6

      A chemical plant onehas the layout of radical highway

    • @Dr.Clorox3914
      @Dr.Clorox3914 Год назад +3

      @@ShibuyasBeat metal harbor, too

    • @_puduposting
      @_puduposting Год назад +5

      if I remember correctly fans noticed that the cyberspace levels reuse level desing from past 3d sonic games at the moment they shown the first cyberspace gameplays

    • @Soundwves
      @Soundwves Год назад +3

      @@_puduposting it was never a secret, Iizuka was pretty on the nose about saying the levels have a mix of old layouts and new ones.

    • @alexalex7785
      @alexalex7785 Год назад +1

      1-1 literally the first level of Sonic Unleashed

  • @Tiny_Tango
    @Tiny_Tango Год назад +47

    it's a shame how they're only using 4 aestetics for them. Would've liked to see windmill isle, dragon road or planet wisp visuals

    • @Riannalynn123
      @Riannalynn123 Год назад +12

      Ikr? It would’ve been cool to see other zones and not the same 4 over and over. Like wouldn’t it be cool if they did a version like metal city? Or collision chaos I would’ve LOVED that

    • @LukeMM95
      @LukeMM95 Год назад +4

      They could only use the ones they already designed for Generations.

    • @yetanotherhankhill1032
      @yetanotherhankhill1032 Год назад +8

      @@LukeMM95 Which still doesn't explain why they couldnt use Speed Highway, ARK, Stardust Speedway, Death Egg, Rooftop Run, or Planet Wisp to the degree they have with Green Hill, Chemical Plant, and Sky Sanctuary

    • @LukeMM95
      @LukeMM95 Год назад +6

      @@yetanotherhankhill1032 Either Sega didn't give them enough time or they didn't care enough to upscale more than 4 stages.

    • @sirspookybones1118
      @sirspookybones1118 Год назад +2

      @@LukeMM95 they probably didn't have the time even though it would be a no brainer

  • @danielgrizzlus3950
    @danielgrizzlus3950 Год назад +11

    2-6 is literally the entirety of sky rail, and even though Sonic has boost, it takes him 45 more seconds to beat the level than Shadow would in SA2 :D

    • @aigeneratedwauigi2696
      @aigeneratedwauigi2696 Год назад +1

      Why is sky rail even here

    • @lazwardazure716
      @lazwardazure716 Год назад +3

      I think it's more of a Reference to how it was originally a Sonic Stage in SA2 (least that's how I see it otherwise I Have no idea)

    • @guh2709
      @guh2709 Год назад

      Radical highway is also here too for some reason

    • @kao7143
      @kao7143 6 месяцев назад

      and yet the movement is more fun in frontiers because you can hop from rails

  • @vasyangamer2232
    @vasyangamer2232 Год назад +7

    15:30 Sky Rail with Green hill relief. It would seem that it couldn't get any worse. And here it can

  • @LimbertAguilar
    @LimbertAguilar Год назад +24

    1:50 Mi nivel favorito con ese Soundtrack 💥🎮

  • @I.Am.Terrible.At.Usernames
    @I.Am.Terrible.At.Usernames Год назад +122

    Man, I really hoped they'd have more level themes, kinda seems like a waste to just have the 4. I figured there would be more they where hiding

    • @Ismazing
      @Ismazing Год назад +3

      Same. Missed opportunity imo. Maybe for the sequel.

    • @Ismazing
      @Ismazing Год назад +2

      @@nickname2239 I didn't mind it tbh, because it kinda has something to do with the game's story.

    • @wahffle
      @wahffle Год назад +2

      Yeeeaaaah.. same. Kinda feels like a bit of a ripoff tbh

    • @Ismazing
      @Ismazing Год назад +1

      @@nickname2239 Like, I do prefer original levels. But if the theme was them revisiting old places, I'd have preferred for them to go all out and give us like at least 8 different themes.

