35:08 was the moment I still can’t get out of my head. Beautiful melancholic EDM music combined with cinematic camera angles. Just so freaking wonderful. I would have killed for an entire game with this sombre angsty tone!
I would of preferred original themes. Or at least have them all correlate like them all being from the same island and have some lore connecting it. This is clearly just sega reusing assets.
@@aigeneratedwauigi2696 unfortunately, the reused assets are part of the lore. When Sonic realises how he was able to escape cyber space, it’s because he was covering familiar ground
My only complaint about the cyber spaces is that it same zones over and over. I think it would’ve been super cool to see modernized versions of other classic levels like sonic cd for example but otherwise i love the gameplay super fun!
I've noticed that almost all of these level layouts are similar to ones in the past. There is a city one that literally has the layout of adventure 2 city escape and a green hill one that has the layout if green forest
if I remember correctly fans noticed that the cyberspace levels reuse level desing from past 3d sonic games at the moment they shown the first cyberspace gameplays
Ikr? It would’ve been cool to see other zones and not the same 4 over and over. Like wouldn’t it be cool if they did a version like metal city? Or collision chaos I would’ve LOVED that
@@LukeMM95 Which still doesn't explain why they couldnt use Speed Highway, ARK, Stardust Speedway, Death Egg, Rooftop Run, or Planet Wisp to the degree they have with Green Hill, Chemical Plant, and Sky Sanctuary
@@nickname2239 Like, I do prefer original levels. But if the theme was them revisiting old places, I'd have preferred for them to go all out and give us like at least 8 different themes.
2 of those? Green Hill and Chemical Plant are comical with their constant re-use, but Sky Sanctuary we haven't seen since Generations if I'm not mistaken
The only issue with the newer Sonic games: It´s always the same lvl designs/environments since Sonic 2, Sonic 3, Sonic Adventure 2. SA2 was my favorite, because it had completely different environments and enemy types, every level felt different and new. The only innovation Sonic Games need, are new environments and level designs. The idea of open world is cute, but the heart of Sonic Games, are the beautiful high speed maps with their different routes.
I think Sonic Colors was the last Sonic game to have truly original levels. Sonic Unleased gave us a lot of new levels that were quite enjoyable as well.
So the ranking system is basically sonic Unleashed for the Wii and PS2 day time stages where you have to beat a certain time to S Rank before the different Rank changes got it
Cyberspace levels SHOULD BE longer. They are great but they MUST be longer. Sonic Frontiers deserves DLC and relaunch two years later. The game is great but needs more maturity.
They def went with quantity over quality. Would've been good to combine some of these levels. These level can be cleared in a minute even when its your first run. Older games were 3-6 minutes per level on your first run and as you got better you could clear them faster. I think it also has to do with the levels lacking any treats and sonic having too many abilities. He can basically boost, jump/fly through any level. This was a huge problem in Sonic Forces as well.
I haven't played a sonic game in a while but i love all the throwback references for the stage designs. I especially love all the stages from SA2 in here "This feels very Metal Harbor, wait was Metal Harbor this linear, oh no this is absolutely the rocket climb, omg they kept the board segment"
People calling the levels with clearly reused layout , as "references", just makes me sick, is not a reference, is just Sonic Team trying to appeal to the old fans so they can have a safety net in this game, and I hate it because all those levels lost their original charm. And before people start saying that I'm hating on the game, no, I'm just bummed, because I know Sonic Team can make better levels reutilizing old themes but in a brand new way. They did it as a way to cut costs, since cyberspace is not the main focus of the game, and because of that, it doesn't automatically makes unviable criticizing the rehash.
you guys notice something weird about some of these levels? 6:46, Green hill Classic The choppers jump out of non-existent water. when we look at 4-6, Chemical plant Classic, A level infamous for having a rising water level and there's no rising water anywhere Heck, there are NO WATER anywhere in these levels!!! (except in the Green Hill Backgrounds) Given these levels are based on Sonic's memories it seems he has repressed any existence of water hazards in places he's been to.
