Next-Level Clouds: Unreal Engine's Volumetric Update Unveiled!

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  • Опубликовано: 11 дек 2024

Комментарии • 75

  • @JonathanWinbush
    @JonathanWinbush  9 дней назад +5

    If any of yinz figure the storm parameter out feel free to let me know because it stumped me for sure 😁
    Also here is the documentation dev.epicgames.com/documentation/en-us/unreal-engine/volumetric-cloud-material-in-unreal-engine

  • @CommanderBeefDev
    @CommanderBeefDev 2 часа назад +1

    the default clouds do leave a lot to be desired and can only adjust so much, this is next level and uses built in assets? fuck yess thank you

  • @raghavendra6921
    @raghavendra6921 8 дней назад +12

    No drama no bullshit no hunger for content, always straight on point ❤

  • @JonJagsNee
    @JonJagsNee 9 дней назад +2

    Thanks for stayin' on top of all the new updates :D

  • @woosung__k
    @woosung__k 8 дней назад +1

    Thank you Winbush for all the tips!!!

    • @JonathanWinbush
      @JonathanWinbush  8 дней назад

      Whats up brother! We should have lunch soon! 🤙🏿🤙🏿

  • @dongraparesh
    @dongraparesh 8 дней назад +1

    Huge thanks winbush❤

  • @BeyondThe_Pixels
    @BeyondThe_Pixels 8 дней назад +2

    oooooh! awesome video dude! - now im gonna create that Timelapse shot to help show time passing in our movie :)

  • @ChrisM541
    @ChrisM541 8 дней назад +1

    Huge thanks, again, Winbush for the headsup. You explained what to do very well, cheers!

    • @JonathanWinbush
      @JonathanWinbush  8 дней назад

      @ChrisM541 thanks so much! If you discover anything with the storm function let me know I'm still experimenting with it as well.

  • @kanyllpourdevrai
    @kanyllpourdevrai 6 дней назад +1

    Hooooo you speak french now 😅 🙏!!!!!!! Thank you it's very good

    • @JonathanWinbush
      @JonathanWinbush  6 дней назад +1

      Haha I mean the ai version of myself does I guess yes lol

  • @IndianCitizen04
    @IndianCitizen04 8 дней назад +1

    Really, he is very straight forward presenting the thing in minimum time.

    • @JonathanWinbush
      @JonathanWinbush  8 дней назад

      @IndianCitizen04 thank you my friend I hope you find the content valuable as well! 🤙🏾

  • @StrictlyBusinessMuscle
    @StrictlyBusinessMuscle 7 дней назад +1

    Epic tutorial!!

  • @ronyzeragameplay8253
    @ronyzeragameplay8253 8 дней назад +1

    Cara que legallllllll. Muito top. Está chegando para mim em Portugues. Finalmente 👏👏

    • @JonathanWinbush
      @JonathanWinbush  8 дней назад

      Adorei que se possa divertir melhor a compreender os meus tutoriais agora, estou muito entusiasmado!

  • @Drahoslav_Lysak
    @Drahoslav_Lysak 8 дней назад +1

    Thank you :)

  • @beMOTIONdESIGN
    @beMOTIONdESIGN 9 дней назад +1

    Yes!! Thanks for this!

    • @JonathanWinbush
      @JonathanWinbush  9 дней назад

      No problem, enjoy the new cloud update! 💪🏿

  • @alberchigo7391
    @alberchigo7391 8 дней назад +1

    Great idea translating audio to other languages! On the other hand, would be great to have a video about lipsync voices with metahumans

    • @JonathanWinbush
      @JonathanWinbush  8 дней назад

      I mean I don't really use metahumans I like the iClone tools for that stuff but do you happen to use that?

    • @alberchigo7391
      @alberchigo7391 8 дней назад +1

      @@JonathanWinbush I've heard that in version 5.5 you can make lipsync directly with an audio applied to a metahuman. I don't have iClone, it's a bit expensive, sorry.

    • @JonathanWinbush
      @JonathanWinbush  7 дней назад

      @@alberchigo7391 Looks like WeShootFilms just uploaded a tutorial on it! ruclips.net/video/D4uNGnfiTpg/видео.htmlsi=zjA5IZmIuQ1EaopX

  • @unrealchallenge7342
    @unrealchallenge7342 9 дней назад +1

    Nice find!

  • @micbab-vg2mu
    @micbab-vg2mu 8 дней назад +1

    Thanks :)

    • @JonathanWinbush
      @JonathanWinbush  8 дней назад

      @micbab-vg2mu yup absolutely 🫱🏿‍🫲🏻

  • @zekhatstudio
    @zekhatstudio 9 дней назад +1

    Muy bueno. Lo necesitaba. 👍

  • @alideesign
    @alideesign 8 дней назад +1

    Merci pour l’audio en français !!!😊

    • @JonathanWinbush
      @JonathanWinbush  8 дней назад

      Je t'en prie! Comment ça a tenu ??