    • @LilXancheX
      @LilXancheX Год назад +2

      @@Ismazing the games story was ass. I really hope there is no sequel

  • @sonichasafishonhishead1462
    @sonichasafishonhishead1462 Год назад +48

    Just 4 themes. And 3 of those are the ones fans are sick of because they keep bringing those back. That really sucks

    • @VampirezZ4
      @VampirezZ4 Год назад +8

      Same. These cyber space levels are very underwhelming because of that. I wish that some sort of originality were to be put in these levels.

    • @artycharr
      @artycharr Год назад +2

      music is wank too.

    • @The94Venom
      @The94Venom Год назад +2

      2 of those? Green Hill and Chemical Plant are comical with their constant re-use, but Sky Sanctuary we haven't seen since Generations if I'm not mistaken

    • @yetanotherhankhill1032
      @yetanotherhankhill1032 Год назад +2

      @@artycharr nah man, that's probably the best thing about them

    • @pixelcat_yt
      @pixelcat_yt Год назад +1

      @@The94Venom Also, to be fair, Sky Sanctuary is probably the one of the three that has an actual reason to be there.

  • @Seven70307
    @Seven70307 Год назад +7

    Holy shit, I LOVE the cybernetic Speed Highway/Crisis City levels SO much!

  • @RaptorFPV
    @RaptorFPV Год назад +8

    The only issue with the newer Sonic games: It´s always the same lvl designs/environments since Sonic 2, Sonic 3, Sonic Adventure 2.
    SA2 was my favorite, because it had completely different environments and enemy types, every level felt different and new.
    The only innovation Sonic Games need, are new environments and level designs.
    The idea of open world is cute, but the heart of Sonic Games, are the beautiful high speed maps with their different routes.

    • @SonnyBCreative
      @SonnyBCreative Год назад +2

      I think Sonic Colors was the last Sonic game to have truly original levels. Sonic Unleased gave us a lot of new levels that were quite enjoyable as well.

    • @oneultra732
      @oneultra732 Год назад

      Truth👏

    • @Black__Rose.
      @Black__Rose. Год назад

      @@SonnyBCreative I haven't played lost world,but I'm pretty sure that has new levels

  • @massachusettscoasters
    @massachusettscoasters Год назад +9

    So the ranking system is basically sonic Unleashed for the Wii and PS2 day time stages where you have to beat a certain time to S Rank before the different Rank changes got it

  • @Loboan777
    @Loboan777 Год назад +8

    35:04 crossing the sound barrier

  • @kummer45
    @kummer45 Год назад +7

    Cyberspace levels SHOULD BE longer. They are great but they MUST be longer.
    Sonic Frontiers deserves DLC and relaunch two years later. The game is great but needs more maturity.

    • @SonnyBCreative
      @SonnyBCreative Год назад +2

      They def went with quantity over quality. Would've been good to combine some of these levels. These level can be cleared in a minute even when its your first run. Older games were 3-6 minutes per level on your first run and as you got better you could clear them faster.
      I think it also has to do with the levels lacking any treats and sonic having too many abilities. He can basically boost, jump/fly through any level. This was a huge problem in Sonic Forces as well.

  • @tendo64
    @tendo64 Год назад +2

    I haven't played a sonic game in a while but i love all the throwback references for the stage designs. I especially love all the stages from SA2 in here "This feels very Metal Harbor, wait was Metal Harbor this linear, oh no this is absolutely the rocket climb, omg they kept the board segment"

  • @GameRoomHero
    @GameRoomHero Год назад +5

    Sonic Team make a new level that doesn't reuse assets from the last decade, challenge level: Impossible

    • @shoyru266
      @shoyru266 Год назад

      I can at least excuse the reuse of green hill zone since that's his home

  • @TUM_Toons
    @TUM_Toons Год назад +6

    Cyperspace 4 levels are probably my favorite, especially 4-2 and 4-7

  • @theredknight9314
    @theredknight9314 Год назад +3

    I loved almost all of these stages. They are my favorite part.

    • @jaybomb5638
      @jaybomb5638 Год назад

      Because they’re based off classic levels lol.