I get this is a joke but *technickally* Sonic could have gone through all of the game's plot without ever having water be an issue, assuming he has been really skillful at avoiding it from the get go. As for the chompers he could have gone across the bridges without looking down due to him passing through so fast.
It's like 30 levels right? And only O N E of them has the awesome skateboard from Generations, that blows. *Okay correction, there is a Chemical Plant one that uses it but for like 20seconds. Bruh.
Honestly for a Switch player I like the cyberspace but I understand why some people don't like because of the reused level design and only four themes. I hope for more like Rooftop Run or a Seaside Hill theme for example
@@chii5028 we don't have Sonic generations or Other 3d Sonic game besides forces and colors on the switch So it nice to get taste of some generation levels in this game
This is awesome nice gameplay these cyberpspace levels are really short though but the OST is amazing and it's nice to play old style Sonic the Hedgehog
Back when the concept of cyberspace was leaked, I thought it would’ve been cool to see the interconnected versions of Colours’ levels, as opposed to the many short ones we got. I am upset, but hey, it’s better for no ‘good’ levels to reappear than only bad levels.
Wow, SEGA managed to make boost levels look slow. Even levels are just level layouts ripped from previous games and bonus stages. And I thought Forces was going downhill bad... They was even lazy to model Jungle Joyride, Sky Rail, Metal Harbour models to represent that levels. No, just slapped Generations assets...
It is really weird noticing that every level is mocking a level from an older sonic game. It feels like I am noticing the structure of the game more than the stages look. I don't really get why they did it. Of course it's like this because it is supposed to be sonic's memory but I don't understand why we should walk through it again? Especially with only three level themes. It seems kinda boring to be honest. I like playing the original levels more and was hoping for truly new stages.
While the music is great and the levels that have original level design or are based off Sa2 look alright. Most of the levels that just straight up copy from Unleashed or Generations just really don't look all that fun to play at all, especially that drifting one. It's just that extra drifting level in Savannah Citadel, but painfully slow now.
Since Sonic Forces Sega has made extra short level that lack any kind of treats. the levels basically play themselves. they are full on auto boosters that give sonic speed for everything, the bad guys never attack and are rarely a threat, and on top of that Sonic has so many moves that he can basically jump across an entire stage. The 2D levels look the most fun.. mainly because they have some platforming and require a bit of timing skill
I guess the limited number of themes really just comes down to development constraints. It doesn't really bother me (even as just a viewer) because Super Mario Sunshine used a very limited number of themes for its "secret" levels.
2-6 Sky Rail SA2 4-1 Metal Harbor SA2 There's a City Escape and a Radical Highway level in there too. So many Generations levels and I think I saw an SA1 seciton at some point. Anyone have a list of all the past levels referenced?
A guy on a now striked video had made a list, i don't have his username but here a repost basically : Windmill Isle Act 1 - Sonic Unleashed Windmill Isle Act 2 - Sonic Unleashed ? Green Hill Act 2 - Sonic Generations Chemical Plant Act 2 - Sonic Generations Green Hill Act 1 - Sonic Generations City Escape - Sonic Adventure 2 Green Hill Act 2 - Sonic Generations Dragon Road Act 3 - Sonic Unleashed Rooftop Run Act 2 - Sonic Unleashed Radical Highway - Sonic Adventure 2 Sky Sanctuary Act 2 - Sonic Generations Sky Rail - Sonic Adventure 2 Sky Sanctuary Act 1&2 - Sonic Generations Green Forest - Sonic Adventure 2 Savannah Citadel Act 1 - Sonic Unleashed Sky Sanctuary Act 2 - Sonic Generations Windmill Isle Act 3 - Sonic Unleashed Drifting sections from Unleashed and Colors Rooftop Run Act 2 - Sonic Unleashed Chemical Plant Act 2 - Sonic Unleashed Metal Harbor - Sonic Adventure 2 ? (maybe Silver Boss Fight arena - Generations) ? ? ? Chemical Plant Act 1 - Sonic Generations ? ? ?