    • @akiramattata
      @akiramattata 8 дней назад +1

      @@JonathanWinbush C'est dégueulasse, vieux son fait avec AI !
      Mieux vaut une vrai voix !

    • @JonathanWinbush
      @JonathanWinbush  8 дней назад

      @@akiramattata Je vais essayer de faire mieux mais ce sont au moins les premiers pas 🙏🏿🙏🏿

    • @alideesign
      @alideesign 6 дней назад +1

      @ verry good !

  • @HomAxz
    @HomAxz 9 дней назад +2

    god.. my browser auto set audio to german. Never thought I'd hear AI german winbush in my life... LOL, anyway, nice video as always!

    • @JonathanWinbush
      @JonathanWinbush  9 дней назад +2

      LMAO I didn't even know that was a thing yet!
      But I mean I did take a year of German in high school so I know a little 😁

  • @PixelDriven3D
    @PixelDriven3D 9 дней назад +1

    Huge!

  • @judasthepious1499
    @judasthepious1499 8 дней назад +2

    devs : setting up the most beautiful clouds
    gamers : turn the clouds off to gain fps

  • @AlanAstle
    @AlanAstle 9 дней назад +1

    Great t-shirt!

  • @gibgibGG
    @gibgibGG 9 дней назад +2

    Thanks for the update. Excellent as usual. Question: Do you think this can replace Dynamic Sky? Or is it not quite there yet? 👍

    • @JonathanWinbush
      @JonathanWinbush  9 дней назад

      You know I never used Dynamic Sky I should buy it though. I've been hearing about it forever but just never go around to checking it out. It's probably on sell today huh 🤔

    • @alexanderking-b7k
      @alexanderking-b7k 8 дней назад +1

      @@gibgibGG no, dynamic sky is up ahead, but this new update is cool in unreal

    • @gibgibGG
      @gibgibGG 8 дней назад +1

      @@alexanderking-b7k For sure, definitely a good direction.

  • @gameswownow7213
    @gameswownow7213 8 дней назад +1

    nice vid, do you think this in implemented in UEFN as well?

    • @JonathanWinbush
      @JonathanWinbush  8 дней назад +1

      @gameswownow7213 oh i haven't checked but that a good idea i need to follow up on that

  • @schmoborama
    @schmoborama 9 дней назад +2

    hit Like if you hit Like on Winbush' videos before they've even start playing

    • @JonathanWinbush
      @JonathanWinbush  9 дней назад +1

      Haha put the pressure on me!
      Appreciate the support bro 🤙🏿

  • @LoganPinney
    @LoganPinney 8 дней назад +1

    Puff puff pass me the cloud assets😂

  • @neiljamessloan
    @neiljamessloan 8 дней назад +1

    Out of interest Mr Winbush, have you compared the UE Clouds to the UDS sky system? Presuming you'd be well aware of UDS. Wondering if there are any advantages to implementing both? Or pros and cons?
    Thanks for your content. Always appreciated.
    Luv your Tee btw :)

    • @Primalmesh
      @Primalmesh 8 дней назад

      Biggest con of UDS is that you are forced to use the build in Post Process volume instead of the detail UE 5 one. Just makes it a little harder to control and find the right settings. I prefer having them seperate in my layout.

    • @neiljamessloan
      @neiljamessloan 8 дней назад

      @@Primalmesh Thanks for that bro. Your point probably goes some ways to explain why I'm struggling with variables on a real world Digital Twin model I'm using UDS... not being able to find a sweet spot between Post Processing Vol and those contained in that sky system.
      If at all you have any other worthwhile points or points of reference/interest WillemP I'd certainly appreciate to know.
      I'll be sure to look back into my project to see if there's some conflicts of interest going on that've likely escaped me.
      Thanks again

    • @JonathanWinbush
      @JonathanWinbush  8 дней назад

      Are you talking about the Ultra Dynamic Sky plugin? If so I actually don't own it so I'm not to familiar with how it works honestly.

  • @RichardRiegel
    @RichardRiegel 9 дней назад +2

    hmmm.. There's no clouds shadow effect on the ground?

    • @schmoborama
      @schmoborama 9 дней назад

      well that's unfortunate
      luckily if you fake it pretty much no one will be able to tell the difference

    • @JonathanWinbush
      @JonathanWinbush  9 дней назад

      That I'm not sure of but could probably fake it with a gobos light

  • @jerryatricks1
    @jerryatricks1 4 дня назад +1

    Cool, but not quite there yet.

    • @JonathanWinbush
      @JonathanWinbush  4 дня назад

      For sure for sure but it's definitely improving you gotta say

  • @AnAncient76
    @AnAncient76 8 дней назад

    How optimized are these clouds?
    I have heard that they are much worse than previous.

    • @JonathanWinbush
      @JonathanWinbush  8 дней назад

      I'm not having any issues with them so far I mean its the same setup except we have access to the material now to expose the parameters

  • @MegaJdavis15
    @MegaJdavis15 День назад

    Does this next-level cloud system allow you to cast shadow on the landscape?