  • @raptorbr_
    @raptorbr_ Год назад +11

    People calling the levels with clearly reused layout , as "references", just makes me sick, is not a reference, is just Sonic Team trying to appeal to the old fans so they can have a safety net in this game, and I hate it because all those levels lost their original charm.
    And before people start saying that I'm hating on the game, no, I'm just bummed, because I know Sonic Team can make better levels reutilizing old themes but in a brand new way. They did it as a way to cut costs, since cyberspace is not the main focus of the game, and because of that, it doesn't automatically makes unviable criticizing the rehash.

    • @Banana807
      @Banana807 Год назад

      Yeah but then again, you will spend more time on the overworld than in cyberspace, cyberspace is like a fun little break from the open zone so.

  • @pokeblueblur5755
    @pokeblueblur5755 Год назад +3

    Surprised no one made a timestamp for the cyberspaces that are original

  • @TheHammerGuy94
    @TheHammerGuy94 Год назад +2

    you guys notice something weird about some of these levels?
    6:46, Green hill Classic
    The choppers jump out of non-existent water.
    when we look at 4-6, Chemical plant Classic, A level infamous for having a rising water level
    and there's no rising water anywhere
    Heck, there are NO WATER anywhere in these levels!!! (except in the Green Hill Backgrounds)
    Given these levels are based on Sonic's memories
    it seems he has repressed any existence of water hazards in places he's been to.

    • @perrypro1263
      @perrypro1263 Год назад +1

      I get this is a joke but *technickally* Sonic could have gone through all of the game's plot without ever having water be an issue, assuming he has been really skillful at avoiding it from the get go. As for the chompers he could have gone across the bridges without looking down due to him passing through so fast.

  • @GordanTheToad
    @GordanTheToad Год назад +14

    I think not being able to boost over enemies is a major improvement compared to forces.

    • @jaybomb5638
      @jaybomb5638 Год назад

      That’s been a thing since Unleashed….

    • @UltraSTH
      @UltraSTH Год назад +2

      @@jaybomb5638 actually, since Rush

    • @jaybomb5638
      @jaybomb5638 Год назад

      @@UltraSTH I know but Unleashed is technically where Boost got popularized.

    • @UltraSTH
      @UltraSTH Год назад +1

      @@jaybomb5638 it became famous in that game but still came from Rush

  • @xCoMiXx
    @xCoMiXx Год назад +6

    It's like 30 levels right?
    And only O N E of them has the awesome skateboard from Generations, that blows.
    *Okay correction, there is a Chemical Plant one that uses it but for like 20seconds. Bruh.

  • @Xcoolydiego
    @Xcoolydiego Год назад +23

    The music has early newgrounds vibe to it. Remembering all the flash games I used to play have lots of that techno music just sounds good

  • @ityourboy1232
    @ityourboy1232 Год назад +7

    Having three level themes is incredibly disappointing but at least the level designs are pretty good

  • @LukeMM95
    @LukeMM95 Год назад +11

    Just reusing those Generations assets, I see. Good job Sonic Team, always pushing the envelope.

  • @DaProphecyKJ24
    @DaProphecyKJ24 Год назад +4

    I miss sonic generations…

  • @aguio3917
    @aguio3917 Год назад +4

    The ost slap soo bad

  • @seanmccommons8596
    @seanmccommons8596 Год назад +1

    3:01 We still have no idea about what this city level is representing.
    My guesses are:
    1. Speed Highway
    2. City Escape
    3. Radical Highway
    4. Route 99

  • @shawnnwaubani6485
    @shawnnwaubani6485 Год назад +3

    The 2d levels are giving me that sonic advance vibe

  • @FreshSquild
    @FreshSquild Год назад +14

    Honestly for a Switch player I like the cyberspace but I understand why some people don't like because of the reused level design and only four themes. I hope for more like Rooftop Run or a Seaside Hill theme for example

    • @Jimbo1221
      @Jimbo1221 Год назад

      Yeah there definitely should have been more :(

    • @aigeneratedwauigi2696
      @aigeneratedwauigi2696 Год назад

      Or unique theme

    • @ThePastAnalysis
      @ThePastAnalysis Год назад

      Why settle for other reused themes when we can ask for completely new themes?

    • @chii5028
      @chii5028 Год назад

      What does that have to do with you being a Switch player?