1-1 to 1-3 are all Windmill Isle Act 2 of Windmill Isle is just split into 3D and 2D sections across 1-2 and 1-3 you can see that Green Hill, Chemical Plant and Sky Sanctuary actually have 3 levels each. one for the Classic 2D design, and one for the 3D and 2D sections of the Modern levels. With this in mind, Every level is locked to a specific perspective of only 2D or 3D. Unfortunately, Because the Dreamcast era of sonic didn't have the 2.5D perspective they only get one version of the level recreated in cyberspace. You can see that with City Escape, Sky Rail, Radical highway, and Green Forest.
ok its enjoyable :) i respect that guys refresh memories with leve;ls design of older levels.but could be made more different worlds here like zones ;) music is fine,tennsion some inovations,but generations 11years ago surprised me more for sure..:)
I actually like Cyberspace mainly as a concept; An open zone Sonic game with traditional boost style levels as special stages? Sign me up! But the problem comes from the execution; I have to agree that besides from maybe the city one, All the other cyberspace levels are the exact same three themes on repeat over and over again, Which makes for a visually dull experience. If Sonic Team's gonna continue having traditional boost special stages in the next open zone game, they need to start getting more creative with level themes. Maybe an underwater casino or an abandoned military factory overtaken by nature?
Feel bad sega had to cut corners with cyberspace, im sure it wouldve been amazing, not saying they cant still update it but for a current build it’s disappointing
The earlier levels are mostly inspired by Generations. As someone who’s played Generations for over 300 hours, I could immediately tell the parts where they referenced off of if
Honestly? I really love this video,why? Because it showed me something i wanted to confirmed,the cyberspaces are just a little extra,barely 5% of the entre game,so reusing stuff from the past and only 4 level theme's doesn't annoy me at all,because i don't have a reason to give a fuck about cyberspace in the first places XD
Okay honestly, I didn't hate this game but these levels kinda really sucked. They felt like Forces stages in terms of lenght and design but with even MORE awkward physics somehow, since the way Sonic controls was clearly only designed with open world gameplay in mind, being way more stiff and tight, and it doesn't really work right in level segments taken from Generations, which were made with a VERY different control style in mind. I kinda miss the linear boost gameplay style at this point, and I know it sounds weird but if you think about it, we haven't seen it done right since Generations. And for the love of god, they need to get some actual level designers if they're gonna try this gameplay style again.
The cyberstages are fun but I'm sick of seeing reused theme levels in my new sonic game. I want new sonic games to have their own identity and flair, not just reusing assets from previous sonic games
And This is why I'm still not buying frontiers there's hardly any original stages yet again and sega is rehashing nostalgia Again. Honestly I don't care how good the hub world is I play sonic games for the stages and interesting level themes. The only cyberspace stages what look good here are the city ones other than that the game reminds me of forces short level design and no originality yet again what a dissapointment.
sadly many levels a remake from different unleashed generations design planning and objects with same vibe.nothing new. for me even forces gave more joy to play than this cheap ''legendary'' game made according to zelda with stolen ideas from spark and omens or GT and older series of Sonic levels design...im dissapointed
2-1 ost slaps hard, a real shame the ost still isn’t on yt.
but it is-
You blind?
You mean Spotify?
35:08 was the moment I still can’t get out of my head. Beautiful melancholic EDM music combined with cinematic camera angles. Just so freaking wonderful. I would have killed for an entire game with this sombre angsty tone!
yeah 4-2 is really great. would love more songs like that in future sonic games
you gotta be fcking kidding me
I think that’s what frontiers is trying to be
If you are wondering, 4-4 is the longest cyberspace level, being almost 3 minutes!
37:20
Four level themes!? That's it? And three of them are the same ones they used in pretty much every Sonic game since Gens!
I would of preferred original themes.
