If any of yinz figure the storm parameter out feel free to let me know because it stumped me for sure 😁 Also here is the documentation dev.epicgames.com/documentation/en-us/unreal-engine/volumetric-cloud-material-in-unreal-engine
@@JonathanWinbush I've heard that in version 5.5 you can make lipsync directly with an audio applied to a metahuman. I don't have iClone, it's a bit expensive, sorry.
You know I never used Dynamic Sky I should buy it though. I've been hearing about it forever but just never go around to checking it out. It's probably on sell today huh 🤔
Out of interest Mr Winbush, have you compared the UE Clouds to the UDS sky system? Presuming you'd be well aware of UDS. Wondering if there are any advantages to implementing both? Or pros and cons? Thanks for your content. Always appreciated. Luv your Tee btw :)
Biggest con of UDS is that you are forced to use the build in Post Process volume instead of the detail UE 5 one. Just makes it a little harder to control and find the right settings. I prefer having them seperate in my layout.
@@Primalmesh Thanks for that bro. Your point probably goes some ways to explain why I'm struggling with variables on a real world Digital Twin model I'm using UDS... not being able to find a sweet spot between Post Processing Vol and those contained in that sky system. If at all you have any other worthwhile points or points of reference/interest WillemP I'd certainly appreciate to know. I'll be sure to look back into my project to see if there's some conflicts of interest going on that've likely escaped me. Thanks again
If any of yinz figure the storm parameter out feel free to let me know because it stumped me for sure 😁
Also here is the documentation dev.epicgames.com/documentation/en-us/unreal-engine/volumetric-cloud-material-in-unreal-engine
the default clouds do leave a lot to be desired and can only adjust so much, this is next level and uses built in assets? fuck yess thank you
No drama no bullshit no hunger for content, always straight on point ❤
idk. He's still a Steelers fan, so...
@vytasrauckis6703 💪🏾💪🏾😎
Thanks for stayin' on top of all the new updates :D
Absolutely my man 💪🏿💪🏿
Thank you Winbush for all the tips!!!
Whats up brother! We should have lunch soon! 🤙🏿🤙🏿
Huge thanks winbush❤
100% 🙏🏿🙏🏿
oooooh! awesome video dude! - now im gonna create that Timelapse shot to help show time passing in our movie :)
@@BeyondThe_Pixels there you go!
Huge thanks, again, Winbush for the headsup. You explained what to do very well, cheers!
@ChrisM541 thanks so much! If you discover anything with the storm function let me know I'm still experimenting with it as well.
Hooooo you speak french now 😅 🙏!!!!!!! Thank you it's very good
Haha I mean the ai version of myself does I guess yes lol
Really, he is very straight forward presenting the thing in minimum time.
@IndianCitizen04 thank you my friend I hope you find the content valuable as well! 🤙🏾
Epic tutorial!!
💪🏿
Cara que legallllllll. Muito top. Está chegando para mim em Portugues. Finalmente 👏👏
Adorei que se possa divertir melhor a compreender os meus tutoriais agora, estou muito entusiasmado!
Thank you :)
You're welcome! 😁🤙🏿
Yes!! Thanks for this!
No problem, enjoy the new cloud update! 💪🏿
Great idea translating audio to other languages! On the other hand, would be great to have a video about lipsync voices with metahumans
I mean I don't really use metahumans I like the iClone tools for that stuff but do you happen to use that?
@@JonathanWinbush I've heard that in version 5.5 you can make lipsync directly with an audio applied to a metahuman. I don't have iClone, it's a bit expensive, sorry.
@@alberchigo7391 Looks like WeShootFilms just uploaded a tutorial on it! ruclips.net/video/D4uNGnfiTpg/видео.htmlsi=zjA5IZmIuQ1EaopX
Nice find!
Thanks for checking it out!
Thanks :)
@micbab-vg2mu yup absolutely 🫱🏿🫲🏻
Muy bueno. Lo necesitaba. 👍
No hay problema amigo! 🤙🏿
Merci pour l’audio en français !!!😊
Je t'en prie! Comment ça a tenu ??
@@JonathanWinbush C'est dégueulasse, vieux son fait avec AI !
Mieux vaut une vrai voix !
@@akiramattata Je vais essayer de faire mieux mais ce sont au moins les premiers pas 🙏🏿🙏🏿
@ verry good !
god.. my browser auto set audio to german. Never thought I'd hear AI german winbush in my life... LOL, anyway, nice video as always!
LMAO I didn't even know that was a thing yet!
But I mean I did take a year of German in high school so I know a little 😁
Huge!
💪🏿💪🏿
devs : setting up the most beautiful clouds
gamers : turn the clouds off to gain fps
😁
Great t-shirt!
Thanks!
I've had this shirt since UE4 😅
Thanks for the update. Excellent as usual. Question: Do you think this can replace Dynamic Sky? Or is it not quite there yet? 👍
You know I never used Dynamic Sky I should buy it though. I've been hearing about it forever but just never go around to checking it out. It's probably on sell today huh 🤔
@@gibgibGG no, dynamic sky is up ahead, but this new update is cool in unreal
@@alexanderking-b7k For sure, definitely a good direction.
nice vid, do you think this in implemented in UEFN as well?
@gameswownow7213 oh i haven't checked but that a good idea i need to follow up on that
hit Like if you hit Like on Winbush' videos before they've even start playing
Haha put the pressure on me!
Appreciate the support bro 🤙🏿
Puff puff pass me the cloud assets😂
😁
Out of interest Mr Winbush, have you compared the UE Clouds to the UDS sky system? Presuming you'd be well aware of UDS. Wondering if there are any advantages to implementing both? Or pros and cons?
Thanks for your content. Always appreciated.
Luv your Tee btw :)
Biggest con of UDS is that you are forced to use the build in Post Process volume instead of the detail UE 5 one. Just makes it a little harder to control and find the right settings. I prefer having them seperate in my layout.
@@Primalmesh Thanks for that bro. Your point probably goes some ways to explain why I'm struggling with variables on a real world Digital Twin model I'm using UDS... not being able to find a sweet spot between Post Processing Vol and those contained in that sky system.
If at all you have any other worthwhile points or points of reference/interest WillemP I'd certainly appreciate to know.
I'll be sure to look back into my project to see if there's some conflicts of interest going on that've likely escaped me.
Thanks again
Are you talking about the Ultra Dynamic Sky plugin? If so I actually don't own it so I'm not to familiar with how it works honestly.
hmmm.. There's no clouds shadow effect on the ground?
well that's unfortunate
luckily if you fake it pretty much no one will be able to tell the difference
That I'm not sure of but could probably fake it with a gobos light
Cool, but not quite there yet.
For sure for sure but it's definitely improving you gotta say
How optimized are these clouds?
I have heard that they are much worse than previous.
I'm not having any issues with them so far I mean its the same setup except we have access to the material now to expose the parameters
Does this next-level cloud system allow you to cast shadow on the landscape?