    • @FreshSquild
      @FreshSquild Год назад

      @@chii5028 we don't have Sonic generations or Other 3d Sonic game besides forces and colors on the switch So it nice to get taste of some generation levels in this game

  • @scorpzgca
    @scorpzgca Год назад

    This is awesome nice gameplay these cyberpspace levels are really short though but the OST is amazing and it's nice to play old style Sonic the Hedgehog

  • @Moneyboi
    @Moneyboi Год назад

    Back when the concept of cyberspace was leaked, I thought it would’ve been cool to see the interconnected versions of Colours’ levels, as opposed to the many short ones we got. I am upset, but hey, it’s better for no ‘good’ levels to reappear than only bad levels.

  • @SonnyBCreative
    @SonnyBCreative Год назад +1

    If Sega were to release CyberSpace packs... That could be cool.

  • @iam4026
    @iam4026 Год назад +1

    Cyberspace is basically what frontiers would be if it wasn’t open world

    • @joshuasebsebe1047
      @joshuasebsebe1047 10 месяцев назад

      I realized that Cyberspace is like the Ancients' version of the internet

  • @cthulhu_original
    @cthulhu_original Год назад +3

    Was hoping for more decent sized levels… not worth $60

  • @ShiziKroc
    @ShiziKroc Год назад +47

    Wow, SEGA managed to make boost levels look slow. Even levels are just level layouts ripped from previous games and bonus stages. And I thought Forces was going downhill bad... They was even lazy to model Jungle Joyride, Sky Rail, Metal Harbour models to represent that levels. No, just slapped Generations assets...

    • @kue5053
      @kue5053 Год назад +19

      You can upgrade your speed and it actually makes a difference in the cyberspace stages, IGN posted some gameplay fully maxed out on cyberspace

    • @ktli5648
      @ktli5648 Год назад +8

      @@kue5053 The game director Izuka said sliders don't effect Cyberspace

    • @ktli5648
      @ktli5648 Год назад +4

      *affect

    • @kue5053
      @kue5053 Год назад +21

      @@ktli5648 the configurations don't, but the upgrades do, again, just go to the IGN channel

    • @ktli5648
      @ktli5648 Год назад +4

      @@kue5053 Oh yeah, forgot about that my b

  • @c_drom3dar231
    @c_drom3dar231 Год назад +3

    It is really weird noticing that every level is mocking a level from an older sonic game. It feels like I am noticing the structure of the game more than the stages look. I don't really get why they did it. Of course it's like this because it is supposed to be sonic's memory but I don't understand why we should walk through it again? Especially with only three level themes. It seems kinda boring to be honest. I like playing the original levels more and was hoping for truly new stages.

    • @a-buttonace
      @a-buttonace Год назад

      It's not weird. People have been doing that way before the game came out.

  • @pwispa9532
    @pwispa9532 Год назад +1

    While the music is great and the levels that have original level design or are based off Sa2 look alright. Most of the levels that just straight up copy from Unleashed or Generations just really don't look all that fun to play at all, especially that drifting one. It's just that extra drifting level in Savannah Citadel, but painfully slow now.

  • @aguio3917
    @aguio3917 Год назад +1

    And shorter stage on Unleashed still give this fast vibe... This? Short and slow

  • @Hyp3rSonic
    @Hyp3rSonic 4 дня назад

    I love Cyberspace!

  • @SonnyBCreative
    @SonnyBCreative Год назад +1

    Since Sonic Forces Sega has made extra short level that lack any kind of treats. the levels basically play themselves. they are full on auto boosters that give sonic speed for everything, the bad guys never attack and are rarely a threat, and on top of that Sonic has so many moves that he can basically jump across an entire stage.
    The 2D levels look the most fun.. mainly because they have some platforming and require a bit of timing skill

  • @Soniclengen
    @Soniclengen Год назад +1

    Shame it’s only 4 themes the sonic team were must of been stressed for days

  • @ThePastAnalysis
    @ThePastAnalysis Год назад +2

    This is such a shame.. Sega’s laziness with level themes knows no bounds.