Or at least have them all correlate like them all being from the same island and have some lore connecting it.
This is clearly just sega reusing assets.
@@aigeneratedwauigi2696 unfortunately, the reused assets are part of the lore. When Sonic realises how he was able to escape cyber space, it’s because he was covering familiar ground
(SPOILERS)
The game features ruins, aliens, and a planet coming to get them. You cant tell me Sonic didnt think of Black Doom once.
Eggman at least mentioned the black arms.
I just wish they were longer. Many seem to end just as the they're get their most exciting.
They mini levels and also the level design is ten time better than Sonic Forces lol
@@FreshSquild True! But level length seems about the same.
Same but at the same time, you get to hear them fully if you grind for all the missions
@@MK5Spartan666 wasn’t people was mad about how the stages was short and now im not seeing saying that about this game
@@jaygameelixir9610 cause cyberspace isn’t the main focus of the game
The sound design in this game is off the charts
@Maksymilian Świerad *All of it*
My only complaint about the cyber spaces is that it same zones over and over. I think it would’ve been super cool to see modernized versions of other classic levels like sonic cd for example but otherwise i love the gameplay super fun!
They could add more level themes in a dlc maybe.
_Sonic Generations .5..._
Just make new levels. Play the old games if you miss them so badly.
This, especially final rush or stardust speedway since they already have the assets lol
@@a-buttonace lmao that's what I do. Instead of wasting my money on shit. At least God of War is dope tho
@@ninjakuni the game isn’t even bad lol.
I've noticed that almost all of these level layouts are similar to ones in the past. There is a city one that literally has the layout of adventure 2 city escape and a green hill one that has the layout if green forest
A chemical plant onehas the layout of radical highway
@@ShibuyasBeat metal harbor, too
if I remember correctly fans noticed that the cyberspace levels reuse level desing from past 3d sonic games at the moment they shown the first cyberspace gameplays
@@_puduposting it was never a secret, Iizuka was pretty on the nose about saying the levels have a mix of old layouts and new ones.
1-1 literally the first level of Sonic Unleashed
it's a shame how they're only using 4 aestetics for them. Would've liked to see windmill isle, dragon road or planet wisp visuals
Ikr? It would’ve been cool to see other zones and not the same 4 over and over. Like wouldn’t it be cool if they did a version like metal city? Or collision chaos I would’ve LOVED that
They could only use the ones they already designed for Generations.
@@LukeMM95 Which still doesn't explain why they couldnt use Speed Highway, ARK, Stardust Speedway, Death Egg, Rooftop Run, or Planet Wisp to the degree they have with Green Hill, Chemical Plant, and Sky Sanctuary
@@yetanotherhankhill1032 Either Sega didn't give them enough time or they didn't care enough to upscale more than 4 stages.
@@LukeMM95 they probably didn't have the time even though it would be a no brainer
2-6 is literally the entirety of sky rail, and even though Sonic has boost, it takes him 45 more seconds to beat the level than Shadow would in SA2 :D
Why is sky rail even here
I think it's more of a Reference to how it was originally a Sonic Stage in SA2 (least that's how I see it otherwise I Have no idea)
Radical highway is also here too for some reason
and yet the movement is more fun in frontiers because you can hop from rails
15:30 Sky Rail with Green hill relief. It would seem that it couldn't get any worse. And here it can
1:50 Mi nivel favorito con ese Soundtrack 💥🎮
Man, I really hoped they'd have more level themes, kinda seems like a waste to just have the 4. I figured there would be more they where hiding
Same. Missed opportunity imo. Maybe for the sequel.
@@nickname2239 I didn't mind it tbh, because it kinda has something to do with the game's story.
Yeeeaaaah.. same. Kinda feels like a bit of a ripoff tbh
@@nickname2239 Like, I do prefer original levels. But if the theme was them revisiting old places, I'd have preferred for them to go all out and give us like at least 8 different themes.
