2025 Stellaris Modding - Visual Overview Of Portraits Common Folder Class Archetype

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  • Опубликовано: 7 фев 2025
  • 2025 Stellaris Modding - Visual Overview Of Portraits Common Folder Class Archetype
    Last video I showed how to create a Class, Archetype, and traits. This video is more of a visual overview of it in action when you do create it and how it may look like. You can use Wulfian_Sample as a template or for materials for your mod or to build upon. Folder name_list - Human001 holds your names of ships, planets, character names, etc. You need to tie your species_names to your name_lists in namelist folder.
    Localization = changing your variable names to actual output names that can use spaces like "Fire Strike" instead of trait_fire_strike.
    file name _I_english.yaml
    encoding: UTF-8-BOM
    l_english:
    trait_fire_strike:0 "Fire Strike"
    trait_fire_strike_desc:0 "The genes of fire blooded beings."
    Steam Link -
    steamcommunity...
    Paradox Link -
    mods.paradoxpl...
    Modifiers -
    github.com/Old...

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