  • @Tht1SonicFan
    @Tht1SonicFan Год назад

    Me watching this realizing hey some of this levels are based of classic sonic zones in sonic generations😲

  • @bourne.
    @bourne. Год назад +5

    why does it look slow :(

  • @mrp.tactico6272
    @mrp.tactico6272 Год назад +1

    How i can do the dash in the rings chains? Im trapped in 4-1 because that

  • @MachFiveFalcon
    @MachFiveFalcon Год назад +2

    I guess the limited number of themes really just comes down to development constraints.
    It doesn't really bother me (even as just a viewer) because Super Mario Sunshine used a very limited number of themes for its "secret" levels.

  • @justyouraveragegamer1782
    @justyouraveragegamer1782 Год назад +1

    I wonder how you turn off that sound everytime he boosts. It kinda ruined the music in my opinion

  • @qscf_795
    @qscf_795 18 дней назад

    4:23 Someone can explain me what are those triangles near of the time ?

  • @miadatenshi9903
    @miadatenshi9903 Год назад

    Suprised at the bad reception here.
    Ouranos island original stages are pretty well designed if you ask me

  • @danielgrizzlus3950
    @danielgrizzlus3950 Год назад +3

    2-6 Sky Rail SA2
    4-1 Metal Harbor SA2
    There's a City Escape and a Radical Highway level in there too. So many Generations levels and I think I saw an SA1 seciton at some point. Anyone have a list of all the past levels referenced?

    • @aigeneratedwauigi2696
      @aigeneratedwauigi2696 Год назад +3

      Its not a reference when its just copying

    • @FreshSquild
      @FreshSquild Год назад +1

      There also a Dragon Road level too

    • @squd322
      @squd322 Год назад +1

      A guy on a now striked video had made a list, i don't have his username but here a repost basically :
      Windmill Isle Act 1 - Sonic Unleashed
      Windmill Isle Act 2 - Sonic Unleashed
      ?
      Green Hill Act 2 - Sonic Generations
      Chemical Plant Act 2 - Sonic Generations
      Green Hill Act 1 - Sonic Generations
      City Escape - Sonic Adventure 2
      Green Hill Act 2 - Sonic Generations
      Dragon Road Act 3 - Sonic Unleashed
      Rooftop Run Act 2 - Sonic Unleashed
      Radical Highway - Sonic Adventure 2
      Sky Sanctuary Act 2 - Sonic Generations
      Sky Rail - Sonic Adventure 2
      Sky Sanctuary Act 1&2 - Sonic Generations
      Green Forest - Sonic Adventure 2
      Savannah Citadel Act 1 - Sonic Unleashed
      Sky Sanctuary Act 2 - Sonic Generations
      Windmill Isle Act 3 - Sonic Unleashed
      Drifting sections from Unleashed and Colors
      Rooftop Run Act 2 - Sonic Unleashed
      Chemical Plant Act 2 - Sonic Unleashed
      Metal Harbor - Sonic Adventure 2
      ? (maybe Silver Boss Fight arena - Generations)
      ?
      ?
      ?
      Chemical Plant Act 1 - Sonic Generations
      ?
      ?
      ?

  • @xaviershaw6005
    @xaviershaw6005 Год назад

    I wouldn’t have mind if it was the other way around like the open world was more like the zones in the zones were more like the overworld

  • @TheHammerGuy94
    @TheHammerGuy94 Год назад

    1-1 to 1-3 are all Windmill Isle
    Act 2 of Windmill Isle is just split into 3D and 2D sections across 1-2 and 1-3
    you can see that Green Hill, Chemical Plant and Sky Sanctuary actually have 3 levels each.
    one for the Classic 2D design, and one for the 3D and 2D sections of the Modern levels.
    With this in mind, Every level is locked to a specific perspective of only 2D or 3D.
    Unfortunately, Because the Dreamcast era of sonic didn't have the 2.5D perspective
    they only get one version of the level recreated in cyberspace.
    You can see that with City Escape, Sky Rail, Radical highway, and Green Forest.