@@Ismazing the games story was ass. I really hope there is no sequel
Just 4 themes. And 3 of those are the ones fans are sick of because they keep bringing those back. That really sucks
Same. These cyber space levels are very underwhelming because of that. I wish that some sort of originality were to be put in these levels.
music is wank too.
2 of those? Green Hill and Chemical Plant are comical with their constant re-use, but Sky Sanctuary we haven't seen since Generations if I'm not mistaken
@@artycharr nah man, that's probably the best thing about them
@@The94Venom Also, to be fair, Sky Sanctuary is probably the one of the three that has an actual reason to be there.
Holy shit, I LOVE the cybernetic Speed Highway/Crisis City levels SO much!
The only issue with the newer Sonic games: It´s always the same lvl designs/environments since Sonic 2, Sonic 3, Sonic Adventure 2.
SA2 was my favorite, because it had completely different environments and enemy types, every level felt different and new.
The only innovation Sonic Games need, are new environments and level designs.
The idea of open world is cute, but the heart of Sonic Games, are the beautiful high speed maps with their different routes.
I think Sonic Colors was the last Sonic game to have truly original levels. Sonic Unleased gave us a lot of new levels that were quite enjoyable as well.
Truth👏
@@SonnyBCreative I haven't played lost world,but I'm pretty sure that has new levels
So the ranking system is basically sonic Unleashed for the Wii and PS2 day time stages where you have to beat a certain time to S Rank before the different Rank changes got it
35:04 crossing the sound barrier
Cyberspace levels SHOULD BE longer. They are great but they MUST be longer.
Sonic Frontiers deserves DLC and relaunch two years later. The game is great but needs more maturity.
They def went with quantity over quality. Would've been good to combine some of these levels. These level can be cleared in a minute even when its your first run. Older games were 3-6 minutes per level on your first run and as you got better you could clear them faster.
I think it also has to do with the levels lacking any treats and sonic having too many abilities. He can basically boost, jump/fly through any level. This was a huge problem in Sonic Forces as well.
I haven't played a sonic game in a while but i love all the throwback references for the stage designs. I especially love all the stages from SA2 in here "This feels very Metal Harbor, wait was Metal Harbor this linear, oh no this is absolutely the rocket climb, omg they kept the board segment"
Sonic Team make a new level that doesn't reuse assets from the last decade, challenge level: Impossible
I can at least excuse the reuse of green hill zone since that's his home
Cyperspace 4 levels are probably my favorite, especially 4-2 and 4-7
I loved almost all of these stages. They are my favorite part.
Because they’re based off classic levels lol.
People calling the levels with clearly reused layout , as "references", just makes me sick, is not a reference, is just Sonic Team trying to appeal to the old fans so they can have a safety net in this game, and I hate it because all those levels lost their original charm.
And before people start saying that I'm hating on the game, no, I'm just bummed, because I know Sonic Team can make better levels reutilizing old themes but in a brand new way. They did it as a way to cut costs, since cyberspace is not the main focus of the game, and because of that, it doesn't automatically makes unviable criticizing the rehash.
Yeah but then again, you will spend more time on the overworld than in cyberspace, cyberspace is like a fun little break from the open zone so.
Surprised no one made a timestamp for the cyberspaces that are original
you guys notice something weird about some of these levels?
6:46, Green hill Classic
The choppers jump out of non-existent water.
when we look at 4-6, Chemical plant Classic, A level infamous for having a rising water level
and there's no rising water anywhere
Heck, there are NO WATER anywhere in these levels!!! (except in the Green Hill Backgrounds)
Given these levels are based on Sonic's memories
it seems he has repressed any existence of water hazards in places he's been to.
I get this is a joke but *technickally* Sonic could have gone through all of the game's plot without ever having water be an issue, assuming he has been really skillful at avoiding it from the get go. As for the chompers he could have gone across the bridges without looking down due to him passing through so fast.
I think not being able to boost over enemies is a major improvement compared to forces.