  • @sammyjaohnson5631
    @sammyjaohnson5631 Год назад

    This cyber sure is spaced out

  • @bonkeykong858
    @bonkeykong858 Год назад +2

    I loved the cyberspace levels, but yeah I am a little sick of seeing green hill so much

    • @shoyru266
      @shoyru266 Год назад

      In fairness, green hill zone is sonic's home

  • @jonkrindz7934
    @jonkrindz7934 Год назад

    ok its enjoyable :) i respect that guys refresh memories with leve;ls design of older levels.but could be made more different worlds here like zones ;) music is fine,tennsion some inovations,but generations 11years ago surprised me more for sure..:)

  • @Fire_Ninja_Animation
    @Fire_Ninja_Animation Год назад +1

    28:48 what button is it for that on the Switch plz

  • @KoKoYoung
    @KoKoYoung Год назад +1

    22:56 💀💀💀

  • @giorgiobedolla2281
    @giorgiobedolla2281 Год назад

    I actually like Cyberspace mainly as a concept; An open zone Sonic game with traditional boost style levels as special stages? Sign me up!
    But the problem comes from the execution; I have to agree that besides from maybe the city one, All the other cyberspace levels are the exact same three themes on repeat over and over again, Which makes for a visually dull experience. If Sonic Team's gonna continue having traditional boost special stages in the next open zone game, they need to start getting more creative with level themes. Maybe an underwater casino or an abandoned military factory overtaken by nature?

    • @Banana807
      @Banana807 Год назад +1

      Isnt this just rehashed from sam procrastinates review on the game lol

    • @giorgiobedolla2281
      @giorgiobedolla2281 Год назад

      @@Banana807 Well.....yeah kinda lol. but you get the idea

  • @shadowblade8782
    @shadowblade8782 Год назад

    Some of these remind me of the SA2 levels

  • @logostown6472
    @logostown6472 Год назад +1

    Sega got everything right in this game but why re use those themes for the level designs ? I don’t mind it cuz it is fun to play but literally why?

  • @MistyLord
    @MistyLord Год назад

    I've done that before and it was hard and easy at the same time

  • @mattarificwolflink9280
    @mattarificwolflink9280 Год назад

    Do you unlock arcade mode for just doing all the levels or do you have to do every challenge in it too

    • @CGInferno
      @CGInferno  Год назад

      Think you have to do every challenge

  • @jayceallen6530
    @jayceallen6530 Год назад

    Feel bad sega had to cut corners with cyberspace, im sure it wouldve been amazing, not saying they cant still update it but for a current build it’s disappointing

  • @yHilm
    @yHilm Год назад

    i can’t find the 2-1 ost anywhere 😭

  • @riskyworks
    @riskyworks Год назад

    Wait, weren't there supposed to be 5 islands? Does one of the islands just not have cyberspace levels?

    • @yaboikerbe9696
      @yaboikerbe9696 Год назад

      Yeah, the fourth island lacks cyberspace portals.

  • @Im_Burnt_Toast
    @Im_Burnt_Toast Год назад

    Is it me or cyber space levels give me sonic generations level vibes?

    • @iam4026
      @iam4026 Год назад

      The earlier levels are mostly inspired by Generations. As someone who’s played Generations for over 300 hours, I could immediately tell the parts where they referenced off of if

  • @gabrielmachado1247
    @gabrielmachado1247 Год назад +2

    Honestly? I really love this video,why? Because it showed me something i wanted to confirmed,the cyberspaces are just a little extra,barely 5% of the entre game,so reusing stuff from the past and only 4 level theme's doesn't annoy me at all,because i don't have a reason to give a fuck about cyberspace in the first places XD

    • @shoyru266
      @shoyru266 Год назад

      Might I remind you they give vault keys for each mission cleared

  • @SilverPwns
    @SilverPwns Год назад +1

    Are these required to complete the game?

    • @samuelkibunda6960
      @samuelkibunda6960 Год назад

      Nope!

    • @pwispa9532
      @pwispa9532 Год назад +2

      Only 1-1 and 1-2 are needed to actually progress. The rest are entirely optional and you can get vault keys in the open world or by fishing.

    • @SadisticRac00n
      @SadisticRac00n Год назад +1

      @@pwispa9532 wow that is wack lol

    • @yetanotherhankhill1032
      @yetanotherhankhill1032 Год назад +1

      @@SadisticRac00n wack that you can Ignore the levels or wack that you have to do the first 2 tutorial levels?

    • @Banana807
      @Banana807 Год назад +1

      @@SadisticRac00n no it isnt

  • @uvuvwevwevweonyetenyevweug6314

    Okay honestly, I didn't hate this game but these levels kinda really sucked. They felt like Forces stages in terms of lenght and design but with even MORE awkward physics somehow, since the way Sonic controls was clearly only designed with open world gameplay in mind, being way more stiff and tight, and it doesn't really work right in level segments taken from Generations, which were made with a VERY different control style in mind. I kinda miss the linear boost gameplay style at this point, and I know it sounds weird but if you think about it, we haven't seen it done right since Generations. And for the love of god, they need to get some actual level designers if they're gonna try this gameplay style again.

  • @kevthegamingdude
    @kevthegamingdude Год назад

    How do you unlock arcade mode?

    • @Black__Rose.
      @Black__Rose. Год назад

      Beat the game,doesn't matter what difficulty,just beat the game

  • @isaiahgarcia2680
    @isaiahgarcia2680 Год назад

    The cyberstages are fun but I'm sick of seeing reused theme levels in my new sonic game. I want new sonic games to have their own identity and flair, not just reusing assets from previous sonic games

  • @Soniclengen
    @Soniclengen Год назад +1

    Preferred the osts than the same themes again 🙄

  • @448hz
    @448hz Год назад

    PLS i need 39:57 extended PLS

  • @davia.f.l5697
    @davia.f.l5697 Год назад

    If you like to explore the levels, they aren't that short

  • @appleofdoom
    @appleofdoom Год назад

    2-2 is by far the worst one, those platforms were so annoying

  • @12moonwolf
    @12moonwolf Год назад

    Seems like lazy editing in the beginning

  • @jam9852
    @jam9852 Год назад +16

    And This is why I'm still not buying frontiers there's hardly any original stages yet again and sega is rehashing nostalgia Again.
    Honestly I don't care how good the hub world is I play sonic games for the stages and interesting level themes. The only cyberspace stages what look good here are the city ones other than that the game reminds me of forces short level design and no originality yet again what a dissapointment.

    • @allseeingghost8056
      @allseeingghost8056 Год назад +4

      True! I just want more playable characters. Also this game colors are dull like we are in the early part of the ps3 era.

    • @allseeingghost8056
      @allseeingghost8056 Год назад +3

      Sonic don’t even talk. The game is so silent too.

    • @VampirezZ4
      @VampirezZ4 Год назад +2

      I agree. I don’t like how they are reusing old level themes just for nostalgia.

    • @ThibautMahringer
      @ThibautMahringer Год назад +4

      Reusing old level themes is fine by me, reusing old level design is where I become really mad.

    • @bautistasolisgd4988
      @bautistasolisgd4988 Год назад +3

      How many Green Hills zone levels you want?
      SEGA: *YES*

  • @jonkrindz7934
    @jonkrindz7934 Год назад

    sadly many levels a remake from different unleashed generations design planning and objects with same vibe.nothing new. for me even forces gave more joy to play than this cheap ''legendary'' game made according to zelda with stolen ideas from spark and omens or GT and older series of Sonic levels design...im dissapointed

  • @wtfarethesehandles
    @wtfarethesehandles Год назад +1

    lmao y’all getting poopy pants over a video game. soynic fandom moment.

    • @a-buttonace
      @a-buttonace Год назад +1

      That's not even unique to _Sonic_ or video games. This isn't bait, this is a cry for validation. Quite pathetic.

    • @Hyp3rSonic
      @Hyp3rSonic 4 дня назад

      ???

  • @GoodArtorias
    @GoodArtorias Год назад

    Why isnt this the whole game! The main world looks so boring.

  • @AtomikClashs
    @AtomikClashs Год назад

    Musics are horrible. Like in Sonic Forces.