That’s been a thing since Unleashed….
@@jaybomb5638 actually, since Rush
@@UltraSTH I know but Unleashed is technically where Boost got popularized.
@@jaybomb5638 it became famous in that game but still came from Rush
It's like 30 levels right?
And only O N E of them has the awesome skateboard from Generations, that blows.
*Okay correction, there is a Chemical Plant one that uses it but for like 20seconds. Bruh.
The music has early newgrounds vibe to it. Remembering all the flash games I used to play have lots of that techno music just sounds good
Having three level themes is incredibly disappointing but at least the level designs are pretty good
Just reusing those Generations assets, I see. Good job Sonic Team, always pushing the envelope.
I so missed UNLEASHED stage
I miss sonic generations…
The ost slap soo bad
3:01 We still have no idea about what this city level is representing.
My guesses are:
1. Speed Highway
2. City Escape
3. Radical Highway
4. Route 99
Empire city from Sonic unleashed
The 2d levels are giving me that sonic advance vibe
Honestly for a Switch player I like the cyberspace but I understand why some people don't like because of the reused level design and only four themes. I hope for more like Rooftop Run or a Seaside Hill theme for example
Yeah there definitely should have been more :(
Or unique theme
Why settle for other reused themes when we can ask for completely new themes?
What does that have to do with you being a Switch player?
@@chii5028 we don't have Sonic generations or Other 3d Sonic game besides forces and colors on the switch So it nice to get taste of some generation levels in this game
This is awesome nice gameplay these cyberpspace levels are really short though but the OST is amazing and it's nice to play old style Sonic the Hedgehog
Back when the concept of cyberspace was leaked, I thought it would’ve been cool to see the interconnected versions of Colours’ levels, as opposed to the many short ones we got. I am upset, but hey, it’s better for no ‘good’ levels to reappear than only bad levels.
If Sega were to release CyberSpace packs... That could be cool.
Cyberspace is basically what frontiers would be if it wasn’t open world
I realized that Cyberspace is like the Ancients' version of the internet
Was hoping for more decent sized levels… not worth $60
Wow, SEGA managed to make boost levels look slow. Even levels are just level layouts ripped from previous games and bonus stages. And I thought Forces was going downhill bad... They was even lazy to model Jungle Joyride, Sky Rail, Metal Harbour models to represent that levels. No, just slapped Generations assets...
You can upgrade your speed and it actually makes a difference in the cyberspace stages, IGN posted some gameplay fully maxed out on cyberspace
@@kue5053 The game director Izuka said sliders don't effect Cyberspace
*affect
@@ktli5648 the configurations don't, but the upgrades do, again, just go to the IGN channel
@@kue5053 Oh yeah, forgot about that my b
It is really weird noticing that every level is mocking a level from an older sonic game. It feels like I am noticing the structure of the game more than the stages look. I don't really get why they did it. Of course it's like this because it is supposed to be sonic's memory but I don't understand why we should walk through it again? Especially with only three level themes. It seems kinda boring to be honest. I like playing the original levels more and was hoping for truly new stages.
It's not weird. People have been doing that way before the game came out.
While the music is great and the levels that have original level design or are based off Sa2 look alright. Most of the levels that just straight up copy from Unleashed or Generations just really don't look all that fun to play at all, especially that drifting one. It's just that extra drifting level in Savannah Citadel, but painfully slow now.
And shorter stage on Unleashed still give this fast vibe... This? Short and slow
I love Cyberspace!
Since Sonic Forces Sega has made extra short level that lack any kind of treats. the levels basically play themselves. they are full on auto boosters that give sonic speed for everything, the bad guys never attack and are rarely a threat, and on top of that Sonic has so many moves that he can basically jump across an entire stage.
The 2D levels look the most fun.. mainly because they have some platforming and require a bit of timing skill
Shame it’s only 4 themes the sonic team were must of been stressed for days
This is such a shame.. Sega’s laziness with level themes knows no bounds.
Me watching this realizing hey some of this levels are based of classic sonic zones in sonic generations😲
why does it look slow :(
How i can do the dash in the rings chains? Im trapped in 4-1 because that
I guess the limited number of themes really just comes down to development constraints.
It doesn't really bother me (even as just a viewer) because Super Mario Sunshine used a very limited number of themes for its "secret" levels.
I wonder how you turn off that sound everytime he boosts. It kinda ruined the music in my opinion
4:23 Someone can explain me what are those triangles near of the time ?
Suprised at the bad reception here.
Ouranos island original stages are pretty well designed if you ask me
2-6 Sky Rail SA2
4-1 Metal Harbor SA2
There's a City Escape and a Radical Highway level in there too. So many Generations levels and I think I saw an SA1 seciton at some point. Anyone have a list of all the past levels referenced?
Its not a reference when its just copying
There also a Dragon Road level too
A guy on a now striked video had made a list, i don't have his username but here a repost basically :
Windmill Isle Act 1 - Sonic Unleashed
Windmill Isle Act 2 - Sonic Unleashed
?
Green Hill Act 2 - Sonic Generations
Chemical Plant Act 2 - Sonic Generations
Green Hill Act 1 - Sonic Generations
City Escape - Sonic Adventure 2
Green Hill Act 2 - Sonic Generations
Dragon Road Act 3 - Sonic Unleashed
Rooftop Run Act 2 - Sonic Unleashed
Radical Highway - Sonic Adventure 2
Sky Sanctuary Act 2 - Sonic Generations
Sky Rail - Sonic Adventure 2
Sky Sanctuary Act 1&2 - Sonic Generations
Green Forest - Sonic Adventure 2
Savannah Citadel Act 1 - Sonic Unleashed
Sky Sanctuary Act 2 - Sonic Generations
Windmill Isle Act 3 - Sonic Unleashed
Drifting sections from Unleashed and Colors
Rooftop Run Act 2 - Sonic Unleashed
Chemical Plant Act 2 - Sonic Unleashed
Metal Harbor - Sonic Adventure 2
? (maybe Silver Boss Fight arena - Generations)
?
?
?
Chemical Plant Act 1 - Sonic Generations
?
?
?
I wouldn’t have mind if it was the other way around like the open world was more like the zones in the zones were more like the overworld
No
1-1 to 1-3 are all Windmill Isle
Act 2 of Windmill Isle is just split into 3D and 2D sections across 1-2 and 1-3
you can see that Green Hill, Chemical Plant and Sky Sanctuary actually have 3 levels each.
one for the Classic 2D design, and one for the 3D and 2D sections of the Modern levels.
With this in mind, Every level is locked to a specific perspective of only 2D or 3D.
Unfortunately, Because the Dreamcast era of sonic didn't have the 2.5D perspective
they only get one version of the level recreated in cyberspace.
You can see that with City Escape, Sky Rail, Radical highway, and Green Forest.
This cyber sure is spaced out
I loved the cyberspace levels, but yeah I am a little sick of seeing green hill so much
In fairness, green hill zone is sonic's home
ok its enjoyable :) i respect that guys refresh memories with leve;ls design of older levels.but could be made more different worlds here like zones ;) music is fine,tennsion some inovations,but generations 11years ago surprised me more for sure..:)
28:48 what button is it for that on the Switch plz
Left stick
@@CGInferno thanks man 👍
22:56 💀💀💀
I actually like Cyberspace mainly as a concept; An open zone Sonic game with traditional boost style levels as special stages? Sign me up!
But the problem comes from the execution; I have to agree that besides from maybe the city one, All the other cyberspace levels are the exact same three themes on repeat over and over again, Which makes for a visually dull experience. If Sonic Team's gonna continue having traditional boost special stages in the next open zone game, they need to start getting more creative with level themes. Maybe an underwater casino or an abandoned military factory overtaken by nature?
Isnt this just rehashed from sam procrastinates review on the game lol
@@Banana807 Well.....yeah kinda lol. but you get the idea
Some of these remind me of the SA2 levels
Sega got everything right in this game but why re use those themes for the level designs ? I don’t mind it cuz it is fun to play but literally why?
I've done that before and it was hard and easy at the same time
Do you unlock arcade mode for just doing all the levels or do you have to do every challenge in it too
Think you have to do every challenge
Feel bad sega had to cut corners with cyberspace, im sure it wouldve been amazing, not saying they cant still update it but for a current build it’s disappointing
i can’t find the 2-1 ost anywhere 😭
Wait, weren't there supposed to be 5 islands? Does one of the islands just not have cyberspace levels?
Yeah, the fourth island lacks cyberspace portals.
Is it me or cyber space levels give me sonic generations level vibes?
The earlier levels are mostly inspired by Generations. As someone who’s played Generations for over 300 hours, I could immediately tell the parts where they referenced off of if
Honestly? I really love this video,why? Because it showed me something i wanted to confirmed,the cyberspaces are just a little extra,barely 5% of the entre game,so reusing stuff from the past and only 4 level theme's doesn't annoy me at all,because i don't have a reason to give a fuck about cyberspace in the first places XD
Might I remind you they give vault keys for each mission cleared
Are these required to complete the game?
Nope!
Only 1-1 and 1-2 are needed to actually progress. The rest are entirely optional and you can get vault keys in the open world or by fishing.
@@pwispa9532 wow that is wack lol
@@SadisticRac00n wack that you can Ignore the levels or wack that you have to do the first 2 tutorial levels?
@@SadisticRac00n no it isnt
Okay honestly, I didn't hate this game but these levels kinda really sucked. They felt like Forces stages in terms of lenght and design but with even MORE awkward physics somehow, since the way Sonic controls was clearly only designed with open world gameplay in mind, being way more stiff and tight, and it doesn't really work right in level segments taken from Generations, which were made with a VERY different control style in mind. I kinda miss the linear boost gameplay style at this point, and I know it sounds weird but if you think about it, we haven't seen it done right since Generations. And for the love of god, they need to get some actual level designers if they're gonna try this gameplay style again.
How do you unlock arcade mode?
Beat the game,doesn't matter what difficulty,just beat the game
The cyberstages are fun but I'm sick of seeing reused theme levels in my new sonic game. I want new sonic games to have their own identity and flair, not just reusing assets from previous sonic games
Preferred the osts than the same themes again 🙄
PLS i need 39:57 extended PLS
If you like to explore the levels, they aren't that short
2-2 is by far the worst one, those platforms were so annoying
Seems like lazy editing in the beginning
And This is why I'm still not buying frontiers there's hardly any original stages yet again and sega is rehashing nostalgia Again.
Honestly I don't care how good the hub world is I play sonic games for the stages and interesting level themes. The only cyberspace stages what look good here are the city ones other than that the game reminds me of forces short level design and no originality yet again what a dissapointment.
True! I just want more playable characters. Also this game colors are dull like we are in the early part of the ps3 era.
Sonic don’t even talk. The game is so silent too.
I agree. I don’t like how they are reusing old level themes just for nostalgia.
Reusing old level themes is fine by me, reusing old level design is where I become really mad.
How many Green Hills zone levels you want?
SEGA: *YES*
sadly many levels a remake from different unleashed generations design planning and objects with same vibe.nothing new. for me even forces gave more joy to play than this cheap ''legendary'' game made according to zelda with stolen ideas from spark and omens or GT and older series of Sonic levels design...im dissapointed
lmao y’all getting poopy pants over a video game. soynic fandom moment.
That's not even unique to _Sonic_ or video games. This isn't bait, this is a cry for validation. Quite pathetic.
???
Why isnt this the whole game! The main world looks so boring.
Ratio
Musics are horrible. Like in Sonic Forces.
Ok boomer/hater
Your grammar is horrible, holy fuck.